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sukit-games
Scratcher
3 posts

Why are their only 10 Cloud Variables in a Project?

I want to create a chat for a game I'm making and I am hitting my head because I need at least 11 cloud variables for the chat and for the game itself I need at least another 7 and more for another part (4). Why make this restriction?

Last edited by sukit-games (March 27, 2024 13:02:56)

ramenecho
Scratcher
100+ posts

Why are their only 10 Cloud Variables in a Project?

It is probably restricted because the scratch teams servers dont have infinite data capacity and they dont want somebody to make a game with like 8000 cloud variables to intentionally destroy the scratch servers. You could attempt to make a system where one variable stores 2 different values, i mean people do that with save codes so it could work.

Hello there, this is a cool signature! You can even make your own wow! I really need somebody to check my game for bugs, MineQuest Idle its not the highest quality of games, but its an improvement from my previous ones
sukit-games
Scratcher
3 posts

Why are their only 10 Cloud Variables in a Project?

I understand the restriction but why 10 it really annoys. put it on 30 or 40 and make people a Scratcher after 4 months in order to make it easier for the servers.
ramenecho
Scratcher
100+ posts

Why are their only 10 Cloud Variables in a Project?

sukit-games wrote:

I understand the restriction but why 10 it really annoys. put it on 30 or 40 and make people a Scratcher after 4 months in order to make it easier for the servers.
Well that’s what the suggestions forum is for

Hello there, this is a cool signature! You can even make your own wow! I really need somebody to check my game for bugs, MineQuest Idle its not the highest quality of games, but its an improvement from my previous ones
deck26
Scratcher
1000+ posts

Why are their only 10 Cloud Variables in a Project?

And then someone will ask why there are only 30 or 40. Cloud variables used to hold thousands of digits but a decision was obviously made to limit them and given the general aims of Scratch as a language to learn coding I think it's fair enough that the ST keep them limited, especially if this allows resources to be used for improving Scratch - I'd much rather have file input and output and decent string handling than move cloud data.

In any case this isn't really a scripting question.
BigNate469
Scratcher
500+ posts

Why are their only 10 Cloud Variables in a Project?

Keep in mind that unrestricted chats in-game are not allowed on scratch- you have to send something like a set of pre-made emojis instead.

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undeterminstic
Scratcher
1000+ posts

Why are their only 10 Cloud Variables in a Project?

1KB of cloud variables per project is enough

yes
among_us1w2
Scratcher
1000+ posts

Why are their only 10 Cloud Variables in a Project?

undeterminstic wrote:

1KB of cloud variables per project is enough
WOAH, that is TOO much.
see? its really big. work with it.

scratchers on the forums from 10-500 posts have at most, a 7 short sentence span for replies. if you cant keep your posts in this range, then dont act suprised when someone asks for simplified version
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undeterminstic
Scratcher
1000+ posts

Why are their only 10 Cloud Variables in a Project?

among_us1w2 wrote:

undeterminstic wrote:

1KB of cloud variables per project is enough
WOAH, that is TOO much.
see? its really big. work with it.
1KB is not large, it is 1000 bytes, a rich text file just containing the letter e is 384 bytes. note the actual amount of data all 10 cloudd variables store is 1063 bytes

Last edited by undeterminstic (March 27, 2024 15:40:17)


yes
among_us1w2
Scratcher
1000+ posts

Why are their only 10 Cloud Variables in a Project?

undeterminstic wrote:

among_us1w2 wrote:

undeterminstic wrote:

1KB of cloud variables per project is enough
WOAH, that is TOO much.
see? its really big. work with it.
1KB is not large, it is 1000 bytes, a rich text file just containing the letter e is 384 bytes. note the actual amount of data all 10 cloudd variables store is 1063 bytes
bro all my save data smaller than that!

scratchers on the forums from 10-500 posts have at most, a 7 short sentence span for replies. if you cant keep your posts in this range, then dont act suprised when someone asks for simplified version
bag randomizer for good games
experience the true chicken nuggies theft simulator : gobo | story
(Removed by Moderator - People with a TV head for a profile picture cannot discuss about the heart and soul of art) /j
OwO :: #44bd8d
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Malicondi
Scratcher
1000+ posts

Why are their only 10 Cloud Variables in a Project?

among_us1w2 wrote:

bro all my save data smaller than that!
The average project with no costumes or large sounds with just code is ~20kb for 100 blocks, 1kb isn't that large.

Last edited by Malicondi (March 27, 2024 16:58:48)


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lgrov44
Scratcher
500+ posts

Why are their only 10 Cloud Variables in a Project?

sukit-games wrote:

I want to create a chat for a game I'm making and I am hitting my head because I need at least 11 cloud variables for the chat and for the game itself I need at least another 7 and more for another part (4). Why make this restriction?
This has been answered (sort of) but I just want to add that if you need that many cloud variables, try using a cloud list with each item acting like a cloud variable.

Last edited by lgrov44 (March 27, 2024 21:22:48)


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Still looking for one of my first followers who are still active.
han614698
Scratcher
1000+ posts

Why are their only 10 Cloud Variables in a Project?

lgrov44 wrote:

sukit-games wrote:

I want to create a chat for a game I'm making and I am hitting my head because I need at least 11 cloud variables for the chat and for the game itself I need at least another 7 and more for another part (4). Why make this restriction?
This has been answered (sort of) but I just want to add that if you need that many cloud variables, try using a cloud list with each item acting like a cloud variable.
Cloud lists are not a thing.

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lgrov44
Scratcher
500+ posts

Why are their only 10 Cloud Variables in a Project?

han614698 wrote:

lgrov44 wrote:

sukit-games wrote:

I want to create a chat for a game I'm making and I am hitting my head because I need at least 11 cloud variables for the chat and for the game itself I need at least another 7 and more for another part (4). Why make this restriction?
This has been answered (sort of) but I just want to add that if you need that many cloud variables, try using a cloud list with each item acting like a cloud variable.
Cloud lists are not a thing.
They are.

Last edited by lgrov44 (March 28, 2024 05:27:42)


lgrov44, an Australian Scratcher whose most famous for his follows, followed by his activity, especially on Discussion Forums, and his follower count. Is also a remix chainer and school student. Identifies as bisexual.

My top 3 favourite people:
1. @Higgies (deleted) - First Follower, Thank you so much! (Wish you could see this…)
2. @Dubstepv1 (Banned/Moved) - Remix Chainer
3. @GIitchInTheMatrix (Moved to @GlitchedThrough) - Many small things.
Still looking for one of my first followers who are still active.
MoreOTC
Scratcher
15 posts

Why are their only 10 Cloud Variables in a Project?

Their servers wouldn't be able to handle more, so they had to set the restriction to 10 cloud variables.

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imfh
Scratcher
1000+ posts

Why are their only 10 Cloud Variables in a Project?

lgrov44 wrote:

han614698 wrote:

lgrov44 wrote:

sukit-games wrote:

I want to create a chat for a game I'm making and I am hitting my head because I need at least 11 cloud variables for the chat and for the game itself I need at least another 7 and more for another part (4). Why make this restriction?
This has been answered (sort of) but I just want to add that if you need that many cloud variables, try using a cloud list with each item acting like a cloud variable.
Cloud lists are not a thing.
They are.
That particular project probably isn’t performant enough to make a multiplayer game. I don’t think it is made for that. It would be possible to reuse variables and fit multiple things in a single one, however.

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Sam0IR
Scratcher
100+ posts

Why are their only 10 Cloud Variables in a Project?

sukit-games wrote:

I want to create a chat for a game I'm making and I am hitting my head because I need at least 11 cloud variables for the chat and for the game itself I need at least another 7 and more for another part (4). Why make this restriction?
chat systems arent allowed




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mumu245
Scratcher
1000+ posts

Why are their only 10 Cloud Variables in a Project?

deck26 wrote:

(#5)
And then someone will ask why there are only 30 or 40. Cloud variables used to hold thousands of digits but a decision was obviously made to limit them and given the general aims of Scratch as a language to learn coding I think it's fair enough that the ST keep them limited, especially if this allows resources to be used for improving Scratch - I'd much rather have file input and output and decent string handling than move cloud data.

In any case this isn't really a scripting question.
Do you know all other operations are done locally and don't require servers? Only cloud data does.

There is also a restriction that only allows 256 digits in one cloud variable, and you can only update them 10 times a second. The reason is probably that the Scratch Team is afraid of users making use of cloud data to send unmoderated messages, as well as server resources, of course.

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lgrov44
Scratcher
500+ posts

Why are their only 10 Cloud Variables in a Project?

REMOVED
I ha dislike when scratch doesn't let me edit.

Last edited by lgrov44 (March 28, 2024 20:59:38)


lgrov44, an Australian Scratcher whose most famous for his follows, followed by his activity, especially on Discussion Forums, and his follower count. Is also a remix chainer and school student. Identifies as bisexual.

My top 3 favourite people:
1. @Higgies (deleted) - First Follower, Thank you so much! (Wish you could see this…)
2. @Dubstepv1 (Banned/Moved) - Remix Chainer
3. @GIitchInTheMatrix (Moved to @GlitchedThrough) - Many small things.
Still looking for one of my first followers who are still active.
lgrov44
Scratcher
500+ posts

Why are their only 10 Cloud Variables in a Project?

imfh wrote:

lgrov44 wrote:

snip
That particular project probably isn’t performant enough to make a multiplayer game. I don’t think it is made for that. It would be possible to reuse variables and fit multiple things in a single one, however.
Yes, but that was just an example. Many other cloud lists do exist, especially more efficient ones for that purpose. The specific point I tried to make was that it is practically possible to use a cloud list for such a mentioned purpose and that, though I didn't mention this originally, has been done alrighty.

lgrov44, an Australian Scratcher whose most famous for his follows, followed by his activity, especially on Discussion Forums, and his follower count. Is also a remix chainer and school student. Identifies as bisexual.

My top 3 favourite people:
1. @Higgies (deleted) - First Follower, Thank you so much! (Wish you could see this…)
2. @Dubstepv1 (Banned/Moved) - Remix Chainer
3. @GIitchInTheMatrix (Moved to @GlitchedThrough) - Many small things.
Still looking for one of my first followers who are still active.

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