Discuss Scratch

moigam
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sieugach wrote:

sieugach wrote:

so we make our rpg side view like a platformer
and idk how to explain so 1:10 of this video:
https://www.youtube.com/watch?v=0t4aKJuKP0Q
so we had a top-down map in the bottom right corner, yeah idk how to explain stuff, im really suck at explaining stuff so here what i mean:
https://scratch.mit.edu/projects/996223759/
I don't get how 4D or your raycaster? thing is related to this



We're desperately needing game designers, who will think about the lore, story and gameplay of games we will make!
MineTurte
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moigam wrote:

sieugach wrote:

sieugach wrote:

so we make our rpg side view like a platformer
and idk how to explain so 1:10 of this video:
https://www.youtube.com/watch?v=0t4aKJuKP0Q
so we had a top-down map in the bottom right corner, yeah idk how to explain stuff, im really suck at explaining stuff so here what i mean:
https://scratch.mit.edu/projects/996223759/
I don't get how 4D or your raycaster? thing is related to this
Lol. I think you should post one main comment to clarify what the plan is…

Last edited by MineTurte (April 6, 2024 13:14:08)


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moigam
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GAME IDEA

The game idea is a 2D RPG side view game.

This post will be extended with ideas and other stuff.

MOVED TO https://scratch.mit.edu/discuss/post/7816607/

Last edited by moigam (April 8, 2024 11:30:29)




We're desperately needing game designers, who will think about the lore, story and gameplay of games we will make!
CRAZYTVSTU
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Sorry I wasn't active yesterday! I was at a friend's house most of the day.

I think it'd be cool if we have a more non-linear exploration path with lots of optional power-ups, like Super Metroid.
(Also the side-scrolling RPGs I believe are called Metroidvania games)

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Sohta_kun
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CRAZYTVSTU wrote:

I think it'd be cool if we have a more non-linear exploration path with lots of optional power-ups, like Super Metroid.
(Also the side-scrolling RPGs I believe are called Metroidvania games)
Technically, Metroidvanias and side-view RPGs are different. For example, RPGs typically have a level system, unlike Metroidvanias. I think when moigram said “side view RPG”, he meant something like Zelda 2.

As a person who is too lazy to think of a good signature, @Sohta_kun is a random guy whose existence is confirmed. Also a self-proclaimed respected member of grifftopia. You can also find him in his dark basement room where you can either see him having an existential crisis or desparately trying to get his Twin Famicom to work as a Disk System.
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To do:
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Random filler text: My list of friends
@Thefireking0009: My friend from summer camp.
@beracakirbay: An irl friend I met in fourth grade.
@CeaderCrestLS: Another friend from fourth grade.
@AshNorton321: A good friend of mine that I met on this site.

Random filler text part 2: My mission to beat all GG Sonic games
1: Done
2: Done
Chaos: Done
TT: Done
Blast: Done
Drift: Done
Drift 2: Trash
Labyrinth: 3-2
Mean Bean: Stage 6
Spinball: Trash
SkyPatrol: Training
Adventures: Somewhere

Random filler text part 3: My stats (current/goal)
Frontpaged: 0/10
Number of times I cringed to death: 84/100
Banish count: 14/50
Sonic OC quality recolors: 1/0
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There's no way I could pad this out even more, or so I thought,
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MineTurte
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Moigam I think you need an even more advanced clarification lol. So many questions keep coming up…

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moigam
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The thing is, that I don't want to be the main leader of the project. I want the ideas to flow free and everyone able to be suggest changes equally. The decision is, what you guys want?



We're desperately needing game designers, who will think about the lore, story and gameplay of games we will make!
MineTurte
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moigam wrote:

The thing is, that I don't want to be the main leader of the project. I want the ideas to flow free and everyone able to be suggest changes equally. The decision is, what you guys want?
I genuinely don't mind lol. Now the others might want somethings…

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gokugamer999666
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moigam wrote:

The thing is, that I don't want to be the main leader of the project. I want the ideas to flow free and everyone able to be suggest changes equally. The decision is, what you guys want?

if it's a rpg type game then maybe we can add achievements and SECRET achievements that you get one at a time for completing a certain amount of dungeons or doing something else. Also just an idea maybe we can add pets you get for certain achievements (not SECRET acievements)

01010101 01010000 01000101

when green flag clicked
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move (only when i'm hungry)


moigam
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gokugamer999666 wrote:

moigam wrote:

The thing is, that I don't want to be the main leader of the project. I want the ideas to flow free and everyone able to be suggest changes equally. The decision is, what you guys want?

if it's a rpg type game then maybe we can add achievements and SECRET achievements that you get one at a time for completing a certain amount of dungeons or doing something else. Also just an idea maybe we can add pets you get for certain achievements (not SECRET acievements)
Achievements will definitely be in the game. I don't think achievements will be as much about count, though.



We're desperately needing game designers, who will think about the lore, story and gameplay of games we will make!
gokugamer999666
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I don't think achievements will be as much about count, though.
Can u rephrase that I seriously have no idea what u meant like at all

Last edited by gokugamer999666 (April 7, 2024 21:00:23)


01010101 01010000 01000101

when green flag clicked
forever
code eat sleep for eternity even after i die
move (only when i'm hungry)


gokugamer999666
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I think a reward of getting a SECRET achievement should be a piece of lore but I don't think all the SECRET achievements should contain a piece of lore I just think a bit of the lore should be shown to the player/players for getting a very rare achievement. Of course this is if we add SECRET acievement

Last edited by gokugamer999666 (April 7, 2024 21:14:32)


01010101 01010000 01000101

when green flag clicked
forever
code eat sleep for eternity even after i die
move (only when i'm hungry)


Sohta_kun
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gokugamer999666 wrote:

I don't think achievements will be as much about count, though.
Can u rephrase that I seriously have no idea what u meant like at all
I'm guessing he meant that achievements will probably only purely exist just because it can, and will serve no other purpose.

gokugamer999666 wrote:

if it's a rpg type game then maybe we can add achievements and SECRET achievements that you get one at a time for completing a certain amount of dungeons or doing something else. Also just an idea maybe we can add pets you get for certain achievements (not SECRET acievements)
That seems pretty ambitious. I wonder if all of this will fit and run smoothly on a Scratch project…

As a person who is too lazy to think of a good signature, @Sohta_kun is a random guy whose existence is confirmed. Also a self-proclaimed respected member of grifftopia. You can also find him in his dark basement room where you can either see him having an existential crisis or desparately trying to get his Twin Famicom to work as a Disk System.
when green flag clicked
forever
Imagine
Program
Share
Hope you don't get banned
end

To do:
MORE FILLER TEXT

Random filler text: My list of friends
@Thefireking0009: My friend from summer camp.
@beracakirbay: An irl friend I met in fourth grade.
@CeaderCrestLS: Another friend from fourth grade.
@AshNorton321: A good friend of mine that I met on this site.

Random filler text part 2: My mission to beat all GG Sonic games
1: Done
2: Done
Chaos: Done
TT: Done
Blast: Done
Drift: Done
Drift 2: Trash
Labyrinth: 3-2
Mean Bean: Stage 6
Spinball: Trash
SkyPatrol: Training
Adventures: Somewhere

Random filler text part 3: My stats (current/goal)
Frontpaged: 0/10
Number of times I cringed to death: 84/100
Banish count: 14/50
Sonic OC quality recolors: 1/0
Touching grass: 0/1
Day count of trying not to get replied: 26/365
Success rate: 0 / whatever day it is
Filler text: this much / infinite

Random filler text part 4: Milestones on the forums
100th post
………………..

There's no way I could pad this out even more, or so I thought,
But then i had a very good idea. I used F5. See, using F5 gave me a whole new perspective and i was able to see a chest i couldn't have seen before.























Why are you still here?
gokugamer999666
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I'm guessing he meant that achievements will probably only purely exist just because it can, and will serve no other purpose.
thx for telling me
That seems pretty ambitious. I wonder if all of this will fit and run smoothly on a Scratch project…
I think adding some lore won't really take to long plus I watched plenty game theory videos to know how to make the lore match up with the game on top of that i'm a pretty good coder so I think I could pretty easily code some hard to get achievements into the game

Last edited by gokugamer999666 (April 7, 2024 22:05:51)


01010101 01010000 01000101

when green flag clicked
forever
code eat sleep for eternity even after i die
move (only when i'm hungry)


Sohta_kun
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gokugamer999666 wrote:

I think adding some lore won't really take to long plus I watched plenty game theory videos to know how to make the lore match up with the game
I honestly don't think the plot would pose much of a threat on the actual project. After all, it can just be all there in the manual.

As a person who is too lazy to think of a good signature, @Sohta_kun is a random guy whose existence is confirmed. Also a self-proclaimed respected member of grifftopia. You can also find him in his dark basement room where you can either see him having an existential crisis or desparately trying to get his Twin Famicom to work as a Disk System.
when green flag clicked
forever
Imagine
Program
Share
Hope you don't get banned
end

To do:
MORE FILLER TEXT

Random filler text: My list of friends
@Thefireking0009: My friend from summer camp.
@beracakirbay: An irl friend I met in fourth grade.
@CeaderCrestLS: Another friend from fourth grade.
@AshNorton321: A good friend of mine that I met on this site.

Random filler text part 2: My mission to beat all GG Sonic games
1: Done
2: Done
Chaos: Done
TT: Done
Blast: Done
Drift: Done
Drift 2: Trash
Labyrinth: 3-2
Mean Bean: Stage 6
Spinball: Trash
SkyPatrol: Training
Adventures: Somewhere

Random filler text part 3: My stats (current/goal)
Frontpaged: 0/10
Number of times I cringed to death: 84/100
Banish count: 14/50
Sonic OC quality recolors: 1/0
Touching grass: 0/1
Day count of trying not to get replied: 26/365
Success rate: 0 / whatever day it is
Filler text: this much / infinite

Random filler text part 4: Milestones on the forums
100th post
………………..

There's no way I could pad this out even more, or so I thought,
But then i had a very good idea. I used F5. See, using F5 gave me a whole new perspective and i was able to see a chest i couldn't have seen before.























Why are you still here?
igtnathan5
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Sohta_kun wrote:

gokugamer999666 wrote:

I think adding some lore won't really take to long plus I watched plenty game theory videos to know how to make the lore match up with the game
I honestly don't think the plot would pose much of a threat on the actual project. After all, it can just be all there in the manual.
well i am making an arg but it's the //error_arg

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CRAZYTVSTU
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I think we've gotten off on minor details a bit– this is a general thing I use for all my games in brainstorming phase.

1. Gameplay Style
(We've discussed either a side-scrolling RPG, or a metroidvania. This step includes all the technical stuff like tile-basedness, dimensionality, character abilities, etc.)

2. Target Audience
(What group of people are we trying to get the attention of with this game?)

3. Gimmick
(What is the main gimmick of the game that makes it different from others? It could be a change in gameplay, like a portal gun. It could be mixing two genres of games. Etc.)

4. Mood/Aesthetic and Setting
(This step is actually way more important than you may think– it's basically what makes the biggest difference between Super Mario and Castlevania. Basically, Mood/Aesthetic is how the game makes you feel. Like, is it dark and rainy? Sunny with happy, smiling hills in the background? Setting is where/when the game is set. Is it medieval? Is it a network of floating islands?)

This is just a bit of stuff to brainstorm, I guess. I may have missed something important but if i did I'll just edit it in later.

Last edited by CRAZYTVSTU (April 7, 2024 23:48:16)


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Malicondi
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Currently working on an rpg engine (before this idea came up) so that would be easy to implement in, also working on using math-based collisions because its 100x faster than the touching block, as usual :P but i would prefer making an metroidvania over a rpg as metroidvania's usually have more engaging gameplay and are also really fun to play.

no i'm not inactive i'm just stalking because i had nothing to add until now, also tests ;-;

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Sohta_kun
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Malicondi wrote:

Currently working on an rpg engine (before this idea came up) so that would be easy to implement in, also working on using math-based collisions because its 100x faster than the touching block, as usual :P but i would prefer making an metroidvania over a rpg as metroidvania's usually have more engaging gameplay and are also really fun to play.

no i'm not inactive i'm just stalking because i had nothing to add until now, also tests ;-;
How do the physics work? Are they designed for realistic hills and slopes, or the more “gamey” tile-based blocks? I personally think the former would make it more unique and stand out from the vast sea of games on this site.

As a person who is too lazy to think of a good signature, @Sohta_kun is a random guy whose existence is confirmed. Also a self-proclaimed respected member of grifftopia. You can also find him in his dark basement room where you can either see him having an existential crisis or desparately trying to get his Twin Famicom to work as a Disk System.
when green flag clicked
forever
Imagine
Program
Share
Hope you don't get banned
end

To do:
MORE FILLER TEXT

Random filler text: My list of friends
@Thefireking0009: My friend from summer camp.
@beracakirbay: An irl friend I met in fourth grade.
@CeaderCrestLS: Another friend from fourth grade.
@AshNorton321: A good friend of mine that I met on this site.

Random filler text part 2: My mission to beat all GG Sonic games
1: Done
2: Done
Chaos: Done
TT: Done
Blast: Done
Drift: Done
Drift 2: Trash
Labyrinth: 3-2
Mean Bean: Stage 6
Spinball: Trash
SkyPatrol: Training
Adventures: Somewhere

Random filler text part 3: My stats (current/goal)
Frontpaged: 0/10
Number of times I cringed to death: 84/100
Banish count: 14/50
Sonic OC quality recolors: 1/0
Touching grass: 0/1
Day count of trying not to get replied: 26/365
Success rate: 0 / whatever day it is
Filler text: this much / infinite

Random filler text part 4: Milestones on the forums
100th post
………………..

There's no way I could pad this out even more, or so I thought,
But then i had a very good idea. I used F5. See, using F5 gave me a whole new perspective and i was able to see a chest i couldn't have seen before.























Why are you still here?
CRAZYTVSTU
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Sohta_kun wrote:

Malicondi wrote:

Currently working on an rpg engine (before this idea came up) so that would be easy to implement in, also working on using math-based collisions because its 100x faster than the touching block, as usual :P but i would prefer making an metroidvania over a rpg as metroidvania's usually have more engaging gameplay and are also really fun to play.

no i'm not inactive i'm just stalking because i had nothing to add until now, also tests ;-;
How do the physics work? Are they designed for realistic hills and slopes, or the more “gamey” tile-based blocks? I personally think the former would make it more unique and stand out from the vast sea of games on this site.

There's also a combination of both, as @griffpatch does in his tile platformer engine, so you can totally put slopes in tiles. Personally I'd tend to opt for tiles because they're much easier to work with and make levels out of.

-CrazyTVStu, Also Known As ReBitKe, Chiptune Musician

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