Discuss Scratch

dave-alt-4
Scratcher
1000+ posts

Pause/Resume

support since it'll help for debugging



new page

Last edited by dave-alt-4 (Nov. 5, 2021 04:02:56)


guide to make good projects <3


Think! Is saying if you support a suggestion necessary? No! People can just tell by your constructive post after it. You have more freedom on your tone!
Forumers, especially new, may also get upset if you say “no support!!!” at them! They may take the whole post in a negative tone, and that makes them upset!
Instead, you can kindly say why their suggestion has cons. They will take it as “constructive criticism” and be happy. - dertermenter


Morecanstine
Scratcher
100+ posts

Pause/Resume

jromagnoli wrote:

What about this work-around?
when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]


this wouldn't work well, as it would be a pain to set up and to make work effectively. A built-in pause/resume feature would be great.

I get the sentiment and I respect Ukrainian sovereignty, but spamming blue and yellow and putting #standwithukraine isn't helping, it just makes you look like a clout chaser.

That being said, Vladimir Putin is an idiot and if I could go fight in Ukraine I would. Hang in there, Kyiv.
-ElectronicArts-
Scratcher
1000+ posts

Pause/Resume

what will happen to multiplayer games lol

----Windows----
Scratcher
94 posts

Pause/Resume

Support, it would help animators to debug animations faster.

-ElectronicArts- wrote:

what will happen to multiplayer games lol

It only affects you, and not the cloud variables.

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Road to 100 posts.























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ventoaurum
Scratcher
100+ posts

Pause/Resume

Support, would be useful-

just useful in general


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i make bad decisions professionally
GlitchedExe
Scratcher
500+ posts

Pause/Resume

There are 3rd party sites that do this, although a workaround could work fine, it might even be less laggy depending on the situation
HH

I live by 3 lessons!
1. Failure is not an option
2. It's always about picking yourself back up
3. Never lose hope
RLTW!
-ElectronicArts-
Scratcher
1000+ posts

Pause/Resume

----Windows---- wrote:

Support, it would help animators to debug animations faster.

-ElectronicArts- wrote:

what will happen to multiplayer games lol

It only affects you, and not the cloud variables.
you can disconnect in multuplayer games

benjimanss
Scratcher
2 posts

Pause/Resume

cool! uwu
CreatorBN
Scratcher
100+ posts

Pause/Resume

Support because you don't have to start over an animation that you were watching.

______________________________________




when green flag clicked
JavaScript [alert("Looks like you've found my signature!\nI'm learning JavaScript, CSS, and HTML.")]::pen
say (V(E(R(Y(_(L(O(N(G(_(B(L(O(C(K(_(S(O(R(R(Y(_(I(F(_(T(H(I(S(_(L(A(G(S(!(!::FF0000))))))))))))))))))))))))))))))))))))
CreatorBN
Scratcher
100+ posts

Pause/Resume

Apart from jokes…
bump

______________________________________




when green flag clicked
JavaScript [alert("Looks like you've found my signature!\nI'm learning JavaScript, CSS, and HTML.")]::pen
say (V(E(R(Y(_(L(O(N(G(_(B(L(O(C(K(_(S(O(R(R(Y(_(I(F(_(T(H(I(S(_(L(A(G(S(!(!::FF0000))))))))))))))))))))))))))))))))))))
TurtleLegos
Scratcher
1000+ posts

Pause/Resume

bump

BE DRY, MOIST IS TOO MOIST

hey im back! march 3 2024
alf1ean1mations
Scratcher
6 posts

Pause/Resume

Support, this would especially benefit animations
xxgyuh_1x
Scratcher
35 posts

Pause/Resume

necropost?
DinoMaster20
Scratcher
1000+ posts

Pause/Resume

alf1ean1mations wrote:

Support, this would especially benefit animations
Thanks for that post. It answered my question.
“Does this work for pausing animations?”

Anyway, full support to this for that reason.

Last edited by kaj (Tomorrow, 00:00:00)
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Currently most active on the forums! I don't make projects, I might come out with one in 100 years.

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Myst--
Scratcher
100+ posts

Pause/Resume

Support! A pause button would be pretty great.

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I_LOVE_TO_MAKE_STUFF
Scratcher
1000+ posts

Pause/Resume

Myst-- wrote:

Support! A pause button would be pretty great.
Why would it be great? (productive?) Anyways, support. There is an extension that has this (I can't say the name in Scratch, it goes against some policies) and it's very useful for debugging, checking out rendering, etc.

Last edited by I_LOVE_TO_MAKE_STUFF (Jan. 14, 2022 16:36:36)



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5builder
Scratcher
45 posts

Pause/Resume

mrsteve wrote:

scimonster,

I understand, my concern is that pausing timers could create unintended consequences and potentially change the behavior of existing projects (or new ones created in 1.4).

Ie: a “trick” to beat a game that uses a timer, where you pause and then move things around, then hit resume. Or a strategy game that times your moves and you pause to think about it to avoid the timer expiring or losing points.

Another case would be collecting data in a cloud list on times to solve a maze for an existing contest. One could use pause to “improve” your score.

In fact the above things could happen even if they didn't use a timer but used a counter that incremented/decremented in a forever loop.




So how to deal with the above cases…
  • Well we could have two types of timers (just to confuse kids and raise the floor a bit ) where one is pausable and one isn't.
  • We could have blocks to detect “Pause hit”
  • We could have a timer option (pause on pause, or not)


Okay all that said, I don't even know if such projects exist or how many actually use timers and for what purpose. And if they did exist and kids found “tricks” (I HATE the word “cheats”) it could be argued that could create a learning opportunity.

hmmmmm….. In any case more thought needed.
other more simple options, in cloud games/just disconnect the variable when someone pauses in a game with cloud var(just like if you looked inside one.)
for the game with timer, who cares if they cheese the game? you can do the same thing by looking inside. it isn't no nintendo game

OGTGRTFMRfrkf
Jackson49_test
Scratcher
100+ posts

Pause/Resume

Bump
toast480
Scratcher
51 posts

Pause/Resume

this would be useful, but it would effect some of the behaviors in the project, causing it to work out differently when paused. using a pause/resume button could be used to change the outcomes of games, and could potentially be used to exploit games. such as online multiplayer games, it would be hard to input a pause button for these kinds of projects. this could really mess with cloud data in projects. so perhaps creators of projects should have to option to add a pause button if they feel that it wouldn't effect anything. (a pause button can actually be found in turbo warp if you really want to you use one).

| ☕ profile ✉ | ✏ ✪ toast480 ✪
k0d3rrr
Scratcher
1000+ posts

Pause/Resume

Bump!

k0d3rrr




3 forum tips for experienced forumers (in no particular order):
  1. If you are reporting a new forumer's topic to be closed, or moved to another forum, don't mention it, because then, the topic creator will think they will receive either an alert or a ban.

  2. New forumers won't immediately know the rules or terminology of the forums. I have seen this happen hundreds of times (exaggeratedly), especially when experienced forumers (I won't name any) tell new forumers that they are "necroposting", which is when someone posts on an old and resolved topic (especially in the Questions about Scratch forum), causing said topic to be moved to the front page of that forum.

  3. Using Scratchblocks as a writing style is not blockspam, unless it is irrelevant to the discussion. For example, this

    ExampleScratcher1 wrote:

    How do I make a smooth gliding animation?
    when green flag clicked
    repeat until <(my question) = [answered]>
    ask [How do I make a smooth gliding animation?] and wait
    end
    say [Thank you!]
    is not blockspam, but these

    ExampleScratcher2 (first post) wrote:

    when green flag clicked
    move (58) steps
    play sound [Stock Laughter Sound Effect HD - 1 Hour v]
    forever
    play sound [Stock Screaming Sound Effect HD - 1 Hour v]
    switch backdrop to [internet v]
    say [i broke the internet] for (2) secs
    turn cw (15) degrees
    go to [nearby restaurant v]
    next costume
    end

    ExampleScratcher2 (second post) wrote:

    when green flag clicked
    repeat until <(out of dorito's) = [true]>
    broadcast [eat dorito chip v]
    end
    say [IM OUT OF DORITO'S!!!!!!!!! :(]
    play sound [Scream2 v] until done
    forever
    turn cw (120) degrees
    play sound [Scream2 v]
    play sound [we have no dorito's sorry v]
    end
    are blockspam, and must be reported.

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