Discuss Scratch

DoNotFoIIowMe
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

This could be really useful because currently, it's really hard to recreate inside of Scratch. I've tried to create the actual Scratchblocks for you:

zoom in () % :: looks
zoom out () % :: looks
camera shake () :: looks

~DoNotFoIIowMe~

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qucchia
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

It's not that hard to make in Scratch.
ConfusedBiscuit
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

qucchia wrote:

It's not that hard to make in Scratch.
How so?

i like pokemon a normal amount
qucchia
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

ConfusedBiscuit wrote:

How so?
If you want I can create a project to demonstrate how it could be done.

Last edited by qucchia (Nov. 26, 2019 20:35:48)

promixels123
Scratcher
87 posts

"Camera" controls that treat the viewing window as a camera view?

Support! I'm making a FNAF game right now and at some point i had to remove scrolling because it wasn't working properly.

scratchastroLOL
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

dusty22 wrote:

So what if the Scratch player viewing window was treated like a “Camera”?

And you could have blocks on the stage/backdrop panel like:
- ‘zoom in (x%)’
- ‘zoom out (x%)’
- ‘camera shake (time in seconds)’

This could be cool for certain screen related effects in games, or for movie/skit making. Currently to simulate anything like this it involves a lot of workarounds and awkward background sprite/backdrop editing.

iTweak0r wrote:

also,

camera change x by
camera change y by
camera go to x: y:
camera x
camera y

zoom in ()% :: sensing
zoom out ()% :: sensing
shake cam for () secs :: sensing
change camera x by () :: sensing
change camera y by () :: sensing
(camera x :: sensing)
(camera y :: sensing)
set cam to x: () y: () :: sensing
set cam x to () :: sensing
set cam y to () :: sensing
zahmbie1
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

No support
There are simple workarounds to this
glide () secs to x: (0) y: (0)
ShadowZXYT
Scratcher
1 post

"Camera" controls that treat the viewing window as a camera view?

etienne07 wrote:

I FREAKIN LOVE THIS IDEA. Scrolling in scratch is extremely hard, especially with enemies and other things. I TOTALLY support this and really want this to be added.
Yes because Scrolling is user made, so if the Scratch Team added a camera option it would make it much smoother and less glitchy for Newer Players and People not used to Scrolling, and to make scrolling smooth you need complex code. Check out Cuisine Tycoon Open-Alpha from @x-C3L-x it has Scrolling in it.
Dodger380468
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

YESSS PLEASE 100% but no camera shake because there are workarounds, but they GOTTA add this!

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Haluria_games
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

Support. Would make scrolling projects and zooming A LOT easier to make.
MeIzAwezomeDede
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

-Osiris- wrote:

This seems like something only useful for animations and games
woW noT LiKe thaT's 99% oF the CommUniTy or AnytHing

anyways support, this would be super useful to have, especially with scrolling engines.

zahmbie1 wrote:

No support
There are simple workarounds to this
glide () secs to x: (0) y: (0)
Also, that's not even close to the suggestion, that can't even be considered a workaround

Last edited by MeIzAwezomeDede (Oct. 29, 2020 14:54:21)


Nothing to see here
lc121490
Scratcher
50 posts

"Camera" controls that treat the viewing window as a camera view?

I think its not a dumb idea, but how are they able to do that? it is not a 3d software and 2d games is a lot harder to do but they can make the border a camera view and the background the real size/map.
secretagent123
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

This would be easier to make scrolling games. However, would there be limit to the size of the area the camera could view?

I don't really use this account any more.
Mariokibmib_Legacy
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

Support

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Hey! You actually came down here! Scratch On!
Wifi_Spider
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

for zoom out could just do this
broadcast [zoom out v]
when I receive [zoom out v]
change size by (-15)

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Tunde123
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

Mariokibmib_Legacy wrote:

Support
Why do you support? Please be constructive.

this is also necroposting kind of because you didn't add to the topic

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Last edited by Tunde123 (May 17th, 2022 10:18 AM EST)
historical_supa
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

I can see how this would be great, like screen shaking effects and camera effects. These would make many projects based on the camera easier to make.

i love life
Mariokibmib_Legacy
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

Tunde123 wrote:

Mariokibmib_Legacy wrote:

Support
Why do you support? Please be constructive.

this is also necroposting kind of because you didn't add to the topic
Sorry. I support because it would be extremely helpful with scrolling games and even some types of animations.

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Hey! You actually came down here! Scratch On!

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