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- kkidslogin
-
Scratcher
1000+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
- xouzouris
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
I just think that you can't store much data in cloud vars.Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
- IGABMS
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
Alright! Thanks for your help 
Tell me what I can do to help!

Tell me what I can do to help!
- IGABMS
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
That means a lot that you offered[offtopic]Oh (not advertisting)- xMysticalCoder and I are working on a new version of TSG!i could make you a website with HTML for TSG if you want, its much better than weebly and you can change it onthe github at your will[/offtopic]

I am fluent in HTML and we are automating it with SQL and PHP

I would agree, Weebly is… let's just say, not advanced, to say the least

- IGABMS
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
What I've been saying is there's no need to store anything for more than 2 seconds!I just think that you can't store much data in cloud vars.Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
- IGABMS
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
Thanks.. and also for the comment on my profile.Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.

- xouzouris
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
What? So you mean you can have a website for less than two seconds?What I've been saying is there's no need to store anything for more than 2 seconds!I just think that you can't store much data in cloud vars.Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
- Real_WeBino
-
Scratcher
39 posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
I think that you can code a website, and then go to any website buying place.What? So you mean you can have a website for less than two seconds?What I've been saying is there's no need to store anything for more than 2 seconds!I just think that you can't store much data in cloud vars.Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
Or just type
- scratchedia.com
- scratchedia.org
- scratchedia.net
Then just buy it from the website…
- NILL_GAMES10
-
Scratcher
1000+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
all of those domains probably cost moneyI think that you can code a website, and then go to any website buying place.What? So you mean you can have a website for less than two seconds?What I've been saying is there's no need to store anything for more than 2 seconds!I just think that you can't store much data in cloud vars.Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
Or just type
Then just buy it from the website…
- Real_WeBino
-
Scratcher
39 posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
for about $20-25I think that you can code a website, and then go to any website buying place.What? So you mean you can have a website for less than two seconds?What I've been saying is there's no need to store anything for more than 2 seconds!I just think that you can't store much data in cloud vars.Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
Or just type
- scratchedia.com
- scratchedia.org
- scratchedia.net
Then just buy it from the website…
I think Google Domains works too
- xouzouris
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
I mean a website in ScratchediaI think that you can code a website, and then go to any website buying place.What? So you mean you can have a website for less than two seconds?What I've been saying is there's no need to store anything for more than 2 seconds!I just think that you can't store much data in cloud vars.Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
Or just type
Then just buy it from the website…
- Real_WeBino
-
Scratcher
39 posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
It's only about $25. Unless you want a https://sites.google.com/ in front of it…all of those domains probably cost moneyWhat? So you mean you can have a website for less than two seconds?I think that you can code a website, and then go to any website buying place.
Or just type
- scratchedia.com
- scratchedia.org
- scratchedia.net
Then just buy it from the website…
Last edited by Real_WeBino (May 23, 2021 20:29:11)
- 101Corp
-
Scratcher
1000+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
You could use GitHub pagesIt's only about $25. Unless you want a https://sites.google.com/ in front of it…all of those domains probably cost moneyWhat? So you mean you can have a website for less than two seconds?I think that you can code a website, and then go to any website buying place.
Or just type
Then just buy it from the website…
And custom domains
Or just .GitHub.io
- NILL_GAMES10
-
Scratcher
1000+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
25 euros a MONTH - we dont really want to use money…It's only about $25. Unless you want a https://sites.google.com/ in front of it…all of those domains probably cost moneyWhat? So you mean you can have a website for less than two seconds?I think that you can code a website, and then go to any website buying place.
Or just type
Then just buy it from the website…
- xouzouris
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
GUYS I MEAN A WEBSITE INSIDE OF SCRATCHEDIA, NOT A REAL WEBSITE!
- Codingland
-
Scratcher
500+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
That is greatI can help getting it on GalacticaOS (I'm in that collab)oh, okayIs this an OS? If not and it's a browser, then if you want it on an OS (which will hopefully one day be scripted on Visual Studio Code and added to HP, Dell, and chromebooks learn more here: Discover OS Forum)Ahh, we do need an OS to host and Run scratchedia
I will be happy to add it
Sorry the OS is cancelled…
- IGABMS
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
What? So you mean you can have a website for less than two seconds?YES!!!! That's what I have been saying! Everyone stores their website on a LOCAL variable!!!!! Then when they get a request it uploads, then when they recieve confirmation it was received it deleted!!!!!
- IGABMS
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
Just use Freenom. Or get a bad subdomain.for about $20-25I think that you can code a website, and then go to any website buying place.What? So you mean you can have a website for less than two seconds?What I've been saying is there's no need to store anything for more than 2 seconds!I just think that you can't store much data in cloud vars.Then yes, it is PTP. (Also, it seems you cannot refresh a webpage… in Simple Scratchedia)PTP is there's no central computer (server) to handle other computer's requests. All computers involved communicate directly. This was commonly used in 3D shooters from the late 1990's to the early 2000's since dedicated servers were much more expensive and hard to maintain back then.Yes. (if PTP is what I think it is)So what you're saying is that it can be peer-to-peer?They actually change about 10 times a second, so a single cloud variable using my string-to-numbers conversion can send 1280 characters in a second.OK y'all!Well, it would be better than the scratch cloud variables. They are pretty slow and can only change like once a second.
I'm back!
I have decided that I am a little confused. Sorry for converting it to annoyance
My questions:
Has anyone seen my post(s) about just using a data transfer variable?
Why do we need hosting? Can't Scratch handle this?But even if we use the scratch cloud vars, we are going to need a “host” computer to handle user requests and such. We can use my Raspberry Pi for that.We don't. Each client can look for requests, as in my Scratchedia. When a client finds a message directed to it, it sends a reply, usually a webpage or a 4XX error. If the message is not directed to the last client to scan the cloud variables, it is simply ignored by the client. Hence, no need for a server. After all, website requests are relatively few, even at cloud-variable speed. If it gets a lot of pings, we can add more last_client_id and last_client_data variables so more requests can go through at once.
Or just type
Then just buy it from the website…
I think Google Domains works too
I'm working on a webhosting company

- GuitarGuyPlayz
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
25 euros a MONTH - we dont really want to use money…It's only about $25. Unless you want a https://sites.google.com/ in front of it…all of those domains probably cost moneyWhat? So you mean you can have a website for less than two seconds?I think that you can code a website, and then go to any website buying place.
Or just type
Then just buy it from the website…
not a month, and its not euros either its american dollars
- xouzouris
-
Scratcher
100+ posts
Scratchedia - The Internet on Scratch, that's safe (Applications Closed)
Oh so if you leave the project, will the website go down?What? So you mean you can have a website for less than two seconds?YES!!!! That's what I have been saying! Everyone stores their website on a LOCAL variable!!!!! Then when they get a request it uploads, then when they recieve confirmation it was received it deleted!!!!!








