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- Awesome119
- Scratcher
66 posts
Report cloud data glitches here
I set up this highscore cloud variable in my new game, but it keeps resetting to 0 every time someone loads the project, and i don't see anything in the code that would do this.
And now it seems to be fine, great. it isn't Fixed it.
And now it seems to be fine, great. it isn't Fixed it.
Last edited by Awesome119 (Feb. 1, 2023 19:22:37)
Henlo, am Awesome119, i make and remix random stuff for literally no reason at all.
send help
- nolick
- Scratcher
9 posts
Report cloud data glitches here
It says im a full scratcher but most cloud related stuff says im not, is this a bug?
||ALSO KNOWN AS GOKAI||
im kinda stupid sometimes
- imakegameslol88888
- Scratcher
84 posts
Report cloud data glitches here
why does cloud variables only support numbers?
I respectfully don't know that my forum is a duplicate. The duplicate is probably too old for me to see
This is game.
define among us
say [How do i create among us with HITBOXES TASKS ONLINE, EVERYTHINGGGGGGG!]
- orangeluigi
- Scratcher
55 posts
Report cloud data glitches here
probably because there would be a overflow of scratch chats on scratch and the scratch team would have to get rid of 69,420 chats everywhere.
i do stuff on the forums sometimes
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when flag clicked
forever
if <I make project::sensing> then
make project (better v)::sensing
if < <awesomeness of new project::sensing> < <awesomeness of old project::sensing> > then
go back::events
if <not <<new project::sensing> = <old project::sensing>>::operators> then
GO BACK::events
end
why are you here
- imakegameslol88888
- Scratcher
84 posts
Report cloud data glitches here
guess who wants to make a multiplayer piano
I respectfully don't know that my forum is a duplicate. The duplicate is probably too old for me to see
This is game.
define among us
say [How do i create among us with HITBOXES TASKS ONLINE, EVERYTHINGGGGGGG!]
- imakegameslol88888
- Scratcher
84 posts
Report cloud data glitches here
and i will follow you
I respectfully don't know that my forum is a duplicate. The duplicate is probably too old for me to see
This is game.
define among us
say [How do i create among us with HITBOXES TASKS ONLINE, EVERYTHINGGGGGGG!]
- -ElectronicArts-
- Scratcher
1000+ posts
Report cloud data glitches here
Please use this to test scratchblocks
- Minecraft_Master3964
- Scratcher
500+ posts
Report cloud data glitches here
I have a problem with cloud data. I have an unshared project, where I'm making a Multiplayer Test, and when I reload the editor page, every variable is reset to 0. Can anyone help with this??
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Some weird blocks:
move (if <> then {} ::control stack) steps
when times green flag clicked > (10) ::hat events
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- imakegameslol88888
- Scratcher
84 posts
Report cloud data glitches here
Have you shared the project? Unshared projects, even if they are cloud variables get reset because the cloud variable is not needed
I respectfully don't know that my forum is a duplicate. The duplicate is probably too old for me to see
This is game.
define among us
say [How do i create among us with HITBOXES TASKS ONLINE, EVERYTHINGGGGGGG!]
- Minecraft_Master3964
- Scratcher
500+ posts
Report cloud data glitches here
Ah, ok. I get it now. But why did you say “not needed”? Have you shared the project? Unshared projects, even if they are cloud variables get reset because the cloud variable is not needed
This is my signature
Some games I want people to see and support:
Dungeon Creator
Spongebob RPG (Beta) The Ultimate Adventure!
Mister game boi:
(+['-']⋯)
Mister EYES boi:
((\(o)_(o\)))
Some weird blocks:
move (if <> then {} ::control stack) steps
when times green flag clicked > (10) ::hat events
Some Blocks from other programming languages
try {} except ( v) {} ::control
Best quotes ever:
Bump the trilogy Bump, Bump: The sequel and Bump (the trash reboot that everyone hated but still watched
- Minecraft_Master3964
- Scratcher
500+ posts
Report cloud data glitches here
I have another issue!! The project is shared now, and even then when I refresh it doesn't save. it just resets
This is my signature
Some games I want people to see and support:
Dungeon Creator
Spongebob RPG (Beta) The Ultimate Adventure!
Mister game boi:
(+['-']⋯)
Mister EYES boi:
((\(o)_(o\)))
Some weird blocks:
move (if <> then {} ::control stack) steps
when times green flag clicked > (10) ::hat events
Some Blocks from other programming languages
try {} except ( v) {} ::control
Best quotes ever:
Bump the trilogy Bump, Bump: The sequel and Bump (the trash reboot that everyone hated but still watched
- imakegameslol88888
- Scratcher
84 posts
Report cloud data glitches here
Maybe it has this in it:
when green flag clicked
set [cloud variable] to [0]
Last edited by imakegameslol88888 (March 10, 2023 13:39:29)
I respectfully don't know that my forum is a duplicate. The duplicate is probably too old for me to see
This is game.
define among us
say [How do i create among us with HITBOXES TASKS ONLINE, EVERYTHINGGGGGGG!]
- wvzack
- Scratcher
100+ posts
Report cloud data glitches here
please dont just copy and paste Cloud data is a feature that allows users to store number-containing variables “in the cloud,” or on Scratch's servers. These variables are shared between all computers running a project, which allows different uesrs' computers to communicate. Cloud variables have the character “☁” (a cloud icon in the font Scratch uses) in front of them, to distinguish them from regular variables. It may appear as something other than the standard cloud symbol if a user's computer does not support the default Scratch font.
Cloud variables update automatically, as opposed to requiring a refresh before updating. While the update is not instant, it is usually updated relatively quickly.
If both Scratchers have a reasonably fast Internet connection (DSL/Cable), and there are no restrictive firewalls on the computers/network, updates should be transmitted in milliseconds. However, many computers have firewall software running in them, and if the firewall software blocks outgoing connections to TCP port 531 and TCP port 843, the time-lag becomes one-second.
Cloud data can not be used by New Scratchers. The Scratch Team does not want people new to Scratch misusing cloud variables, as it could put a large load on the system that it cannot handle, most likely leading to the feature not working (see section “Issues with Cloud”).
Cloud variables use the regular blocks associated with variables. The only difference is that the value is truly global, and is reflected across all copies of the project being viewed on the Scratch Website.
Cloud data is referred to as “persistent” in the code and some early development versions.
Since cloud data is stored on the server, cloud variables cannot be used in the Offline Editor.
Though it is possible to create chatrooms with cloud data, such projects are forbidden by the Scratch Team because they are too difficult to moderate.
- dave3m
- Scratcher
100+ posts
Report cloud data glitches here
I have another issue!! The project is shared now, and even then when I refresh it doesn't save. it just resets
Cloud variables may only store numbers and may be a maximum of 256 digits long (consisting only of the digits 0..9).
I notice in your Cloud Multiplayer Test project that you are attempting to set your cloud variables to boolean values using the strings 'true' and 'false'. These values are comparable in Scratch to numeric values as 1 and 0, but I imagine that here it sees it as a string – this is not allowed, and these update attempts will be ignored.
You use numbers in your project Cloud Multiplayer Game, however.
Just in case Scratch did something special with these values that I am unaware of, I made a test project to confirm that Scratch will not save updates to variables when attempting to set them to:
true (a string)
false (a string)
the result of a Boolean expression block
anything including characters other than the digits 0123456789 (a decimal number is allowed, containing at most one decimal point – e.g., 1.02)
** Note: If you set the cloud variable to a numerical expression using a Boolean value, it will work .
In your project above, when you first created these variables they were defaulted to zero (0). None of the other updates that stored the connection status of p1 or p2 were allowed by the server and so were not applied and do not appear in the cloud history log.
- dave3m
- Scratcher
100+ posts
Report cloud data glitches here
I neglected to add:
There is nothing stopping you from storing your own numerical values that mean ‘true’ or ‘false’, even 1 and 0 if you want. You could then interpret these values as needed.
You could even store them as follows using a numerical expression to ensure that they are converted to a numeric value:
There is nothing stopping you from storing your own numerical values that mean ‘true’ or ‘false’, even 1 and 0 if you want. You could then interpret these values as needed.
You could even store them as follows using a numerical expression to ensure that they are converted to a numeric value:
set [☁ p1 online?] to ((myLocalBooleanVariable) + (0))
...or...
set [☁ p1 online?] to (<[myLocalVariable] = [true]> + (0))
- medians
- Scratcher
1000+ posts
Report cloud data glitches here
I neglected to add:Okay, but is this a glitch, or am I missing the point??
There is nothing stopping you from storing your own numerical values that mean ‘true’ or ‘false’, even 1 and 0 if you want. You could then interpret these values as needed.
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medians: I knew it would happen. I was the one who started it last year.
Fun_Cupcake_i81: Well then if you didn't want it back maybe you need to time travel to last year and fix that
Oh wait if you could time travel I think we all know exactly when you would go-
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if you see this
{what method did you use::control hat;
answer on profile ::motion
} ::operators
- dave3m
- Scratcher
100+ posts
Report cloud data glitches here
I neglected to add:Okay, but is this a glitch, or am I missing the point??
There is nothing stopping you from storing your own numerical values that mean ‘true’ or ‘false’, even 1 and 0 if you want. You could then interpret these values as needed.
You're missing that it was discussion from my prior post explaining why @Minecraft_Master3964's issue was not a glitch (and how to resolve it).