Discuss Scratch

0bitasy0
Scratcher
77 posts

Simple Motion Paths to [Glide to]

I've run into this problem of scratch where it is hard to have something move the way you want it to sometimes. The Glide to block works amazing – for straight lines. I suggest adding some functionality that allows us to change the linear path to a curve or something more.

This can be done easily by showing the path which a sprite follows kind of like this:

——>——>——>——>

And we could simply click and drag any part of it to where we want to curve it.
When we click and drag the sprite to move it, the whole path should move.

With this idea, dragging the endpoint of the path should let us easily change the end location as well (and the numbers in the should automatically change, no?)

And last, we should be able to toggle viewing of the motion path (the option probably should be in the info box of the sprite below the project viewer.)

Thanks for reading, and please support if you agree!
AonymousGuy
Scratcher
1000+ posts

Simple Motion Paths to [Glide to]

Some support from me.
This could make some types of things easier, but might be hard to implement because of a few things, one including that because scratch is a programming language, and not an animating software, the block itself would have to hold the data.

Also, I made a block similar to this. See this project I made and you can take the block from it.
(each coordinate pair is separated by a “;” and each coordinate in the pair is separated by a “,”)
0bitasy0
Scratcher
77 posts

Simple Motion Paths to [Glide to]

Thanks for the feedback. Maybe, there can be a degree number. For instance, any straight glide will be pointing in one certain direction. Our inputs for the block could be the starting direction (as a degree number) as well as how far it should curve. This would solve the data problem, but make the block more complicated for newer users. Also, the project you linked is not shared.
AonymousGuy
Scratcher
1000+ posts

Simple Motion Paths to [Glide to]

0bitasy0 wrote:

Thanks for the feedback. Maybe, there can be a degree number. For instance, any straight glide will be pointing in one certain direction. Our inputs for the block could be the starting direction (as a degree number) as well as how far it should curve. This would solve the data problem, but make the block more complicated for newer users. Also, the project you linked is not shared.

Now it is.
Mozzi64
Scratcher
100+ posts

Simple Motion Paths to [Glide to]

Support
MCAnimator3D
Scratcher
500+ posts

Simple Motion Paths to [Glide to]

This could be helpful for minecarts on griffpatch's Paper Minecraft!
Diamond_Projects
Scratcher
100+ posts

Simple Motion Paths to [Glide to]

+1
awesomegames123
Scratcher
100+ posts

Simple Motion Paths to [Glide to]

sorry, no support. i suggested this like 1 month ago and no one supported. heres a link to a workaround
http://scratch.mit.edu/projects/22815187/.

Blaze349
Scratcher
1000+ posts

Simple Motion Paths to [Glide to]

awesomegames123 wrote:

sorry, no support. i suggested this like 1 month ago and no one supported. heres a link to a workaround
http://scratch.mit.edu/projects/22815187/.

No support as the work-around awesomegames123 stated is very easy ad can be used in a custom block.
0bitasy0
Scratcher
77 posts

Simple Motion Paths to [Glide to]

Or, for those who are still interested, I (after going through pre-calc and starting calculus) basically completed what I described in my 2nd post above.

http://scratch.mit.edu/discuss/topic/51538/

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