Discuss Scratch

Matjam02
Scratcher
1000+ posts

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light_cloud wrote:

Matjam02 wrote:

Username: Matjam02
activity(1-10): 8
Background: Star Wars Battlegrounds, Sherlock Bones, Scratch Apocalypse
Why You: I Can A menu into one sprite etc
department: Coding
skill: Coding
are you following this topic?: Yes
well this forms pretty much dead, but why not keep on going. Accepted
Lol, I saw something above saying about cloud selling & buying I think I know a way to do that
light_cloud
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

light_cloud wrote:

Bump
light_cloud
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

okay we created a basic version of the map engine what's next?
Matjam02
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

light_cloud wrote:

okay we created a basic version of the map engine what's next?
I think I have an idea of how to put player’s maps into the game

1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.

I call that a ‘Cloud Queue’

Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
light_cloud
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

Matjam02 wrote:

light_cloud wrote:

okay we created a basic version of the map engine what's next?
I think I have an idea of how to put player’s maps into the game

1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.

I call that a ‘Cloud Queue’

Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variables


were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.

we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
Matjam02
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

light_cloud wrote:

Matjam02 wrote:

light_cloud wrote:

okay we created a basic version of the map engine what's next?
I think I have an idea of how to put player’s maps into the game

1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.

I call that a ‘Cloud Queue’

Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variables


were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.

we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
Yes maybe the approval process could be done by having a block min. So u can’t have less than 20 blocks. Isn’t it possible to make the cloud queue into a list? It Decodes the cloud variable then adds It to a list?
light_cloud
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

Matjam02 wrote:

light_cloud wrote:

Matjam02 wrote:

light_cloud wrote:

okay we created a basic version of the map engine what's next?
I think I have an idea of how to put player’s maps into the game

1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.

I call that a ‘Cloud Queue’

Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variables


were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.

we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
Yes maybe the approval process could be done by having a block min. So u can’t have less than 20 blocks. Isn’t it possible to make the cloud queue into a list? It Decodes the cloud variable then adds It to a list?
I think it might be better if we have people post codes in a forum than a team can go over and approve the map. we also need more objects in the map editor, as well as ability to save the map. I think those are our next steps
Matjam02
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

light_cloud wrote:

Matjam02 wrote:

light_cloud wrote:

Matjam02 wrote:

light_cloud wrote:

okay we created a basic version of the map engine what's next?
I think I have an idea of how to put player’s maps into the game

1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.

I call that a ‘Cloud Queue’

Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variables


were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.

we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
Yes maybe the approval process could be done by having a block min. So u can’t have less than 20 blocks. Isn’t it possible to make the cloud queue into a list? It Decodes the cloud variable then adds It to a list?
I think it might be better if we have people post codes in a forum than a team can go over and approve the map. we also need more objects in the map editor, as well as ability to save the map. I think those are our next steps
Ok You Work On More (better loooking) Objects For the map maker, I’ll try and make a basic approval system UI
light_cloud
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

Matjam02 wrote:

light_cloud wrote:

Matjam02 wrote:

light_cloud wrote:

Matjam02 wrote:

light_cloud wrote:

okay we created a basic version of the map engine what's next?
I think I have an idea of how to put player’s maps into the game

1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.

I call that a ‘Cloud Queue’

Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variables


were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.

we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
Yes maybe the approval process could be done by having a block min. So u can’t have less than 20 blocks. Isn’t it possible to make the cloud queue into a list? It Decodes the cloud variable then adds It to a list?
I think it might be better if we have people post codes in a forum than a team can go over and approve the map. we also need more objects in the map editor, as well as ability to save the map. I think those are our next steps
Ok You Work On More (better loooking) Objects For the map maker, I’ll try and make a basic approval system UI
Great!
Matjam02
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

Here Is The Basic Idea: https://scratch.mit.edu/projects/429493399/
When We’ve Added Save Codes I’ll Add A Screen Where You Can Load The Save Code And Either Accept Or Decline It. If it’s denied it’s taken out of the queue.

I think we should add a way for people to view the queue if that possible. After they’ve published there map and given a save code, we review the map and accept/deny it. If players are able to view then they’ll be able to see if there map was accepted/denied
cheatcodeman
Scratcher
1000+ posts

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Application Form ( filling this form out means your will following the terms and agreements )
Username: cheatcodeman
activity(1-10): 9ish
Background (what have you created, what collabs have you been In): I am a collab in Scratch Connect and others.
Why You?(Why should we hire you?): I LOVE Halo and I even learned how to draw a Halo:ODST helmet!
department(Art, Animation, Code): Art.
skill(Art, Code, Animator): Art.
are you following this topic?: yes
Matjam02
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

cheatcodeman wrote:

Application Form ( filling this form out means your will following the terms and agreements )
Username: cheatcodeman
activity(1-10): 9ish
Background (what have you created, what collabs have you been In): I am a collab in Scratch Connect and others.
Why You?(Why should we hire you?): I LOVE Halo and I even learned how to draw a Halo:ODST helmet!
department(Art, Animation, Code): Art.
skill(Art, Code, Animator): Art.
are you following this topic?: yes
I would hire you, but light_cloud makes those major decisions
light_cloud
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

cheatcodeman wrote:

Application Form ( filling this form out means your will following the terms and agreements )
Username: cheatcodeman
activity(1-10): 9ish
Background (what have you created, what collabs have you been In): I am a collab in Scratch Connect and others.
Why You?(Why should we hire you?): I LOVE Halo and I even learned how to draw a Halo:ODST helmet!
department(Art, Animation, Code): Art.
skill(Art, Code, Animator): Art.
are you following this topic?: yes
Hired! welcome to the development team, ive invited you to the Official Studio. be sure to check out the projects there
cheatcodeman
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

light_cloud wrote:

cheatcodeman wrote:

Application Form ( filling this form out means your will following the terms and agreements )
Username: cheatcodeman
activity(1-10): 9ish
Background (what have you created, what collabs have you been In): I am a collab in Scratch Connect and others.
Why You?(Why should we hire you?): I LOVE Halo and I even learned how to draw a Halo:ODST helmet!
department(Art, Animation, Code): Art.
skill(Art, Code, Animator): Art.
are you following this topic?: yes
Hired! welcome to the development team, ive invited you to the Official Studio. be sure to check out the projects there
Thanks!!!
light_cloud
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

Updated the map editor to 0.09 here's the feature's

@Light_cloud - 0.09 - lots of new stuff added, including New Objects, a delete function (Hover your mouse over an object and press the ‘D’ key), and a new Design for the selector tool.

EDIT: there is a small glitch where you can't move big Objects

Last edited by light_cloud (Sept. 29, 2020 15:31:36)

Matjam02
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

light_cloud wrote:

Updated the map editor to 0.09 here's the feature's

@Light_cloud - 0.09 - lots of new stuff added, including New Objects, a delete function (Hover your mouse over an object and press the ‘D’ key), and a new Design for the selector tool.

EDIT: there is a small glitch where you can't move big Objects
Ok
Matjam02
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

@Matjam02 - 0.10 - Added A Resize tool if u press ‘S’ keep the S key down until you have the size of your choice
NitroTyper3000
Scratcher
100+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

Yo! I think i might become active on scratch again soon. I think i will just be doing this for a while, so what do you need?
light_cloud
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

NitroTyper3000 wrote:

Yo! I think i might become active on scratch again soon. I think i will just be doing this for a while, so what do you need?
wanna design some Objects for the map editor?
light_cloud
Scratcher
1000+ posts

HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]

Matjam02 wrote:

@Matjam02 - 0.10 - Added A Resize tool if u press ‘S’ keep the S key down until you have the size of your choice
nice

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