Discuss Scratch

mr-scratch-cat
Scratcher
500+ posts

Pause/Resume

I support.
DavidPumpkins
Scratcher
3 posts

Pause/Resume

I totally agree! we need a pause button!
bigpuppy
Scratcher
1000+ posts

Pause/Resume

I support this suggestion because sometimes I'm watching an animation and then I have to go do something, and I have to click the stop button. This would be useful to me
andrewsh88
Scratcher
100+ posts

Pause/Resume

jromagnoli wrote:

What about this work-around?
when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]
Yes that is true
jromagnoli
Scratcher
1000+ posts

Pause/Resume

andrewsh88 wrote:

jromagnoli wrote:

What about this work-around?
when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]
Yes that is true
Oh yes, you would also need this:
forever
reset timer
end

when [timer v] > (0.1)
wait until <key [space v] pressed?>
broadcast [start everything v]
But since that is lengthy, I support, it would make things way easier.
stickfiregames
Scratcher
1000+ posts

Pause/Resume

Support! This would be useful for projects with long play times. Also, the Scratch player being a media player, it should really include a pause button as a basic control.

jromagnoli wrote:

What about this work-around?
when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]
I see this suggestion as being for the convenience of the user, not the creator, so editing the project and adding a pause script isn't the best solution. It might also be hard to do if you don't understand the creator's coding.

Last edited by stickfiregames (March 12, 2017 14:03:32)

humantorch01
Scratcher
85 posts

Pause/Resume

I give support. BUT, it should be enabled or disabled by the user creating the project. Because what if the game only wants you to see something for only 1 second? (as a memory game of some sort). etc.
stickfiregames
Scratcher
1000+ posts

Pause/Resume

humantorch01 wrote:

I give support. BUT, it should be enabled or disabled by the user creating the project. Because what if the game only wants you to see something for only 1 second? (as a memory game of some sort). etc.
It could show a blank screen when paused.
humantorch01
Scratcher
85 posts

Pause/Resume

stickfiregames wrote:

humantorch01 wrote:

I give support. BUT, it should be enabled or disabled by the user creating the project. Because what if the game only wants you to see something for only 1 second? (as a memory game of some sort). etc.
It could show a blank screen when paused.
That would be nice, but what if it is an animation and the user would like to see where he paused?
Digital_Gaming
Scratcher
1000+ posts

Pause/Resume

humantorch01 wrote:

stickfiregames wrote:

humantorch01 wrote:

I give support. BUT, it should be enabled or disabled by the user creating the project. Because what if the game only wants you to see something for only 1 second? (as a memory game of some sort). etc.
It could show a blank screen when paused.
That would be nice, but what if it is an animation and the user would like to see where he paused?
Then that could also be an option
ZombieRockets
Scratcher
1 post

Pause/Resume

I support this. Pause and resume sounds great!
monstermash3
Scratcher
1000+ posts

Pause/Resume

Support if I haven't already. This would be useful for movie projects long animations.

Last edited by monstermash3 (June 13, 2017 23:47:35)

ev3coolexit987654
Scratcher
1000+ posts

Pause/Resume

Support! This would be helpful, especially if you have an animation that's like super long.

Last edited by ev3coolexit987654 (June 14, 2017 01:00:06)

FancyFoxy
Scratcher
500+ posts

Pause/Resume

jromagnoli wrote:

What about this work-around?
when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]
The problem with this is that you will have to start scripts after the “wait until key space pressed” block, since they have been stopped. So, you'd need a separate script for EVERY SINGLE frame/instance, since you can't start a script at a part inside of it.
LionHeart70
Scratcher
1000+ posts

Pause/Resume

100% support. I sometimes am watching an animation/playing a game on Scratch and then I'll have to do something, like I have to go to the bathroom/get a drink of water or something, or maybe my parents want me to do chores/something and often my parents don't understand that Scratch doesn't have a pause button. Well, technically it does, but unfortunately it causes you to restart the whole thing.
If I were watching YouTube, that wouldn't be a problem because it has a pause/resume button..
LionHeart70
Scratcher
1000+ posts

Pause/Resume

Bumping this for you.
FancyFoxy
Scratcher
500+ posts

Pause/Resume

Why haven't I said support yet? Support because I've wanted to take breaks between projects to do something, and there are no good workarounds. Plus, even if there was a good workaround, you still wouldn't find it in most projects anyways! Also bump.
LionHeart70
Scratcher
1000+ posts

Pause/Resume

FancyFoxy wrote:

Why haven't I said support yet? Support because I've wanted to take breaks between projects to do something, and there are no good workarounds. Plus, even if there was a good workaround, you still wouldn't find it in most projects anyways! Also bump.
i think i ninja'd you to a bump
FancyFoxy
Scratcher
500+ posts

Pause/Resume

LionHeart70 wrote:

FancyFoxy wrote:

Why haven't I said support yet? Support because I've wanted to take breaks between projects to do something, and there are no good workarounds. Plus, even if there was a good workaround, you still wouldn't find it in most projects anyways! Also bump.
i think i ninja'd you to a bump
omg
Wahsp
Scratcher
1000+ posts

Pause/Resume

Support, for reasons mentioned above, and I think this could be useful while editing a project
Also phosphorus has it….

Powered by DjangoBB