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- djatthefarm
- Scratcher
2 posts
cloud lists
it would be much easier to have cloud lists it would be much easier to make savable games, please add cloud lists.
- VKhoi2110
- Scratcher
17 posts
cloud lists
maybe with that amount of data, the server will crash? Like it crashed yesterday
Last edited by VKhoi2110 (Dec. 15, 2021 01:36:23)
3x+1 problem:
set [x v] to (pick random (5) to (100000000000))
repeat until <[x] = [1]>
if <((x) mod (2)) = [1]> then
set [x v] to (((x) * (3)) + (1))
else
set [x v] to ((x) / (2))
end
end
- Jareddddddd
- Scratcher
1000+ posts
cloud lists
the problem with saving things on cloud is that there can only be 10 saves before the saves are overridden. Also, theres probably some technical reasons they can't add cloud lists (not because of the amount of data probably)
- vikkcd
- Scratcher
500+ posts
cloud lists
yes i get that im working on a cloud list save right nowhttps://en.scratch-wiki.info/wiki/Simulating_a_Cloud_List
This might help
but it's hard to have any substantial amount of data saved in cloud storage because 256 digits are avaiable for each cloud variable and in total 2560 digits are available. only numbers. It's smaller than you would think.
Last edited by vikkcd (Dec. 15, 2021 03:14:15)
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- VKhoi2110
- Scratcher
17 posts
cloud lists
i dont know, cloud variables is just a new thing with me because i often use offline editor the problem with saving things on cloud is that there can only be 10 saves before the saves are overridden. Also, theres probably some technical reasons they can't add cloud lists (not because of the amount of data probably)
Last edited by VKhoi2110 (Dec. 15, 2021 06:49:57)
3x+1 problem:
set [x v] to (pick random (5) to (100000000000))
repeat until <[x] = [1]>
if <((x) mod (2)) = [1]> then
set [x v] to (((x) * (3)) + (1))
else
set [x v] to ((x) / (2))
end
end
- VKhoi2110
- Scratcher
17 posts
cloud lists
https://scratch.mit.edu/discuss/topic/343602/I see. Thanks for the information anyway
Read through that. Cloud lists are a rejected suggestion. You'll just have to create your own.
3x+1 problem:
set [x v] to (pick random (5) to (100000000000))
repeat until <[x] = [1]>
if <((x) mod (2)) = [1]> then
set [x v] to (((x) * (3)) + (1))
else
set [x v] to ((x) / (2))
end
end
- EK43680
- Scratcher
36 posts
cloud lists
to make a “Cloud list” just turn what you want to numbers, put that in a cloud variable, and translate it back when you receive it.
/=_=/ <(dab)
- VKhoi2110
- Scratcher
17 posts
cloud lists
but how to directly delete or replace an element in the list to make a “Cloud list” just turn what you want to numbers, put that in a cloud variable, and translate it back when you receive it.
Last edited by VKhoi2110 (Dec. 17, 2021 01:43:48)
3x+1 problem:
set [x v] to (pick random (5) to (100000000000))
repeat until <[x] = [1]>
if <((x) mod (2)) = [1]> then
set [x v] to (((x) * (3)) + (1))
else
set [x v] to ((x) / (2))
end
end
- VKhoi2110
- Scratcher
17 posts
cloud lists
for example, a player join=> we add his data to the list=> another player join=> we add his data after the other data=> the first player leaves=> how to delete his data?but how to directly delete or replace an element in the list to make a “Cloud list” just turn what you want to numbers, put that in a cloud variable, and translate it back when you receive it.
Last edited by VKhoi2110 (Dec. 17, 2021 01:44:44)
3x+1 problem:
set [x v] to (pick random (5) to (100000000000))
repeat until <[x] = [1]>
if <((x) mod (2)) = [1]> then
set [x v] to (((x) * (3)) + (1))
else
set [x v] to ((x) / (2))
end
end
- VKhoi2110
- Scratcher
17 posts
cloud lists
we could solve this by giving the data a number to identify but that would waste a large amount of data incase the number of player is huge(did ya see that @Jareddddddd , it is a problem with the amount of data, the rejected list also say that). In fact, we could import the whole thing to a list then delete the player just leave but it will create a mess if all of the players import there one list, believe me, I tried that and the cloud data did not syncfor example, a player join=> we add his data to the list=> another player join=> we add his data after the other data=> the first player leaves=> how to delete his data?but how to directly delete or replace an element in the list to make a “Cloud list” just turn what you want to numbers, put that in a cloud variable, and translate it back when you receive it.
Last edited by VKhoi2110 (Dec. 17, 2021 01:44:12)
3x+1 problem:
set [x v] to (pick random (5) to (100000000000))
repeat until <[x] = [1]>
if <((x) mod (2)) = [1]> then
set [x v] to (((x) * (3)) + (1))
else
set [x v] to ((x) / (2))
end
end
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