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- awsome_guy_360
- Scratcher
1000+ posts
Find and Replace System
Great idea! This is a feature that many other languages and text editors use. You should also be able to replace groups of blocks, such as:Replace<key [up arrow v] pressed?>With<<key [up arrow v] pressed?> or <key [w v] pressed?>>
Useful for things like adding wasd to a project.
Ooo yeah. Multiple blocks are a good idea. Probably it could work vice versa as well?
Replace<<key [up arrow v] pressed?> or <key [w v] pressed?>>With<key [up arrow v] pressed?>
Last edited by awsome_guy_360 (May 20, 2017 01:58:42)
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- redgreenandblue
- Scratcher
100+ posts
Find and Replace System
yes yes yes. Beyond needed, would make programming so much easier!
- ColinMedia6
- Scratcher
43 posts
Find and Replace System
Supported! Imagine if there's replace with:
Replace the
Replace the
<<key [d v] pressed?> or <key [right arrow v] pressed?>>to
<key [right arrow v] pressed?>
- awsome_guy_360
- Scratcher
1000+ posts
Find and Replace System
-BUMP-
I'm running a small experiment, mind taking this?
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Oop, and apparently so is that link-
- awsome_guy_360
- Scratcher
1000+ posts
Find and Replace System
-BUMP-
Last edited by awsome_guy_360 (May 26, 2017 00:56:26)
I'm running a small experiment, mind taking this?
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Oop, and apparently so is that link-
- duckboycool
- Scratcher
1000+ posts
Find and Replace System
Tosh.Scratch isn't Tosh though. Some people prefer to code in Scratch itself rather than just use Tosh and share it as a project on Scratch. But you can easily do this in
I personally no support since I think it would have to either be a complicated system, or would only be able to do single blocks at a time, which isn't much more effective.
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- Penguin9090_new
- Scratcher
500+ posts
Find and Replace System
Support!
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- braxbroscratcher
- Scratcher
1000+ posts
Find and Replace System
It wouldn't HAVE to be complicated, as Scratch is textual when saved anyway. It's just a simple replace function - every text editor has one.Tosh.Scratch isn't Tosh though. Some people prefer to code in Scratch itself rather than just use Tosh and share it as a project on Scratch. But you can easily do this in
I personally no support since I think it would have to either be a complicated system, or would only be able to do single blocks at a time, which isn't much more effective.
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- awsome_guy_360
- Scratcher
1000+ posts
Find and Replace System
--BUMP--
I'm running a small experiment, mind taking this?
(╭☞¬ω¬)╭☞ Hello, I'm mostly dead
Oop, and apparently so is that link-
- awsome_guy_360
- Scratcher
1000+ posts
Find and Replace System
--BUMP--
I'm running a small experiment, mind taking this?
(╭☞¬ω¬)╭☞ Hello, I'm mostly dead
Oop, and apparently so is that link-
- CSRGaming
- Scratcher
19 posts
Find and Replace System
Support, if you can also do the replace in only one sprite, or all sprites.
- Voltjas
- Scratcher
59 posts
Find and Replace System
Wait, it's either I didn't read it right, or it wasn't there, but would it replace all of that type in that sprite? Or just 1 block, and if so, what would it look like?
- awsome_guy_360
- Scratcher
1000+ posts
Find and Replace System
It would replace all the blocks of that type in the sprite. I was imagining a screen similar to a pop up. Wait, it's either I didn't read it right, or it wasn't there, but would it replace all of that type in that sprite? Or just 1 block, and if so, what would it look like?
Ex: If you want to change all instances of this:
if <key [up arrow v] pressed?> then
...
end
Replace:<key [up arrow v] pressed?>with<key [w v] pressed?>
I'm running a small experiment, mind taking this?
(╭☞¬ω¬)╭☞ Hello, I'm mostly dead
Oop, and apparently so is that link-
- MathlyCat
- Scratcher
1000+ posts
Find and Replace System
Ah I think I got it, so if it replaces all instances in the Sprite!It would replace all the blocks of that type in the sprite. I was imagining a screen similar to a pop up. Wait, it's either I didn't read it right, or it wasn't there, but would it replace all of that type in that sprite? Or just 1 block, and if so, what would it look like?
Ex: If you want to change all instances of this:if <key [up arrow v] pressed?> then
...
endReplace:<key [up arrow v] pressed?>with<key [w v] pressed?>
I didn't catch on for some reason.
Support, generally handy and I've had that situation.
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hi there fella
Actions speek louder than words.
hi there fella
- awsome_guy_360
- Scratcher
1000+ posts
Find and Replace System
Yep, that's the idea. XD Ah I think I got it, so if it replaces all instances in the Sprite!
I didn't catch on for some reason.
Support, generally handy and I've had that situation.
I believe I should make the OP more clearer. Any suggestions?
I'm running a small experiment, mind taking this?
(╭☞¬ω¬)╭☞ Hello, I'm mostly dead
Oop, and apparently so is that link-
- Voltjas
- Scratcher
59 posts
Find and Replace System
I get it now, so in that case, I support thisIt would replace all the blocks of that type in the sprite. I was imagining a screen similar to a pop up. Wait, it's either I didn't read it right, or it wasn't there, but would it replace all of that type in that sprite? Or just 1 block, and if so, what would it look like?
Ex: If you want to change all instances of this:if <key [up arrow v] pressed?> then
...
endReplace:<key [up arrow v] pressed?>with<key [w v] pressed?>
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