Discuss Scratch

Minecraft_Master3964
Scratcher
500+ posts

Have USB controllers added to extensions

HelloJelloPeople wrote:

RobotChickens wrote:

(#2601)
King of the 3rd palandromic page!

KN1Rises wrote:

(#2599)

gomongemu wrote:

This totally sounds awesome, were the button blocks for Xbox controllers? If so, do you think that PlayStation controllers would work?
I’m sorry if my grammar is confusing I’m not good at English
Usually in HTML5, buttons are labeled with numbers (button 1, button 2, button 3, and so on).
I was thinking that the blocks would display the button with an icon, but also allow people to do things like this though:

<button (foo) pressed?::extension>
Dose anyone else like this idea?
(sorry I didn't see your post earlier)
Maybe the variable could also influence which button is detected, making custom mapping way easier.
By custom mapping I mean the player can map the controller for that game to what they like/prefer, rather than it being the developer's preference and nothing else.
Oh! Yeah, I like this idea!

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Some games I want people to see and support:
Dungeon Creator
Spongebob RPG (Beta) The Ultimate Adventure!

Mister game boi:
(+['-']⋯)

Mister EYES boi:
((\(o)_(o\)))

Some weird blocks:

move (if <> then {} ::control stack) steps

when times green flag clicked > (10) ::hat events

Some Blocks from other programming languages

try {} except ( v) {} ::control

Best quotes ever:

WhoLetHimOut wrote:

Bump the trilogy Bump, Bump: The sequel and Bump (the trash reboot that everyone hated but still watched
starlightsparker
Scratcher
1000+ posts

Have USB controllers added to extensions

RobotChickens wrote:

King of the 3rd palandromic page!

KN1Rises wrote:

(#2599)

gomongemu wrote:

This totally sounds awesome, were the button blocks for Xbox controllers? If so, do you think that PlayStation controllers would work?
I’m sorry if my grammar is confusing I’m not good at English
Usually in HTML5, buttons are labeled with numbers (button 1, button 2, button 3, and so on).
I was thinking that the blocks would display the button with an icon, but also allow people to do things like this though:

<button (foo) pressed?::extension>
Dose anyone else like this idea?
(sorry I didn't see your post earlier)
wait how would that work?

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sonic_team_jor
Scratcher
63 posts

Have USB controllers added to extensions

this is an amazing idea
any one can download scratch on playstation and xbox and other consols to play projects
but they can make a project
Minecraft_Master3964
Scratcher
500+ posts

Have USB controllers added to extensions

sonic_team_jor wrote:

this is an amazing idea
any one can download scratch on playstation and xbox and other consols to play projects
but they can make a project
I'm sorry, but this discussion is about connecting controllers to the computer, not opening Scratch on consoles…
Scratch on console is rejected.

This is my signature

Some games I want people to see and support:
Dungeon Creator
Spongebob RPG (Beta) The Ultimate Adventure!

Mister game boi:
(+['-']⋯)

Mister EYES boi:
((\(o)_(o\)))

Some weird blocks:

move (if <> then {} ::control stack) steps

when times green flag clicked > (10) ::hat events

Some Blocks from other programming languages

try {} except ( v) {} ::control

Best quotes ever:

WhoLetHimOut wrote:

Bump the trilogy Bump, Bump: The sequel and Bump (the trash reboot that everyone hated but still watched
HelloJelloPeople
Scratcher
52 posts

Have USB controllers added to extensions

starlightsparker wrote:

RobotChickens wrote:

King of the 3rd palandromic page!

KN1Rises wrote:

(#2599)

gomongemu wrote:

This totally sounds awesome, were the button blocks for Xbox controllers? If so, do you think that PlayStation controllers would work?
I’m sorry if my grammar is confusing I’m not good at English
Usually in HTML5, buttons are labeled with numbers (button 1, button 2, button 3, and so on).
I was thinking that the blocks would display the button with an icon, but also allow people to do things like this though:

<button (foo) pressed?::extension>
Dose anyone else like this idea?
(sorry I didn't see your post earlier)
wait how would that work?
Likely, adding to my previous post, setting the variable to a whole number (really natural, but who cares) could have an effect on what button is detected. So instead of having to do
<button (join [button] (foo)) pressed?::extension>
you could just do
<button (foo) pressed?::extension>
and they would do the same thing.


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RobotChickens
Scratcher
500+ posts

Have USB controllers added to extensions

HelloJelloPeople wrote:

(#2607)

starlightsparker wrote:

RobotChickens wrote:

King of the 3rd palandromic page!

KN1Rises wrote:

(#2599)

gomongemu wrote:

This totally sounds awesome, were the button blocks for Xbox controllers? If so, do you think that PlayStation controllers would work?
I’m sorry if my grammar is confusing I’m not good at English
Usually in HTML5, buttons are labeled with numbers (button 1, button 2, button 3, and so on).
I was thinking that the blocks would display the button with an icon, but also allow people to do things like this though:

<button (foo) pressed?::extension>
Dose anyone else like this idea?
(sorry I didn't see your post earlier)
wait how would that work?
Likely, adding to my previous post, setting the variable to a whole number (really natural, but who cares) could have an effect on what button is detected. So instead of having to do
<button (join [button] (foo)) pressed?::extension>
you could just do
<button (foo) pressed?::extension>
and they would do the same thing.
Yes. The block would accept numbers as button inputs while using the global controller standard for numbering found here #2452. All controllers use this numbering system on a hardware level, so it won't be that hard to implement! (All blocks would be like this)

Selecting “D-Pad up” form the block UI would be the same setting that variable “foo” to 12 for example.

Last edited by RobotChickens (March 15, 2024 13:21:11)



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gomongemu
Scratcher
100+ posts

Have USB controllers added to extensions

Minecraft_Master3964 wrote:

sonic_team_jor wrote:

this is an amazing idea
any one can download scratch on playstation and xbox and other consols to play projects
but they can make a project
I'm sorry, but this discussion is about connecting controllers to the computer, not opening Scratch on consoles…
Scratch on console is rejected.

Minecraft_Master3964 wrote:

sonic_team_jor wrote:

this is an amazing idea
any one can download scratch on playstation and xbox and other consols to play projects
but they can make a project
I'm sorry, but this discussion is about connecting controllers to the computer, not opening Scratch on consoles…
Scratch on console is rejected.

Probably because scratch is on console, you just have to have an internet explorer

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Jesseray201
Scratcher
1 post

Have USB controllers added to extensions

that would be so cool we need that it would totally up my projects
poptko
Scratcher
78 posts

Have USB controllers added to extensions

LiberlandAnimations wrote:

Exactly. The whole idea behind those other extensions was a promo by LEGO. The only other use for it is if you want to use fan-made extensions in ScratchX. Making controller support (with custom mapping probably) would be really amazing, since with multiplayer games, it is hard to map all of the controls to just the keyboard (you can see with my project Dragon Lord - it's only ever easy to play it multiplayer if you have small hands). I'd love to see this in Scratch 3.0 since you can definitely do it with HTML5, and that's what Scratch 3.0 is being made in.
There is an userscript for that but i am not gonna send it because of the privacy policy.


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RobotChickens
Scratcher
500+ posts

Have USB controllers added to extensions

poptko wrote:

(#2611)

LiberlandAnimations wrote:

Exactly. The whole idea behind those other extensions was a promo by LEGO. The only other use for it is if you want to use fan-made extensions in ScratchX. Making controller support (with custom mapping probably) would be really amazing, since with multiplayer games, it is hard to map all of the controls to just the keyboard (you can see with my project Dragon Lord - it's only ever easy to play it multiplayer if you have small hands). I'd love to see this in Scratch 3.0 since you can definitely do it with HTML5, and that's what Scratch 3.0 is being made in.
There is an userscript for that but i am not gonna send it because of the privacy policy.
And that extension doesn't have analog support. It's only a simple button mapper which is not what we want.


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AndrewSpeeder
Scratcher
92 posts

Have USB controllers added to extensions

I do support strongly, but ST said that they have no plans

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FGaming01
Scratcher
73 posts

Have USB controllers added to extensions

Cub56 wrote:

Why do you need a controller?

For Better Gaming Experience.

I like coding and animating.
If you are interested about those things, please follow me and comment on my profile.

Sides - A Scroller Game | My Intro | ScratchWare Studio | Anything And Anyone Studio!
when [loudness v] > (0)
broadcast [Killbot.exe v]

When I Receive [Killbot.exe v]
create clone of [Killbot.exe v]

when I start as a clone
create clone of [Killbot.exe v]
delete this clone
poptko
Scratcher
78 posts

Have USB controllers added to extensions

RobotChickens wrote:

poptko wrote:

(#2611)

LiberlandAnimations wrote:

Exactly. The whole idea behind those other extensions was a promo by LEGO. The only other use for it is if you want to use fan-made extensions in ScratchX. Making controller support (with custom mapping probably) would be really amazing, since with multiplayer games, it is hard to map all of the controls to just the keyboard (you can see with my project Dragon Lord - it's only ever easy to play it multiplayer if you have small hands). I'd love to see this in Scratch 3.0 since you can definitely do it with HTML5, and that's what Scratch 3.0 is being made in.
There is an userscript for that but i am not gonna send it because of the privacy policy.
And that extension doesn't have analog support. It's only a simple button mapper which is not what we want.
Yes i know. There is a extension for that, but it is only for xbox and it is Scratch Mod only.


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poptko
Scratcher
78 posts

Have USB controllers added to extensions

RobotChickens wrote:

King of the 3rd palandromic page!

KN1Rises wrote:

(#2599)

gomongemu wrote:

This totally sounds awesome, were the button blocks for Xbox controllers? If so, do you think that PlayStation controllers would work?
I’m sorry if my grammar is confusing I’m not good at English
Usually in HTML5, buttons are labeled with numbers (button 1, button 2, button 3, and so on).
I was thinking that the blocks would display the button with an icon, but also allow people to do things like this though:

<button (foo) pressed?::extension>
Dose anyone else like this idea?
(sorry I didn't see your post earlier)
Yes i like it.


Support the suggestion HERE by adding this button to your signature
poptko
Scratcher
78 posts

Have USB controllers added to extensions

HelloJelloPeople wrote:

starlightsparker wrote:

RobotChickens wrote:

King of the 3rd palandromic page!

KN1Rises wrote:

(#2599)

gomongemu wrote:

This totally sounds awesome, were the button blocks for Xbox controllers? If so, do you think that PlayStation controllers would work?
I’m sorry if my grammar is confusing I’m not good at English
Usually in HTML5, buttons are labeled with numbers (button 1, button 2, button 3, and so on).
I was thinking that the blocks would display the button with an icon, but also allow people to do things like this though:

<button (foo) pressed?::extension>
Dose anyone else like this idea?
(sorry I didn't see your post earlier)
wait how would that work?
Likely, adding to my previous post, setting the variable to a whole number (really natural, but who cares) could have an effect on what button is detected. So instead of having to do
<button (join [button] (foo)) pressed?::extension>
you could just do
<button (foo) pressed?::extension>
and they would do the same thing.
No better make it similar to this block:
<key ( v) pressed?>

Last edited by poptko (March 18, 2024 06:10:43)



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sonic__fan
Scratcher
1000+ posts

Have USB controllers added to extensions

AndrewSpeeder wrote:

I do support strongly, but ST said that they have no plans
That's why we're making it ourselves.

This is my signature. It is not a part of this post and it appears under every post I make.
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RobotChickens
Scratcher
500+ posts

Have USB controllers added to extensions

poptko wrote:

(#2617)

HelloJelloPeople wrote:

-snip-
Likely, adding to my previous post, setting the variable to a whole number (really natural, but who cares) could have an effect on what button is detected. So instead of having to do
<button (join [button] (foo)) pressed?::extension>
you could just do
<button (foo) pressed?::extension>
and they would do the same thing.
No better make it similar to this block:
<key ( v) pressed?>
It will be similar and better! By adding support for variables, people can map inputs way more easily!
Without extra blocks, it will look like this:

<button( v) pressed?::extension>

sonic__fan wrote:

(#2618)

AndrewSpeeder wrote:

I do support strongly, but ST said that they have no plans
That's why we're making it ourselves.
Dev thread here

Last edited by RobotChickens (March 18, 2024 23:59:38)



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HelloJelloPeople
Scratcher
52 posts

Have USB controllers added to extensions

sonic__fan wrote:

AndrewSpeeder wrote:

I do support strongly, but ST said that they have no plans
That's why we're making it ourselves.
The developer discussion can be found here.


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RobotChickens
Scratcher
500+ posts

Have USB controllers added to extensions

HelloJelloPeople wrote:

(#2620)

sonic__fan wrote:

AndrewSpeeder wrote:

I do support strongly, but ST said that they have no plans
That's why we're making it ourselves.
The developer discussion can be found here.
Hardest “ninja'd” I've seen in a while


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poptko
Scratcher
78 posts

Have USB controllers added to extensions

Maybe use @TimMcCool's scratchattch and custom blocks?


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