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- Scratch137
- Scratcher
1000+ posts
Scratchblocks BBCode Help
There is a much more in-depth guide on the Wiki that covers many things not mentioned here! I highly recommend using the Wiki guide instead of this one.
For a complete list of block categories, check the Advanced Syntax section of the Block Plugin (2.0) page.
Hello there! You've probably come for help with Scratchblocks on the forums. Well, I'm here to tell you that you came to the right place.
I'm Scratch137 and today, I'll be teaching you how to expand your knowledge on BBCode Scratchblocks.
Custom Blocks
To make custom blocks (from the More Blocks tab), type in the following code:
This should result in a block that looks like this:
If you want to add inputs (numbers, strings, and booleans), you can add this code to the custom block:
Altogether, this should give you some code that looks like this:
And a block that looks like this:
See how the number and boolean got placed in as blocks?
The number got placed in as a variable, and the boolean got placed in as an invalid block.
To fix this, unfortunately, they must be empty, like this:
See the difference? This is how BBCode handles the Scratchblocks command.
Using this information, we can make a (somewhat) complicated script using BBCode.
Now, let's move on to telling these blocks what to do. (They won't actually function, though, so don't get your hopes up.)
Definition Blocks
To make a definition block, type the following command:
This will create a block that looks like this:
You can also add the inputs as shown before:
They will all show as blocks. Note that numbers and strings will appear the same. This is the same with the real Scratch custom blocks.
But what if you want to put these in the script? It's actually quite simple. These inputs use the custom-arg extension instead of the custom extension.
Note that when doing this with the string, it must be set as a number input.
Make Your Own Blocks
Want to make your own blocks? It's very simple. Just type what you want your block to have, then choose which category for the blocks to be from. Remember, all inputs but the string must be empty unless you want them to be input blocks (which you can also select the category for).
For hat blocks, simply add the word hat before the category name:
This even works with categories that don't have hat blocks, and you can add inputs!
Things to Try
Congratulations! You have successfully completed this tutorial! Here are some things to try out for yourself:
Scratch on!
~Scratch137
For a complete list of block categories, check the Advanced Syntax section of the Block Plugin (2.0) page.
Scratch137's Forum Tutorials
Today's Category: BBCode
Today's Topic: Advanced Scratchblocks
Hello there! You've probably come for help with Scratchblocks on the forums. Well, I'm here to tell you that you came to the right place.
I'm Scratch137 and today, I'll be teaching you how to expand your knowledge on BBCode Scratchblocks.
Table of Contents
- Custom Blocks
- Definition Blocks
- Make Your Own Blocks
- Things to Try
Custom Blocks
To make custom blocks (from the More Blocks tab), type in the following code:
[scratchblocks]
custom block name :: custom
[/scratchblocks]
This should result in a block that looks like this:
custom block name :: custom
If you want to add inputs (numbers, strings, and booleans), you can add this code to the custom block:
(number) [string] <boolean>
Altogether, this should give you some code that looks like this:
[scratchblocks]
custom block name (number) [string] <boolean> :: custom
[/scratchblocks]
And a block that looks like this:
custom block name (number) [string] <boolean> :: custom
See how the number and boolean got placed in as blocks?
The number got placed in as a variable, and the boolean got placed in as an invalid block.
To fix this, unfortunately, they must be empty, like this:
custom block name () [] <> :: custom
See the difference? This is how BBCode handles the Scratchblocks command.
Using this information, we can make a (somewhat) complicated script using BBCode.
Now, let's move on to telling these blocks what to do. (They won't actually function, though, so don't get your hopes up.)
Definition Blocks
To make a definition block, type the following command:
[scratchblocks]
define custom block name
[/scratchblocks]
This will create a block that looks like this:
define custom block name
You can also add the inputs as shown before:
define custom block name (number) [string] <boolean>
They will all show as blocks. Note that numbers and strings will appear the same. This is the same with the real Scratch custom blocks.
But what if you want to put these in the script? It's actually quite simple. These inputs use the custom-arg extension instead of the custom extension.
[scratchblocks]
define custom block name (number) [string] <boolean>
if <boolean :: custom-arg> then
say (string :: custom-arg)
set [variable v] to (number :: custom-arg)
[/scratchblocks]
Note that when doing this with the string, it must be set as a number input.
define custom block name (number) [string] <boolean>
if <boolean :: custom-arg> then
say (string :: custom-arg)
set [variable v] to (number :: custom-arg)
Make Your Own Blocks
Want to make your own blocks? It's very simple. Just type what you want your block to have, then choose which category for the blocks to be from. Remember, all inputs but the string must be empty unless you want them to be input blocks (which you can also select the category for).
[scratchblocks]
read tutorial until <tutorial finished? :: sensing> :: control
[/scratchblocks]
read tutorial until <tutorial finished? :: sensing> :: control
For hat blocks, simply add the word hat before the category name:
[scratchblocks]
when tutorial opened :: hat events
read tutorial until <tutorial finished? :: sensing> :: control
[/scratchblocks]
when tutorial opened :: hat events
read tutorial until <tutorial finished? :: sensing> :: control
This even works with categories that don't have hat blocks, and you can add inputs!
when tutorial opened <continue script :: control> :: hat operators
read tutorial until <tutorial finished? :: sensing> :: control
Things to Try
Congratulations! You have successfully completed this tutorial! Here are some things to try out for yourself:
- Hat Forever Blocks
[scratchblocks]
forever :: hat control
end
[/scratchblocks]forever :: hat control
end - Deliberate use of Undefined Blocks
Sometimes, it might be necessary to use undefined blocks. To do this, simply make a custom block without assigning it to a category.undefined
- MORE (POSSIBLY) COMING SOON
Scratch on!
~Scratch137
Last edited by Scratch137 (Nov. 20, 2021 22:46:21)
- zfn
- Scratcher
68 posts
Scratchblocks BBCode Help
Super helpful!
Is there a way to make end blocks like
Is there a way to make end blocks like
stop [ v]where the is no connector at the bottom?
Last edited by zfn (Feb. 19, 2021 02:16:01)
- gosoccerboy5
- Scratcher
1000+ posts
Scratchblocks BBCode Help
:: cap Super helpful!
Is there a way to make end blocks likestop [ v]where the is no connector at the bottom?
no cap!
Last edited by gosoccerboy5 (Feb. 20, 2021 22:05:06)
- zfn
- Scratcher
68 posts
Scratchblocks BBCode Help
Tysm! this is really helpful!
end of post :: cap grey
Last edited by zfn (Feb. 21, 2021 04:23:49)
- Scratch137
- Scratcher
1000+ posts
Scratchblocks BBCode Help
Wow, I'd forgotten about this.
There is actually a much more in-depth guide on the Scratch Wiki. Of course, I didn't know about that page when I wrote this post.
There is actually a much more in-depth guide on the Scratch Wiki. Of course, I didn't know about that page when I wrote this post.
- mybearworld
- Scratcher
1000+ posts
Scratchblocks BBCode Help
forever :: hat controlThat doesn't work…
end
forever :: hat
{
} :: control loop
forever :: hat
{
} :: control loop
Last edited by mybearworld (Feb. 21, 2021 14:48:15)
Signatures are the only place where assets links still work.
- s216654
- Scratcher
65 posts
Scratchblocks BBCode Help
Try
forever :: hat {
}
-s216654-
Please Help Me With Implementing 3D Scratch
Imagination is More Important than Knowledge
- mybearworld
- Scratcher
1000+ posts
Scratchblocks BBCode Help
Nope Tryforever :: hat {
}
Signatures are the only place where assets links still work.
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