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- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Lol, I saw something above saying about cloud selling & buying I think I know a way to do thatUsername: Matjam02well this forms pretty much dead, but why not keep on going. Accepted
activity(1-10): 8
Background: Star Wars Battlegrounds, Sherlock Bones, Scratch Apocalypse
Why You: I Can A menu into one sprite etc
department: Coding
skill: Coding
are you following this topic?: Yes
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Bump
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
okay we created a basic version of the map engine what's next?
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
okay we created a basic version of the map engine what's next?I think I have an idea of how to put player’s maps into the game
1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.
I call that a ‘Cloud Queue’
Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variablesokay we created a basic version of the map engine what's next?I think I have an idea of how to put player’s maps into the game
1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.
I call that a ‘Cloud Queue’
Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.
we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Yes maybe the approval process could be done by having a block min. So u can’t have less than 20 blocks. Isn’t it possible to make the cloud queue into a list? It Decodes the cloud variable then adds It to a list?interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variablesokay we created a basic version of the map engine what's next?I think I have an idea of how to put player’s maps into the game
1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.
I call that a ‘Cloud Queue’
Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.
we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
I think it might be better if we have people post codes in a forum than a team can go over and approve the map. we also need more objects in the map editor, as well as ability to save the map. I think those are our next stepsYes maybe the approval process could be done by having a block min. So u can’t have less than 20 blocks. Isn’t it possible to make the cloud queue into a list? It Decodes the cloud variable then adds It to a list?interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variablesokay we created a basic version of the map engine what's next?I think I have an idea of how to put player’s maps into the game
1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.
I call that a ‘Cloud Queue’
Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.
we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Ok You Work On More (better loooking) Objects For the map maker, I’ll try and make a basic approval system UII think it might be better if we have people post codes in a forum than a team can go over and approve the map. we also need more objects in the map editor, as well as ability to save the map. I think those are our next stepsYes maybe the approval process could be done by having a block min. So u can’t have less than 20 blocks. Isn’t it possible to make the cloud queue into a list? It Decodes the cloud variable then adds It to a list?interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variablesokay we created a basic version of the map engine what's next?I think I have an idea of how to put player’s maps into the game
1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.
I call that a ‘Cloud Queue’
Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.
we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Great!Ok You Work On More (better loooking) Objects For the map maker, I’ll try and make a basic approval system UII think it might be better if we have people post codes in a forum than a team can go over and approve the map. we also need more objects in the map editor, as well as ability to save the map. I think those are our next stepsYes maybe the approval process could be done by having a block min. So u can’t have less than 20 blocks. Isn’t it possible to make the cloud queue into a list? It Decodes the cloud variable then adds It to a list?interesting, I think we could it would be a great Idea to have a “Cloud Queue” but im not sure how much space it would take up in the cloud variablesokay we created a basic version of the map engine what's next?I think I have an idea of how to put player’s maps into the game
1. When they’ve made there map they click publish, the game will calculate them a date e.g 17th February.
2. when it reaches 17th February there map will be on show for the community to play.
I call that a ‘Cloud Queue’
Also instead of ‘Cloud Selling’ I think we should add ‘Cloud Trading’ where you have to meet with the player IN GAME to trade
were using cloud variables (and we can only have a max of 10) for multiplayer (4-8 variables), for the cloud Trading/Selling and the Cloud SaveCodes(I think I can fit into 1), I guess we could try to fit the “Cloud Queue” as well but it could barely fit.
we'll be using my server to store the maps, although I think we should have a approval process for example maybe someone publishes a map that only has 2 pieces.
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Here Is The Basic Idea: https://scratch.mit.edu/projects/429493399/
When We’ve Added Save Codes I’ll Add A Screen Where You Can Load The Save Code And Either Accept Or Decline It. If it’s denied it’s taken out of the queue.
I think we should add a way for people to view the queue if that possible. After they’ve published there map and given a save code, we review the map and accept/deny it. If players are able to view then they’ll be able to see if there map was accepted/denied
When We’ve Added Save Codes I’ll Add A Screen Where You Can Load The Save Code And Either Accept Or Decline It. If it’s denied it’s taken out of the queue.
I think we should add a way for people to view the queue if that possible. After they’ve published there map and given a save code, we review the map and accept/deny it. If players are able to view then they’ll be able to see if there map was accepted/denied
- cheatcodeman
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Application Form ( filling this form out means your will following the terms and agreements )
Username: cheatcodeman
activity(1-10): 9ish
Background (what have you created, what collabs have you been In): I am a collab in Scratch Connect and others.
Why You?(Why should we hire you?): I LOVE Halo and I even learned how to draw a Halo:ODST helmet!
department(Art, Animation, Code): Art.
skill(Art, Code, Animator): Art.
are you following this topic?: yes
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Application Form ( filling this form out means your will following the terms and agreements )I would hire you, but light_cloud makes those major decisions
Username: cheatcodeman
activity(1-10): 9ish
Background (what have you created, what collabs have you been In): I am a collab in Scratch Connect and others.
Why You?(Why should we hire you?): I LOVE Halo and I even learned how to draw a Halo:ODST helmet!
department(Art, Animation, Code): Art.
skill(Art, Code, Animator): Art.
are you following this topic?: yes
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Application Form ( filling this form out means your will following the terms and agreements )Hired! welcome to the development team, ive invited you to the Official Studio. be sure to check out the projects there
Username: cheatcodeman
activity(1-10): 9ish
Background (what have you created, what collabs have you been In): I am a collab in Scratch Connect and others.
Why You?(Why should we hire you?): I LOVE Halo and I even learned how to draw a Halo:ODST helmet!
department(Art, Animation, Code): Art.
skill(Art, Code, Animator): Art.
are you following this topic?: yes
- cheatcodeman
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Thanks!!!Application Form ( filling this form out means your will following the terms and agreements )Hired! welcome to the development team, ive invited you to the Official Studio. be sure to check out the projects there
Username: cheatcodeman
activity(1-10): 9ish
Background (what have you created, what collabs have you been In): I am a collab in Scratch Connect and others.
Why You?(Why should we hire you?): I LOVE Halo and I even learned how to draw a Halo:ODST helmet!
department(Art, Animation, Code): Art.
skill(Art, Code, Animator): Art.
are you following this topic?: yes
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Updated the map editor to 0.09 here's the feature's
@Light_cloud - 0.09 - lots of new stuff added, including New Objects, a delete function (Hover your mouse over an object and press the ‘D’ key), and a new Design for the selector tool.
EDIT: there is a small glitch where you can't move big Objects
@Light_cloud - 0.09 - lots of new stuff added, including New Objects, a delete function (Hover your mouse over an object and press the ‘D’ key), and a new Design for the selector tool.
EDIT: there is a small glitch where you can't move big Objects
Last edited by light_cloud (Sept. 29, 2020 15:31:36)
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Updated the map editor to 0.09 here's the feature'sOk
@Light_cloud - 0.09 - lots of new stuff added, including New Objects, a delete function (Hover your mouse over an object and press the ‘D’ key), and a new Design for the selector tool.
EDIT: there is a small glitch where you can't move big Objects

- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
@Matjam02 - 0.10 - Added A Resize tool if u press ‘S’ keep the S key down until you have the size of your choice
- NitroTyper3000
-
Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Yo! I think i might become active on scratch again soon. I think i will just be doing this for a while, so what do you need?
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Yo! I think i might become active on scratch again soon. I think i will just be doing this for a while, so what do you need?wanna design some Objects for the map editor?
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
@Matjam02 - 0.10 - Added A Resize tool if u press ‘S’ keep the S key down until you have the size of your choicenice



