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- TheWarForTheRepublic
- Scratcher
50 posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
um the link doesn't work.? it does not work So uh I just finished the animations. I feel like its a bit.. too quick and aint smooth.
https://scratch.mit.edu/projects/69905226gib
gib critcism pls thx.
(i havent gotten to the physics part yet because im underqualified for understanding physics.)
(its for the running anim.)
Did you look at em legs?
https://scratch.mit.edu/projects/699052263/
cheese
- cheatcodeman
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Bro you gave yourself till the end of last month.um. school is killing my freetime. pls give me timeee.Ew.needler shotgun???Shotgun. Got it. So what weapons need to be added?
Also, Vik, your deadline for DragonVare is up. RELEASE THE DRAGON!!!
- CRUSH3R101
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Actually, now that i think of it, considering the way blamite needles work, i realise how stupidly overpowered that would be.Ew.needler shotgun???Shotgun. Got it. So what weapons need to be added?
Also, Vik, your deadline for DragonVare is up. RELEASE THE DRAGON!!!
Maybe needle grenade? Detonates on impact, more of a power weapon tier grenade. idk just some brainstorm ideas i came up with in the shower.
Bro you gave yourself till the end of last month.um. school is killing my freetime. pls give me timeee.Ew.needler shotgun???Shotgun. Got it. So what weapons need to be added?
Also, Vik, your deadline for DragonVare is up. RELEASE THE DRAGON!!!
I mean he is pretty much done, so it wont hurt to wait a little longer.
What did you rework, i scanned through the code and it looks kinda similar. Only difference i noticed was the legs.um the link doesn't work.? it does not work So uh I just finished the animations. I feel like its a bit.. too quick and aint smooth.
https://scratch.mit.edu/projects/69905226gib
gib critcism pls thx.
(i havent gotten to the physics part yet because im underqualified for understanding physics.)
(its for the running anim.)
Did you look at em legs?
https://scratch.mit.edu/projects/699052263/
- Jareddddddd
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
so in the rework, i noticed a couple things that need to be changed - item ID-ing
so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
⠀⡇⠀⠀⠀⢀⡶⠛⣿⣷⡄⠀⠀⠀⣰⣿⠛⢿⣷⡄⠀⠀⠀⢸
⠀⡇⠀⠀⠀⢸⣷⣶⣿⣿⡇⠀⠀⠀⢻⣿⣶⣿⣿⣿⠀⠀⠀⢸⠀
⠀⡇⠀⠀⠀⠈⠛⠻⠿⠟⠁⠀⠀⠀⠈⠛⠻⠿⠛⠁⠀⠀⠀⢸
ssssssssssssssssssssssssssssssssss (shift+down)
*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*
|⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |
day in and day out I watch.
i am but a shell,
a construct to his plan.
and you,
a coward wearing the cloth of diamond.
do not falter now.
- MBP117
- Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
can you make it so you can pick up items
Welcome to MBP117 studios
- cheatcodeman
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
You wanna do it? I'll give you 2 weeks. so in the rework, i noticed a couple things that need to be changed - item ID-ing
so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
- BexDaPotato
- Scratcher
1 post
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
idkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk.
- omnifarioustoss
- Scratcher
5 posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
if you arent here to join or add anything, please leave. idkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk.
- CRUSH3R101
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
yeh its bugged now can you make it so you can pick up items
i love how thats your first responseYou wanna do it? I'll give you 2 weeks. so in the rework, i noticed a couple things that need to be changed - item ID-ing
so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
- TheWarForTheRepublic
- Scratcher
50 posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Actually, now that i think of it, considering the way blamite needles work, i realise how stupidly overpowered that would be.Ew.needler shotgun???Shotgun. Got it. So what weapons need to be added?
Also, Vik, your deadline for DragonVare is up. RELEASE THE DRAGON!!!
Maybe needle grenade? Detonates on impact, more of a power weapon tier grenade. idk just some brainstorm ideas i came up with in the shower.Bro you gave yourself till the end of last month.um. school is killing my freetime. pls give me timeee.Ew.needler shotgun???Shotgun. Got it. So what weapons need to be added?
Also, Vik, your deadline for DragonVare is up. RELEASE THE DRAGON!!!
I mean he is pretty much done, so it wont hurt to wait a little longer.What did you rework, i scanned through the code and it looks kinda similar. Only difference i noticed was the legs.um the link doesn't work.? it does not work So uh I just finished the animations. I feel like its a bit.. too quick and aint smooth.
https://scratch.mit.edu/projects/69905226gib
gib critcism pls thx.
(i havent gotten to the physics part yet because im underqualified for understanding physics.)
(its for the running anim.)
Did you look at em legs?
https://scratch.mit.edu/projects/699052263/
Just the run animations. I just wanted to see things about the legs.
cheese
- Jareddddddd
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
bullets? got thatyeh its bugged now can you make it so you can pick up itemsi love how thats your first responseYou wanna do it? I'll give you 2 weeks. so in the rework, i noticed a couple things that need to be changed - item ID-ing
so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
any general functions to add besides the basic ones?
edit 1 - Hitscan mostly done, how do the bullets currently detect player?
Last edited by Jareddddddd (June 4, 2022 01:58:19)
⠀⡇⠀⠀⠀⢀⡶⠛⣿⣷⡄⠀⠀⠀⣰⣿⠛⢿⣷⡄⠀⠀⠀⢸
⠀⡇⠀⠀⠀⢸⣷⣶⣿⣿⡇⠀⠀⠀⢻⣿⣶⣿⣿⣿⠀⠀⠀⢸⠀
⠀⡇⠀⠀⠀⠈⠛⠻⠿⠟⠁⠀⠀⠀⠈⠛⠻⠿⠛⠁⠀⠀⠀⢸
ssssssssssssssssssssssssssssssssss (shift+down)
*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*
|⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |
day in and day out I watch.
i am but a shell,
a construct to his plan.
and you,
a coward wearing the cloth of diamond.
do not falter now.
- CRUSH3R101
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Don’t know how bullets detect players right now. Besides the basic bullets, we could use bullets that have a mild lock-on to the enemy(for the needler and charged plasma pistol)bullets? got thatyeh its bugged now can you make it so you can pick up itemsi love how thats your first responseYou wanna do it? I'll give you 2 weeks. so in the rework, i noticed a couple things that need to be changed - item ID-ing
so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
any general functions to add besides the basic ones?
edit 1 - Hitscan mostly done, how do the bullets currently detect player?
Last of all, rockets. No explanation needed. Maybe if you do add rockets, you could see if there’s a way to mix that with grenades.
- Jareddddddd
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
sure thing, what about a movement-accuracy penalty system? (for more specifically snipers)Don’t know how bullets detect players right now. Besides the basic bullets, we could use bullets that have a mild lock-on to the enemy(for the needler and charged plasma pistol)bullets? got thatyeh its bugged now can you make it so you can pick up itemsi love how thats your first responseYou wanna do it? I'll give you 2 weeks. so in the rework, i noticed a couple things that need to be changed - item ID-ing
so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
any general functions to add besides the basic ones?
edit 1 - Hitscan mostly done, how do the bullets currently detect player?
Last of all, rockets. No explanation needed. Maybe if you do add rockets, you could see if there’s a way to mix that with grenades.
Last edited by Jareddddddd (June 4, 2022 18:25:21)
⠀⡇⠀⠀⠀⢀⡶⠛⣿⣷⡄⠀⠀⠀⣰⣿⠛⢿⣷⡄⠀⠀⠀⢸
⠀⡇⠀⠀⠀⢸⣷⣶⣿⣿⡇⠀⠀⠀⢻⣿⣶⣿⣿⣿⠀⠀⠀⢸⠀
⠀⡇⠀⠀⠀⠈⠛⠻⠿⠟⠁⠀⠀⠀⠈⠛⠻⠿⠛⠁⠀⠀⠀⢸
ssssssssssssssssssssssssssssssssss (shift+down)
*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*
|⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |
day in and day out I watch.
i am but a shell,
a construct to his plan.
and you,
a coward wearing the cloth of diamond.
do not falter now.
- devms
- Scratcher
500+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
For the mild lock-on system, I think you should just have an arrow point lightly where the closest player is.sure thing, what about a movement-accuracy penalty system? (for more specifically snipers)Don’t know how bullets detect players right now. Besides the basic bullets, we could use bullets that have a mild lock-on to the enemy(for the needler and charged plasma pistol)bullets? got thatsnipi love how thats your first responseYou wanna do it? I'll give you 2 weeks. so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
any general functions to add besides the basic ones?
edit 1 - Hitscan mostly done, how do the bullets currently detect player?
Last of all, rockets. No explanation needed. Maybe if you do add rockets, you could see if there’s a way to mix that with grenades.
Last edited by devms(May. 15th, 2007, 00:00:00)
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
My Scratch Profile
Sadly, my old signature was sent to the shadow realm
My browser / operating system: Windows Vista (NT 6.0), Internet Explorer 7.0, Flash 32 (Release 0)
- cheatcodeman
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
No, Halo has more of a “If it hits it hits, and no movement can change how accurate your weapon is.”sure thing, what about a movement-accuracy penalty system? (for more specifically snipers)Don’t know how bullets detect players right now. Besides the basic bullets, we could use bullets that have a mild lock-on to the enemy(for the needler and charged plasma pistol)bullets? got thatyeh its bugged now can you make it so you can pick up itemsi love how thats your first responseYou wanna do it? I'll give you 2 weeks. so in the rework, i noticed a couple things that need to be changed - item ID-ing
so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
any general functions to add besides the basic ones?
edit 1 - Hitscan mostly done, how do the bullets currently detect player?
Last of all, rockets. No explanation needed. Maybe if you do add rockets, you could see if there’s a way to mix that with grenades.
Very wierd, I know
- CRUSH3R101
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
thats not how the needler worksFor the mild lock-on system, I think you should just have an arrow point lightly where the closest player is.sure thing, what about a movement-accuracy penalty system? (for more specifically snipers)Don’t know how bullets detect players right now. Besides the basic bullets, we could use bullets that have a mild lock-on to the enemy(for the needler and charged plasma pistol)bullets? got thatsnipi love how thats your first responseYou wanna do it? I'll give you 2 weeks. so the current system takes each clone and creates a unique id for that - in theory. But since the id that holds that value is a global value, It wont work for more than 1 bullet. I would suggest creating a list of all data for the bullets, and run each one separately and then create clones to display it (ex: particles in my platformer). It would store and use that list data rather than using the X and Y movement blocks to determine the trajectories
any general functions to add besides the basic ones?
edit 1 - Hitscan mostly done, how do the bullets currently detect player?
Last of all, rockets. No explanation needed. Maybe if you do add rockets, you could see if there’s a way to mix that with grenades.
- Jareddddddd
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
~snip~
thats not how the needler works
so to my understanding, the needler homes in if
1 the player crosshair was initially on the target
2 projectiles on path to home / close enough direction to home
3 homing strength dependant on speed
project: https://scratch.mit.edu/projects/700871726/
Last edited by Jareddddddd (June 5, 2022 04:58:07)
⠀⡇⠀⠀⠀⢀⡶⠛⣿⣷⡄⠀⠀⠀⣰⣿⠛⢿⣷⡄⠀⠀⠀⢸
⠀⡇⠀⠀⠀⢸⣷⣶⣿⣿⡇⠀⠀⠀⢻⣿⣶⣿⣿⣿⠀⠀⠀⢸⠀
⠀⡇⠀⠀⠀⠈⠛⠻⠿⠟⠁⠀⠀⠀⠈⠛⠻⠿⠛⠁⠀⠀⠀⢸
ssssssssssssssssssssssssssssssssss (shift+down)
*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*⠀*
|⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |⠀ |
day in and day out I watch.
i am but a shell,
a construct to his plan.
and you,
a coward wearing the cloth of diamond.
do not falter now.
- CRUSH3R101
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
pretty much.~snip~
thats not how the needler works
so to my understanding, the needler homes in if
1 the player crosshair was initially on the target
2 projectiles on path to home / close enough direction to home
3 homing strength dependant on speed
project: https://scratch.mit.edu/projects/700871726/
Also nice engine.
- cheatcodeman
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Update for all Y'alls.
Making some muzak for stuff. I got Rock, Metal and Jazz concepts.
Making some muzak for stuff. I got Rock, Metal and Jazz concepts.
- vikkcd
- Scratcher
500+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
I lost my laptop in school. I won't be able to code for a few weeks. I'm literally typing on my phone lol. Update for all Y'alls.
Making some muzak for stuff. I got Rock, Metal and Jazz concepts.
Last edited by vikkcd (June 9, 2022 02:21:04)
Coder, Animator, Artist
Love Michael Jackson and OK GO music.
forever
Fold Origami
Listen to Michael Jackson and OK GO
Play guitar
end
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