Discuss Scratch

turkey3
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

15 New Cards Released!
-Go get them!
powercon5
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

turkey3 wrote:

15 New Cards Released!
-Go get them!
yay!
TheMonsterOfTheDeep
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

turkey3 wrote:

15 New Cards Released!
-Go get them!
I want a 65.

For some reason I always want the things I make for myself. Thank goodness I'm a programmer and not someone who makes handcrafted art.
turkey3
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

TheMonsterOfTheDeep wrote:

turkey3 wrote:

15 New Cards Released!
-Go get them!
I want a 65.

For some reason I always want the things I make for myself. Thank goodness I'm a programmer and not someone who makes handcrafted art.
Actually right now he's impossible to get but I am going to push an update soon that will make him obtainable. He is more rare than legendary Floddles.
TheMonsterOfTheDeep
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

turkey3 wrote:

TheMonsterOfTheDeep wrote:

turkey3 wrote:

15 New Cards Released!
-Go get them!
I want a 65.

For some reason I always want the things I make for myself. Thank goodness I'm a programmer and not someone who makes handcrafted art.
Actually right now he's impossible to get but I am going to push an update soon that will make him obtainable. He is more rare than legendary Floddles.
Ah no!
turkey3
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

I know you guys talk a lot about how weak Floddles are useless in battles, and there is only one solution, and that is if I make a 5 star stat only slightly better than a 1 star stat. Would you guys prefer that to be lowered, so a 5 star stat is only somewhat more impactful than a 1 star stat, instead of being way stronger? I need your inputs.
turkey3
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

TheMonsterOfTheDeep wrote:

turkey3 wrote:

TheMonsterOfTheDeep wrote:

turkey3 wrote:

15 New Cards Released!
-Go get them!
I want a 65.

For some reason I always want the things I make for myself. Thank goodness I'm a programmer and not someone who makes handcrafted art.
Actually right now he's impossible to get but I am going to push an update soon that will make him obtainable. He is more rare than legendary Floddles.
Ah no!
Oops, I screwed that up 64 is impossible, 65 is common XD
TheMonsterOfTheDeep
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

Do the weaker Floddles at higher levels ever sell for more than 50 coins? If so than in order to get rich you just need to spend all your time battling with weak Floddles and then selling them because you earn coins for winning battles and profit for getting high level weaklings.
turkey3
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

TheMonsterOfTheDeep wrote:

Do the weaker Floddles at higher levels ever sell for more than 50 coins? If so than in order to get rich you just need to spend all your time battling with weak Floddles and then selling them because you earn coins for winning battles and profit for getting high level weaklings.
Yeah but it's hard to win battles with weak Floddles, so that is earning like 3 coins per battle instead of 10.
powercon5
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

turkey3 wrote:

I know you guys talk a lot about how weak Floddles are useless in battles, and there is only one solution, and that is if I make a 5 star stat only slightly better than a 1 star stat. Would you guys prefer that to be lowered, so a 5 star stat is only somewhat more impactful than a 1 star stat, instead of being way stronger? I need your inputs.
well I think the answer could be to make it so the AI uses weak floddles if you do then you could build up coins and buy strong floddles and then when you have strong floddles and you want to battle people with very strong floddles
the idea I had with a rock papper scissors type system
TheMonsterOfTheDeep
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

turkey3 wrote:

TheMonsterOfTheDeep wrote:

Do the weaker Floddles at higher levels ever sell for more than 50 coins? If so than in order to get rich you just need to spend all your time battling with weak Floddles and then selling them because you earn coins for winning battles and profit for getting high level weaklings.
Yeah but it's hard to win battles with weak Floddles, so that is earning like 3 coins per battle instead of 10.
Not against the AI. If you follow the same script as my bot - collect force cards and attack whenever you have the chance - you have a good chance of winning.

Source: my bot won like at least 10 battles
turkey3
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

Yes! I just got a Blugh. Who wants to battle?
powercon5
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

turkey3 wrote:

Yes! I just got a Blugh. Who wants to battle?
I will
TheMonsterOfTheDeep
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

turkey3 wrote:

Yes! I just got a Blugh. Who wants to battle?
None of my Floddles are very good. I'm also not very good at this type of game.

I think I'll keep fighting the AI until I feel confident enough that I won't make a complete fool of myself.
epicanna27
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

Wouldn't naming Floddles be like a really hard thing to set up properly?
You'd need a mega-filter to stop people naming their Floddles inappropriate things.
powercon5
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

powercon5 wrote:

turkey3 wrote:

I know you guys talk a lot about how weak Floddles are useless in battles, and there is only one solution, and that is if I make a 5 star stat only slightly better than a 1 star stat. Would you guys prefer that to be lowered, so a 5 star stat is only somewhat more impactful than a 1 star stat, instead of being way stronger? I need your inputs.
well I think the answer could be to make it so the AI uses weak floddles if you do then you could build up coins and buy strong floddles and then when you have strong floddles and you want to battle people with very strong floddles
the idea I had with a rock papper scissors type system
also we need a quit battle button so you don't have to refresh the page
turkey3
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

epicanna27 wrote:

Wouldn't naming Floddles be like a really hard thing to set up properly?
You'd need a mega-filter to stop people naming their Floddles inappropriate things.
That is true, I do not support the idea anymore.
turkey3
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

powercon5 wrote:

powercon5 wrote:

turkey3 wrote:

I know you guys talk a lot about how weak Floddles are useless in battles, and there is only one solution, and that is if I make a 5 star stat only slightly better than a 1 star stat. Would you guys prefer that to be lowered, so a 5 star stat is only somewhat more impactful than a 1 star stat, instead of being way stronger? I need your inputs.
well I think the answer could be to make it so the AI uses weak floddles if you do then you could build up coins and buy strong floddles and then when you have strong floddles and you want to battle people with very strong floddles
the idea I had with a rock papper scissors type system
also we need a quit battle button so you don't have to refresh the page
Also a good idea.
TheMonsterOfTheDeep
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

Wait! I think I know where the “you need cards to battle” glitch when you own cards comes from.

See: http://cubeupload.com/im/SteqY4.png

When two players are in a battle, the server can't start a new battle because the architecture doesn't support it. (All actions go through battle.php - however this doesn't allow for more than one battle.) If you try to join a battle when the server is already occupied, it says, no, you can't, but it must be using the same error message as the one it gives if you don't own any cards. Therefore your computer displays that error message.

but I sure do hope in the future that multiple battles will be able to happen simultaneously *wink wink*
turkey3
Scratcher
1000+ posts

Floddle.org — Online Fictional Card Game

TheMonsterOfTheDeep wrote:

Wait! I think I know where the “you need cards to battle” glitch when you own cards comes from.

See: http://cubeupload.com/im/SteqY4.png

When two players are in a battle, the server can't start a new battle because the architecture doesn't support it. (All actions go through battle.php - however this doesn't allow for more than one battle.) If you try to join a battle when the server is already occupied, it says, no, you can't, but it must be using the same error message as the one it gives if you don't own any cards. Therefore your computer displays that error message.

but I sure do hope in the future that multiple battles will be able to happen simultaneously *wink wink*
No, actually the “You need cards to battle head to the casino” is client-side. There is a hidden <p> tag on the webpage with class='total' and what it tells you is the total number of cards you have. Next time this happens, ctrl-f in inspect code for it and tell me what the value inside is. Multiple battles do happen simultaneously.

Last edited by turkey3 (Aug. 4, 2015 23:30:04)

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