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- moigam
- Scratcher
1000+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
I don't get how 4D or your raycaster? thing is related to thisand idk how to explain so 1:10 of this video: so we make our rpg side view like a platformer
https://www.youtube.com/watch?v=0t4aKJuKP0Q
so we had a top-down map in the bottom right corner, yeah idk how to explain stuff, im really suck at explaining stuff so here what i mean:
https://scratch.mit.edu/projects/996223759/
- MineTurte
- Scratcher
500+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
Lol. I think you should post one main comment to clarify what the plan is…I don't get how 4D or your raycaster? thing is related to thisand idk how to explain so 1:10 of this video: so we make our rpg side view like a platformer
https://www.youtube.com/watch?v=0t4aKJuKP0Q
so we had a top-down map in the bottom right corner, yeah idk how to explain stuff, im really suck at explaining stuff so here what i mean:
https://scratch.mit.edu/projects/996223759/
Last edited by MineTurte (April 6, 2024 13:14:08)
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- moigam
- Scratcher
1000+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
GAME IDEA
The game idea is a 2D RPG side view game.
This post will be extended with ideas and other stuff.
MOVED TO https://scratch.mit.edu/discuss/post/7816607/
The game idea is a 2D RPG side view game.
This post will be extended with ideas and other stuff.
MOVED TO https://scratch.mit.edu/discuss/post/7816607/
Last edited by moigam (April 8, 2024 11:30:29)
- CRAZYTVSTU
- Scratcher
100+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
Sorry I wasn't active yesterday! I was at a friend's house most of the day.
I think it'd be cool if we have a more non-linear exploration path with lots of optional power-ups, like Super Metroid.
(Also the side-scrolling RPGs I believe are called Metroidvania games)
I think it'd be cool if we have a more non-linear exploration path with lots of optional power-ups, like Super Metroid.
(Also the side-scrolling RPGs I believe are called Metroidvania games)
-CrazyTVStu, Also Known As ReBitKe, Chiptune Musician
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- Sohta_kun
- Scratcher
100+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
Technically, Metroidvanias and side-view RPGs are different. For example, RPGs typically have a level system, unlike Metroidvanias. I think when moigram said “side view RPG”, he meant something like Zelda 2. I think it'd be cool if we have a more non-linear exploration path with lots of optional power-ups, like Super Metroid.
(Also the side-scrolling RPGs I believe are called Metroidvania games)
As a person who is too lazy to think of a good signature, @Sohta_kun is a random guy whose existence is confirmed. Also a self-proclaimed respected member of grifftopia. You can also find him in his dark basement room where you can either see him having an existential crisis or desparately trying to get his Twin Famicom to work as a Disk System.
when green flag clicked
forever
Imagine
Program
Share
Hope you don't get banned
end
To do:
MORE FILLER TEXT
Random filler text: My list of friends
@Thefireking0009: My friend from summer camp.
@beracakirbay: An irl friend I met in fourth grade.
@CeaderCrestLS: Another friend from fourth grade.
@AshNorton321: A good friend of mine that I met on this site.
Random filler text part 2: My mission to beat all GG Sonic games
1: Done
2: Done
Chaos: Done
TT: Done
Blast: Done
Drift: Done
Drift 2: Trash
Labyrinth: 3-2
Mean Bean: Stage 6
Spinball: Trash
SkyPatrol: Training
Adventures: Somewhere
Random filler text part 3: My stats (current/goal)
Frontpaged: 0/10
Number of times I cringed to death: 85/100
Banish count: 15/50
Sonic OC quality recolors: 1/0
Touching grass: 0/1
Day count of trying not to get replied: 30/365
Success rate: 0 / whatever day it is
Filler text: this much / infinite
Random filler text part 4: Milestones on the forums
100th post
………………..
There's no way I could pad this out even more, or so I thought,
But then i had a very good idea. I used F5. See, using F5 gave me a whole new perspective and i was able to see a chest i couldn't have seen before.
Why are you still here?
- MineTurte
- Scratcher
500+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
Moigam I think you need an even more advanced clarification lol. So many questions keep coming up…
15+ (not revealing age) girl. Pronouns are she/her.
Host of The Pi Counsel. Comment in studio to join.
Front-end web developer & software programmer. I use JS, HTML, & CSS. Learning python3 right now.
Grammar fanatic as well
If I helped you out consider following Juni-Bug!
Select this + shift + down arrow = view rest of signature
This is JuniperActias. AKA Moth mommy.
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If you found this secret; reply with ‘uwu’ with absolutely no context
Host of The Pi Counsel. Comment in studio to join.
Front-end web developer & software programmer. I use JS, HTML, & CSS. Learning python3 right now.
Grammar fanatic as well
If I helped you out consider following Juni-Bug!
Select this + shift + down arrow = view rest of signature
This is JuniperActias. AKA Moth mommy.
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If you found this secret; reply with ‘uwu’ with absolutely no context
- moigam
- Scratcher
1000+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
The thing is, that I don't want to be the main leader of the project. I want the ideas to flow free and everyone able to be suggest changes equally. The decision is, what you guys want?
- MineTurte
- Scratcher
500+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
I genuinely don't mind lol. Now the others might want somethings… The thing is, that I don't want to be the main leader of the project. I want the ideas to flow free and everyone able to be suggest changes equally. The decision is, what you guys want?
15+ (not revealing age) girl. Pronouns are she/her.
Host of The Pi Counsel. Comment in studio to join.
Front-end web developer & software programmer. I use JS, HTML, & CSS. Learning python3 right now.
Grammar fanatic as well
If I helped you out consider following Juni-Bug!
Select this + shift + down arrow = view rest of signature
This is JuniperActias. AKA Moth mommy.
Signature gradients here
If you found this secret; reply with ‘uwu’ with absolutely no context
Host of The Pi Counsel. Comment in studio to join.
Front-end web developer & software programmer. I use JS, HTML, & CSS. Learning python3 right now.
Grammar fanatic as well
If I helped you out consider following Juni-Bug!
Select this + shift + down arrow = view rest of signature
This is JuniperActias. AKA Moth mommy.
Signature gradients here
If you found this secret; reply with ‘uwu’ with absolutely no context
- gokugamer999666
- Scratcher
61 posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
The thing is, that I don't want to be the main leader of the project. I want the ideas to flow free and everyone able to be suggest changes equally. The decision is, what you guys want?
if it's a rpg type game then maybe we can add achievements and SECRET achievements that you get one at a time for completing a certain amount of dungeons or doing something else. Also just an idea maybe we can add pets you get for certain achievements (not SECRET acievements)
01010101 01010000 01000101
when green flag clicked
forever
code eat sleep for eternity even after i die
move (only when i'm hungry)
- moigam
- Scratcher
1000+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
Achievements will definitely be in the game. I don't think achievements will be as much about count, though.The thing is, that I don't want to be the main leader of the project. I want the ideas to flow free and everyone able to be suggest changes equally. The decision is, what you guys want?
if it's a rpg type game then maybe we can add achievements and SECRET achievements that you get one at a time for completing a certain amount of dungeons or doing something else. Also just an idea maybe we can add pets you get for certain achievements (not SECRET acievements)
- gokugamer999666
- Scratcher
61 posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
I don't think achievements will be as much about count, though.Can u rephrase that I seriously have no idea what u meant like at all
Last edited by gokugamer999666 (April 7, 2024 21:00:23)
01010101 01010000 01000101
when green flag clicked
forever
code eat sleep for eternity even after i die
move (only when i'm hungry)
- gokugamer999666
- Scratcher
61 posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
I think a reward of getting a SECRET achievement should be a piece of lore but I don't think all the SECRET achievements should contain a piece of lore I just think a bit of the lore should be shown to the player/players for getting a very rare achievement. Of course this is if we add SECRET acievement
Last edited by gokugamer999666 (April 7, 2024 21:14:32)
01010101 01010000 01000101
when green flag clicked
forever
code eat sleep for eternity even after i die
move (only when i'm hungry)
- Sohta_kun
- Scratcher
100+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
I'm guessing he meant that achievements will probably only purely exist just because it can, and will serve no other purpose.I don't think achievements will be as much about count, though.Can u rephrase that I seriously have no idea what u meant like at all
SECRET achievements that you get one at a time for completing a certain amount of dungeons or doing something else. Also just an idea maybe we can add pets you get for certain achievements (not SECRET acievements)That seems pretty ambitious. I wonder if all of this will fit and run smoothly on a Scratch project… if it's a rpg type game then maybe we can add achievements and
As a person who is too lazy to think of a good signature, @Sohta_kun is a random guy whose existence is confirmed. Also a self-proclaimed respected member of grifftopia. You can also find him in his dark basement room where you can either see him having an existential crisis or desparately trying to get his Twin Famicom to work as a Disk System.
when green flag clicked
forever
Imagine
Program
Share
Hope you don't get banned
end
To do:
MORE FILLER TEXT
Random filler text: My list of friends
@Thefireking0009: My friend from summer camp.
@beracakirbay: An irl friend I met in fourth grade.
@CeaderCrestLS: Another friend from fourth grade.
@AshNorton321: A good friend of mine that I met on this site.
Random filler text part 2: My mission to beat all GG Sonic games
1: Done
2: Done
Chaos: Done
TT: Done
Blast: Done
Drift: Done
Drift 2: Trash
Labyrinth: 3-2
Mean Bean: Stage 6
Spinball: Trash
SkyPatrol: Training
Adventures: Somewhere
Random filler text part 3: My stats (current/goal)
Frontpaged: 0/10
Number of times I cringed to death: 85/100
Banish count: 15/50
Sonic OC quality recolors: 1/0
Touching grass: 0/1
Day count of trying not to get replied: 30/365
Success rate: 0 / whatever day it is
Filler text: this much / infinite
Random filler text part 4: Milestones on the forums
100th post
………………..
There's no way I could pad this out even more, or so I thought,
But then i had a very good idea. I used F5. See, using F5 gave me a whole new perspective and i was able to see a chest i couldn't have seen before.
Why are you still here?
- gokugamer999666
- Scratcher
61 posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
I'm guessing he meant that achievements will probably only purely exist just because it can, and will serve no other purpose.thx for telling me
That seems pretty ambitious. I wonder if all of this will fit and run smoothly on a Scratch project…I think adding some lore won't really take to long plus I watched plenty game theory videos to know how to make the lore match up with the game on top of that i'm a pretty good coder so I think I could pretty easily code some hard to get achievements into the game
Last edited by gokugamer999666 (April 7, 2024 22:05:51)
01010101 01010000 01000101
when green flag clicked
forever
code eat sleep for eternity even after i die
move (only when i'm hungry)
- Sohta_kun
- Scratcher
100+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
I honestly don't think the plot would pose much of a threat on the actual project. After all, it can just be I think adding some lore won't really take to long plus I watched plenty game theory videos to know how to make the lore match up with the gameall there in the manual.
As a person who is too lazy to think of a good signature, @Sohta_kun is a random guy whose existence is confirmed. Also a self-proclaimed respected member of grifftopia. You can also find him in his dark basement room where you can either see him having an existential crisis or desparately trying to get his Twin Famicom to work as a Disk System.
when green flag clicked
forever
Imagine
Program
Share
Hope you don't get banned
end
To do:
MORE FILLER TEXT
Random filler text: My list of friends
@Thefireking0009: My friend from summer camp.
@beracakirbay: An irl friend I met in fourth grade.
@CeaderCrestLS: Another friend from fourth grade.
@AshNorton321: A good friend of mine that I met on this site.
Random filler text part 2: My mission to beat all GG Sonic games
1: Done
2: Done
Chaos: Done
TT: Done
Blast: Done
Drift: Done
Drift 2: Trash
Labyrinth: 3-2
Mean Bean: Stage 6
Spinball: Trash
SkyPatrol: Training
Adventures: Somewhere
Random filler text part 3: My stats (current/goal)
Frontpaged: 0/10
Number of times I cringed to death: 85/100
Banish count: 15/50
Sonic OC quality recolors: 1/0
Touching grass: 0/1
Day count of trying not to get replied: 30/365
Success rate: 0 / whatever day it is
Filler text: this much / infinite
Random filler text part 4: Milestones on the forums
100th post
………………..
There's no way I could pad this out even more, or so I thought,
But then i had a very good idea. I used F5. See, using F5 gave me a whole new perspective and i was able to see a chest i couldn't have seen before.
Why are you still here?
- igtnathan5
- Scratcher
1000+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
well i am making an arg but it's the //error_argI honestly don't think the plot would pose much of a threat on the actual project. After all, it can just be I think adding some lore won't really take to long plus I watched plenty game theory videos to know how to make the lore match up with the gameall there in the manual.
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- CRAZYTVSTU
- Scratcher
100+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
I think we've gotten off on minor details a bit– this is a general thing I use for all my games in brainstorming phase.
1. Gameplay Style
(We've discussed either a side-scrolling RPG, or a metroidvania. This step includes all the technical stuff like tile-basedness, dimensionality, character abilities, etc.)
2. Target Audience
(What group of people are we trying to get the attention of with this game?)
3. Gimmick
(What is the main gimmick of the game that makes it different from others? It could be a change in gameplay, like a portal gun. It could be mixing two genres of games. Etc.)
4. Mood/Aesthetic and Setting
(This step is actually way more important than you may think– it's basically what makes the biggest difference between Super Mario and Castlevania. Basically, Mood/Aesthetic is how the game makes you feel. Like, is it dark and rainy? Sunny with happy, smiling hills in the background? Setting is where/when the game is set. Is it medieval? Is it a network of floating islands?)
This is just a bit of stuff to brainstorm, I guess. I may have missed something important but if i did I'll just edit it in later.
1. Gameplay Style
(We've discussed either a side-scrolling RPG, or a metroidvania. This step includes all the technical stuff like tile-basedness, dimensionality, character abilities, etc.)
2. Target Audience
(What group of people are we trying to get the attention of with this game?)
3. Gimmick
(What is the main gimmick of the game that makes it different from others? It could be a change in gameplay, like a portal gun. It could be mixing two genres of games. Etc.)
4. Mood/Aesthetic and Setting
(This step is actually way more important than you may think– it's basically what makes the biggest difference between Super Mario and Castlevania. Basically, Mood/Aesthetic is how the game makes you feel. Like, is it dark and rainy? Sunny with happy, smiling hills in the background? Setting is where/when the game is set. Is it medieval? Is it a network of floating islands?)
This is just a bit of stuff to brainstorm, I guess. I may have missed something important but if i did I'll just edit it in later.
Last edited by CRAZYTVSTU (April 7, 2024 23:48:16)
-CrazyTVStu, Also Known As ReBitKe, Chiptune Musician
JESUS LOVES YOU
- Malicondi
- Scratcher
1000+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
Currently working on an rpg engine (before this idea came up) so that would be easy to implement in, also working on using math-based collisions because its 100x faster than the touching block, as usual :P but i would prefer making an metroidvania over a rpg as metroidvania's usually have more engaging gameplay and are also really fun to play.
no i'm not inactive i'm just stalking because i had nothing to add until now, also tests ;-;
no i'm not inactive i'm just stalking because i had nothing to add until now, also tests ;-;
post #1000 post #100 i help in the forums post #1 post #500 0 second ninja
I recommend reading jvvg's essay about the scratch team before complaining, as it may change your opinion and provide insight on the topic.
coming soon :)
I recommend reading jvvg's essay about the scratch team before complaining, as it may change your opinion and provide insight on the topic.
coming soon :)
- Sohta_kun
- Scratcher
100+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
How do the physics work? Are they designed for realistic hills and slopes, or the more “gamey” tile-based blocks? I personally think the former would make it more unique and stand out from the vast sea of games on this site. Currently working on an rpg engine (before this idea came up) so that would be easy to implement in, also working on using math-based collisions because its 100x faster than the touching block, as usual :P but i would prefer making an metroidvania over a rpg as metroidvania's usually have more engaging gameplay and are also really fun to play.
no i'm not inactive i'm just stalking because i had nothing to add until now, also tests ;-;
As a person who is too lazy to think of a good signature, @Sohta_kun is a random guy whose existence is confirmed. Also a self-proclaimed respected member of grifftopia. You can also find him in his dark basement room where you can either see him having an existential crisis or desparately trying to get his Twin Famicom to work as a Disk System.
when green flag clicked
forever
Imagine
Program
Share
Hope you don't get banned
end
To do:
MORE FILLER TEXT
Random filler text: My list of friends
@Thefireking0009: My friend from summer camp.
@beracakirbay: An irl friend I met in fourth grade.
@CeaderCrestLS: Another friend from fourth grade.
@AshNorton321: A good friend of mine that I met on this site.
Random filler text part 2: My mission to beat all GG Sonic games
1: Done
2: Done
Chaos: Done
TT: Done
Blast: Done
Drift: Done
Drift 2: Trash
Labyrinth: 3-2
Mean Bean: Stage 6
Spinball: Trash
SkyPatrol: Training
Adventures: Somewhere
Random filler text part 3: My stats (current/goal)
Frontpaged: 0/10
Number of times I cringed to death: 85/100
Banish count: 15/50
Sonic OC quality recolors: 1/0
Touching grass: 0/1
Day count of trying not to get replied: 30/365
Success rate: 0 / whatever day it is
Filler text: this much / infinite
Random filler text part 4: Milestones on the forums
100th post
………………..
There's no way I could pad this out even more, or so I thought,
But then i had a very good idea. I used F5. See, using F5 gave me a whole new perspective and i was able to see a chest i couldn't have seen before.
Why are you still here?
- CRAZYTVSTU
- Scratcher
100+ posts
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
How do the physics work? Are they designed for realistic hills and slopes, or the more “gamey” tile-based blocks? I personally think the former would make it more unique and stand out from the vast sea of games on this site. Currently working on an rpg engine (before this idea came up) so that would be easy to implement in, also working on using math-based collisions because its 100x faster than the touching block, as usual :P but i would prefer making an metroidvania over a rpg as metroidvania's usually have more engaging gameplay and are also really fun to play.
no i'm not inactive i'm just stalking because i had nothing to add until now, also tests ;-;
There's also a combination of both, as @griffpatch does in his tile platformer engine, so you can totally put slopes in tiles. Personally I'd tend to opt for tiles because they're much easier to work with and make levels out of.
-CrazyTVStu, Also Known As ReBitKe, Chiptune Musician
JESUS LOVES YOU