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- turkey3
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
15 New Cards Released!
-Go get them!
- powercon5
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
15 New Cards Released!yay!-Go get them!
- TheMonsterOfTheDeep
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
15 New Cards Released!I want a 65.-Go get them!

For some reason I always want the things I make for myself. Thank goodness I'm a programmer and not someone who makes handcrafted art.

- turkey3
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Actually right now he's impossible to get15 New Cards Released!I want a 65.-Go get them!
For some reason I always want the things I make for myself. Thank goodness I'm a programmer and not someone who makes handcrafted art.
but I am going to push an update soon that will make him obtainable. He is more rare than legendary Floddles.- TheMonsterOfTheDeep
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Ah no!Actually right now he's impossible to get15 New Cards Released!I want a 65.-Go get them!
For some reason I always want the things I make for myself. Thank goodness I'm a programmer and not someone who makes handcrafted art.![]()
![]()
but I am going to push an update soon that will make him obtainable. He is more rare than legendary Floddles.

- turkey3
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
I know you guys talk a lot about how weak Floddles are useless in battles, and there is only one solution, and that is if I make a 5 star stat only slightly better than a 1 star stat. Would you guys prefer that to be lowered, so a 5 star stat is only somewhat more impactful than a 1 star stat, instead of being way stronger? I need your inputs.
- turkey3
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Oops, I screwed that upAh no!Actually right now he's impossible to get15 New Cards Released!I want a 65.-Go get them!
For some reason I always want the things I make for myself. Thank goodness I'm a programmer and not someone who makes handcrafted art.![]()
![]()
but I am going to push an update soon that will make him obtainable. He is more rare than legendary Floddles.
64 is impossible, 65 is common XD- TheMonsterOfTheDeep
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Do the weaker Floddles at higher levels ever sell for more than 50 coins? If so than in order to get rich you just need to spend all your time battling with weak Floddles and then selling them because you earn coins for winning battles and profit for getting high level weaklings. 

- turkey3
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Do the weaker Floddles at higher levels ever sell for more than 50 coins? If so than in order to get rich you just need to spend all your time battling with weak Floddles and then selling them because you earn coins for winning battles and profit for getting high level weaklings.Yeah but it's hard to win battles with weak Floddles, so that is earning like 3 coins per battle instead of 10.
- powercon5
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
I know you guys talk a lot about how weak Floddles are useless in battles, and there is only one solution, and that is if I make a 5 star stat only slightly better than a 1 star stat. Would you guys prefer that to be lowered, so a 5 star stat is only somewhat more impactful than a 1 star stat, instead of being way stronger? I need your inputs.well I think the answer could be to make it so the AI uses weak floddles if you do then you could build up coins and buy strong floddles and then when you have strong floddles and you want to battle people with very strong floddles
the idea I had with a rock papper scissors type system
- TheMonsterOfTheDeep
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Not against the AI. If you follow the same script as my bot - collect force cards and attack whenever you have the chance - you have a good chance of winning.Do the weaker Floddles at higher levels ever sell for more than 50 coins? If so than in order to get rich you just need to spend all your time battling with weak Floddles and then selling them because you earn coins for winning battles and profit for getting high level weaklings.Yeah but it's hard to win battles with weak Floddles, so that is earning like 3 coins per battle instead of 10.
Source: my bot won like at least 10 battles
- turkey3
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Yes! I just got a Blugh. Who wants to battle?
- powercon5
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Yes! I just got a Blugh. Who wants to battle?I will
- TheMonsterOfTheDeep
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Yes! I just got a Blugh. Who wants to battle?None of my Floddles are very good. I'm also not very good at this type of game.

I think I'll keep fighting the AI until I feel confident enough that I won't make a complete fool of myself.

- epicanna27
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Wouldn't naming Floddles be like a really hard thing to set up properly?
You'd need a mega-filter to stop people naming their Floddles inappropriate things.
You'd need a mega-filter to stop people naming their Floddles inappropriate things.
- powercon5
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
also we need a quit battle button so you don't have to refresh the pageI know you guys talk a lot about how weak Floddles are useless in battles, and there is only one solution, and that is if I make a 5 star stat only slightly better than a 1 star stat. Would you guys prefer that to be lowered, so a 5 star stat is only somewhat more impactful than a 1 star stat, instead of being way stronger? I need your inputs.well I think the answer could be to make it so the AI uses weak floddles if you do then you could build up coins and buy strong floddles and then when you have strong floddles and you want to battle people with very strong floddles
the idea I had with a rock papper scissors type system
- turkey3
-
Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Wouldn't naming Floddles be like a really hard thing to set up properly?That is true, I do not support the idea anymore.
You'd need a mega-filter to stop people naming their Floddles inappropriate things.
- turkey3
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Also a good idea.also we need a quit battle button so you don't have to refresh the pageI know you guys talk a lot about how weak Floddles are useless in battles, and there is only one solution, and that is if I make a 5 star stat only slightly better than a 1 star stat. Would you guys prefer that to be lowered, so a 5 star stat is only somewhat more impactful than a 1 star stat, instead of being way stronger? I need your inputs.well I think the answer could be to make it so the AI uses weak floddles if you do then you could build up coins and buy strong floddles and then when you have strong floddles and you want to battle people with very strong floddles
the idea I had with a rock papper scissors type system
- TheMonsterOfTheDeep
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Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Wait! I think I know where the “you need cards to battle” glitch when you own cards comes from.
See: http://cubeupload.com/im/SteqY4.png
When two players are in a battle, the server can't start a new battle because the architecture doesn't support it. (All actions go through battle.php - however this doesn't allow for more than one battle.) If you try to join a battle when the server is already occupied, it says, no, you can't, but it must be using the same error message as the one it gives if you don't own any cards. Therefore your computer displays that error message.
but I sure do hope in the future that multiple battles will be able to happen simultaneously *wink wink*
See: http://cubeupload.com/im/SteqY4.png
When two players are in a battle, the server can't start a new battle because the architecture doesn't support it. (All actions go through battle.php - however this doesn't allow for more than one battle.) If you try to join a battle when the server is already occupied, it says, no, you can't, but it must be using the same error message as the one it gives if you don't own any cards. Therefore your computer displays that error message.
but I sure do hope in the future that multiple battles will be able to happen simultaneously *wink wink*
- turkey3
-
Scratcher
1000+ posts
Floddle.org — Online Fictional Card Game
Wait! I think I know where the “you need cards to battle” glitch when you own cards comes from.No, actually the “You need cards to battle head to the casino” is client-side. There is a hidden <p> tag on the webpage with class='total' and what it tells you is the total number of cards you have. Next time this happens, ctrl-f in inspect code for it and tell me what the value inside is. Multiple battles do happen simultaneously.
See: http://cubeupload.com/im/SteqY4.png
When two players are in a battle, the server can't start a new battle because the architecture doesn't support it. (All actions go through battle.php - however this doesn't allow for more than one battle.) If you try to join a battle when the server is already occupied, it says, no, you can't, but it must be using the same error message as the one it gives if you don't own any cards. Therefore your computer displays that error message.
but I sure do hope in the future that multiple battles will be able to happen simultaneously *wink wink*
Last edited by turkey3 (Aug. 4, 2015 23:30:04)