Discuss Scratch

kkidslogin
Scratcher
1000+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
xouzouris
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
I just think that you can't store much data in cloud vars.
IGABMS
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

Alright! Thanks for your help

Tell me what I can do to help!
IGABMS
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

NILL_GAMES10 wrote:

[offtopic]

IGABMS wrote:

Oh (not advertisting)- xMysticalCoder and I are working on a new version of TSG!
i could make you a website with HTML for TSG if you want, its much better than weebly and you can change it onthe github at your will
[/offtopic]
That means a lot that you offered

I am fluent in HTML and we are automating it with SQL and PHP

I would agree, Weebly is… let's just say, not advanced, to say the least
IGABMS
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
I just think that you can't store much data in cloud vars.
What I've been saying is there's no need to store anything for more than 2 seconds!
IGABMS
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
Thanks.. and also for the comment on my profile.
xouzouris
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

IGABMS wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
I just think that you can't store much data in cloud vars.
What I've been saying is there's no need to store anything for more than 2 seconds!
What? So you mean you can have a website for less than two seconds?
Real_WeBino
Scratcher
39 posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

xouzouris wrote:

IGABMS wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
I just think that you can't store much data in cloud vars.
What I've been saying is there's no need to store anything for more than 2 seconds!
What? So you mean you can have a website for less than two seconds?
I think that you can code a website, and then go to any website buying place.
Or just type
  • scratchedia.com
  • scratchedia.org
  • scratchedia.net

Then just buy it from the website…
NILL_GAMES10
Scratcher
1000+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

Real_WeBino wrote:

xouzouris wrote:

IGABMS wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
I just think that you can't store much data in cloud vars.
What I've been saying is there's no need to store anything for more than 2 seconds!
What? So you mean you can have a website for less than two seconds?
I think that you can code a website, and then go to any website buying place.
Or just type

Then just buy it from the website…
all of those domains probably cost money
Real_WeBino
Scratcher
39 posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

Real_WeBino wrote:

xouzouris wrote:

IGABMS wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
I just think that you can't store much data in cloud vars.
What I've been saying is there's no need to store anything for more than 2 seconds!
What? So you mean you can have a website for less than two seconds?
I think that you can code a website, and then go to any website buying place.
Or just type
  • scratchedia.com
  • scratchedia.org
  • scratchedia.net

Then just buy it from the website…
for about $20-25

I think Google Domains works too
xouzouris
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

Real_WeBino wrote:

xouzouris wrote:

IGABMS wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
I just think that you can't store much data in cloud vars.
What I've been saying is there's no need to store anything for more than 2 seconds!
What? So you mean you can have a website for less than two seconds?
I think that you can code a website, and then go to any website buying place.
Or just type

Then just buy it from the website…
I mean a website in Scratchedia
Real_WeBino
Scratcher
39 posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

NILL_GAMES10 wrote:

GuitarGuyPlayz wrote:

xouzouris wrote:

What? So you mean you can have a website for less than two seconds?
I think that you can code a website, and then go to any website buying place.
Or just type
  • scratchedia.com
  • scratchedia.org
  • scratchedia.net

Then just buy it from the website…
all of those domains probably cost money
It's only about $25. Unless you want a https://sites.google.com/ in front of it…

Last edited by Real_WeBino (May 23, 2021 20:29:11)

101Corp
Scratcher
1000+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

Real_WeBino wrote:

NILL_GAMES10 wrote:

GuitarGuyPlayz wrote:

xouzouris wrote:

What? So you mean you can have a website for less than two seconds?
I think that you can code a website, and then go to any website buying place.
Or just type

Then just buy it from the website…
all of those domains probably cost money
It's only about $25. Unless you want a https://sites.google.com/ in front of it…
You could use GitHub pages
And custom domains
Or just .GitHub.io
NILL_GAMES10
Scratcher
1000+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

Real_WeBino wrote:

NILL_GAMES10 wrote:

GuitarGuyPlayz wrote:

xouzouris wrote:

What? So you mean you can have a website for less than two seconds?
I think that you can code a website, and then go to any website buying place.
Or just type

Then just buy it from the website…
all of those domains probably cost money
It's only about $25. Unless you want a https://sites.google.com/ in front of it…
25 euros a MONTH - we dont really want to use money
xouzouris
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

GUYS I MEAN A WEBSITE INSIDE OF SCRATCHEDIA, NOT A REAL WEBSITE!
Codingland
Scratcher
500+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

kkidslogin wrote:

Codingland wrote:

Real_WeBino wrote:

Codingland wrote:

Real_WeBino wrote:

Is this an OS? If not and it's a browser, then if you want it on an OS (which will hopefully one day be scripted on Visual Studio Code and added to HP, Dell, and chromebooks learn more here: Discover OS Forum)
I will be happy to add it
Ahh, we do need an OS to host and Run scratchedia

Sorry the OS is cancelled…
oh, okay
I can help getting it on GalacticaOS (I'm in that collab)
That is great
IGABMS
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

What? So you mean you can have a website for less than two seconds?
YES!!!! That's what I have been saying! Everyone stores their website on a LOCAL variable!!!!! Then when they get a request it uploads, then when they recieve confirmation it was received it deleted!!!!!

IGABMS
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

Real_WeBino wrote:

Real_WeBino wrote:

xouzouris wrote:

IGABMS wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

kkidslogin wrote:

xouzouris wrote:

IGABMS wrote:

OK y'all!

I'm back!

I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?
Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.

xouzouris wrote:

But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.
We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
So what you're saying is that it can be peer-to-peer?
Yes. (if PTP is what I think it is)
PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)
I just think that you can't store much data in cloud vars.
What I've been saying is there's no need to store anything for more than 2 seconds!
What? So you mean you can have a website for less than two seconds?
I think that you can code a website, and then go to any website buying place.
Or just type

Then just buy it from the website…
for about $20-25

I think Google Domains works too
Just use Freenom. Or get a bad subdomain.

I'm working on a webhosting company
GuitarGuyPlayz
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

NILL_GAMES10 wrote:

Real_WeBino wrote:

NILL_GAMES10 wrote:

GuitarGuyPlayz wrote:

xouzouris wrote:

What? So you mean you can have a website for less than two seconds?
I think that you can code a website, and then go to any website buying place.
Or just type

Then just buy it from the website…
all of those domains probably cost money
It's only about $25. Unless you want a https://sites.google.com/ in front of it…
25 euros a MONTH - we dont really want to use money

not a month, and its not euros either its american dollars
xouzouris
Scratcher
100+ posts

Scratchedia - The Internet on Scratch, that's safe (Applications Closed)

IGABMS wrote:

What? So you mean you can have a website for less than two seconds?
YES!!!! That's what I have been saying! Everyone stores their website on a LOCAL variable!!!!! Then when they get a request it uploads, then when they recieve confirmation it was received it deleted!!!!!

Oh so if you leave the project, will the website go down?

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