Discuss Scratch

Kokasgui
Scratcher
11 posts

New Scratch Blocks

set movement style to [drag in player v]::motion
Use this block to set a sprite's movement style to drag in player or not!


(rotation style::motion)
Use this report block to use for example
<(rotation style::motion) = [all around]>


(movement style::motion)
Use this report block to use for example
<(movement style::motion) = [drag in player]>

Please, Scratch Team, if you see this, I would like so much that you could input the first and the trird ones in the editor beacuse I'm in a big need of them and I can't create a block with these informations…

If someone know a way to help me, please say something in this post…

apple502j
Scratcher
1000+ posts

New Scratch Blocks

Drag is in 3.0

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TheRealNetherBefore
Scratcher
1000+ posts

New Scratch Blocks

Kokasgui wrote:

(rotation style::motion)
Use this report block to use for example
<(rotation style::motion) = [all around]>


(movement style::motion)
Use this report block to use for example
<(movement style::motion) = [drag in player]>
hmm, I think these blocks would work better like this:
<rotation style [ v] ?::motion>
<movement style [ v] ?::motion>
With a list of all possible inputs.

Semi-support for these blocks- they don't have a workaround (that I know of) but I don't think they'd have much of a use other than in specific situations.

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Kokasgui
Scratcher
11 posts

New Scratch Blocks

TheRealNetherBefore wrote:

hmm, I think these blocks would work better like this:
<rotation style [all around v] ?::motion>
<movement style [drag in player v] ?::motion>
With a list of all possible inputs.


Semi-support for these blocks- they don't have a workaround (that I know of) but I don't think they'd have much of a use other than in specific situations.

Maybe it could work or I could wait for the update 3.0 but I need the Scratch Team to see this post so I can get a “professional” answer, but thanks!

icecream_kat
New to Scratch
4 posts

New Scratch Blocks

<[movement style] = [drag in player]>
scramaso
Scratcher
500+ posts

New Scratch Blocks

Movement style is already implemented.

hello
pikapikapikachu_test
New to Scratch
1 post

New Scratch Blocks

when green flag clicked(username)
TeamPopac
Scratcher
100+ posts

New Scratch Blocks

I do not see too much interest knowing that only the program and the developer can modify this information, we necessarily know the direction of rotation and the way of movement.

Scratch on !

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SpeedyCatfish2
Scratcher
100 posts

New Scratch Blocks

repeat sound [ whatever it is v]
SpeedyCatfish2
Scratcher
100 posts

New Scratch Blocks

or
if <touching [edge v] ?> then
scroll

end

end
SpeedyCatfish2
Scratcher
100 posts

New Scratch Blocks



easy
MDCCCLXVII
Scratcher
1000+ posts

New Scratch Blocks

Motion :: motion hat

Kokasgui wrote:

set drag mode to [draggable v] :: motion
Already exists in the Sensing palette.

Kokasgui wrote:

(rotation style::motion)
Duplicate

Kokasgui wrote:

(drag mode :: motion)
There are only two drag modes in Scratch, draggable and non-draggable.
It should be a boolean block, which returns true if the sprite can be dragged around while the project is running. Which is also a duplicate.

TheRealNetherBefore wrote:

<rotation style [ v] ?::motion>
<drag mode [ v]? :: motion>
You can work-around this by using the suggested reporters:
<(rotation style :: motion) = [left-right]>

SpeedyCatfish2 wrote:

scroll stage (10) pixels :: motion
Scrolling the stage used to be a thing during the development of Scratch 2.0, but was removed for unknown reasons. Bringing back scrolling is a duplicate.

Sound :: sound hat

SpeedyCatfish2 wrote:

repeat sound [Meow v] (10) times :: sound
repeat (10)
play sound [Meow v] until done

end

Last edited by MDCCCLXVII (Dec. 3, 2020 16:29:08)

SpeedyCatfish2
Scratcher
100 posts

New Scratch Blocks

i know it sorry shold we have to build blocks?
CST1229
Scratcher
1000+ posts

New Scratch Blocks

check (my variable v) {
} if it's () then {
...
} if it's () then  (delete :: #FF6600) {
...
}(add fork :: #FF6600)   else {
...
} :: control
// pretend there is no gap in the first one
// you would be able to click "add fork" to add a new "if it's [] then" before the "else"
// and "delete" to remove a fork
Basically a Scratch version of a switch statement.

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MDCCCLXVII
Scratcher
1000+ posts

New Scratch Blocks

CST1229 wrote:

Basically a Scratch version of a switch statement.

Switch-case statements in Scratch is a duplicate.
NanoPIex
Scratcher
500+ posts

New Scratch Blocks

TheRealNetherBefore wrote:

Kokasgui wrote:

(rotation style::motion)
Use this report block to use for example
<(rotation style::motion) = [all around]>


(movement style::motion)
Use this report block to use for example
<(movement style::motion) = [drag in player]>
hmm, I think these blocks would work better like this:
<rotation style [ v] ?::motion>
<movement style [ v] ?::motion>
With a list of all possible inputs.

Semi-support for these blocks- they don't have a workaround (that I know of) but I don't think they'd have much of a use other than in specific situations.
Ooh, that would be cool.

L
chrdagos
Scratcher
500+ posts

New Scratch Blocks

pikapikapikachu_test wrote:

when green flag clicked(username)

SpeedyCatfish2 wrote:

or
if <touching [edge v] ?> then
scroll

end

end

SpeedyCatfish2 wrote:



easy
please refrain from using scratchblocks in an unnecessary manner
NanoPIex
Scratcher
500+ posts

New Scratch Blocks

chrdagos wrote:

pikapikapikachu_test wrote:

when green flag clicked(username)

SpeedyCatfish2 wrote:

or
if <touching [edge v] ?> then
scroll

end

end

SpeedyCatfish2 wrote:



easy
please refrain from using scratchblocks in an unnecessary manner
The second one was a workaround for this suggestion.

L
SpeedyCatfish2
Scratcher
100 posts

New Scratch Blocks

get up  [y velocyty]
[/scratcblocks]
SpeedyCatfish2
Scratcher
100 posts

New Scratch Blocks

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