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- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
Yeah.As in his sword, perhaps? Another note about the first level: maybe the player can pick up different items used in the game there? Considering he had been washed ashore after being shipwrecked, I don't think he would have been able to take much with him.
- RonTheNerd
- Scratcher
1000+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
Sounds good to me.Yeah.As in his sword, perhaps? Another note about the first level: maybe the player can pick up different items used in the game there? Considering he had been washed ashore after being shipwrecked, I don't think he would have been able to take much with him.
- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
I have a slight issue with the new wall-jumping mechanic: While I agree that the old one is clunky and annoying, the new one allows you to scale up any wall, which doesn't seem like what we want. I tried a “compromise” between the two systems, but it just looked weird. Should we try and work out a new wall-jumping system, or should we maybe remove the feature altogether?
- RonTheNerd
- Scratcher
1000+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
Well, he will need to be able to get over anything that's in his way though… I have a slight issue with the new wall-jumping mechanic: While I agree that the old one is clunky and annoying, the new one allows you to scale up any wall, which doesn't seem like what we want. I tried a “compromise” between the two systems, but it just looked weird. Should we try and work out a new wall-jumping system, or should we maybe remove the feature altogether?
- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
He can simply jump over all the obstacles we have so far. We don't have to remove wall-jumping, it works fine. It just feels a bit clumsy.Well, he will need to be able to get over anything that's in his way though… I have a slight issue with the new wall-jumping mechanic: While I agree that the old one is clunky and annoying, the new one allows you to scale up any wall, which doesn't seem like what we want. I tried a “compromise” between the two systems, but it just looked weird. Should we try and work out a new wall-jumping system, or should we maybe remove the feature altogether?
- RonTheNerd
- Scratcher
1000+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
I need to get in and plat the game again to refresh my memory, but from what I remember, we don't have any walls, do we?He can simply jump over all the obstacles we have so far. We don't have to remove wall-jumping, it works fine. It just feels a bit clumsy.Well, he will need to be able to get over anything that's in his way though… I have a slight issue with the new wall-jumping mechanic: While I agree that the old one is clunky and annoying, the new one allows you to scale up any wall, which doesn't seem like what we want. I tried a “compromise” between the two systems, but it just looked weird. Should we try and work out a new wall-jumping system, or should we maybe remove the feature altogether?
- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
We have one in the jungle level, but that is to prevent the player from going SNIPback.
I need to get in and plat the game again to refresh my memory, but from what I remember, we don't have any walls, do we?
- jsnpldng
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
On the topic of jumping, we could incorporate variable jump heights. Either we could use a “jetpack” system, where you keep moving steadily upwards until you run out of “fuel” or let go of the jump button, or we could increase gravity when the player starts falling or lets go of the jump button like in Super Mario Bros. 1.We have one in the jungle level, but that is to prevent the player from going SNIPback.
I need to get in and plat the game again to refresh my memory, but from what I remember, we don't have any walls, do we?
- Oceanboy98
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
If we use the jetpack system, wouldn't they just try to…. float above and over the monsters?On the topic of jumping, we could incorporate variable jump heights. Either we could use a “jetpack” system, where you keep moving steadily upwards until you run out of “fuel” or let go of the jump button, or we could increase gravity when the player starts falling or lets go of the jump button like in Super Mario Bros. 1.We have one in the jungle level, but that is to prevent the player from going SNIPback.
I need to get in and plat the game again to refresh my memory, but from what I remember, we don't have any walls, do we?
XD I can see that in my head in 8-BiT
I'm back!With a sniffly nose :mad:
EDIT: I think the “Gravity” option would be better like (this is going to be not too good and might not make sense cause uh… I'm not too good at programming XD
when [ up ] key pressed
repeat (5)
change y by (Y)
change x by (X)
end
wait (3) secs
repeat (5)
change y by (-Y)
change x by (-X)
end
(The X/Y is the number we'd put there)
Last edited by Oceanboy98 (Aug. 4, 2019 17:53:01)
- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
Important question: should the player be able to change direction in mid-air?
- RonTheNerd
- Scratcher
1000+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
I think that would be beneficial. I know personally, I prefer to play games where that is possible. Important question: should the player be able to change direction in mid-air?
- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
https://scratch.mit.edu/projects/322532228/ <– Testing some stuff
- RonTheNerd
- Scratcher
1000+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
https://scratch.mit.edu/projects/322532228/ <– Testing some stuffIt looks great!
A couple of things:
When I go into settings and change from WASD to arrow controls (As well as changing which buttons do attacking), I find that I am unable to attack.
After this problem occurs, the game starts lagging pretty bad. Everything is still smooth, just slow motion.
- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
Is this what you set the controls to?https://scratch.mit.edu/projects/322532228/ <– Testing some stuffIt looks great!
A couple of things:
When I go into settings and change from WASD to arrow controls (As well as changing which buttons do attacking), I find that I am unable to attack.
After this problem occurs, the game starts lagging pretty bad. Everything is still smooth, just slow motion.
- RonTheNerd
- Scratcher
1000+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
Negative.Is this what you set the controls to?https://scratch.mit.edu/projects/322532228/ <– Testing some stuffIt looks great!
A couple of things:
When I go into settings and change from WASD to arrow controls (As well as changing which buttons do attacking), I find that I am unable to attack.
After this problem occurs, the game starts lagging pretty bad. Everything is still smooth, just slow motion.
I changed the attack buttons so that it wouldn't be trying to attack and move all the time.
- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
Were any of them the same, though? Because I only get this bug when two controls are set to the same key. SNIP
Negative.
I changed the attack buttons so that it wouldn't be trying to attack and move all the time.
- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
A small detail I just noticed:
There are three palm trees but there's only one reflection in the water.
There are three palm trees but there's only one reflection in the water.
- RonTheNerd
- Scratcher
1000+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
No, they were not.Were any of them the same, though? Because I only get this bug when two controls are set to the same key. SNIP
Negative.
I changed the attack buttons so that it wouldn't be trying to attack and move all the time.
LoL. I never noticed that! XD A small detail I just noticed:
There are three palm trees but there's only one reflection in the water.
- heine
- Scratcher
100+ posts
Enhanced Games Unlimited Collaboration ~ Making Drifter!
I'm working on an inventory system but I'm not sure if it fits the style
https://scratch.mit.edu/projects/326018330/
Thoughts?
https://scratch.mit.edu/projects/326018330/
Thoughts?