Discuss Scratch

INFIN1TY
Scratcher
100+ posts

Infinity Development Team Chat

04tmoody wrote:

INFIN1TY wrote:

AaryanGamer9 wrote:

INFIN1TY wrote:

AaryanGamer9 wrote:

I think we should work on an RPG, I can help with a variety of things.
If not, a platformer would be fairly easy and efficient as a starting project.
The drawing file converter will take a lot of time and work behind it, luckily, I like that xD s that's my third choice
A racing game would be fairly easy to do, so I suggest we add a twist to it.
The Intro would be a pleasure to do since I like making intros and good quality designs.
I have an idea for another project where Scratchers can make music using cloud (It will work with the new cloudvar limit) a bit like this http://dinahmoelabs.com/plink/
I always respect your decision and completely understand if you disagree with me

With the cloud music, how will it work with the new limit? Converting data into numbers and saving takes a lot of characters.

Well, 8 users can join at a time, the cloud var will be like so -

set user1 to mouse ypos + mousedown? + color
So ypos will take a maximum of 3 characters, mousedown will take a maximum of 1 (0 = false and 1 = true) and color will take a maximum of one too (1.2.3…9)
Importing all the sounds might take a while but I think it would really be innovative and great.
Thank you

Great idea! That would work well.
I recently made a game like that… https://scratch.mit.edu/projects/215191522/

Nice! It doesn’t use cloud though…

NickVBen
Scratcher
100+ posts

Infinity Development Team Chat

Tuj xmr bb buql Vvlmamkc pnxumk qf qanblqgd.

groobular
SmokeyCat11
Scratcher
15 posts

Infinity Development Team Chat

I like that Idea, But I say HUMOR! I think we need to add humor because 90% of the time if the game is funny people will enjoy it 10x more

DarkWyvren
Scratcher
81 posts

Infinity Development Team Chat

SmokeyCat11 wrote:

I like that Idea, But I say HUMOR! I think we need to add humour because 90% of the time if the game is funny people will enjoy it 10x more

humour can be good, but sometimes it might interfere with the theme of a game, making it less compelling (like you wouldn't put humor in say liek a zombie survivalist game.) But generally, I agree if its used deliberately and not like:“lol spam jokes and the likes will come”.

But we really don't know what the game will be, saying we need to put humour in is maybe a little bit too early

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AaryanGamer9
Scratcher
66 posts

Infinity Development Team Chat

04tmoody wrote:

INFIN1TY wrote:

AaryanGamer9 wrote:

INFIN1TY wrote:

AaryanGamer9 wrote:

I think we should work on an RPG, I can help with a variety of things.
If not, a platformer would be fairly easy and efficient as a starting project.
The drawing file converter will take a lot of time and work behind it, luckily, I like that xD s that's my third choice
A racing game would be fairly easy to do, so I suggest we add a twist to it.
The Intro would be a pleasure to do since I like making intros and good quality designs.
I have an idea for another project where Scratchers can make music using cloud (It will work with the new cloudvar limit) a bit like this http://dinahmoelabs.com/plink/
I always respect your decision and completely understand if you disagree with me

With the cloud music, how will it work with the new limit? Converting data into numbers and saving takes a lot of characters.

Well, 8 users can join at a time, the cloud var will be like so -

set user1 to mouse ypos + mousedown? + color
So ypos will take a maximum of 3 characters, mousedown will take a maximum of 1 (0 = false and 1 = true) and color will take a maximum of one too (1.2.3…9)
Importing all the sounds might take a while but I think it would really be innovative and great.
Thank you

Great idea! That would work well.
I recently made a game like that… https://scratch.mit.edu/projects/215191522/

Great! Implementing cloud shouldn't be much of a problem, I look forward to start working on the project



DarkWyvren
Scratcher
81 posts

Infinity Development Team Chat

This relates more to organisation:
Currently it doesn't look like a very fair situation for those who can code but are less experienced**.
I think rather than one project with everyone attempting to contribute something (which is impossible as the more experienced coders will dominate, leaving the less experienced people out), we should have 2 concurrent projects, one for the experienced coders, and one for the people who are not yet as confident. That way, less people feel as if there doing all the work, and less people would feel left out, as the experienced coders can tackle more challenging problems, and the others can grow their skills to eventually join the more experienced coders via the smaller more manageable project.

**There is a difference between experienced & advanced.

For the RPG, I'm all for it. (provided it has dungeon crawling :3)

Last edited by DarkWyvren (April 11, 2018 13:26:01)


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AaryanGamer9
Scratcher
66 posts

Infinity Development Team Chat

DarkWyvren wrote:

This relates more to organisation:
Currently it doesn't look like a very fair situation for those who can code but are less experienced**.
I think rather than one project with everyone attempting to contribute something (which is impossible as the more experienced coders will dominate, leaving the less experienced people out), we should have 2 concurrent projects, one for the experienced coders, and one for the people who are not yet as confident. That way, less people feel as if there doing all the work, and less people would feel left out, as the experienced coders can tackle more challenging problems, and the others can grow their skills to eventually join the more experienced coders via the smaller more manageable project.

**There is a difference between experienced & advanced.

For the RPG, I'm all for it. (provided it has dungeon crawling :3)

That's a great idea! I'm in!



PintOfMilk
Scratcher
1000+ posts

Infinity Development Team Chat

AaryanGamer9 wrote:

DarkWyvren wrote:

This relates more to organisation:
Currently it doesn't look like a very fair situation for those who can code but are less experienced**.
I think rather than one project with everyone attempting to contribute something (which is impossible as the more experienced coders will dominate, leaving the less experienced people out), we should have 2 concurrent projects, one for the experienced coders, and one for the people who are not yet as confident. That way, less people feel as if there doing all the work, and less people would feel left out, as the experienced coders can tackle more challenging problems, and the others can grow their skills to eventually join the more experienced coders via the smaller more manageable project.

**There is a difference between experienced & advanced.

For the RPG, I'm all for it. (provided it has dungeon crawling :3)

That's a great idea! I'm in!
I'm very experienced with Scratch rpg's


Does n!+1=m^2 have interger solutions apart from n=4,5,7?
04tmoody
Scratcher
100+ posts

Infinity Development Team Chat

INFIN1TY wrote:

04tmoody wrote:

INFIN1TY wrote:

AaryanGamer9 wrote:

INFIN1TY wrote:

AaryanGamer9 wrote:

I think we should work on an RPG, I can help with a variety of things.
If not, a platformer would be fairly easy and efficient as a starting project.
The drawing file converter will take a lot of time and work behind it, luckily, I like that xD s that's my third choice
A racing game would be fairly easy to do, so I suggest we add a twist to it.
The Intro would be a pleasure to do since I like making intros and good quality designs.
I have an idea for another project where Scratchers can make music using cloud (It will work with the new cloudvar limit) a bit like this http://dinahmoelabs.com/plink/
I always respect your decision and completely understand if you disagree with me

With the cloud music, how will it work with the new limit? Converting data into numbers and saving takes a lot of characters.

Well, 8 users can join at a time, the cloud var will be like so -

set user1 to mouse ypos + mousedown? + color
So ypos will take a maximum of 3 characters, mousedown will take a maximum of 1 (0 = false and 1 = true) and color will take a maximum of one too (1.2.3…9)
Importing all the sounds might take a while but I think it would really be innovative and great.
Thank you

Great idea! That would work well.
I recently made a game like that… https://scratch.mit.edu/projects/215191522/

Nice! It doesn’t use cloud though…
I know, so maybe we could use my project as a base…

Hi. I make games. Have a nice day, you're awesome!
04tmoody
Scratcher
100+ posts

Infinity Development Team Chat

AaryanGamer9 wrote:

DarkWyvren wrote:

This relates more to organisation:
Currently it doesn't look like a very fair situation for those who can code but are less experienced**.
I think rather than one project with everyone attempting to contribute something (which is impossible as the more experienced coders will dominate, leaving the less experienced people out), we should have 2 concurrent projects, one for the experienced coders, and one for the people who are not yet as confident. That way, less people feel as if there doing all the work, and less people would feel left out, as the experienced coders can tackle more challenging problems, and the others can grow their skills to eventually join the more experienced coders via the smaller more manageable project.

**There is a difference between experienced & advanced.

For the RPG, I'm all for it. (provided it has dungeon crawling :3)

That's a great idea! I'm in!
I'd want to be with experienced.

Hi. I make games. Have a nice day, you're awesome!
NickVBen
Scratcher
100+ posts

Infinity Development Team Chat

NickVBen wrote:

Tuj xmr bb buql Vvlmamkc pnxumk qf qanblqgd.
infinity

groobular
SmokeyCat11
Scratcher
15 posts

Infinity Development Team Chat

I have an idea for a new way to govern ourselves and be more efficient when it comes to making projects.

I think we should use the idea of divisions. for example, the scripters. Infinity will pick or the scripters will elect the most active and responsible member of the scripters division to be the division leader. Then when the scripters have and assignment, Infinity will give the division leader the assignment and the division leader will divide the assignment among the other scripters according to time availability.

I think this will make us much more time efficient in our work.

thanks,
SmokeyCat11
Scratcher
15 posts

Infinity Development Team Chat

DarkWyvren wrote:

SmokeyCat11 wrote:

I like that Idea, But I say HUMOR! I think we need to add humour because 90% of the time if the game is funny people will enjoy it 10x more

humour can be good, but sometimes it might interfere with the theme of a game, making it less compelling (like you wouldn't put humor in say liek a zombie survivalist game.) But generally, I agree if its used deliberately and not like:“lol spam jokes and the likes will come”.

But we really don't know what the game will be, saying we need to put humour in is maybe a little bit too early

I understand your viewpoint but often humor doesn't have to come directly, such as:

lets take a bandage for example, in a zombie apacolapse game, the description of the bandage would be something like this; Looks a bit dirty but it will stop the bleeding, or lets hope.

But in the end its all Infinity's choice

Thanks,
INFIN1TY
Scratcher
100+ posts

Infinity Development Team Chat

SmokeyCat11 wrote:

I have an idea for a new way to govern ourselves and be more efficient when it comes to making projects.

I think we should use the idea of divisions. for example, the scripters. Infinity will pick or the scripters will elect the most active and responsible member of the scripters division to be the division leader. Then when the scripters have and assignment, Infinity will give the division leader the assignment and the division leader will divide the assignment among the other scripters according to time availability.

I think this will make us much more time efficient in our work.

thanks,

Great idea! We’ll use managers instead of leaders and I think we can start electing soon.

INFIN1TY
Scratcher
100+ posts

Infinity Development Team Chat

DarkWyvren wrote:

This relates more to organisation:
Currently it doesn't look like a very fair situation for those who can code but are less experienced**.
I think rather than one project with everyone attempting to contribute something (which is impossible as the more experienced coders will dominate, leaving the less experienced people out), we should have 2 concurrent projects, one for the experienced coders, and one for the people who are not yet as confident. That way, less people feel as if there doing all the work, and less people would feel left out, as the experienced coders can tackle more challenging problems, and the others can grow their skills to eventually join the more experienced coders via the smaller more manageable project.

**There is a difference between experienced & advanced.

For the RPG, I'm all for it. (provided it has dungeon crawling :3)

Yes, that could be implemented with SmokeyCat11’s idea, but we’ll have a lead manager for the experienced coders and one for the less experienced ones. Then the teams could make a project each.

INFIN1TY
Scratcher
100+ posts

Infinity Development Team Chat

NickVBen wrote:

NickVBen wrote:

Tuj xmr bb buql Vvlmamkc pnxumk qf qanblqgd.
infinity

?

INFIN1TY
Scratcher
100+ posts

Infinity Development Team Chat

IMPORTANT ANNOUNCEMENT

I know that I said I would promote people when we start creating projects, but I think that now is the time to start looking for managers. There are some very dedicated and active members here, so if you would like to apply, please go here: https://docs.google.com/forms/d/e/1FAIpQLSdB9PfS36_nt5XHi2g-3rgeK0cIQR4RkkV3wCwApguJgqx6RA/viewform?usp=sf_link

Note that there is lots of dedication and work involved in being a manager.

hellounicorns2
Scratcher
1000+ posts

Infinity Development Team Chat

DarkWyvren wrote:

This relates more to organisation:
Currently it doesn't look like a very fair situation for those who can code but are less experienced**.
I think rather than one project with everyone attempting to contribute something (which is impossible as the more experienced coders will dominate, leaving the less experienced people out), we should have 2 concurrent projects, one for the experienced coders, and one for the people who are not yet as confident. That way, less people feel as if there doing all the work, and less people would feel left out, as the experienced coders can tackle more challenging problems, and the others can grow their skills to eventually join the more experienced coders via the smaller more manageable project.

**There is a difference between experienced & advanced.

For the RPG, I'm all for it. (provided it has dungeon crawling :3)

SmokeyCat11 wrote:

I have an idea for a new way to govern ourselves and be more efficient when it comes to making projects.

I think we should use the idea of divisions. for example, the scripters. Infinity will pick or the scripters will elect the most active and responsible member of the scripters division to be the division leader. Then when the scripters have and assignment, Infinity will give the division leader the assignment and the division leader will divide the assignment among the other scripters according to time availability.

I think this will make us much more time efficient in our work.

thanks,
In order to expand on these I have been researching collab models. Here is the best one for us in my opinion:
So, I’ll explain it a bit.
Head & Boss
Uh… INF1NITY. They give assignments to the department heads.
Divisons
Everything is broken up into departments, as is currently. Each department has a manager. Gives assignments to the groups and do lots of work themselves.
Groups
Here is the most complicated part. Each department is broken into various ‘groups’ of people (please note you can be in a group for every department you work in). Each group consists of 5 or so people who have similar fields of ability. Each one has a leader. They receive the assignments and work out who in the group is suitable for doing them. They are usually given deadlines by the departments heads and inin1ty.

So, basically (I tried to explain that in as little words as possible) the head given assignments to departments, department heads give assignments to groups of similar ability and then they complete them. Also, there will be no tags like ‘advanced scripter’ (some may take not being in that offensively) but people will be sorted into groups of ‘advanced scripters’ except not called that.

That’s about all for now, so yeah.

inactive :​)
INFIN1TY
Scratcher
100+ posts

Infinity Development Team Chat

hellounicorns2 wrote:

DarkWyvren wrote:

This relates more to organisation:
Currently it doesn't look like a very fair situation for those who can code but are less experienced**.
I think rather than one project with everyone attempting to contribute something (which is impossible as the more experienced coders will dominate, leaving the less experienced people out), we should have 2 concurrent projects, one for the experienced coders, and one for the people who are not yet as confident. That way, less people feel as if there doing all the work, and less people would feel left out, as the experienced coders can tackle more challenging problems, and the others can grow their skills to eventually join the more experienced coders via the smaller more manageable project.

**There is a difference between experienced & advanced.

For the RPG, I'm all for it. (provided it has dungeon crawling :3)

SmokeyCat11 wrote:

I have an idea for a new way to govern ourselves and be more efficient when it comes to making projects.

I think we should use the idea of divisions. for example, the scripters. Infinity will pick or the scripters will elect the most active and responsible member of the scripters division to be the division leader. Then when the scripters have and assignment, Infinity will give the division leader the assignment and the division leader will divide the assignment among the other scripters according to time availability.

I think this will make us much more time efficient in our work.

thanks,
In order to expand on these I have been researching collab models. Here is the best one for us in my opinion:
So, I’ll explain it a bit.
Head & Boss
Uh… INF1NITY. They give assignments to the department heads.
Divisons
Everything is broken up into departments, as is currently. Each department has a manager. Gives assignments to the groups and do lots of work themselves.
Groups
Here is the most complicated part. Each department is broken into various ‘groups’ of people (please note you can be in a group for every department you work in). Each group consists of 5 or so people who have similar fields of ability. Each one has a leader. They receive the assignments and work out who in the group is suitable for doing them. They are usually given deadlines by the departments heads and inin1ty.

So, basically (I tried to explain that in as little words as possible) the head given assignments to departments, department heads give assignments to groups of similar ability and then they complete them. Also, there will be no tags like ‘advanced scripter’ (some may take not being in that offensively) but people will be sorted into groups of ‘advanced scripters’ except not called that.

That’s about all for now, so yeah.

I’ll remove the Advanced Scripter role, but what is the most effective way to make the ability groups?

hellounicorns2
Scratcher
1000+ posts

Infinity Development Team Chat

INFIN1TY wrote:

I’ll remove the Advanced Scripter role, but what is the most effective way to make the ability groups?
I can make them if you like. Basically, it’s a combination of how much your abilities are similar and how experienced/advanced you are. For example, let’s take two examples.
Hello and unicorns2. So, hello isn’t very experienced or advanced, but unicorns2 is alright (not great tho). But they both are very good at cloud programming and can make complex multiplayer games even under the new char limit. So, they would be pretty good together.

Hope this helps!

inactive :​)

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