Discuss Scratch

Mimi-EEEEE
Scratcher
100+ posts

Camera Blocks

I have Unsandboxed (a really cool mod of Turbowarp) and it has camera blocks. It should be pretty clear what they do based on the name of them. I don't really see why Scratch can't have them. They are really basic even for 8 year olds and have lots of practical uses. Note that Unsandboxed lets you rotate the camera, but that seems unnecessary to me. It would be cool to have it, but not needed. Here are the blocks I would add from Unsandboxed:

change camera x by () :: #e00000
change camera y by () :: #e00000
set camera x to () :: #e00000
set camera y to () :: #e00000
set camera zoom to () :: #e00000
change camera zoom by () :: #e00000
(camera x position :: #e00000)
(camera y position :: #e00000)
(camera zoom :: #e00000)
I_wantasheep
Scratcher
1000+ posts

Camera Blocks

isn't this just face sensing?
Ngn5
Scratcher
17 posts

Camera Blocks

I_wantasheep wrote:

isn't this just face sensing?
pretty sure this refers to rotating and moving the whole stage, including sprites in it while keeping their x and y the same
yayapoppity
Scratcher
500+ posts

Camera Blocks

I_wantasheep wrote:

isn't this just face sensing?
its about the stage and sprites, not the pc camera
I_wantasheep
Scratcher
1000+ posts

Camera Blocks

define camera position::custom
look i don't use turbowarp

Last edited by I_wantasheep (April 24, 2026 14:49:42)

Mimi-EEEEE
Scratcher
100+ posts

Camera Blocks

does anyone support this or not?
I_wantasheep
Scratcher
1000+ posts

Camera Blocks

Mimi-EEEEE wrote:

does anyone support this or not?
look at my support chart, i gave nothing about it so i dont care
Pi_master31
Scratcher
500+ posts

Camera Blocks

As a person who's used Turbowarp, I know what this extension does, and I fully support!
I would find this very convenient and helpful for platformers and multiplayer games.
Mimi-EEEEE
Scratcher
100+ posts

Camera Blocks

bump
yayapoppity
Scratcher
500+ posts

Camera Blocks

I_wantasheep wrote:

define camera position::custom
look i don't use turbowarp
ok so, you know how some games scroll, and it seems like the camera is following the character? thats what they mean
I_wantasheep
Scratcher
1000+ posts

Camera Blocks

yayapoppity wrote:

I_wantasheep wrote:

define camera position::custom
look i don't use turbowarp
ok so, you know how some games scroll, and it seems like the camera is following the character? thats what they mean
so like on (sorry for external app) castle?

Last edited by I_wantasheep (April 27, 2026 12:57:37)

yayapoppity
Scratcher
500+ posts

Camera Blocks

I_wantasheep wrote:

yayapoppity wrote:

I_wantasheep wrote:

define camera position::custom
look i don't use turbowarp
ok so, you know how some games scroll, and it seems like the camera is following the character? thats what they mean
so like on (sorry for external app) castle?
i have no idea what you're talking about
I_wantasheep
Scratcher
1000+ posts

Camera Blocks

yayapoppity wrote:

I_wantasheep wrote:

yayapoppity wrote:

I_wantasheep wrote:

define camera position::custom
look i don't use turbowarp
ok so, you know how some games scroll, and it seems like the camera is following the character? thats what they mean
so like on (sorry for external app) castle?
i have no idea what you're talking about
then nevermind
I_wantasheep
Scratcher
1000+ posts

Camera Blocks

anyways now that i understand supportful
Mimi-EEEEE
Scratcher
100+ posts

Camera Blocks

bum[
Mimi-EEEEE
Scratcher
100+ posts

Camera Blocks

Bump
GunesKing
Scratcher
1000+ posts

Camera Blocks

Cool idea but it may get tricky for blocks like rotate xy
Mimi-EEEEE
Scratcher
100+ posts

Camera Blocks

GunesKing wrote:

Cool idea but it may get tricky for blocks like rotate xy
I really don't think we need blocks to rotate the camera.
GunesKing
Scratcher
1000+ posts

Camera Blocks

Mimi-EEEEE wrote:

GunesKing wrote:

Cool idea but it may get tricky for blocks like rotate xy
I really don't think we need blocks to rotate the camera.
Why not?
Mimi-EEEEE
Scratcher
100+ posts

Camera Blocks

GunesKing wrote:

Mimi-EEEEE wrote:

GunesKing wrote:

Cool idea but it may get tricky for blocks like rotate xy
I really don't think we need blocks to rotate the camera.
Why not?
Why would we? Pretty much every game that i've found that uses their own camera script doesn't use camera rotation, and if you need it, just use some simple sin and cos.

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