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- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
This is the discussion forum for the Malevolent devs to talk about updates. Please refrain from commenting if you are not a developer.
Play the game here: https://scratch.mit.edu/projects/1295166954/
The studio where the assets are held: https://scratch.mit.edu/studios/51496187/
Play the game here: https://scratch.mit.edu/projects/1295166954/
The studio where the assets are held: https://scratch.mit.edu/studios/51496187/
Last edited by ThatSuperSusDude (May 19, 2026 14:40:48)
- nerdoftheringsMCYT
-
Scratcher
4 posts
Malevolent RPG
Yo @ThatSuperSusDude i made some edits to the instructors friend (the project title is “better instructor friend”)
- ScorpionLN1
-
Scratcher
2 posts
Malevolent RPG
For final boss what about this https://scratch.mit.edu/projects/940629847/
- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
For final boss what about this https://scratch.mit.edu/projects/940629847/Yeah that's pretty fire background music for the Valtrox battle. Also @ScorpionLN1 are you following the discussion?
- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
Can someone make the skeleton guard attacks? So basically:
Attack 1: He throws a bone that goes really fast, so it's hard to dodge
Attack 2: ??? I need ideas ???
Attack 1: He throws a bone that goes really fast, so it's hard to dodge
Attack 2: ??? I need ideas ???
- nerdoftheringsMCYT
-
Scratcher
4 posts
Malevolent RPG
Can someone make the skeleton guard attacks? So basically:
Attack 1: He throws a bone that goes really fast, so it's hard to dodge
Attack 2: ??? I need ideas ???
Attack 2 should be he swings his bone like a sword, which does 10 damage
- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
Can someone make the skeleton guard attacks? So basically:
Attack 1: He throws a bone that goes really fast, so it's hard to dodge
Attack 2: ??? I need ideas ???
Attack 2 should be he swings his bone like a sword, which does 10 damage
Wait, that's actually good because then melee attackers who do high dmg(Knight and Ninja) have to be careful.
- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
I finished the x collisions for the platforms with no tutorials, but I might have to watch a tutorial for the y collisions. The reason is because if you land on the top you must stop, but if you touch the bottom, you have to switch to falling. I think I have an idea though. Btw I was going to say this at 4:30 but Scratch was glitching for me and wouldn't load any pages.
Last edited by ThatSuperSusDude (May 20, 2026 21:50:07)
- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
It should do more than 10 dmg, maybe 15. Cuz it's kinda easy to avoid, because I'm thinking he will swing the bone back first, then do the attack. With no warning, it would be overpowered, but the warning will only be for around 0.5 sec.Can someone make the skeleton guard attacks? So basically:
Attack 1: He throws a bone that goes really fast, so it's hard to dodge
Attack 2: ??? I need ideas ???
Attack 2 should be he swings his bone like a sword, which does 10 damage
- ScorpionLN1
-
Scratcher
2 posts
Malevolent RPG
Can someone make the skeleton guard attacks? So basically:Ayo?
Attack 1: He throws a bone that goes really fast, so it's hard to dodge
Attack 2: ??? I need ideas ???
- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
Ok so the platform collisions now use a hitbox because:
1. All professional games have one
2. The knight's cape and the curvature of the bodies at the bottom messed up the collisions
And the hitbox HAS TO BE A RECTANGLE cuz any curves or sharp edges aren't allowed
1. All professional games have one
2. The knight's cape and the curvature of the bodies at the bottom messed up the collisions
And the hitbox HAS TO BE A RECTANGLE cuz any curves or sharp edges aren't allowed
- ThatSuperSusDude
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Scratcher
15 posts
Malevolent RPG
You can tell me if you want the hitbox to be smaller(check player costumes)
- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
200 views is crazy when it's still in beta, plus almost 20 likes and favs. Adding the project to studios is actually so useful.
- nerdoftheringsMCYT
-
Scratcher
4 posts
Malevolent RPG
hiYou are not a dev. Please leave us to do our work and delete your post.
- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
nabruh. fine just dont post on this from now on.
Last edited by ThatSuperSusDude (Yesterday 12:51:08)
- ThatSuperSusDude
-
Scratcher
15 posts
Malevolent RPG
You can now go from the first abandoned village backdrop to the second one, and actually get a look at some platforms. I couldn't do the thing where a platform appears when you jump on top of the one before because it was too hard; the only way to do it that came to mind was super unoptimized.
Last edited by ThatSuperSusDude (Yesterday 20:04:56)
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