Discuss Scratch

MonkeyRaceGod
Scratcher
19 posts

Hiding

So on my clicker game I have a shop and i'm trying to make a sprite disappear when you buy it and another appear but I don't know how to do that.
Kono_Muda_Da
Scratcher
100+ posts

Hiding

to use the code below make sure that the new clicking item is in the same sprite. if you have 2 separate sprites and you need to use the new one ignore the first code below and focus on the 2nd code

This code below is for 2 costumes in one sprite

The (when this sprite clicked) refers to the shop item

when this sprite clicked
broadcast [ costume]

Then go to the clicking and use this code

when I receive [ costume]
switch costume to [ the costume you want]


However, if the sprite you need is separate then the old clicking item use the code below


when this sprite clicked
broadcast [ costume]



Then this code below is for the old sprite that is going to be switched



when I receive [ costume]
hide




The final code below is for the 2nd sprite that is new


when I receive [ costume]
show





Hopefully this helps

Last edited by Kono_Muda_Da (Feb. 7, 2022 23:18:06)



heheh my own banner
when I receive [jojo reference v]
say [IS THAT A JOJO REFERENCE]
switch costume to [NO WAYYYYY v]
repeat until <[jojo reference] = [0]>
turn cw (1) degrees
set [ mosiac v] effect to (100)
change [color v] effect by (25)
end

Check out my profile!
Wow! My 100th post already!
My greatest project!
My second greatest project!





H̸̨̧̧̧͍͕͖̫͉͙̦̖̳̦͔̪͇̫̫̲̞͚͈̼̺̟͖̯͔̱̭̬̰̗͎͖͎̘͊͒̋́̉̒̿̈̇͛̓̑̀̈́̊̀͑̋̓̃́͋̊̎̏͐͗͊̄̌͊̽̇̆̀̈̄͌̏̔̅͒́͆̊̉̑̄̾̕̚̚̚͘͘͜͝͠͝͝͝͝͝ ̸̨̛̦͙̱̗̦̯͑̓̅͋͂̿́̔̇͌͒̊́͐̒͗́̒̑̾̎̕̕̕͘̕͝E̶̻̼͓̯͛͛̄͂̓́̈̈́̈́̈́͂͐̚͘͠ ̷̨̨̡̢̧̢̨̤̩̪͚̭̠̼̣̝̲̼͙̥̘̺͎̫̤̲̖̘͔͍͉̫̭͇̞͖͔̠̤͚̞͇͚̹̥̊́̃̆͑͗̈́̈́̊̆̃̀̎͆̕͘͜͝H̵̢̡̗̬̩̺͍̥̪̘̅̑͒̓͋͑̐̿͂̇̅̄̐͐̉̈́̓̉̈́̈́̀̈́͘̚͠͠ ̶̨̛̲̪̝̬̻͗͒͆̀͂̓̈́̔́̊͒͊͐̃̑͑̃͒̂̆͗̀͛͂̔̀̕̕͘̕͜͠E̸̡̧̡̜̙͓͖̻̰̥̹̞͉͔̹̦͈͇̤͎̜̗̼̹̒̽͐̅̆̅͑̀̂͊͂̀̉̊̀̾̓͊̉͋̍̏͂͑̓̿̑̑͊̎̓̍̓͗̀̇̈̏͛̆̏̈́͂̈́͛̈̄̋͘̕͝͝ ̵̛̛̤̟̤̾̽̿͌́̂̈͂̀̐̃̂͒̂̈͌̽̋̂̑́̈́̃͋͗̉̅̀̋͂̏̽̿̇̀̑͑̑̌͌̈́̀̔̆̊̕̚̚͘̕͘͘͝͝͝͝͝H̵̨̡̡̨̧̢̛̛͎͎̼̯͕̰͖͙̣̠̳̭͚̙̱̲̙͔̞̥̻͎͎̱̫̜̖̣̩̜̯̯͎̮̊̾̿̐̈͗̅́̒̄͛̂̒͂̆̂̽̂̍͂̑̀͘̕͝͝͝͝͝ͅ ̴̖̻̝͇̻̻̻̗͚̼͍͛̏͌̿̏̓̐̂͛̉͑͗̆͋̈̿́̌̔̈́̈́̃̕ͅĘ̵̧̧̡̝̣̪͕̩̖̗̖̜͎͇͚͎̻̘̮͈͉͎̳͓̜̳͇͇͖̬͍͖̲͎͖͇̗̠̥̭̮͉̰̻͓͍̘̮̼͓͒͗̌̍̓̔̕͜͝͠͠͠ͅͅ ̷̮̤̦͉̣͉͍̠̪̺̍̉͗̇́̋̎͛̑̓̂̈́̑̒́̈́̑̕̕͠ͅH̸̨̧̡̛̛̫̥̱̲̲̞͍̬̫͉̭̮̗̳͙̱̲̪́́͐̋͛̒̌͐̾̍́̄̂̀́̆͋̎̓͐̓̓̌̔͋̄́̓́̇̇͐̑̕̚͘̚͠͝ ̸̢̛̺͚̝̜̙͇͍͙̬̰̳̗̳̙̭̭͉̫̝̊̌͆͑̓́́̓͛̅̀͊̀̑̊̇̂̐̋͐͘͝͝͝͝͝ͅͅA̶̡̧̢͕͉̼̰̗̬̲̱̼̹̰͓̫̤̯̹̩̫̪̗̹͔̙̝͇͍̤̗͈͇̠̺̩̲̹̙̪̞̦̘̼͔̠̦͒̾͌̐̏͌͐͐̊͆̀̋̈́͒̒͋͒́̎͆̋̐̽̍̂̔̾͌́̃͒̓̒̕͘̚͜͝͠͝ͅͅͅ ̷̧̡̧̝̥̺͕̺̜̙͉̬͔͈͕̳̌̑̅̎͂̏̃̀̓̎̍͂̎͘ͅW̵̧̢̡̢̡̡̨̨̡̛̛̛͇̤̪̠̤̟͇̰̼̥̼̗̯̺̳̦̩͎̹͔̜̘̹̥̖̙͍͎̬̾͌̈͋́̾̈́̈͊̐̑̈́̈́̀̄̽̽͂̉͊͂́͊̃̓̀͊̌̄̃̽̓̍̄̌͋̉͘̕͜͝͝ͅ ̴̧̢̺̹̺̜̞͔̖̩̞͖̼̖̞̬̼̓́̉̄͋̈́̇͑̇̽́͘̕͝͝͠
D-ScratchNinja
Scratcher
1000+ posts

Hiding

Alright, first you need to keep track of whether you've already bought that item. You can add a variable for each shop item and change it after you bought the item, like so:
when this sprite clicked
if <not<($) < (cost :: grey)>> then
change [item A count v] by (1)
set [item is for sale v] to [false]
end

To make sure that item is not available after you buy it, you need to be able to show it when it is available and hide it when it's not. You can constantly check using a forever loop, or have the sprite wait until the item is available, then show, and then wait until it is not available, then hide. That would look like this:
when I receive [open shop v]
wait until <(item is for sale) = [true]>
show
wait until <(item is for sale) = [false]>
hide

If you want to unlock a different item after you buy one item and you are using for-sprite variables, you can use a broadcast to make another sprite update its variable to unlock a second item. You could add this block to your script to buy the first item:
broadcast [unlock item B v]
Then, on the other sprite for the other item, add this code:
when I receive [unlock item B v]
set [item is for sale v] to [false]

If you're using global variables, then you can simply change that variable and the other sprite will show up assuming it has a copy of the code.

I hope this was helpful. You can let me know if anything is unclear.

Last edited by D-ScratchNinja (Feb. 7, 2022 23:18:11)


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MonkeyRaceGod
Scratcher
19 posts

Hiding

Kono_Muda_Da wrote:

to use the code below make sure that the new clicking item is in the same sprite. if you have 2 separate sprites and you need to use the new one ignore the first code below and focus on the 2nd code

This code below is for 2 costumes in one sprite

The (when this sprite clicked) refers to the shop item

when this sprite clicked
broadcast [ costume]

Then go to the clicking and use this code

when I receive [ costume]
switch costume to [ the costume you want]


However, if the sprite you need is separate then the old clicking item use the code below


when this sprite clicked
broadcast [ costume]



Then this code below is for the old sprite that is going to be switched



when I receive [ costume]
hide




The final code below is for the 2nd sprite that is new


when I receive [ costume]
show





Hopefully this helps



Ok I did this but like the thing I have is I press a shop button that opens up this upgrade so when i buy it the upgrade disappears and the new one appears but when I close the shop and reopen it its now gone
Kono_Muda_Da
Scratcher
100+ posts

Hiding

MonkeyRaceGod wrote:

Kono_Muda_Da wrote:

to use the code below make sure that the new clicking item is in the same sprite. if you have 2 separate sprites and you need to use the new one ignore the first code below and focus on the 2nd code

This code below is for 2 costumes in one sprite

The (when this sprite clicked) refers to the shop item

when this sprite clicked
broadcast [ costume]

Then go to the clicking and use this code

when I receive [ costume]
switch costume to [ the costume you want]


However, if the sprite you need is separate then the old clicking item use the code below


when this sprite clicked
broadcast [ costume]



Then this code below is for the old sprite that is going to be switched



when I receive [ costume]
hide




The final code below is for the 2nd sprite that is new


when I receive [ costume]
show





Hopefully this helps



Ok I did this but like the thing I have is I press a shop button that opens up this upgrade so when i buy it the upgrade disappears and the new one appears but when I close the shop and reopen it its now gone
Make sure that your code for the upgrade is like


when I receive [ shop]
show

this makes sure every time you click the shop button it will appear


heheh my own banner
when I receive [jojo reference v]
say [IS THAT A JOJO REFERENCE]
switch costume to [NO WAYYYYY v]
repeat until <[jojo reference] = [0]>
turn cw (1) degrees
set [ mosiac v] effect to (100)
change [color v] effect by (25)
end

Check out my profile!
Wow! My 100th post already!
My greatest project!
My second greatest project!





H̸̨̧̧̧͍͕͖̫͉͙̦̖̳̦͔̪͇̫̫̲̞͚͈̼̺̟͖̯͔̱̭̬̰̗͎͖͎̘͊͒̋́̉̒̿̈̇͛̓̑̀̈́̊̀͑̋̓̃́͋̊̎̏͐͗͊̄̌͊̽̇̆̀̈̄͌̏̔̅͒́͆̊̉̑̄̾̕̚̚̚͘͘͜͝͠͝͝͝͝͝ ̸̨̛̦͙̱̗̦̯͑̓̅͋͂̿́̔̇͌͒̊́͐̒͗́̒̑̾̎̕̕̕͘̕͝E̶̻̼͓̯͛͛̄͂̓́̈̈́̈́̈́͂͐̚͘͠ ̷̨̨̡̢̧̢̨̤̩̪͚̭̠̼̣̝̲̼͙̥̘̺͎̫̤̲̖̘͔͍͉̫̭͇̞͖͔̠̤͚̞͇͚̹̥̊́̃̆͑͗̈́̈́̊̆̃̀̎͆̕͘͜͝H̵̢̡̗̬̩̺͍̥̪̘̅̑͒̓͋͑̐̿͂̇̅̄̐͐̉̈́̓̉̈́̈́̀̈́͘̚͠͠ ̶̨̛̲̪̝̬̻͗͒͆̀͂̓̈́̔́̊͒͊͐̃̑͑̃͒̂̆͗̀͛͂̔̀̕̕͘̕͜͠E̸̡̧̡̜̙͓͖̻̰̥̹̞͉͔̹̦͈͇̤͎̜̗̼̹̒̽͐̅̆̅͑̀̂͊͂̀̉̊̀̾̓͊̉͋̍̏͂͑̓̿̑̑͊̎̓̍̓͗̀̇̈̏͛̆̏̈́͂̈́͛̈̄̋͘̕͝͝ ̵̛̛̤̟̤̾̽̿͌́̂̈͂̀̐̃̂͒̂̈͌̽̋̂̑́̈́̃͋͗̉̅̀̋͂̏̽̿̇̀̑͑̑̌͌̈́̀̔̆̊̕̚̚͘̕͘͘͝͝͝͝͝H̵̨̡̡̨̧̢̛̛͎͎̼̯͕̰͖͙̣̠̳̭͚̙̱̲̙͔̞̥̻͎͎̱̫̜̖̣̩̜̯̯͎̮̊̾̿̐̈͗̅́̒̄͛̂̒͂̆̂̽̂̍͂̑̀͘̕͝͝͝͝͝ͅ ̴̖̻̝͇̻̻̻̗͚̼͍͛̏͌̿̏̓̐̂͛̉͑͗̆͋̈̿́̌̔̈́̈́̃̕ͅĘ̵̧̧̡̝̣̪͕̩̖̗̖̜͎͇͚͎̻̘̮͈͉͎̳͓̜̳͇͇͖̬͍͖̲͎͖͇̗̠̥̭̮͉̰̻͓͍̘̮̼͓͒͗̌̍̓̔̕͜͝͠͠͠ͅͅ ̷̮̤̦͉̣͉͍̠̪̺̍̉͗̇́̋̎͛̑̓̂̈́̑̒́̈́̑̕̕͠ͅH̸̨̧̡̛̛̫̥̱̲̲̞͍̬̫͉̭̮̗̳͙̱̲̪́́͐̋͛̒̌͐̾̍́̄̂̀́̆͋̎̓͐̓̓̌̔͋̄́̓́̇̇͐̑̕̚͘̚͠͝ ̸̢̛̺͚̝̜̙͇͍͙̬̰̳̗̳̙̭̭͉̫̝̊̌͆͑̓́́̓͛̅̀͊̀̑̊̇̂̐̋͐͘͝͝͝͝͝ͅͅA̶̡̧̢͕͉̼̰̗̬̲̱̼̹̰͓̫̤̯̹̩̫̪̗̹͔̙̝͇͍̤̗͈͇̠̺̩̲̹̙̪̞̦̘̼͔̠̦͒̾͌̐̏͌͐͐̊͆̀̋̈́͒̒͋͒́̎͆̋̐̽̍̂̔̾͌́̃͒̓̒̕͘̚͜͝͠͝ͅͅͅ ̷̧̡̧̝̥̺͕̺̜̙͉̬͔͈͕̳̌̑̅̎͂̏̃̀̓̎̍͂̎͘ͅW̵̧̢̡̢̡̡̨̨̡̛̛̛͇̤̪̠̤̟͇̰̼̥̼̗̯̺̳̦̩͎̹͔̜̘̹̥̖̙͍͎̬̾͌̈͋́̾̈́̈͊̐̑̈́̈́̀̄̽̽͂̉͊͂́͊̃̓̀͊̌̄̃̽̓̍̄̌͋̉͘̕͜͝͝ͅ ̴̧̢̺̹̺̜̞͔̖̩̞͖̼̖̞̬̼̓́̉̄͋̈́̇͑̇̽́͘̕͝͝͠
MonkeyRaceGod
Scratcher
19 posts

Hiding

Kono_Muda_Da wrote:

MonkeyRaceGod wrote:

Kono_Muda_Da wrote:

to use the code below make sure that the new clicking item is in the same sprite. if you have 2 separate sprites and you need to use the new one ignore the first code below and focus on the 2nd code

This code below is for 2 costumes in one sprite

The (when this sprite clicked) refers to the shop item

when this sprite clicked
broadcast [ costume]

Then go to the clicking and use this code

when I receive [ costume]
switch costume to [ the costume you want]


However, if the sprite you need is separate then the old clicking item use the code below


when this sprite clicked
broadcast [ costume]



Then this code below is for the old sprite that is going to be switched



when I receive [ costume]
hide




The final code below is for the 2nd sprite that is new


when I receive [ costume]
show





Hopefully this helps



Ok I did this but like the thing I have is I press a shop button that opens up this upgrade so when i buy it the upgrade disappears and the new one appears but when I close the shop and reopen it its now gone
Make sure that your code for the upgrade is like


when I receive [ shop]
show

this makes sure every time you click the shop button it will appear

If I have the show when I open it it wont be hidden and it will be stacked on the other one i'm trying to make it like when I buy the first upgrade the second will now appear when you open the shop and the first wont.
Kono_Muda_Da
Scratcher
100+ posts

Hiding

MonkeyRaceGod wrote:

Kono_Muda_Da wrote:

MonkeyRaceGod wrote:

Kono_Muda_Da wrote:

to use the code below make sure that the new clicking item is in the same sprite. if you have 2 separate sprites and you need to use the new one ignore the first code below and focus on the 2nd code

This code below is for 2 costumes in one sprite

The (when this sprite clicked) refers to the shop item

when this sprite clicked
broadcast [ costume]

Then go to the clicking and use this code

when I receive [ costume]
switch costume to [ the costume you want]


However, if the sprite you need is separate then the old clicking item use the code below


when this sprite clicked
broadcast [ costume]



Then this code below is for the old sprite that is going to be switched



when I receive [ costume]
hide




The final code below is for the 2nd sprite that is new


when I receive [ costume]
show





Hopefully this helps



Ok I did this but like the thing I have is I press a shop button that opens up this upgrade so when i buy it the upgrade disappears and the new one appears but when I close the shop and reopen it its now gone
Make sure that your code for the upgrade is like


when I receive [ shop]
show

this makes sure every time you click the shop button it will appear

If I have the show when I open it it wont be hidden and it will be stacked on the other one i'm trying to make it like when I buy the first upgrade the second will now appear when you open the shop and the first wont.

Oh ok

so first when you click the shop button and you click the first upgrade that changes the costume do this


when this sprite clicked
broadcast [ costume]
go to back

then copy this code for the 2nd upgrade so it will repeat itself when clicked


heheh my own banner
when I receive [jojo reference v]
say [IS THAT A JOJO REFERENCE]
switch costume to [NO WAYYYYY v]
repeat until <[jojo reference] = [0]>
turn cw (1) degrees
set [ mosiac v] effect to (100)
change [color v] effect by (25)
end

Check out my profile!
Wow! My 100th post already!
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My second greatest project!





H̸̨̧̧̧͍͕͖̫͉͙̦̖̳̦͔̪͇̫̫̲̞͚͈̼̺̟͖̯͔̱̭̬̰̗͎͖͎̘͊͒̋́̉̒̿̈̇͛̓̑̀̈́̊̀͑̋̓̃́͋̊̎̏͐͗͊̄̌͊̽̇̆̀̈̄͌̏̔̅͒́͆̊̉̑̄̾̕̚̚̚͘͘͜͝͠͝͝͝͝͝ ̸̨̛̦͙̱̗̦̯͑̓̅͋͂̿́̔̇͌͒̊́͐̒͗́̒̑̾̎̕̕̕͘̕͝E̶̻̼͓̯͛͛̄͂̓́̈̈́̈́̈́͂͐̚͘͠ ̷̨̨̡̢̧̢̨̤̩̪͚̭̠̼̣̝̲̼͙̥̘̺͎̫̤̲̖̘͔͍͉̫̭͇̞͖͔̠̤͚̞͇͚̹̥̊́̃̆͑͗̈́̈́̊̆̃̀̎͆̕͘͜͝H̵̢̡̗̬̩̺͍̥̪̘̅̑͒̓͋͑̐̿͂̇̅̄̐͐̉̈́̓̉̈́̈́̀̈́͘̚͠͠ ̶̨̛̲̪̝̬̻͗͒͆̀͂̓̈́̔́̊͒͊͐̃̑͑̃͒̂̆͗̀͛͂̔̀̕̕͘̕͜͠E̸̡̧̡̜̙͓͖̻̰̥̹̞͉͔̹̦͈͇̤͎̜̗̼̹̒̽͐̅̆̅͑̀̂͊͂̀̉̊̀̾̓͊̉͋̍̏͂͑̓̿̑̑͊̎̓̍̓͗̀̇̈̏͛̆̏̈́͂̈́͛̈̄̋͘̕͝͝ ̵̛̛̤̟̤̾̽̿͌́̂̈͂̀̐̃̂͒̂̈͌̽̋̂̑́̈́̃͋͗̉̅̀̋͂̏̽̿̇̀̑͑̑̌͌̈́̀̔̆̊̕̚̚͘̕͘͘͝͝͝͝͝H̵̨̡̡̨̧̢̛̛͎͎̼̯͕̰͖͙̣̠̳̭͚̙̱̲̙͔̞̥̻͎͎̱̫̜̖̣̩̜̯̯͎̮̊̾̿̐̈͗̅́̒̄͛̂̒͂̆̂̽̂̍͂̑̀͘̕͝͝͝͝͝ͅ ̴̖̻̝͇̻̻̻̗͚̼͍͛̏͌̿̏̓̐̂͛̉͑͗̆͋̈̿́̌̔̈́̈́̃̕ͅĘ̵̧̧̡̝̣̪͕̩̖̗̖̜͎͇͚͎̻̘̮͈͉͎̳͓̜̳͇͇͖̬͍͖̲͎͖͇̗̠̥̭̮͉̰̻͓͍̘̮̼͓͒͗̌̍̓̔̕͜͝͠͠͠ͅͅ ̷̮̤̦͉̣͉͍̠̪̺̍̉͗̇́̋̎͛̑̓̂̈́̑̒́̈́̑̕̕͠ͅH̸̨̧̡̛̛̫̥̱̲̲̞͍̬̫͉̭̮̗̳͙̱̲̪́́͐̋͛̒̌͐̾̍́̄̂̀́̆͋̎̓͐̓̓̌̔͋̄́̓́̇̇͐̑̕̚͘̚͠͝ ̸̢̛̺͚̝̜̙͇͍͙̬̰̳̗̳̙̭̭͉̫̝̊̌͆͑̓́́̓͛̅̀͊̀̑̊̇̂̐̋͐͘͝͝͝͝͝ͅͅA̶̡̧̢͕͉̼̰̗̬̲̱̼̹̰͓̫̤̯̹̩̫̪̗̹͔̙̝͇͍̤̗͈͇̠̺̩̲̹̙̪̞̦̘̼͔̠̦͒̾͌̐̏͌͐͐̊͆̀̋̈́͒̒͋͒́̎͆̋̐̽̍̂̔̾͌́̃͒̓̒̕͘̚͜͝͠͝ͅͅͅ ̷̧̡̧̝̥̺͕̺̜̙͉̬͔͈͕̳̌̑̅̎͂̏̃̀̓̎̍͂̎͘ͅW̵̧̢̡̢̡̡̨̨̡̛̛̛͇̤̪̠̤̟͇̰̼̥̼̗̯̺̳̦̩͎̹͔̜̘̹̥̖̙͍͎̬̾͌̈͋́̾̈́̈͊̐̑̈́̈́̀̄̽̽͂̉͊͂́͊̃̓̀͊̌̄̃̽̓̍̄̌͋̉͘̕͜͝͝ͅ ̴̧̢̺̹̺̜̞͔̖̩̞͖̼̖̞̬̼̓́̉̄͋̈́̇͑̇̽́͘̕͝͝͠
D-ScratchNinja
Scratcher
1000+ posts

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MonkeyRaceGod wrote:

Kono_Muda_Da wrote:

-snip-
Ok I did this but like the thing I have is I press a shop button that opens up this upgrade so when i buy it the upgrade disappears and the new one appears but when I close the shop and reopen it its now gone
In case you didn't see, I also have a method here if you want to try it.

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MonkeyRaceGod
Scratcher
19 posts

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D-ScratchNinja wrote:

Alright, first you need to keep track of whether you've already bought that item. You can add a variable for each shop item and change it after you bought the item, like so:
when this sprite clicked
if <not<($) < (cost :: grey)>> then
change [item A count v] by (1)
set [item is for sale v] to [false]
end

To make sure that item is not available after you buy it, you need to be able to show it when it is available and hide it when it's not. You can constantly check using a forever loop, or have the sprite wait until the item is available, then show, and then wait until it is not available, then hide. That would look like this:
when I receive [open shop v]
wait until <(item is for sale) = [true]>
show
wait until <(item is for sale) = [false]>
hide

If you want to unlock a different item after you buy one item and you are using for-sprite variables, you can use a broadcast to make another sprite update its variable to unlock a second item. You could add this block to your script to buy the first item:
broadcast [unlock item B v]
Then, on the other sprite for the other item, add this code:
when I receive [unlock item B v]
set [item is for sale v] to [false]

If you're using global variables, then you can simply change that variable and the other sprite will show up assuming it has a copy of the code.

I hope this was helpful. You can let me know if anything is unclear.


Thanks I got it to work now

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