Discuss Scratch
- bigpuppy
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1000+ posts
Pause/Resume
I support this suggestion because sometimes I'm watching an animation and then I have to go do something, and I have to click the stop button. This would be useful to me 

- andrewsh88
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100+ posts
Pause/Resume
Yes that is true What about this work-around?when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]
- jromagnoli
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1000+ posts
Pause/Resume
Oh yes, you would also need this:Yes that is true What about this work-around?when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]
foreverBut since that is lengthy, I support, it would make things way easier.
reset timer
end
when [timer v] > (0.1)
wait until <key [space v] pressed?>
broadcast [start everything v]
- stickfiregames
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1000+ posts
Pause/Resume
Support! This would be useful for projects with long play times. Also, the Scratch player being a media player, it should really include a pause button as a basic control.
I see this suggestion as being for the convenience of the user, not the creator, so editing the project and adding a pause script isn't the best solution. It might also be hard to do if you don't understand the creator's coding. What about this work-around?when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]
Last edited by stickfiregames (March 12, 2017 14:03:32)
- humantorch01
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85 posts
Pause/Resume
I give support. BUT, it should be enabled or disabled by the user creating the project. Because what if the game only wants you to see something for only 1 second? (as a memory game of some sort). etc.
- stickfiregames
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1000+ posts
Pause/Resume
BUT, it should be enabled or disabled by the user creating the project. Because what if the game only wants you to see something for only 1 second? (as a memory game of some sort). etc.It could show a blank screen when paused. I give support.
- humantorch01
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85 posts
Pause/Resume
That would be nice, but what if it is an animation and the user would like to see where he paused?BUT, it should be enabled or disabled by the user creating the project. Because what if the game only wants you to see something for only 1 second? (as a memory game of some sort). etc.It could show a blank screen when paused. I give support.
- Digital_Gaming
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1000+ posts
Pause/Resume
Then that could also be an optionThat would be nice, but what if it is an animation and the user would like to see where he paused?BUT, it should be enabled or disabled by the user creating the project. Because what if the game only wants you to see something for only 1 second? (as a memory game of some sort). etc.It could show a blank screen when paused. I give support.
- monstermash3
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1000+ posts
Pause/Resume
Support if I haven't already. This would be useful for movie projects long animations.
Last edited by monstermash3 (June 13, 2017 23:47:35)
- ev3coolexit987654
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1000+ posts
Pause/Resume
Support! This would be helpful, especially if you have an animation that's like super long.
Last edited by ev3coolexit987654 (June 14, 2017 01:00:06)
- FancyFoxy
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500+ posts
Pause/Resume
The problem with this is that you will have to start scripts after the “wait until key space pressed” block, since they have been stopped. So, you'd need a separate script for EVERY SINGLE frame/instance, since you can't start a script at a part inside of it. What about this work-around?when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]
- LionHeart70
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1000+ posts
Pause/Resume
100% support. I sometimes am watching an animation/playing a game on Scratch and then I'll have to do something, like I have to go to the bathroom/get a drink of water or something, or maybe my parents want me to do chores/something and often my parents don't understand that Scratch doesn't have a pause button. Well, technically it does, but unfortunately it causes you to restart the whole thing.
If I were watching YouTube, that wouldn't be a problem because it has a pause/resume button..
If I were watching YouTube, that wouldn't be a problem because it has a pause/resume button..
- FancyFoxy
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500+ posts
Pause/Resume
Why haven't I said support yet? Support because I've wanted to take breaks between projects to do something, and there are no good workarounds. Plus, even if there was a good workaround, you still wouldn't find it in most projects anyways! Also bump.
- LionHeart70
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1000+ posts
Pause/Resume
Why haven't I said support yet? Support because I've wanted to take breaks between projects to do something, and there are no good workarounds. Plus, even if there was a good workaround, you still wouldn't find it in most projects anyways! Also bump.i think i ninja'd you to a bump

- FancyFoxy
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500+ posts
Pause/Resume
omgWhy haven't I said support yet? Support because I've wanted to take breaks between projects to do something, and there are no good workarounds. Plus, even if there was a good workaround, you still wouldn't find it in most projects anyways! Also bump.i think i ninja'd you to a bump
- Wahsp
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1000+ posts
Pause/Resume
Support, for reasons mentioned above, and I think this could be useful while editing a project
Also phosphorus has it….
Also phosphorus has it….