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CatsUnited
Scratcher
1000+ posts

Super Mario Maker 2 Topic

yaov_1991 wrote:

happy that mario maker 2 levels are better than the ones in smm1.
i wanted to see some hot garbage levels though, but people are actually decent at making levels now.

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sowut123
Scratcher
1000+ posts

Super Mario Maker 2 Topic

CatsUnited wrote:

yaov_1991 wrote:

happy that mario maker 2 levels are better than the ones in smm1.
i wanted to see some hot garbage levels though, but people are actually decent at making levels now.
NSO probably had a hand in that.

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Scratch2849
Scratcher
500+ posts

Super Mario Maker 2 Topic

CatsUnited wrote:

yaov_1991 wrote:

happy that mario maker 2 levels are better than the ones in smm1.
i wanted to see some hot garbage levels though, but people are actually decent at making levels now.
I did find some troll levels (blegh!) but most were decent, short, puzzling, and… yeah.

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ScratchCatBoo
Scratcher
1000+ posts

Super Mario Maker 2 Topic

Does anyone know if Glitch Levels are still banned?

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Quagsire
MaximunPokeMaster
Scratcher
500+ posts

Super Mario Maker 2 Topic

hellride:

PSD-52H-TPF

H
funnycoder
Scratcher
1000+ posts

Super Mario Maker 2 Topic

MaximunPokeMaster wrote:

hellride:

PSD-52H-TPF
BRO YOU just Posted the NAUGHTY word

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CatsUnited
Scratcher
1000+ posts

Super Mario Maker 2 Topic

ScratchCatBoo wrote:

Does anyone know if Glitch Levels are still banned?
They would be, especially if you could use it to upload an impossible level. I think it depends on which behaviors of Mario and the enemies are considered normal and which ones are glitched.

Because of this, I still use Lunar Magic occasionally to make levels that exploit glitches or stuff that's so hard I would have to use a TAS to beat it.

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dude341
Scratcher
1000+ posts

Super Mario Maker 2 Topic

CatsUnited wrote:

ScratchCatBoo wrote:

Does anyone know if Glitch Levels are still banned?
They would be, especially if you could use it to upload an impossible level. I think it depends on which behaviors of Mario and the enemies are considered normal and which ones are glitched.

Because of this, I still use Lunar Magic occasionally to make levels that exploit glitches or stuff that's so hard I would have to use a TAS to beat it.
I use Lunar Magic when I want to do more advanced stuff, since it's pretty much the ultimate SMW ROM hacking tool.

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Ryrie36
Scratcher
1000+ posts

Super Mario Maker 2 Topic

No-one has brought up the problem yet, so I'll talk about it.

People may be wondering why some items like tracks or ON/OFF blocks (The ones that appear and disappear, not the trigger itself.) aren't in the SM3DW style. I think it's because if SM3DW had every item plus the exclusive ones, everyone would use that instead of the other styles. These restrictions make it more fair for all game styles.

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dude341
Scratcher
1000+ posts

Super Mario Maker 2 Topic

Ryrie36 wrote:

No-one has brought up the problem yet, so I'll talk about it.

People may be wondering why some items like tracks or ON/OFF blocks (The ones that appear and disappear, not the trigger itself.) aren't in the SM3DW style. I think it's because if SM3DW had every item plus the exclusive ones, everyone would use that instead of the other styles. These restrictions make it more fair for all game styles.
Unless all the SM3DW stuff was in other styles too.

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gigamushroom
Scratcher
1000+ posts

Super Mario Maker 2 Topic

dude341 wrote:

Ryrie36 wrote:

No-one has brought up the problem yet, so I'll talk about it.

People may be wondering why some items like tracks or ON/OFF blocks (The ones that appear and disappear, not the trigger itself.) aren't in the SM3DW style. I think it's because if SM3DW had every item plus the exclusive ones, everyone would use that instead of the other styles. These restrictions make it more fair for all game styles.
Unless all the SM3DW stuff was in other styles too.
One thing that BEWILDERS, DISCOMBOBULATES and PERPLEXES me to NO end is the fact that Fire Bros and Porcupuffers are exclusive to 3D World. WHY?!!? And on the topic of Fire Bros, where in the world are Boomerang Bros?

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CatsUnited
Scratcher
1000+ posts

Super Mario Maker 2 Topic

dude341 wrote:

Ryrie36 wrote:

No-one has brought up the problem yet, so I'll talk about it.

People may be wondering why some items like tracks or ON/OFF blocks (The ones that appear and disappear, not the trigger itself.) aren't in the SM3DW style. I think it's because if SM3DW had every item plus the exclusive ones, everyone would use that instead of the other styles. These restrictions make it more fair for all game styles.
Unless all the SM3DW stuff was in other styles too.
In that case, no one would use the SM3DW world style except people who want to use the physics or music of SM3DW.

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Scratch2849
Scratcher
500+ posts

Super Mario Maker 2 Topic

The black hole glitch is in SMM2. With that, you can put the Moon in Daytime and Sun in nighttime. Arrow signs can go crazy. Things can spawn out of the air. Just…woah. Here it is.

Last edited by Scratch2849 (July 15, 2019 12:31:56)


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Scratch2849
Scratcher
500+ posts

Super Mario Maker 2 Topic

Ryrie36 wrote:

No-one has brought up the problem yet, so I'll talk about it.

People may be wondering why some items like tracks or ON/OFF blocks (The ones that appear and disappear, not the trigger itself.) aren't in the SM3DW style. I think it's because if SM3DW had every item plus the exclusive ones, everyone would use that instead of the other styles. These restrictions make it more fair for all game styles.
I've always thought of that… It only works on the Spike blocks, the Track Blocks, and Conveyor Belts.

Last edited by Scratch2849 (July 15, 2019 12:30:57)


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im too lazy to do anything i can come back to this community one day. i might. idk im bored.
dude341
Scratcher
1000+ posts

Super Mario Maker 2 Topic

CatsUnited wrote:

dude341 wrote:

Ryrie36 wrote:

No-one has brought up the problem yet, so I'll talk about it.

People may be wondering why some items like tracks or ON/OFF blocks (The ones that appear and disappear, not the trigger itself.) aren't in the SM3DW style. I think it's because if SM3DW had every item plus the exclusive ones, everyone would use that instead of the other styles. These restrictions make it more fair for all game styles.
Unless all the SM3DW stuff was in other styles too.
In that case, no one would use the SM3DW world style except people who want to use the physics or music of SM3DW.
That's not entirely true. What if you simply wanted to make an SM3DW-styled level?

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ScratchCatBoo
Scratcher
1000+ posts

Super Mario Maker 2 Topic

dude341 wrote:

CatsUnited wrote:

dude341 wrote:

Ryrie36 wrote:

No-one has brought up the problem yet, so I'll talk about it.

People may be wondering why some items like tracks or ON/OFF blocks (The ones that appear and disappear, not the trigger itself.) aren't in the SM3DW style. I think it's because if SM3DW had every item plus the exclusive ones, everyone would use that instead of the other styles. These restrictions make it more fair for all game styles.
Unless all the SM3DW stuff was in other styles too.
In that case, no one would use the SM3DW world style except people who want to use the physics or music of SM3DW.
That's not entirely true. What if you simply wanted to make an SM3DW-styled level?
I mean, that's what happened with the other styles in the first game, everyone just wanted to make a level in a style.

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Quagsire
ScratchCatBoo
Scratcher
1000+ posts

Super Mario Maker 2 Topic

Also, modding has now put one of the SM3DW enemies into other styles.
Nice.

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Quagsire
dude341
Scratcher
1000+ posts

Super Mario Maker 2 Topic

ScratchCatBoo wrote:

Also, modding has now put one of the SM3DW enemies into other styles.
Nice.
You clearly don't understand how great this is. You know what this means? ACTUAL content mods for SMM2!

SMM1 had mods but they were either texture packs or stuff like “make Mario's hitbox small”. This is on a whole new level.

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Ryrie36
Scratcher
1000+ posts

Super Mario Maker 2 Topic

dude341 wrote:

ScratchCatBoo wrote:

Also, modding has now put one of the SM3DW enemies into other styles.
Nice.
You clearly don't understand how great this is. You know what this means? ACTUAL content mods for SMM2!

SMM1 had mods but they were either texture packs or stuff like “make Mario's hitbox small”. This is on a whole new level.
Yeah, but you have to replace some of the already existing content to get new content.

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dude341
Scratcher
1000+ posts

Super Mario Maker 2 Topic

Ryrie36 wrote:

dude341 wrote:

ScratchCatBoo wrote:

Also, modding has now put one of the SM3DW enemies into other styles.
Nice.
You clearly don't understand how great this is. You know what this means? ACTUAL content mods for SMM2!

SMM1 had mods but they were either texture packs or stuff like “make Mario's hitbox small”. This is on a whole new level.
Yeah, but you have to replace some of the already existing content to get new content.
Did you watch the video? He said it's a temporary solution. If it's possible to completely code in new enemies (this wasn't just the 3DW enemies placed in the other styles as that style runs on another engine), making a new item slot should also be possible.

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