Discuss Scratch
- dave-alt-4
- Scratcher
1000+ posts
Pause/Resume
support since it'll help for debugging
new page
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Last edited by dave-alt-4 (Nov. 5, 2021 04:02:56)
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Think! Is saying if you support a suggestion necessary? No! People can just tell by your constructive post after it. You have more freedom on your tone!
Forumers, especially new, may also get upset if you say “no support!!!” at them! They may take the whole post in a negative tone, and that makes them upset!
Instead, you can kindly say why their suggestion has cons. They will take it as “constructive criticism” and be happy. - dertermenter
Forumers, especially new, may also get upset if you say “no support!!!” at them! They may take the whole post in a negative tone, and that makes them upset!
Instead, you can kindly say why their suggestion has cons. They will take it as “constructive criticism” and be happy. - dertermenter
- Morecanstine
- Scratcher
100+ posts
Pause/Resume
What about this work-around?when [space v] key pressed
wait until <not <key [space v] pressed?>>
stop [other scripts in sprite v]
broadcast [stop v]
wait until <key [space v] pressed?>
when I receive [stop v] //This script goes in the other sprites.
stop [other scripts in sprite v]
stop [this script v]
this wouldn't work well, as it would be a pain to set up and to make work effectively. A built-in pause/resume feature would be great.
I get the sentiment and I respect Ukrainian sovereignty, but spamming blue and yellow and putting #standwithukraine isn't helping, it just makes you look like a clout chaser.
That being said, Vladimir Putin is an idiot and if I could go fight in Ukraine I would. Hang in there, Kyiv.
- ----Windows----
- Scratcher
94 posts
Pause/Resume
Support, it would help animators to debug animations faster.
It only affects you, and not the cloud variables.
what will happen to multiplayer games lol
It only affects you, and not the cloud variables.
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- ventoaurum
- Scratcher
100+ posts
Pause/Resume
Support, would be useful-
just useful in general
just useful in general
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- GlitchedExe
- Scratcher
500+ posts
Pause/Resume
There are 3rd party sites that do this, although a workaround could work fine, it might even be less laggy depending on the situation
HH
HH
I live by 3 lessons!
1. Failure is not an optionRLTW!
2. It's always about picking yourself back up
3. Never lose hope
- CreatorBN
- Scratcher
100+ posts
Pause/Resume
Support because you don't have to start over an animation that you were watching.
- TurtleLegos
- Scratcher
1000+ posts
Pause/Resume
bump
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- DinoMaster20
- Scratcher
1000+ posts
Pause/Resume
Thanks for that post. It answered my question. Support, this would especially benefit animations
“Does this work for pausing animations?”
Anyway, full support to this for that reason.
Last edited by kaj (Tomorrow, 00:00:00)
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- Myst--
- Scratcher
100+ posts
Pause/Resume
Support! A pause button would be pretty great.
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- I_LOVE_TO_MAKE_STUFF
- Scratcher
1000+ posts
Pause/Resume
Why would it be great? (productive?) Anyways, support. There is an extension that has this (I can't say the name in Scratch, it goes against some policies) and it's very useful for debugging, checking out rendering, etc. Support! A pause button would be pretty great.
Last edited by I_LOVE_TO_MAKE_STUFF (Jan. 14, 2022 16:36:36)
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1000th post
Scratch Team, please add targeted links for the forums!
FIRST EVER SCRATCH PROJECT!!!!!!! IT'S HISTORY!
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- 5builder
- Scratcher
45 posts
Pause/Resume
other more simple options, in cloud games/just disconnect the variable when someone pauses in a game with cloud var(just like if you looked inside one.) scimonster,
I understand, my concern is that pausing timers could create unintended consequences and potentially change the behavior of existing projects (or new ones created in 1.4).
Ie: a “trick” to beat a game that uses a timer, where you pause and then move things around, then hit resume. Or a strategy game that times your moves and you pause to think about it to avoid the timer expiring or losing points.
Another case would be collecting data in a cloud list on times to solve a maze for an existing contest. One could use pause to “improve” your score.
In fact the above things could happen even if they didn't use a timer but used a counter that incremented/decremented in a forever loop.
So how to deal with the above cases…
- Well we could have two types of timers (just to confuse kids and raise the floor a bit ) where one is pausable and one isn't.
- We could have blocks to detect “Pause hit”
- We could have a timer option (pause on pause, or not)
Okay all that said, I don't even know if such projects exist or how many actually use timers and for what purpose. And if they did exist and kids found “tricks” (I HATE the word “cheats”) it could be argued that could create a learning opportunity.
hmmmmm….. In any case more thought needed.
for the game with timer, who cares if they cheese the game? you can do the same thing by looking inside. it isn't no nintendo game
OGTGRTFMRfrkf
- toast480
- Scratcher
51 posts
Pause/Resume
this would be useful, but it would effect some of the behaviors in the project, causing it to work out differently when paused. using a pause/resume button could be used to change the outcomes of games, and could potentially be used to exploit games. such as online multiplayer games, it would be hard to input a pause button for these kinds of projects. this could really mess with cloud data in projects. so perhaps creators of projects should have to option to add a pause button if they feel that it wouldn't effect anything. (a pause button can actually be found in turbo warp if you really want to you use one).
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- k0d3rrr
- Scratcher
1000+ posts
Pause/Resume
Bump!
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Despite what my About section says, I have been using Scratch before 2019. 2019 was the year that I first joined Scratch.