Discuss Scratch

DaEpikDude
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

bmpu

And all the world over, each nation's the same,
They've simply no notion of playing the game.
They argue with umpires, they cheer when they've won,
And they practice beforehand, which ruins the fun!
Spycapt54
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

Quickie Review: Pikmin 3
Presentation: 10/10
Characters: 9/10
Controls: 9/10
Gameplay: 10/10
Fun: 10/10

Score: 9.6
DaEpikDude
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

I'm going to do an expanded version of a metacritic review I posted here but now it's going to follow my actual review format (complete with SMW story)

Game: Spiral Knights
System: PC

Story: Welcome to Cradle! In this planet we find a giant exploding ship! Looks like……uh we don't know is at it again!

So basically you have these alien guys that are running away from these other guys we never really see, and they all crash on this one planet called “Cradle”, and like half the planet is mechanical. So basically go romp through randomly generated levels to see what's up with the planet.

The plot itself is fairly simple, but there's quite a lot of world building and lore, whether it's through little message boxes before bosses, the talking info missions, the mission and weapon tooltips etc. It's pretty cool.

Gameplay: This game plays as a top-down-ish dungeon crawler with random levels, but this time it's an MMO. Essentially you'll be travelling through different floors with different themes (a main enemy type and a main status) with up to three other people, and there are some custom-made levels sprinkled in as well. The gameplay works fine, but the main problem is the latency issues. (Especially for me, since there's no Australian server.) There's no sort of lag compensation, so often you'll get hit by something you think you dodged. (Which explains why all the enemy windups are so long.)

The gameplay apart from the latency is great though: there's a large variety of weapons, armour and shields to use with different effects. There are three main types of weapons: swords are close combat weapons that excel at dealing a lot of damage in a short time, guns are ranged weapons that are great for both avoiding damage and providing chip damage for teammates, and bombs are charge-based AoE weapons that are amazing crowd control. Swords and guns are probably the best in solo play, but bombs are great when you're playing with friends.

There are a few weapons, shields and armour sets that are kinda overpowered, however. The Brandish line of swords is really good, the Autogun line of guns is really good, the Swiftstrike Buckler gives you crazy attack speed, and the Chaos armour gives you crazy damage and charge boosts. Basically, if you want an easy time, go for these weapons.

And, of course, this is a free to play MMO, so there's going to be some sort of thing to slow progression. That system is the Forge. Essentially, to level up your gear, you'll need to go out and find “fire crystals” to be able to progress. I used to think this system was horrible and it sucks and I hated it but I'm actually fine with it: as long as you don't play the same level over and over again and get completely burnt out. You also need to get “orbs of alchemy” to upgrade gear to the next star level, but it's fairly easy to just buy them with the in-game currency (or, you know, just pay like $10 or something and more or less last the game).


Presentation: The game goes for a sort of cartoony-ish art style, and in my opinion it works really well. Quite a lot of the levels look sort of mechanical, which is pretty much what the game's going for, but there are also some more natural-looking areas too. The music is also one of my favourite game soundtracks, up there with EarthBound. (Maybe not quite as good, but still really darn good.)


Conclusion: This is a pretty fun MMO, and really the only one I've ever gotten into. Yes, it can get grindy at times. Yes, there are pacing issues. But you should be able to play up to the second major boss without really grinding at all, and that a solid few hours of gameplay. Plus you get a free TF2 hat, so what's not to like?

Final score: 7 / 10 (Good)

And all the world over, each nation's the same,
They've simply no notion of playing the game.
They argue with umpires, they cheer when they've won,
And they practice beforehand, which ruins the fun!
Raphi3L
New to Scratch
100+ posts

Video Games; Your OWN Reviews!

Game: 少女前線 • 少女前线 • ドールズフロントライン • 소녀전선 • Girl's Frontline
System: IOS • Android
Price: Free • Offers In-App Purchases
Genere: Strategy
Target Audience: 14-15+ (says 12+ on App Store and Google Play, but trust me, there's some questionable stuff)
Developers: Sunborn, MICA team

Plot: The world of Girls' Frontline takes place in an alternate history, where the Russian Empire accidentally stumbled upon an ancient alien ruin located deep in the Siberian taiga in the early 20th century. Although the alien technology found at the site was far beyond human comprehension at the time, the Russians managed to keep the existence of the ruin a secret and began to extract some of the alien artifacts. This inadvertently caused the reactor within the alien construct to destabilize, and ultimately led to the explosion known as the Tunguska event. Not long afterwards, the Bolshevik Revolution would topple the Empire, leaving the remaining alien constructs within the hands of Soviet Russia.

World War II would happen a few decades later, with the Allies triumphant against the Axis in both the Western and Pacific Theaters. Having emerged as the two reigning superpowers, the United States and the Soviet Union eagerly took their war reparations. Much of the Axis's manufacturing and natural resources would end up in the hands of the US, but the Soviet Union secretly took control of all the alien technology that Germany possessed- including the alien research facility Urkunde 01. A Cold War soon breaks out between the United States and the Soviet Union, with the latter quickly gaining the upper hand in both nuclear arms technology as well as alien research. By 1950, the Soviets had begun the first concentrated effort to research and synthesize alien tech with Project Starfish. The United States finally discovers the existence of precursor ruins five years later, beginning their own research at a ruin named D-1.

As research into alien technology ramps up, the first precursor corpse is found in the Beilan Island Ruins, located in the North China Sea near Shanghai. Named GAVIRUL, experiments and research into precursor biology begins nearly immediately. However, improper handing of the ruins leads to a rupture in some alien storage tanks. The results of this leak are almost immediately apparent as workers in the area quick succumb to the effects of an otherworldly disease. Called Eurosky Low-Emission Infectious Disease (ELID), the mutations are quickly found to be caused by an alien virus and the entire site is closed down before ultimately being sealed off by the local government.

The two world superpowers begin to experiment with alien technology in war, with the US using biochemical weaponry derived from alien research in Vietnam, and the Soviets using technology developed by Starfish in Afghanistan. Witnessing the destructive power of the alien weaponry finally prompts the US and the Soviets to sign a treaty to cease all research into precursor weaponry and ruins. Work into a vaccine for the ELID virus begins, but ultimately no result was ever achieved thanks to most of the ELID subjects outside of Beilan Island dying while kept in quarantine. Eventually, the threat of the disease is forgotten.

In 2030, an incident occurs at the Beilan Island containment site as a group of seven junior high students break into the ruins, and are attacked almost immediately by mutant ELID sufferers. A militia strike team is sent in to rescue the group, but the squad is quickly overwhelmed and forced to use explosives to ensure that the mutants don't break containment. The explosion destroys the entrance to the ruin and succeeds in wiping out the mutants, but exposes the facility to open air, ultimately resulting in a huge volume of ELID gas contaminating Earth's atmosphere, spreading via trade winds and rendering a large portion of Earth's land uninhabitable. Pre-existing country boundaries are quickly forgotten as the world enters into a sudden reorganization around hospitable land and safe-to-gather resources.

Thanks to the sudden reduction of the human population, work was quickly put into developing alternative ways of gathering resources and producing goods. Development into robotic workers and automatons becomes the most popular choice as research begins on reliable, cost-effective, and easily-adaptable machines. A company known as Leihart General Manufacturing took the lead in 2035 with the first frame robot design, capable of wireless control and 6 hours of battery life. Further development on the Leihart model was quickly taken up by a multitude of companies across the globe, and it wasn't long before the military forces of the new factions took an interest, with the first military contract arriving in 2037: an order for a frame-robot capable of replacing the crew of the Pan-European Military Union Assault Artillery vehicles. To fit the requirements, the resulting frame was flexible and human-shaped to fit easily in the vehicles, and fitted with a highly-adaptable AI from Leihart's initial prototypes. The first Doll had been developed.

Applications for the human-like dolls were quickly found in both military and civilian sectors, and a plethora of upgrades upon the original models were quickly developed by military and civilian companies alike. Among these were sensor upgrades, power management improvements, and improved AI. Before too long, the developments of these civilian companies had caught the attention of General Carter of the Military Union, resulting in the consolidation of two major companies into the Important Operation Prototype Manufacturing Company, or IOP.

The head of this new company was none other than the lead developer of Leihart's groundbreaking design, a man known as Weitkin. Knowing that he had a huge amount of funding at his disposal, Weitkin was in no hurry to immediately invest in large-scale production. Instead, he partnered with Sangvis Ferri Industrial Manufacturing Company, Ltd., a popular Ukrainian company, to work on more reliable AI patterns. While the partnership was massively beneficial for IOP, the onset of World War III and the subsequent huge demand for tactical doll soldiers put a halt to IOP's experimental designs. To compensate for the huge demand, a portion of IOP's manufacturing orders were filled out by Sangvis Ferri.

As the war raged on, Sangvis Ferri grew more and more popular with military forces due to it's deadly Jaeger model sniper dolls. Based on older doll prototypes and designed with simple and sturdy AI systems, the doll series rarely malfunctioned compared to their IOP counterparts, which were based on more complex AI systems that failed more often. Competition between the two companies grew fierce, but by 2049 Sangvis Ferri had won out on the majority of the deals while IOP made very little progress on improving their own models.

Fearing for the company's future prospects, Weitkin set out to look for anything that could salvage the situation. His answer came in the form of an internet article, published by a Russian team known only as 90wish. 90wish's publications were showed prodigious technical ability and extremely high potential, but the group had seemingly vanished off the face of the earth after publishing their findings. An inquiry by Weitkin revealed that the team had disagreed over the publication of the articles and had split apart because of it, with two of it's members having gone into hiding to escape from the threat of death. Using his contacts, Weitkin quickly gathered information on the location of the members and hired a mercenary squad to safely retrieve them. Led by a certain Berezovich Kryuger of the Russian Ministry of Internal Affairs, the squad was able to escort former 90wish members Persica and Lycoris back to IOP Headquarters, through not without losing half of their units to casualties from 90wish's remaining members.

After some negotiating, Weitkin was able to arrange a deal between the two prodigies and IOP, with Persica and Lyco setting up themselves up under the guise of a small company known as Hermit to do R&D for the company. With their former team members finally off of their heels, the pair quickly developed several technologies that allowed IOP to once again pull ahead of Sangvis Ferri with the ACD-series of T-Dolls. By the end of the war in 2051, IOP had produced nearly five times the dolls Sangvis Ferri had for the military, earning favorable reviews thanks to the dolls' reliability, efficiency, and agility.

Though the war had ended, demand for dolls had not. War-torn cities and countrysides demanded protection, production, and reconstruction, all of which required manpower, and dolls were the cheapest form of manpower available. Private military corporations were the biggest supplies of protection, and among most important of IOP's new PMC clients was Grifon and Kryuger Military Contractor and Security Consultancy Services. Founded by the same tactical commander who had delivered IOP's salvation to their doorstep, Weitkin quickly become good friends with it's founder, Berezovich Kryuger, and allowed G&K to have direct contact with Hermit, providing both companies with a steady supply of data and performance feedback. Civilian-model T-Dolls were far cheaper than human soldiers and could be easily controlled, allowing for G&K to quickly rise through the ranks while Hermit kept up the pace with a vast series of improvements and upgrades to existing doll frames. Before too long, these new dolls became the source of much of IOP's income thanks to their clean, human-like appearance as well as their simulated emotion and personality software.

Despite their astounding success, Hermit wasn't immune to creative differences, as the two members quickly found themselves disagreeing over what direction to take. Persica favored continuing her research to create a second-generation of T-Dolls, while Lycoris believed the future lay in artificial intelligence rather than hardware upgrades. IOP supported Persica due to the success of their new models, resulting in Lycoris's application for additional funds being declined. Demoralized and disgruntled, Lycoris quietly began to search for greener pastures, secretly meeting with Sangvis Ferri to negotiate for a better deal. Once an agreement had been reached, Sangvis Ferri reached out to G&K to once again protect Lycoris, this time from any retribution from IOP. Kryuger agreed on the condition that G&K would be provided the results of Lycoris's new research, safely escorting the researcher to his new factory in Sangvis Ferri. By the time IOP discovered the defection, it was far too late to do anything about it, so Weitkin decided to increase funding for Persica instead, ultimately leading to the establishment of 16LAB in 2057.

Confident that enough time had passed for 90wish to no longer be a threat, Persica took her new funding and went public with her identity, using her influence to recruit new researchers and technicians for her own laboratory. Finally given the manpower and funding to make her dream of a second generation of T-Dolls a reality, Persica set off to work, culminating in the creation of the Advanced Statistic Session Tool- colloquially known as the etching tool. Via etching, T-Dolls could link with their assigned weapon, allowing them extremely precise control of a firearm to the point where the gun would be effectively an extension of their own body. Etching software was published online as open-source material, allowing anyone with sufficient knowledge to create customized programming for their dolls. Using this development as a basis, 16LAB was able to further upgrade their software by creating a command structure for T-Dolls, allowing a human commander to simply give his orders to a single “master” doll, who would then be able to command her “slave” dolls to do her master's bidding. Known as the dummy network, this design meant that while the first purchase of the “master” doll would be more expensive, later purchases of “slave” dummies were cheaper and extremely cost-effective because they didn't need to come with their own AI hardware. Thanks to this powerful two-in-one package of upgrades, IOP quickly dominated the T-Doll market with their second-generation dolls.

While Persica was developing her second-generation technology, Lycoris worked with Sangvis Ferri to vastly upgrade the company's T-Dolls with better AI, building off of his experience with the dolls during the war. His greatest project was the development of a next-generation AI called Elisa, which utilized neural feedback and machine learning in pursuit of a doll that could follow orders perfectly. While Sangvis Ferri's dolls lacked IOP's modularity and adaptability with conventional firearms, they made up for it with more secure networks and the use of experimental particle weaponry, designed and tweaked over several iterations by Lycoris. Before he could finish development on Elisa, however, Sangvis Ferri was raided by an unknown group attempting to steal data on Elisa. Lycoris was fatally wounded in the ensuing firefight, prompting him to activate Elisa. The AI unexpectedly responded by taking control of the entirety of Sangvis Ferri's dolls and ordering them to eliminate all human personnel within Sangvis Ferri, effectively starting a massacre as the T-Dolls defending the company turned on their protectees.

While the incident largely escaped public notice thanks to the relatively small size and remote location of the company, G&K was contracted to contain the sudden doll rebellion. Although the area was small, G&K lacked human personnel and was forced to recruit additional commanders to lead their dolls in battle. The areas controlled by Sangvis Ferri were split up into multiple sectors, with a certain commander assigned to the defense of Strategic Area S09.

Wanting insight into how the disaster at Sangvis Ferri occurred, Persica sent a team of elite experimental units to break into 90wish Safehouse 03, where Lycoris had kept his old AI research. As soon as the group of dolls left, however, they were immediately ambushed by Sangvis forces. The team managed to barely escape thanks to support from a nearby squad of GK dolls, but split up shortly afterwards to buy time for their leader, M4A1, to safely escape. Out of options, Persica contracts G&K to retrieve the members of AR Team, however, the closest available G&K commander has only just started his first day of work…

Copy and pasted from wiki, all credit goes to the wiki.

Gameplay: There are many components of gameplay in Girl's Frontline (GFL). The first component, and the most important one, is the process of manufacturing T-Dolls. Manufacturing requires a T-Doll contract, Rations, Ammunition, Parts, and Manpower. Generally if you put more Rations, Ammunitions, Parts, and manpower you would be most likely blessed with a 5☆ T-Doll (SSR), however, there are recipes you can follow that has a higher chance of dropping a specific T-Doll you want. Creating T-Dolls take up to 8 hours and 12 minutes or as short as 20 minutes. The materials you put in combined with the timer that the game displays typically guarantees a specific T-Doll. Full list here.

The next aspect is combat mode. In combat mode, you move squads, or echelons, around a static map. There are different types of nodes, and your objective for Normal and Emergency mode is to capture the HQ of the enemy. Running into an enemy will prompt battle. In Night Mode, you will need to defeat every enemy in a designated amount of turns to win. It's hard to explain how combat works, so just play the game if you're that curious.

There is also leveling features, like enhancement, dummy-linking, equipment, echelon formation, etc.

Artwork/CV: Nearly every T-Doll has voice acting. Nearly every T-Doll is drawn by a different person. Overall, the art is very good, but due to the army of artists that are included in the game, I cannot give an estimate of how good the art is, but the art is good. The only T-Doll art that I did not like was ST AR-15's art. Sorry, LIN+!

Voice acting was good enough. Gets annoying at times (because they can only say the same few lines, you know) but it's ok, I guess.

Recommend?
Yes, I recommend this game, but some might find it inappropriate, but according to the App Store and Google Play, it's 12+ so… whatever, I guess.

Personal Rating: 4.5☆/5☆
The game is very slow paced, and it's a long-term commitment. If you aren't or can't play everyday, do not download it because there are limited events and stuff and you will miss out and feel bad. Also if you don't play for too long, some people will unfriend you because nobody wants inactive friends. If you don't like to farm, do not play. Half of this game is farming, but it's not too bad. Also, the game is very generous in giving you some of the best characters, so if you like forgiving RNG you should probably play.

あらあらまあまあ、痛いですか?

funnycoder
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

Game: The Legend of Zelda Wind Waker HD (I only beat Winder Waker HD)SPOILER ALERT
ESRP:E10+
Score: 11/10
Device: Wii U (First on GCN)

Story: This Review contains spoilers if you haven't beat the game. You start on outset island for fans, you know what links doing, If you don't know hes asleep (100/10 beginning right? no, well it gets Better!) after doing some stuffs your sister gets kidnapped and you go with some pirates. You do a mini game and then BOOM forsaken fortress you lose your sword and now tetra/zelda is talking to you with a stone (MaGiC) and then you become solid snake and charge up the fortress and get the sword and fight the mini boss (can I point out how good the mini boss song is) then we see Ganon but out of nowhere the evil bird throws to windfall island. we do somestuff there we meet tingle then of to Dragoon* Roost island do some stuffs go to the forsaken forest meet the deku tree (its the sprout you meet in OoT I think) then you do some stuff and then you go to windfall for second time do more stuff then to outset to help granny. Get the third and last Pearl right from Splatoon 2 and do more stuffs then the tower of gods appears we go in and do lots more stuff get the bow we go to a flooded hyrule get master sword fight of like, 606067i796949 enemies then leave of to the earth and wind temples do those then we play and easter egg hunt for doritos then we go back to hyrule Zelda is a lie fight some enemies we go to ganon's tower ight him and BoOm we beat the gameYAYAYAYAYA. Short Summary: 10/10

Graphics: Their good but BoTW did better with it cell shaders 9.99/10

Gameplay: 10/10 great swords play

Puzzles: pretty tough in some areas but fun. 10/10

Overall: 11/10

guys I clowend I accidentally answered E to something I cant change and im getting graded for it oh god please help me
Girls are rude NGL
Im going to propose to my girlfriend by saying: “Are you diamonds, because I want to make you into a sword and kill zombie with it”
funnycoder
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

Raphi3L wrote:

-snip-
This is the longest review Someone will ever have made

guys I clowend I accidentally answered E to something I cant change and im getting graded for it oh god please help me
Girls are rude NGL
Im going to propose to my girlfriend by saying: “Are you diamonds, because I want to make you into a sword and kill zombie with it”
-ColorMaster-
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

funnycoder wrote:

Raphi3L wrote:

-snip-
This is the longest review Someone will ever have made
nah, there was one by someone else on an earlier page I'm just too lazy to look for it

Just a baseball nerd with an absurdist sense of humor.

creator of more than 7 posts, each one stupider than the one before

-ColorMaster-
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

Raphi3L wrote:

Girls' Frontline
read this at Girls' Fortnite

yes I have issues

Just a baseball nerd with an absurdist sense of humor.

creator of more than 7 posts, each one stupider than the one before

SoftAndWet
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

-ColorMaster- wrote:

I have issues
Everyone already knows that.

pls add


DaEpikDude
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

funnycoder wrote:

If you don't know hes asleep (100/10 beginning right?)
definitely

funnycoder wrote:

Overall: 11/10
wow that's a pretty ok score

And all the world over, each nation's the same,
They've simply no notion of playing the game.
They argue with umpires, they cheer when they've won,
And they practice beforehand, which ruins the fun!
Wahsp
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

-ColorMaster- wrote:

Raphi3L wrote:

Girls' Frontline
read this at Girls' Fortnite

yes I have issues
I did too, though that may have been because you said it and that was right under it
I’ll probably write a review eventually

​I am Wahsp
______________________________________________________

Formerly pretty active on the forums, probably mostly retired now…
If you see one of my posts send me a hello!
______________________________________________________
gigamushroom
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

-ColorMaster- wrote:

funnycoder wrote:

Raphi3L wrote:

-snip-
This is the longest review Someone will ever have made
nah, there was one by someone else on an earlier page I'm just too lazy to look for it
Yeah, the wiki description doesn’t count, if you look at the actual review it’s quite short

“You see things; and you say ‘Why?’ But I dream things that never were; and I say ‘Why not?’”
modedii
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

Mini review for Professor Layton and the Curious Village

Age ratings:
Esrb: E (Mild Violence)
PEGI: 7 (Descriptors not listed on the official site)

Genre: Puzzle (no duh)

Overall opinions: Pretty dang good.
Plot: Above average, pretty sweet.
Characters: VERY enjoyable and distinct, but very flat. (Spoilers: I mean, most of them ARE robots)
Gameplay: Puzzles are very fun. I really enjoyed my time with them.
Problems: Personally, my only problems had to do with the way I was running it, though I never really properly analysed my experience. Oh, and why is a 12-13 year old boy getting excited over teddy bears? I don't think Level-5 knows how children work.

Final Verdict: Noice. Definitely a must-play.
Also UK Luke sounds better. Fite me.

Last edited by modedii (Sept. 5, 2018 06:17:30)


I'm Modedii
———————————–
“Analyse what feelings are made of, hey!
Try to see through everything, hey, give it a try…”

———————————–
Raphi3L
New to Scratch
100+ posts

Video Games; Your OWN Reviews!

funnycoder wrote:

Raphi3L wrote:

-snip-
This is the longest review Someone will ever have made

Thats what a normal review from me looks like.

And over 80% of it was wiki description so it doesn't count.

I'm just glad it didn't get flagged as spam and that there's no maximum character count for this.

Last edited by Raphi3L (Sept. 5, 2018 07:40:04)


あらあらまあまあ、痛いですか?

Raphi3L
New to Scratch
100+ posts

Video Games; Your OWN Reviews!

Game: Fate/Grand Order
System: IOS • Android
Price: Free • Offers In-App Purchases
Genere: “Strategy”
Target Audience: 13-14+ (if the character is female, guaranteed questionable artwork)
Developers: DelightWorks (DW)

Story: You work for Chaldea Security Organization, a corporation that guarantees the safety of the human race. You are initiated inside Chaldea as a “Master”, somebody who can control “Servants”. If you have the slightest knowledge of the Fate universe, skip this section.

In Fate, seven people along with their Servants participate in a battle royale called the “Holy Grail War”. A Servant, in Fate, is a spirit of those from legends or historical fact that have committed great acts. Servants are classified into seven “classes”

There are the three knight classes: Archer, Saber, and Lancer
Then the four calvary classes: Caster, Assassin, Rider, and Berserker
In the game there are extras: Shielder, Alter Ego, Foreigner, Moon Cancer, Ruler, and Avenger

The knight and cavalry classes are easily the most important, so I will go over the defining traits on them.

Archer: Master of the bow and arrow. Or ranged warfare. Honestly, some archers in Fate don't even use bows, which is wack.
Iconic faces: Gilgamesh, EMIYA
Saber: Master of the sword, and individuals with impervious defense and inhuman speed. This is the most broken class, because unless it's Gilgamesh you're up against, Saber is guaranteed to win.
Iconic face: Artoria Pendragon (King Arthur, but he is female for some reason)
Lancer: Master of the lance, and even faster than Saber. I don't really have anything to say, because Lancer just dies pretty quickly in the animes.
Iconic faces: Cu Cuchulainn, Diarmuid Ua Duibhne
Assassin: Those who cannot be seen… cannot be seen. One assassin counts as a hundred. A quick stealthy throwing knife is just as good as Excalibur in your face.
Familiar faces: Hassan-i-Sabah
Rider: Easily the worst class to exist… like, seriously, their special skill is the ability to ride mounts.
Familiar faces: Iskandar, Medusa
Caster: Those who are adept in the art of spellcraft.
Familiar Faces: Medea, Gilles de Rais
Berserker: Easily my favorite class. Berserkers are really overpowered in combat, but they don't have a drop of sanity whatsoever.
Familar faces: Lancelot, Heracles

Alright, that took some time. So basically whoever wins this “Holy Grail War” gets the all powerful wish granting device.

Anyways, at Chaldea, somebody altered the past, and these major changes are called “singularities”. For example, in France when the 100 Years War was still ongoing, Jeanne d' Arc was burned at the stake for being a heretic, but she came back (with the help of the holy grail) as an Alter Ego (basically the opposite personality) and burns all of France with wyverns. Oh, and what's nice is that you can use Jeanne d' Arc as a NPC servant, but Jeanne (Alter) is an Avenger, which is a direct counter to normal Jeanne, who is a Ruler. Expect DW to do this kind of flexing on you.

So clear all the singularities. There's a lot on the Japanese servers, but there isn't much on the NA servers.

Gameplay:
Gameplay is stale. It is new and unique, but it requires ZERO skill.

So each servant has a card deck that consists of three different types of cards.
Quick: Quick cards generate critical stars easier than other cards, which increases critical strike percent for your next turn.
Buster: The best card. Buster cards are pure DPS. They don't make critical stars, and they barely raise the NP bar, but they do a lot of damage.
Arts: This card raises your servant's NP gauge. The NP (noble phantasm) is the special attack of your servant.

Servants can have a combination of these 3 types of cards to form their 5-card deck. (eg: Blavatsky= Q/B/A/A/A )

During battle, three servants' card decks get shuffled, and random cards are given.
Eg: Blavatsky (B)= Q/B/A/A/A – Tamacat (T)= Q/A/B/B/B – Kiyohime (K)= Q/A/B/B/B – Attacks for the turn= KQ/TB/BA/BA/BA
In the example above, Kiyohime has a quick attack, Tamamo cat has a buster, and Blavatsky has all her arts. You can choose 3 cards to attack with.
If you choose to use Blavatsky's arts for all three attacks, it will give her an extra attack (because she attacks 3 times) and also increase her NP gauge by 20% because it's an arts chain. Quick chains gives 10 crit stars, and buster chains raise attack for all the attacks. Quick/Arts/Buster chains can be done with different servants. To get an extra attack, you must use the same servant for all three attacks: This is called a brave chain.

Each servant has three skills, all of which can be upgraded to a maximum of level 10, but doing so would literally take forever. Skills can vary from raising the NP gauge to increasing damage done on Buster cards for the party or for one servant. There are even skills that disable the enemy, such as stun and charm. There are also stuff like invincible and evade, so even your glass cannons can tank. Also, you can reach invincibility by stacking defense up with damage cut. This is kind of hard to do because buffs and debuffs don't last forever, but I have done it before and it's funny to take zero damage.

Each servant has four ascensions. Your servant's costume changes twice, for a total of three costumes. Usually, with the higher ascensions, the costumes get more and more questionable, but in some cases they just look pretty cool. Also, with each ascension, the art on the servant card, called the saint graph, changes. You will receive a good amount of fanservice from ascension four saint graphs, so that's something to aim for…
Ascension, however, is a grind. It will take months for you to gather the materials for the last ascensions, as I did with my Blavatsky. And after you ascend them… you realize you need more of that material to ascend your other servants, and ugh… this is one reason I quit.

Leveling your servants are difficult, because you need to do it manually. They don't get experience from battles, so you have to use Blazes to give them experience. It's annoying, especially when you get a “Great success” on the last 100 (that's not a lot of xp btw) XP you need to level them to the maximum.

Palingenesis uses Holy Grails to raise your servant's maximum level, potentially making them to be level 100.

Craft essences are like equippable perks. They have varying effects, such as “start battle with 100% NP” (no joke). You can “limit break” them to improve their status effects and not just HP/ATK gains. You do this by feeding the craft essence (CE) another copy of the same CE. This is hard to do for those CE's that are 5 stars, because let's face it- you're not gonna get that twice.

Lastly is the Noble Phantasm. When your servant's NP gauge reaches 100% or more, you can unleash their NP. Sometimes, it's a broken attack that 1-hits everyone, or it's a really broken support move that gives invincibility, defense up, damage cut, debuff resist up, and hp regen per turn. To get the servant's NP to over 100%, you need another copy of the same servant. Trust me, it's impossible to get NP level 5 (NP5) on event-only servants.

There are some other things like the Mystic Code, which is basically the three skills you, the player, has. Examples are healing, attack up, and instant evade.

Oh, and can't forget about bond levels, can we? There are ten levels of Bond for every servant. Level 10 bond gives a special CE for that servant, but otherwise Bond is useless. I mean, if you want to hear extra voice lines from bond levels 1-5, i guess you can. After bond level 5, it's impossible to level up bond. It will take really, really long, and I mean really, really long.

Verdict:
I used to play this game everyday, until about a week ago when the Prisma Causeway Event was released on North America. I was looking forward to this event because it had my most favorite character as a summonable servant, but she is 5 stars. So the summon banner gave her a “rate up” of 0.77% with 3 other casters.
Now, these casters are 4 stars, while she is 5 stars. And the way the game presents to you what you summoned is by first showing you the color of the card (bronze/silver/gold) and the class you summoned. So I got a gold caster, and I was really excited, then I got Nursery Rhyme instead of Illya. I actually threw my phone onto the floor because I was legitimately angry. I tried to play for a few days after that, but I couldn't get back into the game at all. I guess that kind of made me realize how absolutely disgusting DelightWorks,as a company, is. They give you 0.77% drop rate, call it a “rate up” and wait for all the money to start rolling in. What's worse, they pair the rate up with servants you can get anytime from the normal summons! I have played F/Go for several months, across three servers. Guess how many 5 stars I have? A measly total of one. That's right, I've played for months and I only have one SSR servant, and mind you, she isn't even good. Jeanne d' Arc is good, but when you put her in Archer form she is absolutely garbage compared to her normal Ruler variant. I also got a 4 star event servant on the JP server in addition to the 5 star Jeanne d' Arc, but I don't feel like playing F/GO. Also, the 4 star is trash also, so yeah.
Another bad memory was during the summer. I really like Kiyohime, and she has a event-limited Lancer form, 4 stars. Guess what? I didn't get a single 4 star card on ALL of the summons I performed. At least I didn't have any false warnings that time, but I still swear out loud whenever I see somebody with a Kiyohime (Lancer). Like seriously, they should just drop their phone in the bathtub and realize that they didn't link their account, like they honestly don't deserve any of the good servants they own.

I can easily see that F/GO is a cash grabber. Fate is really popular in Japan, so obviously lots of Yen would be spent trying to get that SSR servant you want, but you see, people who are free to play like me are at a blatant disadvantage. With no money to spend, I can only obtain premium currency the old fashion way, and the North America server isn't so generous with the Saint Quartz, like at least JP gives you 40 a week, which lets you do a 10x summon at least once a week, but NA gives you 1 a day or some small unworthy amount like that. Like seriously, DW, how low can you get? Can't you at least be like MicaTeam and give out free 5 stars? Can't you be like Girl's Frontline where 5 stars are a 3% drop and not 1% (or that absolutely disgusting “rate up” called 0.77%). Oh, and unlike GFL, in F/GO, it's nearly impossible to get the same servant more than once, unless it's under 3 stars. In GFL, its possible to farm for the same T-Doll over and over again (got 2 Thompsons within 10 minutes, like seriously) so it's easy to dummy link them. Also, DW has no contact with the community, whereas MicaTeam values the players.

If you want to play a gacha game, play Girl's Frontline, not Fate/Grand Order. Trust me, you WILL have a better time. Girl's Frontline is easy to start out in (if you're in Japan server, but the English servers aren't too bad) because the Devs literally hand you a 5 star Type-100. Also, not to mention, my first week in JP, I already got HK416 and Vector, two very good SSR's, along with Thompson (but she is irrelevant because her evade stat is garbage). Within my first month on the JP server, I already have an endgame team (SOPII, 416, T100, 3MP, G41). Within my first 3 months on F/GO, I was stuck with ONE 4 star servant.
When I played GFL, I was really happy to get a 4 star, but then I realized that GFL was on a whole nother level than FGO, and that only certain 5 stars were worthy of getting screenshotted . This is the kind of thing FGO molds you into: a deprived person who even gapes at the worst SR. Now, I barely blink when I get a SSR on GFL, but I have to admit, I was pretty happy about getting FAL because she is on the rare end of the 5 stars.

Anyways, F/GO would get a high rating of 9/10, but that was when I first started. I didn't see how hard it was to get good in the game until a few weeks ago. So I will give F/Go a score of 0.5/10 because it's honestly, at the core, just a terrible game and a cash grab technique for DW. The golden rule for FGO is that if you don't have money, you won't get good at it.

Last edited by Raphi3L (Sept. 5, 2018 09:20:42)


あらあらまあまあ、痛いですか?

BaconAndEggs1School
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

-ColorMaster- wrote:

funnycoder wrote:

Raphi3L wrote:

-snip-
This is the longest review Someone will ever have made
nah, there was one by someone else on an earlier page I'm just too lazy to look for it
If you mean the one that I wrote for The Cube (which I have to update just to reflect on how garbage it actually is BTW), the word count was absolutely crushed by Raphi3L's.

gigamushroom
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

BaconAndEggs1School wrote:

-ColorMaster- wrote:

funnycoder wrote:

Raphi3L wrote:

-snip-
This is the longest review Someone will ever have made
nah, there was one by someone else on an earlier page I'm just too lazy to look for it
If you mean the one that I wrote for The Cube (which I have to update just to reflect on how garbage it actually is BTW), the word count was absolutely crushed by Raphi3L's.
Wait, by garbage do you mean the review or the game itself?

Also, it is quite easy to break the record if you copy/paste (which is what the creator actually did and even stated it him/herself).

“You see things; and you say ‘Why?’ But I dream things that never were; and I say ‘Why not?’”
-ColorMaster-
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

Raphi3L wrote:

funnycoder wrote:

Raphi3L wrote:

-snip-
This is the longest review Someone will ever have made

Thats what a normal review from me looks like.

And over 80% of it was wiki description so it doesn't count.

I'm just glad it didn't get flagged as spam and that there's no maximum character count for this.
makes sense, I would also probably make ones this long I just get bored and wanna get it over with

Just a baseball nerd with an absurdist sense of humor.

creator of more than 7 posts, each one stupider than the one before

BaconAndEggs1School
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

gigamushroom wrote:

Wait, by garbage do you mean the review or the game itself?
The review was probably too long-winded for its own good, but I was referring to the “”“”game“”“”, yeah.

Spycapt54
Scratcher
1000+ posts

Video Games; Your OWN Reviews!

Freedom Planet Review:
Platform: Wii U (also available on PC and PS4)
ESRB: E10+

-Positives-
Great sprite-work and character designs
Speaking of characters, they are great, ranging from adorable to funny to occasionally disturbing; there's a nice variety
Solid gameplay with tight controls
Big, explorable levels with alternate routes and hidden items to find
Tough-yet-Forgiving Difficulty
Adjustable difficulty if the game is too hard or if you want a bigger challenge
Each character feels and plays differently, adding replay value

-Negatives-
Audio balancing: I could barley hear the music over the sound effects and sometimes the voice over gets really loud.
Sometimes the stages feel like the drag on for too long.
Sometimes you'll get hit with almost no time to react, but it usually won't set you back too far

-Nitpicks-
The tone whiplash is really bad. The game will go from quirky, cute, and funny to surprisingly unnerving and then back to being lighthearted.
The voice-acting, while not terrible, can make the script sound really melodramatic, especially with Lilac.

-Final Word-
I cannot stress enough that this game is not a ripoff of Sonic the Hedgehog. It may look like it at times, but there is enough unique elements to set it apart and give Freedom Planet its own identity. Try the demo on Steam if you're interested or skeptical.

-Conclusion-
Without a doubt, I highly recommend Freedom Planet.

Powered by DjangoBB