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- » [100% Pen] Real Black Hole - Solving General Relativity Approximations
- wheatbread1306
-
Scratcher
4 posts
[100% Pen] Real Black Hole - Solving General Relativity Approximations
Hi Scratchers!
I've created a black hole simulation that goes beyond just visual effects.
Project Link: View Project

Technical Highlights:
- It actually solves approximations of General Relativity equations to calculate light bending (gravitational lensing).
- This is NOT just a coordinate LUT-based warp; the paths are calculated.
- I use a lookup table (LUT) specifically for the accretion disk texture mapping to maintain performance while keeping high visual fidelity.
- Rendered entirely with 100% Pen.
I tried to balance scientific accuracy with Scratch's performance limits.
I'd love to hear feedback from people interested in physics or 3D rendering!
#BlackHole #Physics #GeneralRelativity #Simulation #Pen
I've created a black hole simulation that goes beyond just visual effects.
Project Link: View Project

Technical Highlights:
- It actually solves approximations of General Relativity equations to calculate light bending (gravitational lensing).
- This is NOT just a coordinate LUT-based warp; the paths are calculated.
- I use a lookup table (LUT) specifically for the accretion disk texture mapping to maintain performance while keeping high visual fidelity.
- Rendered entirely with 100% Pen.
I tried to balance scientific accuracy with Scratch's performance limits.
I'd love to hear feedback from people interested in physics or 3D rendering!
#BlackHole #Physics #GeneralRelativity #Simulation #Pen
- The-nyan-cat-meow
-
Scratcher
79 posts
[100% Pen] Real Black Hole - Solving General Relativity Approximations
Hi Scratchers!
I've created a black hole simulation that goes beyond just visual effects.
Project Link: View Project
Technical Highlights:
- It actually solves approximations of General Relativity equations to calculate light bending (gravitational lensing).
- This is NOT just a coordinate LUT-based warp; the paths are calculated.
- I use a lookup table (LUT) specifically for the accretion disk texture mapping to maintain performance while keeping high visual fidelity.
- Rendered entirely with 100% Pen.
I tried to balance scientific accuracy with Scratch's performance limits.
I'd love to hear feedback from people interested in physics or 3D rendering!
#BlackHole #Physics #GeneralRelativity #Simulation #Pen
This is amazing use of pen!
Amazing job
- wheatbread1306
-
Scratcher
4 posts
[100% Pen] Real Black Hole - Solving General Relativity Approximations
Hi Scratchers!
I've created a black hole simulation that goes beyond just visual effects.
Project Link: View Project
Technical Highlights:
- It actually solves approximations of General Relativity equations to calculate light bending (gravitational lensing).
- This is NOT just a coordinate LUT-based warp; the paths are calculated.
- I use a lookup table (LUT) specifically for the accretion disk texture mapping to maintain performance while keeping high visual fidelity.
- Rendered entirely with 100% Pen.
I tried to balance scientific accuracy with Scratch's performance limits.
I'd love to hear feedback from people interested in physics or 3D rendering!
#BlackHole #Physics #GeneralRelativity #Simulation #Pen
This is amazing use of pen!
Amazing job
Nice to meet you! I'll check it out!
- wheatbread1306
-
Scratcher
4 posts
[100% Pen] Real Black Hole - Solving General Relativity Approximations
BUMP!
- wheatbread1306
-
Scratcher
4 posts
[100% Pen] Real Black Hole - Solving General Relativity Approximations
BUMP!
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