Discuss Scratch

wheatbread1306
Scratcher
4 posts

[100% Pen] Real Black Hole - Solving General Relativity Approximations

Hi Scratchers!

I've created a black hole simulation that goes beyond just visual effects.

Project Link: View Project



Technical Highlights:
- It actually solves approximations of General Relativity equations to calculate light bending (gravitational lensing).
- This is NOT just a coordinate LUT-based warp; the paths are calculated.
- I use a lookup table (LUT) specifically for the accretion disk texture mapping to maintain performance while keeping high visual fidelity.
- Rendered entirely with 100% Pen.

I tried to balance scientific accuracy with Scratch's performance limits.
I'd love to hear feedback from people interested in physics or 3D rendering!

#BlackHole #Physics #GeneralRelativity #Simulation #Pen
The-nyan-cat-meow
Scratcher
79 posts

[100% Pen] Real Black Hole - Solving General Relativity Approximations

wheatbread1306 wrote:

Hi Scratchers!

I've created a black hole simulation that goes beyond just visual effects.

Project Link: View Project



Technical Highlights:
- It actually solves approximations of General Relativity equations to calculate light bending (gravitational lensing).
- This is NOT just a coordinate LUT-based warp; the paths are calculated.
- I use a lookup table (LUT) specifically for the accretion disk texture mapping to maintain performance while keeping high visual fidelity.
- Rendered entirely with 100% Pen.

I tried to balance scientific accuracy with Scratch's performance limits.
I'd love to hear feedback from people interested in physics or 3D rendering!

#BlackHole #Physics #GeneralRelativity #Simulation #Pen

This is amazing use of pen!

Amazing job
wheatbread1306
Scratcher
4 posts

[100% Pen] Real Black Hole - Solving General Relativity Approximations

The-nyan-cat-meow wrote:

wheatbread1306 wrote:

Hi Scratchers!

I've created a black hole simulation that goes beyond just visual effects.

Project Link: View Project



Technical Highlights:
- It actually solves approximations of General Relativity equations to calculate light bending (gravitational lensing).
- This is NOT just a coordinate LUT-based warp; the paths are calculated.
- I use a lookup table (LUT) specifically for the accretion disk texture mapping to maintain performance while keeping high visual fidelity.
- Rendered entirely with 100% Pen.

I tried to balance scientific accuracy with Scratch's performance limits.
I'd love to hear feedback from people interested in physics or 3D rendering!

#BlackHole #Physics #GeneralRelativity #Simulation #Pen

This is amazing use of pen!

Amazing job

Nice to meet you! I'll check it out!
wheatbread1306
Scratcher
4 posts

[100% Pen] Real Black Hole - Solving General Relativity Approximations

BUMP!
wheatbread1306
Scratcher
4 posts

[100% Pen] Real Black Hole - Solving General Relativity Approximations

BUMP!

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