Discuss Scratch

xX_Unreal_Cool_Xx
Scratcher
100+ posts

"inviter" role for studios

a new role called the “inviter” role, that one will have the permissions managers have now, and managers go back to their old permissions.

unlimited inviters in a studio, and maybe raise the limit of managers? (i don't wanna sound picky by asking to remove it but i really hate the 40 limit)

i suggest this because without it the word “manager” would become irrelevant to their role

This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
ScratchCat1038
Scratcher
1000+ posts

"inviter" role for studios

This topic is a duplicate. In the Suggestions forum, it is recommended that you contribute to a single topic, rather than scattered across the forum. Thanks

shift+down to scroll
GIVE AN INTERNET
so i can feed my family


“if on edge, bounce” block visualization

oh, so you drink water?
describe the flavor without using the word “water”
xX_Unreal_Cool_Xx
Scratcher
100+ posts

"inviter" role for studios

what????????? this is about inviter roles, not co-owner roles, the names are different to deal with the problem of the name “manager” being irrelevant but that other post still has that problem

This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
ScratchCat1038
Scratcher
1000+ posts

"inviter" role for studios

xX_Unreal_Cool_Xx wrote:

what????????? this is about inviter roles, not co-owner roles, the names are different to deal with the problem of the name “manager” being irrelevant but that other post still has that problem
It's still similar enough to be a duplicate. I asked for this to be closed.

shift+down to scroll
GIVE AN INTERNET
so i can feed my family


“if on edge, bounce” block visualization

oh, so you drink water?
describe the flavor without using the word “water”
xX_Unreal_Cool_Xx
Scratcher
100+ posts

"inviter" role for studios

then at least should rename the manager role then.

This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health

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