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-Octi
Scratcher
54 posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

So how do you get a shop reviewed?

See my PixalArt.
Request some PixalArt.
muellly
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

-Octi wrote:

So how do you get a shop reviewed?
In the link to project section of the forums you could put the link to the shop instead. However I don't have as much experience reviewing shops as I do projects and I do not have a rating scale for shops.

I would greatly appreciate if you were to check of this game I spent months that includes plot and bosses here https://scratch.mit.edu/projects/97452006/ ………………………………………Want a detailed review or idea?

I'm a major fan of Pokemon, Undertale and the Pija and Toast series.
I am doing a shiny scramble of pokemon Pearl. I'm 7 chapters in and on my way to the 2nd gym.
-Octi
Scratcher
54 posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Link to Project: https://scratch.mit.edu/discuss/topic/297558/
Any sections you want me to review: If you could see how it looks. Is there something I should add? Does it look nice?
Anything else: I do like cats

See my PixalArt.
Request some PixalArt.
muellly
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

PixalArt Shop
First Post: I like the pixel gradientish look your banner has. Maybe you should center align your banner and the following two lines of text. Your order forums ask for a lot of information which is a good thing so you can make it more to how the customer imagines it. Though on your forums it asks number of frames. Maybe instead you should ask for what they want the animation to be, and how many frames they want it to be. If you leave it at frames I bet someone will just tell you a number with zero explanation of what they want you to do during those frames. In the order forums I recommend making each one say what it is for somewhere. Your order forums are similar and some of them have exactly the same text on them. This will help you tell what your customer wants easier.

Second post: Your second post shows examples of what you would put into the forums. I see that on your profile you have projects that respond to the example orders. Maybe you should link to the projects somewhere in your examples so people have an easier time finding them. Also maybe you should add some example pixal artwork at the bottom of the second post so people do not have to leave the page to see what you can do. I also recommend having a section for past orders so people can see what you have done for customers in the past and they may want to order from your shop if they like it.

Bumps: Your bumps are rather uncreative. The word bump to bump as been done to death. You can try making your bumps visual puns such as posting a picture of a speed bump or making the word bump colorful however that isn't much of an improvement. Writing a paragraph of text for your bumps is one way to show others that you really care about your topic. Okay I know this section is in Italics but I am half serious. I enjoy bumps that are more than just the word bump however I am probably one of the very few people on Scratch that cares how someone bumps a topic.

Overall: You have a Pixalart shop that is trying to start up. Your shop looks okay however it is a little bland. You should try making your shop a little more attractive to try to draw people in more though you don't have to. This question I asked long ago may help you. I'm not sure if I would order from the shop as I am not really in the need for any pixalart right now. Well that was my first time reviewing a shop, I hope I gave you some good suggestions.

Last edited by muellly (April 12, 2018 01:29:34)


I would greatly appreciate if you were to check of this game I spent months that includes plot and bosses here https://scratch.mit.edu/projects/97452006/ ………………………………………Want a detailed review or idea?

I'm a major fan of Pokemon, Undertale and the Pija and Toast series.
I am doing a shiny scramble of pokemon Pearl. I'm 7 chapters in and on my way to the 2nd gym.
-Octi
Scratcher
54 posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Thanks

See my PixalArt.
Request some PixalArt.
wammer-gi
Scratcher
49 posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

I would like a review!
Link to Project: (https://scratch.mit.edu/projects/208951083/)
Any sections you want me to review: All of it
Anything else: Play through the WHOLE thing to get the full effect. Some levels are harder than others, but all are possible
muellly
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Arbitron
Gameplay: I see that you made the start button start the game when it is clicked. The text is rather small which makes it a bit hard to click. I recommend making it so the area around start can also be clicked, easiestly done by adding near invisible pixels behind the text. You move around with the WASD keys in a maze game. There is also the pencil. The pencil is a creative idea however in practice it needs some improvement. Everything you draw disappears after 3 seconds. I feel like this is rather abrupt as stuff you just drew disappears. I recommend making it so the trail starts disappearing after 3 seconds, starting with the first thing you drew and making it up to stuff you drew latter after it is 3 seconds old. The pencil's trail is also frustratingly thin. In level 12 I find it annoying how you can die while Arbiter is still talking, I recommend making it so you can't die while he is talking. I struggled on level 17, how you made it so you can't stop saws and how you executed the pencil's mechanics make it this way though it is mostly from the latter. On level 19 I enjoyed breaking out of bounds. I liked how you used black walls in level 21(111111) as an obstical. I found it rather creative. In level 23 I like how you start glitching into the walls. Something I noticed while playing is that the slightest touch of red will kill you. When making games there is a trick that people use called Coyote time in which a character can touch danger for a very short time without getting hurt or can jump slightly after you go off a platform. Adding in a little of this would make you game feel more fair as right now it feels like you die at the slightest touch of anything red. However if you add Coyote time be careful not to over do it as this can make games feel unresponsive.

Story: I like the interruption at the beginning of the game. I assume it is from the big bad. Arbiter totally isn't controlling the game. It's not like he repeats what the takeover text says or the beginning says the world has to be saved. Arbiter appears so far to mostly just teach the tutorial at the begging, but I like how you added in a few lines to give him a bit of a personality. After some levels he wants me to stop, but you told me to beat the whole game so I keep going. In level 16 things start to get interesting. He says that the levels are starting to become unstable. Maybe Arbiter isn't the big bad after all. I like how you stopped the music on level 16, it makes me feel like the game is shifting in mood. I love how the levels start falling apart. Arbitron is reminding me of Pony Island. I like how on level 24 Arbiter says that it is getting out of hand. How could something so beautiful be out of hand?

The ending: I liked what you did for most of the ending. I found Arbiter's story touching. He just wanted to be with someone however every game has to end. I liked Arbiter's backstory and felt sorry for him. So much makes sense now. The beginning was interrupted because it was changed. He didn't want me to go on because he didn't make all of the levels yet. I thought he was the big bad but he was just looking for someone to be with. I liked the ending until you got to the choices. Both choices were unsatisfying. No hurt Arbiter and called you out for it, which would be understandable if you made the yes option better. Yes just makes him say a few lines of dialog then everything just stands still. Yes felt like it ended to abruptly.

Replay: I like how you made it so the game is aware and changes if you replay it. If you chose yes this seems uncalled for as you are playing with Arbiter again after you said yes, is that not what he wanted? However the changes make perfect sense if you say no. I hacked and did both so I can't tell for sure what triggers this. The music becomes better. I think a good thing to add is the ability to use the pencil before you recollect it and have Arbiter call you out for it if you use it before you recollect it, and catch on to what you are doing.

Music: The music that keeps looping in the background is okay however it gets annoying listening to it after a while. Beautiful silence kicks in at level 16, it is a nice change from the repetitive music. The static in level 21 has nice creepy dramatic effect. The music is glitched when I start again and it is great.

What I would like to see: On the replay of it I would like to see Arbiter be more aware. Arbiter only acts differently in the intro and the very end. Adding his awareness into his dialog in between would be great. I would have also liked to see more of Arbiter's character. He does well in his job of making some levels for you to play and wanting to be with someone however that seems to be all he has. While he is a few steps up from doing things just because the creator needed them to for the plot, Arbiter seems to be a bit hollow in his characterization. Another thing I would have liked to see is more to the yes ending. I feel like you wanted it to be a golden ending however it comes off as flat. Despite previously seeming lonely and wanting a friend the yes ending seems like he is trapping you. I want to see a more satisfying conclusion than that. In his speech Arbiter says that when people press the stop sign they leave. I would like to see Arbiter react to the player pressing the stop sign after you say yes to him.

Visuals: These visuals are simplistic. Though you are a bit inconstant about giving things an outline. I like how you made the levels start glitching after level 16. The chopped up bits that let you go out of bounds. The glitchy level 20 text. I like that invisible turret, and it is a good thing you made it's bullets visible. level 25 is beautifully glitchy, that static screen, the chopped up level and level 25 text is great! Wait that 25 is 22, opps I thought it said 25. The actual level 25 that isn't 22 with a 2 that looks like a 5 is great. It looks like if a glitch like glitch city from Pokemon red and blue was in a modern game and I love it. Randomly capitalized text after the error blackout? This is great. The biggest flaw in your visuals is how simplistic they are. The visuals lowered my expectations. While this did make the story in your game more surprising at the same time it made me think at the beginning that this would just be another one of those Scratch games where there is an excuse plot and very shallow if any characters. If I wasn't reviewing this project this could have turned me off before things got interesting in level 16.

Glitches: You forgot to make the thumbnail hide when the green flag is clicked. This causes it to block the starting screen and makes it impossible for people to play the game, unless you hack and remove it of course. You can still get hit by bullets if you are next to where the pencil line barrier should block them. Post level 16 of the game, but that is a goodbadbug.

Secrets: I like how you have secrets in the game. First of all I see Arbiter's first thoughts in a comment in his sprite. I also see the original tittle screen, Alfred targeting something. In the turret bullets sprite I see a yellow bullet, probably made for Alfred. In the turret sprite I see a green splat, probably from after being defeated. I see the pencil that can turn into a targeting thing. I have a theory the originally Alfred was the protagonist in the shooting game where he shot turrets and possibly Arbiter as a final boss however Arbiter changed everything into the Arbitron you see in the game.

Overall: This is a maze game. The pencil mechanic was original though poorly executed. It has a good story and I loved how things progressively got more and more glitchy past level 16. This game starts off slow and that could drive some people who would have liked this game away before they get to the good part. I give Arbitron a 6.9/8 for being a maze game that becomes glitchy and has a good story however starts off slow and the visuals could turn people away. I give Arbitron a Great for having a good story and a glitchy atmosphere that I loved however not giving Arbiter enough character and failing to get me super engaged into the plot.

I would greatly appreciate if you were to check of this game I spent months that includes plot and bosses here https://scratch.mit.edu/projects/97452006/ ………………………………………Want a detailed review or idea?

I'm a major fan of Pokemon, Undertale and the Pija and Toast series.
I am doing a shiny scramble of pokemon Pearl. I'm 7 chapters in and on my way to the 2nd gym.
hellounicorns2
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

I would like a review!
Link to Project: https://scratch.mit.edu/projects/215951826/
Any sections you want me to review: Not really…
Anything else: Not really. It is very incomplete, I just want feedback on the languages and start. Also, it is on my remix account so I can work on it more peacefully.

inactive :​)
muellly
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Hello OS δέλτα LEAK
Start: Okay that voice caught me by surprise. I think it is a nice touch so you can figure out to chose your language before the text goes onto your language. I see the Please chose your language text cycles through the different languages. I see the order this happens in is completely random. This gives the risk of a language, which could be the user's language, not showing up after 100 switches. I recommend making it cycles though all the available languages in a random order before it recycles onto a language that already came up. However this screen is kind of self explanatory. I am not really sure how to review the other languages as all you have right now are voice clips an text that cycles. It has a nice quick circling intro before going into an empty screen.

Not really: There is a lot of not really in your project. The features are not really there, those trees are not really trees but blurs in the background. It's not really an OS but a Scratch project. The stop sign is not really a stop sign but a red pointy waffle. Yep this OS has a lot of Not reallyness to it.(This was in the sections you wanted me to review.)

Overall: This OS is still in it's Alpha stages. Because of this there isn't much to it. I give Hello OS a 2/8 because it has hardly anything due to it being a beta and feeling like everyone expects a score with project reviews.

I would greatly appreciate if you were to check of this game I spent months that includes plot and bosses here https://scratch.mit.edu/projects/97452006/ ………………………………………Want a detailed review or idea?

I'm a major fan of Pokemon, Undertale and the Pija and Toast series.
I am doing a shiny scramble of pokemon Pearl. I'm 7 chapters in and on my way to the 2nd gym.
hellounicorns2
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

muellly wrote:

Hello OS δέλτα LEAK
Start: Okay that voice caught me by surprise. I think it is a nice touch so you can figure out to chose your language before the text goes onto your language. I see the Please chose your language text cycles through the different languages. I see the order this happens in is completely random. This gives the risk of a language, which could be the user's language, not showing up after 100 switches. I recommend making it cycles though all the available languages in a random order before it recycles onto a language that already came up. However this screen is kind of self explanatory. I am not really sure how to review the other languages as all you have right now are voice clips an text that cycles. It has a nice quick circling intro before going into an empty screen.

Not really: There is a lot of not really in your project. The features are not really there, those trees are not really trees but blurs in the background. It's not really an OS but a Scratch project. The stop sign is not really a stop sign but a red pointy waffle. Yep this OS has a lot of Not reallyness to it.(This was in the sections you wanted me to review.)

Overall: This OS is still in it's Alpha stages. Because of this there isn't much to it. I give Hello OS a 2/8 because it has hardly anything due to it being a beta and feeling like everyone expects a score with project reviews.
Thanks xD! I don’t really mind whether it gets a score or not, I care about feedback. I will make it a loop in a second!

inactive :​)
myeducate
Scratcher
500+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

I would like a review of multiple things!
Link to Project:
https://scratch.mit.edu/projects/172317908/ and https://scratch.mit.edu/projects/128316889/ and ScratchNetwork(you have the link )
Any sections you want me to review: Just the entire thing or summaries.
Anything else: I like cats

INACTIVE
SPA Member and Assosiate - Creator and overlord of ScratchNetwork - 700+ Forum Posts - Web and Desktop Dev - Fluent in VB, PHP and HTML. I'm okay at CSS and Javascript but am still learning. Sig written in PHP using the picture libary. Firebase is fun.

Volix-
Scratcher
100+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

I would like a review!
Link to Project: https://scratch.mit.edu/projects/130026330/
Any sections you want me to review: Do what you automatically assume. (Just everything )
Anything else: i like potato trains Please add a “out of 10 score” – etc. 2/10, 8/10, 4724/10, cats/10.

I will review your shop afterwards too!
When finished, could you write a comment on my profile? thanks

Last edited by Volix- (April 19, 2018 18:53:47)


n
muellly
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Advanced Audio Player - Scrubbable
Function: Scrubbable is an audio player that has the abilities to pause a song and skip around to certain parts of a song. I see that this is achieved by splitting the song up into 0.5 second long parts. There is also the song's name and Advanced Audio Player by Myed written from pen.

hey there!: Hi I'm just looking inside the code to see how it works and if there is any secrets comment that Myed left in Scrubbable.

Glitches: Sometimes when you press the green flag the pause/play button doesn't appear. I am not sure what causes this but it appears to be from single clicking the green flag instead of double clicking it.

Use: I see the main use for this is to allow people to skip around, pause and play songs. This could be useful when you release the importer. When you make the importer Scrubbable's engine would be useful to show songs that the user made. The combination of the users music+cover art+ Scrubbable would make the project feel like a real music player.

Overall: Scrubbable is an Advanced Audio Player that improves music projects. When the importer comes out it would be useful. However as of now Scrubbable is a project that plays a song I do not like(there is a remix with a different song but you didn't ask me to review that). I give Scrubbable a 4.5/8 for being good as an audio player with pausing and skipping however just okay as a singular project that can only play one song. I give Scrubbable a Bored as I did not like the only song in the project, and had trouble coming up with what to write for a decent sized review.

Guy Maker
Instructions: The instructions/notes/credits are kind of hard to read as the windows for the text are small. I suggest trying to put everything in the notes and credits with a line to separate the two sections to make it easier to read. I was sort of confused on what to do when I read the instructions in the instructions box. I found out how to change the music and to click the ? button. I found out by accident to click the credits, and to press space to change options but then I saw it in the ?. It was a bit hard to understand how to change eye color. When it said press the F key to activate I thought you only had to press it once, but then I realized that you have to hold it and use the RWDF keys instead of the normal keys. I suggest saying what all of the eyes do in the instructions instead of just listing them as affecting eye color.

Creating the Guy: There is a nice variety of things to chose from. There are 3 facial expressions, normal bored and wearing lipstick. I suggest adding more expressions to chose from. I like how you have white versions and colored versions of everything, that was a good move. I see that you have different types of shirts and trousers however they are lacking in patterns. I can't shake off this feeling that the trousers are misaligned. However stamps could remedy this. There are many extras to chose from. In fact it is a shame you can only wear one at once. What if someone wanted to give their guy a tie and sunglasses or two hats, who doesn't wear two hats? I wish you could change the color of the extras. Something I commonly see in dress up games/makers is that you can cycle though all of the options by only pressing one button. This forces people to cycle through by pressing the button many times at least once in order to see everything, however some people may even give up before they see all the options. It is also a pain if you space past the item you wanted. I suggest in the blank space below browser and loader when you click on an option all of the options are shown below there. If there are to many items have arrows that take you to the rest of the items. Have a marker which shows where the space cycle currently is and allow people to select stuff by clicking on it. This would make it much easier to see and select options in Guy maker.

Stamping: There a a few stamps to chose from. I wish I could stamp things onto my guy and behind my guy. Being able to give a guy a black shirt with a heart on it would be great. If you could stamp things onto clothes it would solve the few patterns there are to chose from. What I mentioned earlier for selecting options would also be good for selecting stamps.

Saving and sharing: I am not sure what the difference between saving and sharing is suppost to be, but I guess saving will be a code. I typed save and it was a code. For some reason it asked me to rename my guy afterwards. Sharing allows you to share your guy with cloud data however that is broken due to the 128 cloud character limit. Maybe you should say what saving and sharing do as the words by themselves are a bit vague.

Browser/Loading: Here you can see other guys people made. You can also import load codes. Why do you have to load everyone in the browser to import a load code? I lost mine but I still have a picture of what my guy looked like. As you can see I am a master namer. When using the load code for my guy their skin was much darker than what I had made it.
I have intentionally tried to break the load system. The original can be seen in this picture. The code is below. I have a theory that this may have to do with continuing to make something darker or lighter past the limit and the save code might report when the number continued past it's limit when the original didn't. I loaded the guy in turbo mode if that affects anything.
'''''''':muellly:-40:11:-84:-20:10:-20:7:-10:10:14:-90:1:2:-169:23:-12:-50:0:s2x100x93x-62x-128xs2x100x93x-64x-69xs2x100x93x-118x-42xs2x100x93x-161x82xs2x100x93x16x107xs2x100x93x113x-17xs2x100x93x-163x5xs2x100x93x-2x113xs2x100x93x104x99xs2x100x93x113x5xs2x100x95x15x-3xs2x100x96x-28x39xs2x98x98x33x49xs2x96x100x-10x-36xs3x96x101x-30x-39xs3x97x102x127x-5xs3x98x105x-167x4xs3x100x108x-96x91xs4x100x109x21x84xs4x100x111x-105x-25xs4x97x114x-93x45xs4x95x116x64x55xs5x95x119x105x-17xs6x94x120x-33x8xs7x93x121x114x7xs8x93x122x27x-72xs9x94x123x-64x25xs9x94x125x131x78xs9x92x127x151x31xs9x90x129x73x-56xs9x88x131x-68x-66xs1x89x132x-140x27xs1x93x136x-109x119xs2x92x137x45x111xs3x91x137x155x25xs4x91x136x-31x-59xs5x92x137x-193x89xs6x91x137x42x106xs8x92x138x-135x34xs9x91x138x62x102xs1x91x138x146x-50xs2x91x137x-205x-6xs3x90x137x56x109xs7x89x133x111x38xs1x88x130x30x100xs1x88x118x-38x45xs1x91x115x-30x51xs2x91x113x-29x67xs2x88x110x43x-2xs3x88x109x69x-28xs3x88x107x115x-92xs3x87x106x127x-94xs3x85x102x135x-46xs3x85x100x135x22xs3x83x97x113x90xs4x82x93x-25x113xs4x79x92x-46x90xs4x80x91x-122x113xs4x77x89x-128x15xs4x79x86x10x-14xs4x77x85x118x39xs4x74x83x118x-29xs6x74x83x125x-8xs6x74x83x125x24xs6x74x83x59x123xs6x74x83x-153x121xs6x74x83x-172x26xs6x74x83x-42x-72xs8x72x82x112x-25xs9x72x81x86x53xs1x72x80x-194x95xs3x71x78x-46x-83xs5x71x76x163x-20xs6x71x75x145x126xs7x70x75x-38x109xs8x70x74x-152x31xs8x67x74x-160x-74xs8x68x73x-162x-70xs8x71x70x-166x-73xs9x72x70x-188x-76xs1x71x69x84x-41xs2x71x68x169x-126xs3x72x68x57x-120xs5x71x67x48x52xs7x71x65x182x121xs8x71x65x-141x96xs8x71x63x-190x142x:-100:0:

Music Selection: I found that guy maker had a nice selection of music. I like how the songs cycle through if you don't chose a song on the jukebox. Being able to chose which song plays with your guy being loaded is a nice touch, however it has the possibility to be annoying if someone chooses a song you don't like.

Glitches: Sometimes when I press the green flag it switches from guy maker to the thanks for playing screen with a flash after doing so. The first time I pressed the green flag the music played for about one second. When pressing the stamp button to start placing stamps it may place a stamp while you are pressing the button. Pressing ? starts on the credits, this is because it leaves off on the last screen it was on and the last screen you were on was the credits. After saving my guy it asks for my guy's name.

Visuals: Guy maker has a nice unshaded pixel art style. However some things are out of the style such as the text and the in the credits in ?. Guy maker looks different whether you control+M or not, non controlled M looks thicker and has stuff go up in neonness when you make it brighter, and controlled M looks thinner, changes the colors, have things become more white when you make it brighter and there is about one pixel where the neck and body don't fully connect. The banana stamp looks like it was sized up and had the bottom outline of it lost in the process.

Overall: In Guy Maker you can make a guy. There is a good amount of options available to chose from. The saving and loading system gives Guy Maker more of a purpose than just to experience making a guy as you can see the guys you make again. I give Guy Maker a 5.5/8 for being a decent maker that has loading with a few bugs. I give Guy Maker a Good as I found some enjoyment out of making a guy.

You also asked for a review of Scratch Network, it can be found here on Scratch Network.

I would greatly appreciate if you were to check of this game I spent months that includes plot and bosses here https://scratch.mit.edu/projects/97452006/ ………………………………………Want a detailed review or idea?

I'm a major fan of Pokemon, Undertale and the Pija and Toast series.
I am doing a shiny scramble of pokemon Pearl. I'm 7 chapters in and on my way to the 2nd gym.
muellly
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

ᔕᕼᗩᑭEᔕᗰᗩᔕᕼ
Gameplay: You click on the shape on the top right corner and make sure they don't touch the bottom or you click the wrong shape. The shape your suppost to click changes after some time has passed. One thing I have noticed is that the shape your suppost to click will change into a shape that is just about to fall of screen(as in a Y position of the lives variable or lower). I suggest making it so the shape your suppost to click doesn't change into something that is past a certain depth with the depth changing based on difficulty level. Another thing I noticed is that the shape your suppost to click will change as you are clicking it which causes you to lose a life. I suggest adding some warning that the shape is about to change such as the grey square changing color for 0.5 seconds before the switch or something like that. There are also stretches of time where none of the shape you are suppost to click will fall. Something I found cool is that you can hold in the mouse button and it assumes I have clicked on all of the shapes you hover over.

Difficulty: Something I notice while playing shape smash is that a majority of it's difficulty is fake difficulty. The shape changes in ways that force you to lose a point if you don't have super human hand-eye coordination. Changing the shape as your are clicking on the was correct shape or the new shape is just about to fall off is fake difficultly. If the shape was about to change to a square would you even consider this fair? This is the kind of fake difficulty I am talking about. In some of the earlier modes I never lost a life unless it was due to fake difficulty or willingly doing so. In the higher difficulties I had to deal with real and fake difficulty. Difficulty should come from the player making mistakes, not the shape changing to fast to even react to. Real difficulty is having a barrage of the shape you are suppost to click with a few wrong shapes mixed in. It should come from the player not keeping an eye on the current shape and clicking the wrong shape after the shape had been changed for at least a second. In fact crazy is what I am talking about. Instead of relying on fake difficulty you should rely on the kind of difficulty crazy has. From playing your project I do not get the feeling that having fake difficulty was intentional and is there because you never bothered to code past what you thought would make the game work. Oh and I guess I should review the difficulty modes them selves, I guess more real difficulty happened as more shapes fells from the screen? It is not very apparent when you compare normal to hard however I do notice a difference when I compare easy to crazy. All of the difficulty modes felt similar except as the difficulty increased slowly more happened at once. That moment when there are different difficulties in the game but the review just focuses on the fake difficulty they found in the game and glosses over the different difficulty modes.

What I would like to see: I would like to see outlines on all of the shapes. This would be useful when there are a ton of shapes on screen at once so none of them clash into each other. I would also like to see shapes come in different colors. It would allow you to scale difficulty more, easy has all of the singular shapes as different colors, higher difficulties could have you also have to click the correct color of shape combined and even higher difficulties could have you have to click the correct outline and shape color for the shape. I would also like to see more types of shapes. Why do they all have to come from the top and fall straight down? Why can't you have shapes that zigzag, slowly follow the mouse's X coordinate, come from the upper sides, act as clicked when hovered over(though you should have an appearance change and tell the player about these in the instructions), be partially visible, be small and fall slow and even be big and fall fast. This would add more variety into ShapeSmash and make it more interesting to play.

Scores: Here are the scores I got in case you are interested easy:6950 medium:9848 hard:13584, and then I realized that the score never resets. You should make it so the score resets between games or else it becomes pointless.

Music: Okay the music in this game is good. I like how you put different tracks to all of the difficultly levels.

Programing: Sometimes for me this game lags. It sometimes happens when the shape is about to change. Looking in your code I see that there is a ton of forever loops for things that are not needed at the moment. This causes lag. I suggest having a script that is connected to the broadcast for after the sprite isn't needed anymore that stops the other scripts in the sprite to reduce lag. I suggest making a new broadcast for the music and combining all of the scripts to play songs into one script that starts with a stop all sounds block then selects which song to play via the diff variable.

Notes and Credits: I like how you gave yourself an award in the notes and credits. You should really give credit to where all the songs are from. Song theft is a bad thing. I see at the bottom you are putting the reviews scores you get there. I suggest putting the link to the review post under the scores as proof that you actually got the score, and then there are some people who are just interested in reading the reviews the project got. You should probably mention somewhere in the how to play that you can hold in the mouse to click as that makes shapes easier to click.

Overall: ShapeSmash has a good base concept that has potential for more. This game relies to heavily on fake difficulty that gives players little to no time to react to the shape changing. I give shape smash a 4/10 for being a minigame that feels like it has a lot of room for improvement. I give ShapeSmash a Stares rating as once I picked up on the fake difficulty of the game I could not stop focusing on it, and the most enjoyable part was the songs.

I would greatly appreciate if you were to check of this game I spent months that includes plot and bosses here https://scratch.mit.edu/projects/97452006/ ………………………………………Want a detailed review or idea?

I'm a major fan of Pokemon, Undertale and the Pija and Toast series.
I am doing a shiny scramble of pokemon Pearl. I'm 7 chapters in and on my way to the 2nd gym.
muellly
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Bump entry 49:Got some more orders.
Okay wow I haven't bumped in 11 days. Anyway I got some more orders. The first one was an order to review a shop. I don't have a rating scale for non-projects so I just went a reviewed the way I like to, writing paragraph upon paragraph about what I'm suppost to review. The shop closed after I gave a review… *cue pang of guilt* Anyway after that I got an order to review a project. I enjoyed reviewing Arbitron. Then I got another order to review 3 things. I wrote two reviews here and one for Scratch Network on Scratch Network. What could go wrong? Scratch erases my post by giving me a 403 error and I lost a night's worth of sleep thinking about it. I then reviewed the two projects again which took another 2 days. When my post was erased I had a dream where the Scratch shops devolved into a war of speed v.s. quality. The SPA was the speed side and I made my own SPA for quality. At some point I had a fiery greatsword and I was on a flying fire snail charging into battle against the leader of the SPA who was on a Charizard and had a flaming diamond sword. Also Reggie was there in the background for some weird reason. That was a weird dream that represented my fear of being called out for being slow despite writing paragraphs that takes time for my orders. A few days ago I was asked to review another project by someone else and while reviewing the project I could not get the trope of fake difficulty out of my head. Anyway that's all for this bump entry, bump you next time!

I would greatly appreciate if you were to check of this game I spent months that includes plot and bosses here https://scratch.mit.edu/projects/97452006/ ………………………………………Want a detailed review or idea?

I'm a major fan of Pokemon, Undertale and the Pija and Toast series.
I am doing a shiny scramble of pokemon Pearl. I'm 7 chapters in and on my way to the 2nd gym.
sylveonsweetie987
Scratcher
56 posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Link to Project: https://scratch.mit.edu/projects/184574763/
Any sections you want me to review: The whole thing. Also, I am planning to add more (someday).
Anything else: I do like cats, yes.

Hoi! I'm Sylveon, an aspiring artist. Glad to see you!
There's a button on my profile that's blue. I'm not a fan of blue though, maybe you can turn it gray?
Psst- I'm weird sometimes. Just don't mind me.

Bye!
muellly
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Pokemon Battle Simulator
Gameplay: You click on an attack and Pikachu will use it. Eevee then uses an attack against Pikachu. The battle system can break rather easily. If a side's attack or defense gets lowered to much they will stop doing damage. Eevee's sand attack can lower your accuracy to a point that it is near impossible to attack Eevee. In theory it would be fair but in practice the only attack double team blocks is scratch allowing your stats to be lowered and swift to still hit you. It is useless to double team as it only attacks a weak damaging move which is only used 1/4 of the time. The only thing growl and tail whip is for is for lowering stats however using them could make your attacks do no damage. The main viable option is thunderbolt, however you can miss if Eevee sand attacks to much leaving you unable to land a hit while Eevee swifts you to death. I have managed to turn this into a stalemate battle of sitting angry looking ducks. Well a fox and a mouse but close enough.

Visuals: The art is great! I love how you grew Eevee and Pikachu instead of using sprites. They even look like they are in a battle instead of normal/emotionless. However while battling they seem kind of stiff. They hold the same pose going back and forth in a choppy way. I suggest adding in some animations into attacks for the Pokemon and Eevee being sent out. Right now the attack animation looks separate from the Pokemon using them, even when using attacks like baby doll eyes where eyes appear in the middle of the battle field while Eevee continues to make angry eyes them self. You don't have to do anything to huge. For thunderbolt you could make Pikachu switch to a costume of being in electricity and make the bolt go from the electric shell on Pikachu to touching Eevee. For tail whip you could make Pikachu turn around and switch it's costume between it's tail being up and down a couple times then turn around again. For growl you could make Pikachu open it's mouth and play Pikachu's cry. For scratch you could make Eevee switch to a costume of it lifting up it's paw with claws out and have the slash glide over Pikachu. For baby doll eyes you could have Eevee switch to an innocent face with those eyes. For swift you could either have Eevee turn around and shake it's tail while stars come towards Pikachu or have Eevee open it's mouth while stars come towards Pikachu. For sand attack you could have Eevee put it's paw down into a sand cloud and have another sand cloud go from the paw to Pikachu.

Glitches: You can get attacks to do negative damage. When this happens the game puts a - in front of it making it –# which Scratch doesn't understand and doesn't change Eevee's and Pikachu's health. You can spam click an attack and it will be used over and over again. After losing you can continue to fight.

Realisticness: Your Pokemon battle simulator is not very accurate to the games. Status moves are always accurate in your game. In the core series games they have an accuracy of 100 but they don't always hit due to things such as evasion increasing or accuracy being lowered. Attacks in your game stop doing damage in your game if attack or defense gets lowered to much while in the core series games to lowered attack would make the attack do one damage and to lowered defense would OHKO the Pokemon with the low stat, and stats can only be raised/lowered up to 6 times. You aren't using the exact damage formula however I don't really expect some to make a Pokemon game on Scratch with the exact formula.

Winning/losing: Winning and losing is rather bland with just saying you lose/won. You should add something more as right now winning/losing feels rather hollow. It is also pretty hard to lose, you have to actively use tail whip to lose. It is probably a bad thing that it is easier to turn this into a stalemate then to lose.

Overall: You can battle Eevee with Pikachu. The battle can break rather easily. There is little strategy to this fight other than using thunderbolt as double team only protects you from scratch and your other moves can break the game. Adding in some music would be nice. I give Pokemon Battle Simulator a 4/8 for being a battle sim that breaks easily. I give it a stares as there is little to no strategy in the game.

I would greatly appreciate if you were to check of this game I spent months that includes plot and bosses here https://scratch.mit.edu/projects/97452006/ ………………………………………Want a detailed review or idea?

I'm a major fan of Pokemon, Undertale and the Pija and Toast series.
I am doing a shiny scramble of pokemon Pearl. I'm 7 chapters in and on my way to the 2nd gym.
sylveonsweetie987
Scratcher
56 posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Thank you! I am aware that it is pretty glitchy and not overly impressive, I was mainly looking for suggestions on how to improve it because it's still a WIP. Glad to see an unbiased review of things to fix. Again, thanks for your ideas!

Hoi! I'm Sylveon, an aspiring artist. Glad to see you!
There's a button on my profile that's blue. I'm not a fan of blue though, maybe you can turn it gray?
Psst- I'm weird sometimes. Just don't mind me.

Bye!
muellly
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

Bump entry 50: Scratch Network
Okay so there is this thing called Scratch Network, except it is one word as in ScratchNetwork and I keep putting spaces in it. You can make posts on there and stuff. Anyway I made a branch on Scratch Network for Neverending Dreams. It is a lot like Neverending Dreams except it lacks bump entries, and the archive, and partners… Anyway you can find it here.

Still is it just me or do I feel a little burned out right now. I have some things I want to bump about and yet I don't really have the motivation to take on orders. It's just I fail to feel anything when reviewing most projects. There is also the fact that sometimes I wonder if I when I am writing reviews if I am being to venomous. It's just that I have a feeling that I may be bashing on projects a little to hard or something. I don't have a harshness section as I can not rate harshness on a scale but still… sometimes I feel like I might be a little to harsh… There is also a lot I want to do but procrastinate to much to get anything done. There is Slimeith's quest 3 which I really want to finish but as soon as I get to work I become stuck on what to do, then escape to some forums or TVtropes or something like that. I just want to work on it but there is this invisible wall, a force preventing me from doing so. I am also writing a shortish 5ish chapter story based in the world, well worlds, however instead of Slimeith it focuses on Ertai and Skyly, two background characters from Slimeith's quest 2 Darkness Rises. I am more motivated to write for that than to write and script SQ3. Man I just wish I count focus but I can't. Sometimes I feel like I am missing out on stuff because I tell myself I should be working on SQ3 however I just procrastinate and miss out on stuff. Okay this is starting to belong onto the Slimeith's quest topic. I guess these two topics aren't so different after all if I can go from Neverending Dreams to Slimeith's quest within the span of a paragraph.

And yay 50 bump entries. However there is just to much to write about to even dedicate a post to celebrating it.
Anyway that's all for this bump entry, bump you next time.

I would greatly appreciate if you were to check of this game I spent months that includes plot and bosses here https://scratch.mit.edu/projects/97452006/ ………………………………………Want a detailed review or idea?

I'm a major fan of Pokemon, Undertale and the Pija and Toast series.
I am doing a shiny scramble of pokemon Pearl. I'm 7 chapters in and on my way to the 2nd gym.
hellounicorns2
Scratcher
1000+ posts

✨ﬡєvєrєndíng ᗪrєαms✨ ☄ ѧ dєtαíllєd ☽review☾ αnd ☽idea☾ shσp ★ σwnєd вч ⓂⓊⒺⓁⓁⓁⓎ✨

^^ don’t worry, we all procrastinate

inactive :​)
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