Discuss Scratch

Just_ng
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Ugh…. Same… I don't understand what you are talking about xD


Just_ng
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Btw, this is what I usually do :

When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
... // do whatever


Just_ng
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Btw, is there a way to detect custom keys? I used join but it didnt work… I asked a few scratchers who made them but they said its a secret…?


SeuAmigo35
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Just_ng wrote:

Btw, this is what I usually do :

When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
... // do whatever

SeuAmigo35 wrote:

SeuAmigo35 wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

I'd suggest getting the link to each post and putting it in the OP like I did for easier navigation, otherwise it kind of defeats the purpose of having them in separate posts. Great job otherwise though, I think this one will turn out a lot better than mine did.

SeuAmigo35 wrote:

(gonna repost this when the forum reaches 10 pages)
Why?
remember the problems i said about the “when stop sing clicked” block? you've only putted the solvement of 1 of them, an i only want to tell in this one when it gets popular.
But why not now? If you wait for 8 pages to pass, it will get popular and people will use the wrong workaround. Or you could do it now, and this topic won't have any problems.
Or I could just post the link to when you posted it and this could all be over.
there is a LOT of problems, i will make the same thing as before: each time this comment get quoted, i tell one of the problems.
Which is a waste of time. The problem with your system is that you post one problem, then you wait for me (before it was me, now it will be shradibop) to respond to it. Once I respond, then I will have to wait for you to respond again with the other problem and then this repeats for however many problems there are. This is the reason I didn't keep going with it, I left the stop sign script wrong because it was such an irritating hassle that I wasn't in the mood for and never was. I don't expect shradibop to act any differently because very few people have the patience to keep responding, waiting for their “LOTS of problems” to get called out. All the while the person calling them out keeps acting somewhat rude by putting unnecessary phrases in bold that makes a lot of the post seem aggressive. And keep putting things in caps which shows that what they are talking about is important and needs to be emphasized, yet they take their time to tell you exactly what they are talking about. Most of this could not happen if you could just post them all in one post (or maybe two or three so you don't have a post that you need to spend a minute scrolling through) and there is no waiting at all.
ok ok… i will do this time 2 problems in each comment. let's get started.
Problem 1: no continues (already solved)
did you know the script of the stop sing that everyone uses only happens once? the timer stops being reseted and if the person press stop sing 2 times, it won't acts. here the safe way:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
...::cap
Problem 2: script stoping
Have you ever used the stop sing block in a project that has the
stop [all v]
block? well, if you do this, the script of the stop sing will stop and act.
that should be one of the worst problems. it's like a workaround to
when project stopped::events hat
block. to solve it, make a spirite and put only that:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
broadcast [stop sing v]
then put that to replace the
stop [all v]
block (in other spirite):
...::hat
stop [other scripts from the spirite v]::control//i can't fix it help me
broadcast [stop v]
stop [this script v]
for the other spirites exept the stop sing spirite:
when I receive [stop v]
stop [other scripts from the spirite v]
for the spirites you want to do something when stop sing is clicked:
when I receive [stop sing v]
...::cap
no one is gonna quote this???
oh my god. nevermind. here goes the next one.
Problem 3: other blocks
there are lots of “workarounds to frequently suggested blocks” that uses the timer. however, if we use the
repeat for () secs{}@loopArrow :: control
workaround and the
when (::) clicked ::hat events
at the same time, it will repeat FOREVER.
that's where the second method stands for. however, it don't solve the previous problems, so we do it like this:
when green flag clicked
forever
set [timer v] to (timer)
end
when [timer v] > (timer)
forever
reset timer
end
when [timer v] > (timer)
broadcast [stop sing v]
the workaround that people do for “repeat for () scs” is this one:
...::hat
reset timer
repeat until <(timer) = (wanted seconds)>
...
end
...::cap
however, it don't work (did you seen what happen when it happens 2 times?) i'm trying to find a better workaround.

I play Roblox and that's all.
I'm fun and random.
THE FIGHT
Just_ng
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Just_ng wrote:

Btw, this is what I usually do :

When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
... // do whatever
Oops, wrong one, its supposed to be :
When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
reset timer
broadcast [message 1 v]
forever
set [timer v] to (timer)
end

When I receive [message 1 v]
... // do whatever


SeuAmigo35
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Just_ng wrote:

Just_ng wrote:

Btw, this is what I usually do :

When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
... // do whatever
Oops, wrong one, its supposed to be :
When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
reset timer
broadcast [message 1 v]
forever
set [timer v] to (timer)
end

When I receive [message 1 v]
... // do whatever
please remove the “timer + 0.02”.

SeuAmigo35 wrote:

Just_ng wrote:

Btw, this is what I usually do :

When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
... // do whatever

SeuAmigo35 wrote:

SeuAmigo35 wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

I'd suggest getting the link to each post and putting it in the OP like I did for easier navigation, otherwise it kind of defeats the purpose of having them in separate posts. Great job otherwise though, I think this one will turn out a lot better than mine did.

SeuAmigo35 wrote:

(gonna repost this when the forum reaches 10 pages)
Why?
remember the problems i said about the “when stop sing clicked” block? you've only putted the solvement of 1 of them, an i only want to tell in this one when it gets popular.
But why not now? If you wait for 8 pages to pass, it will get popular and people will use the wrong workaround. Or you could do it now, and this topic won't have any problems.
Or I could just post the link to when you posted it and this could all be over.
there is a LOT of problems, i will make the same thing as before: each time this comment get quoted, i tell one of the problems.
Which is a waste of time. The problem with your system is that you post one problem, then you wait for me (before it was me, now it will be shradibop) to respond to it. Once I respond, then I will have to wait for you to respond again with the other problem and then this repeats for however many problems there are. This is the reason I didn't keep going with it, I left the stop sign script wrong because it was such an irritating hassle that I wasn't in the mood for and never was. I don't expect shradibop to act any differently because very few people have the patience to keep responding, waiting for their “LOTS of problems” to get called out. All the while the person calling them out keeps acting somewhat rude by putting unnecessary phrases in bold that makes a lot of the post seem aggressive. And keep putting things in caps which shows that what they are talking about is important and needs to be emphasized, yet they take their time to tell you exactly what they are talking about. Most of this could not happen if you could just post them all in one post (or maybe two or three so you don't have a post that you need to spend a minute scrolling through) and there is no waiting at all.
ok ok… i will do this time 2 problems in each comment. let's get started.
Problem 1: no continues (already solved)
did you know the script of the stop sing that everyone uses only happens once? the timer stops being reseted and if the person press stop sing 2 times, it won't acts. here the safe way:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
...::cap
Problem 2: script stoping
Have you ever used the stop sing block in a project that has the
stop [all v]
block? well, if you do this, the script of the stop sing will stop and act.
that should be one of the worst problems. it's like a workaround to
when project stopped::events hat
block. to solve it, make a spirite and put only that:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
broadcast [stop sing v]
then put that to replace the
stop [all v]
block (in other spirite):
...::hat
stop [other scripts from the spirite v]::control//i can't fix it help me
broadcast [stop v]
stop [this script v]
for the other spirites exept the stop sing spirite:
when I receive [stop v]
stop [other scripts from the spirite v]
for the spirites you want to do something when stop sing is clicked:
when I receive [stop sing v]
...::cap
no one is gonna quote this???
oh my god. nevermind. here goes the next one.
Problem 3: other blocks
there are lots of “workarounds to frequently suggested blocks” that uses the timer. however, if we use the
repeat for () secs{}@loopArrow :: control
workaround and the
when (::) clicked ::hat events
at the same time, it will repeat FOREVER.
that's where the second method stands for. however, it don't solve the previous problems, so we do it like this:
when green flag clicked
forever
set [timer v] to (timer)
end
when [timer v] > (timer)
forever
reset timer
end
when [timer v] > (timer)
broadcast [stop sing v]
the workaround that people do for “repeat for () scs” is this one:
...::hat
reset timer
repeat until <(timer) = (wanted seconds)>
...
end
...::cap
however, it don't work (did you seen what happen when it happens 2 times?) i'm trying to find a better workaround.

I play Roblox and that's all.
I'm fun and random.
THE FIGHT
Just_ng
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

SeuAmigo35 wrote:

Just_ng wrote:

Just_ng wrote:

Btw, this is what I usually do :

When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
... // do whatever
Oops, wrong one, its supposed to be :
When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
reset timer
broadcast [message 1 v]
forever
set [timer v] to (timer)
end

When I receive [message 1 v]
... // do whatever
please remove the “timer + 0.02”.

SeuAmigo35 wrote:

Just_ng wrote:

Btw, this is what I usually do :

When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
... // do whatever

SeuAmigo35 wrote:

SeuAmigo35 wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

I'd suggest getting the link to each post and putting it in the OP like I did for easier navigation, otherwise it kind of defeats the purpose of having them in separate posts. Great job otherwise though, I think this one will turn out a lot better than mine did.

SeuAmigo35 wrote:

(gonna repost this when the forum reaches 10 pages)
Why?
remember the problems i said about the “when stop sing clicked” block? you've only putted the solvement of 1 of them, an i only want to tell in this one when it gets popular.
But why not now? If you wait for 8 pages to pass, it will get popular and people will use the wrong workaround. Or you could do it now, and this topic won't have any problems.
Or I could just post the link to when you posted it and this could all be over.
there is a LOT of problems, i will make the same thing as before: each time this comment get quoted, i tell one of the problems.
Which is a waste of time. The problem with your system is that you post one problem, then you wait for me (before it was me, now it will be shradibop) to respond to it. Once I respond, then I will have to wait for you to respond again with the other problem and then this repeats for however many problems there are. This is the reason I didn't keep going with it, I left the stop sign script wrong because it was such an irritating hassle that I wasn't in the mood for and never was. I don't expect shradibop to act any differently because very few people have the patience to keep responding, waiting for their “LOTS of problems” to get called out. All the while the person calling them out keeps acting somewhat rude by putting unnecessary phrases in bold that makes a lot of the post seem aggressive. And keep putting things in caps which shows that what they are talking about is important and needs to be emphasized, yet they take their time to tell you exactly what they are talking about. Most of this could not happen if you could just post them all in one post (or maybe two or three so you don't have a post that you need to spend a minute scrolling through) and there is no waiting at all.
ok ok… i will do this time 2 problems in each comment. let's get started.
Problem 1: no continues (already solved)
did you know the script of the stop sing that everyone uses only happens once? the timer stops being reseted and if the person press stop sing 2 times, it won't acts. here the safe way:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
...::cap
Problem 2: script stoping
Have you ever used the stop sing block in a project that has the
stop [all v]
block? well, if you do this, the script of the stop sing will stop and act.
that should be one of the worst problems. it's like a workaround to
when project stopped::events hat
block. to solve it, make a spirite and put only that:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
broadcast [stop sing v]
then put that to replace the
stop [all v]
block (in other spirite):
...::hat
stop [other scripts from the spirite v]::control//i can't fix it help me
broadcast [stop v]
stop [this script v]
for the other spirites exept the stop sing spirite:
when I receive [stop v]
stop [other scripts from the spirite v]
for the spirites you want to do something when stop sing is clicked:
when I receive [stop sing v]
...::cap
no one is gonna quote this???
oh my god. nevermind. here goes the next one.
Problem 3: other blocks
there are lots of “workarounds to frequently suggested blocks” that uses the timer. however, if we use the
repeat for () secs{}@loopArrow :: control
workaround and the
when (::) clicked ::hat events
at the same time, it will repeat FOREVER.
that's where the second method stands for. however, it don't solve the previous problems, so we do it like this:
when green flag clicked
forever
set [timer v] to (timer)
end
when [timer v] > (timer)
forever
reset timer
end
when [timer v] > (timer)
broadcast [stop sing v]
the workaround that people do for “repeat for () scs” is this one:
...::hat
reset timer
repeat until <(timer) = (wanted seconds)>
...
end
...::cap
however, it don't work (did you seen what happen when it happens 2 times?) i'm trying to find a better workaround.
Why? It's just to make sure…


SeuAmigo35
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Just_ng wrote:

SeuAmigo35 wrote:

Just_ng wrote:

Just_ng wrote:

Btw, this is what I usually do :

When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
... // do whatever
Oops, wrong one, its supposed to be :
When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
reset timer
broadcast [message 1 v]
forever
set [timer v] to (timer)
end

When I receive [message 1 v]
... // do whatever
please remove the “timer + 0.02”.

SeuAmigo35 wrote:

Just_ng wrote:

Btw, this is what I usually do :

When green flag clicked
reset timer
forever
set [timer v] to (timer)
end

When [timer v] > ((timer::variables)+[0.02])
... // do whatever

SeuAmigo35 wrote:

SeuAmigo35 wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

SeuAmigo35 wrote:

BearSlothCoding wrote:

I'd suggest getting the link to each post and putting it in the OP like I did for easier navigation, otherwise it kind of defeats the purpose of having them in separate posts. Great job otherwise though, I think this one will turn out a lot better than mine did.

SeuAmigo35 wrote:

(gonna repost this when the forum reaches 10 pages)
Why?
remember the problems i said about the “when stop sing clicked” block? you've only putted the solvement of 1 of them, an i only want to tell in this one when it gets popular.
But why not now? If you wait for 8 pages to pass, it will get popular and people will use the wrong workaround. Or you could do it now, and this topic won't have any problems.
Or I could just post the link to when you posted it and this could all be over.
there is a LOT of problems, i will make the same thing as before: each time this comment get quoted, i tell one of the problems.
Which is a waste of time. The problem with your system is that you post one problem, then you wait for me (before it was me, now it will be shradibop) to respond to it. Once I respond, then I will have to wait for you to respond again with the other problem and then this repeats for however many problems there are. This is the reason I didn't keep going with it, I left the stop sign script wrong because it was such an irritating hassle that I wasn't in the mood for and never was. I don't expect shradibop to act any differently because very few people have the patience to keep responding, waiting for their “LOTS of problems” to get called out. All the while the person calling them out keeps acting somewhat rude by putting unnecessary phrases in bold that makes a lot of the post seem aggressive. And keep putting things in caps which shows that what they are talking about is important and needs to be emphasized, yet they take their time to tell you exactly what they are talking about. Most of this could not happen if you could just post them all in one post (or maybe two or three so you don't have a post that you need to spend a minute scrolling through) and there is no waiting at all.
ok ok… i will do this time 2 problems in each comment. let's get started.
Problem 1: no continues (already solved)
did you know the script of the stop sing that everyone uses only happens once? the timer stops being reseted and if the person press stop sing 2 times, it won't acts. here the safe way:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
...::cap
Problem 2: script stoping
Have you ever used the stop sing block in a project that has the
stop [all v]
block? well, if you do this, the script of the stop sing will stop and act.
that should be one of the worst problems. it's like a workaround to
when project stopped::events hat
block. to solve it, make a spirite and put only that:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
broadcast [stop sing v]
then put that to replace the
stop [all v]
block (in other spirite):
...::hat
stop [other scripts from the spirite v]::control//i can't fix it help me
broadcast [stop v]
stop [this script v]
for the other spirites exept the stop sing spirite:
when I receive [stop v]
stop [other scripts from the spirite v]
for the spirites you want to do something when stop sing is clicked:
when I receive [stop sing v]
...::cap
no one is gonna quote this???
oh my god. nevermind. here goes the next one.
Problem 3: other blocks
there are lots of “workarounds to frequently suggested blocks” that uses the timer. however, if we use the
repeat for () secs{}@loopArrow :: control
workaround and the
when (::) clicked ::hat events
at the same time, it will repeat FOREVER.
that's where the second method stands for. however, it don't solve the previous problems, so we do it like this:
when green flag clicked
forever
set [timer v] to (timer)
end
when [timer v] > (timer)
forever
reset timer
end
when [timer v] > (timer)
broadcast [stop sing v]
the workaround that people do for “repeat for () scs” is this one:
...::hat
reset timer
repeat until <(timer) = (wanted seconds)>
...
end
...::cap
however, it don't work (did you seen what happen when it happens 2 times?) i'm trying to find a better workaround.
Why? It's just to make sure…
then test it withought the timer + 0.02.

I play Roblox and that's all.
I'm fun and random.
THE FIGHT
BearSlothCoding
Scratcher
1000+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Please snip your posts if there are unnecessary pieces of text in it, it makes it incredibly hard to scroll through and is pretty close to spamming.
Just_ng
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

then test it withought the timer + 0.02.
Oh…yea it works but its just to makw sure


SeuAmigo35
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Just_ng wrote:

then test it withought the timer + 0.02.
Oh…yea it works but its just to makw sure
but you're already sure.

I play Roblox and that's all.
I'm fun and random.
THE FIGHT
gosoccerboy5
Scratcher
1000+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Like BSC said, please snip the posts.

SeuAmigo35
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

ViniBloxEr wrote:

SeuAmigo35 wrote:

SeuAmigo35 wrote:

SeuAmigo35 wrote:

SeuAmigo35 wrote:

-the ultimate snip-
ok ok… i will do this time 2 problems in each comment. let's get started.
Problem 1: no continues (already solved)
did you know the script of the stop sing that everyone uses only happens once? the timer stops being reseted and if the person press stop sing 2 times, it won't acts. here the safe way:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
...::cap
Problem 2: script stoping
Have you ever used the stop sing block in a project that has the
stop [all v]
block? well, if you do this, the script of the stop sing will stop and act.
that should be one of the worst problems. it's like a workaround to
when project stopped::events hat
block. to solve it, make a spirite and put only that:
when green flag clicked
forever
reset timer
end
when [timer v] > (0)
forever
reset timer
end
when [timer v] > (0)
broadcast [stop sing v]
then put that to replace the
stop [all v]
block (in other spirite):
...::hat
stop [other scripts from the spirite v]::control//i can't fix it help me
broadcast [stop v]
stop [this script v]
for the other spirites exept the stop sing spirite:
when I receive [stop v]
stop [other scripts from the spirite v]
for the spirites you want to do something when stop sing is clicked:
when I receive [stop sing v]
...::cap
no one is gonna quote this???
oh my god. nevermind. here goes the next one.
Problem 3: other blocks
there are lots of “workarounds to frequently suggested blocks” that uses the timer. however, if we use the
repeat for () secs{}@loopArrow :: control
workaround and the
when (::) clicked ::hat events
at the same time, it will repeat FOREVER.
that's where the second method stands for. however, it don't solve the previous problems, so we do it like this:
when green flag clicked
forever
set [timer v] to (timer)
end
when [timer v] > (timer)
forever
reset timer
end
when [timer v] > (timer)
broadcast [stop sing v]
the workaround that people do for “repeat for () scs” is this one:
...::hat
reset timer
repeat until <(timer) = (wanted seconds)>
...
end
...::cap
however, it don't work (did you seen what happen when it happens 2 times?) i'm trying to find a better workaround.
ugh nevermind
i can't understand
guess i'll leave this topic for a while

I play Roblox and that's all.
I'm fun and random.
THE FIGHT
Vanilla2011
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Ihatr wrote:

Vanilla2011 wrote:

shradibop wrote:

[sign v] of () :: reporter operators // reports "1" if the input is positive, "-1" if negative, and "0" when the number is 0.
can be workarounded with:
(((n) / ([abs v] of (n)))+(0))
Why do you need to add the 0 at the end? I already asked the previous owner of this topic to edit that, but they didn't edit it. I ask the new owner of the sticky the same.
It's because the workaround won't report 0 if the number is 0. Without the
((foo) + (0))
block, it reports "NaN. (if the value of foo is 0)
Oh yeah because you can't divide by 0.

Za-Chary wrote:

aw heck naw someones' wanting to ban the sab spunch bop faec from scrathc



(ツ::#000)//Master Kakawam, slays evil kumquats.
Vanilla2011
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

SeuAmigo35 wrote:

Vanilla2011 wrote:

SeuAmigo35 wrote:

-snip-
goes on and on and on about a block
Why do we even need this block?
when(::#ff0000)clicked::hat events
The purpose of the Stop button is to stop everything in the project, not start some more scripts.
you don't understand. i'm showing some problems with the “when stop sing clicked” script and the ways to solve them.
Yeah how could I understand you only snip occasionally which makes it very hard to read.

Za-Chary wrote:

aw heck naw someones' wanting to ban the sab spunch bop faec from scrathc



(ツ::#000)//Master Kakawam, slays evil kumquats.
SeuAmigo35
Scratcher
500+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Vanilla2011 wrote:

SeuAmigo35 wrote:

Vanilla2011 wrote:

SeuAmigo35 wrote:

-snip-
tell the stop sing block script problems (not all of them)
Why do we even need this block?
when(::#ff0000)clicked::hat events
The purpose of the Stop button is to stop everything in the project, not start some more scripts.
you don't understand. i'm showing some problems with the “when stop sing clicked” script and the ways to solve them.
Yeah how could I understand you only snip occasionally which makes it very hard to read.
then see the previous pages or snip it yourself

I play Roblox and that's all.
I'm fun and random.
THE FIGHT
patataman4
Scratcher
3 posts

Helpful Workarounds for Frequently Suggested Blocks!

Hello! I have a suggestion, I know it's quite a lot, but it would be great if it were on Scratch. My suggestion is to add an option for two or more Scratchers to collaborate in real time on a project. Something similar to an online. That the cursor of the other scratcher can be seen in the editor and that you can work at the same time. For example, if there is a button in the editor that when you press it, it will show you a password, allowing the other Scratcher to work with you if it is shown to you.
I don't know if it's too much, but it would be great.
Thanks for your attention
This is an example: https://cdn.discordapp.com/attachments/683669228678676495/764520445142892554/Example.png
BearSlothCoding
Scratcher
1000+ posts

Helpful Workarounds for Frequently Suggested Blocks!

patataman4 wrote:

Hello! I have a suggestion, I know it's quite a lot, but it would be great if it were on Scratch. My suggestion is to add an option for two or more Scratchers to collaborate in real time on a project. Something similar to an online. That the cursor of the other scratcher can be seen in the editor and that you can work at the same time. For example, if there is a button in the editor that when you press it, it will show you a password, allowing the other Scratcher to work with you if it is shown to you.
I don't know if it's too much, but it would be great.
Thanks for your attention
This is an example: https://cdn.discordapp.com/attachments/683669228678676495/764520445142892554/Example.png
In the future, please make your suggestions as a new topic or else very few people will see it. Also, that is a rejected suggestion. In the future, you'll need to make sure it isn't rejected because if it is, it will never be added.

Za=Chary wrote:

2.1 Adding users to work on projects
Having multiple Scratchers work on the same project would be difficult to moderate not only due to technological limitations, but also because it could lead to private messaging; for more information, see #7.1 on this list. This suggestion includes live editing (similar to Google Docs) and other forms of private collaboration. If you would like to work on a project with another Scratcher, you can remix each others' projects.
However, there currently is a suggestion for a turn-based collaboration system that is not rejected here.
ViniBloxEr
Scratcher
64 posts

Helpful Workarounds for Frequently Suggested Blocks!

sorry i can't find workarounds to blocks i'm not smart i won't be doing comments here for a while
Back in page 3…

ViniBloxEr wrote:

hello i'm her to try to help finding the workarounds
<<>()secs ago? :: operators>
Hmmmmmmmm…
i give up
i'm so sorry please

I'm @SeuAmigo35ING acaunt. wat wawawat? Your thenk i'm fAIK? Then yall shiuld gol intro arestING.
if <on arestING?:: sensing> then
Yall donu't knaw wOAHt tok dok:: looks
end
(:D :: sensing)//mis (neAw) kumkuat protectur! :D
12944qwerty
Scratcher
100+ posts

Helpful Workarounds for Frequently Suggested Blocks!

Hmm, nice idea! This could also be added to the wiki. Maybe join it to help with this? If you don't want to, I can do it instead, as well as with other wikians.

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