Discuss Scratch

JABrules
Scratcher
100+ posts

Game Reviews

~CURRENTLY CLOSED (in case you didn't notice)~

Do you think your games are good?
I'm going to start reviewing games, and if you want me to review your game, post a link to it below along with anything I might need to know to get the full experience of your game.
If it's a really good game, I might love/favorite it, or even follow you, and you are also getting free shameless advertising, along with some helpful advice on how to make the game better.
Each game will be scored out of 100, and I will take gameplay, story/background, scripting, visuals, sound and anything else I can think of into consideration.
I will post all reviewed games and their scores in this post.
Games may take a while to be reviewed, as schoolwork is taking up a lot of my time. You don't need to post twice, I will get there eventually.

Rules:
  • Must be a game, not anything else.
  • Must be appropriate for all ages
  • No FNAF ripoffs
  • No remixes UNLESS the actual game is different from what it is remixed on e.g. a platformer game remixed from a platformer engine.
  • ONE SUBMISSION ONLY!

IMPORTANT: So many games I've played are completely devoid of all music. If this is so, go here. It might help.

Reviewed games:
90/100 - Death By Space By @nickydroids
89/100 - FLUP By @nickydroids
87/100 - The InterDefense By @wayyyy
85/100 - 3d Flying Simulator By @Sigton
83/100 - Two Player Games By @JakeTheProgrammer
82/100 - Scratch Force 4 By @boogernator
80/100 - The InterGame By @wayyyy
79/100 - The Underlabs By @Tymewalk
78/100 - Not and the Cake! By @Miou4
77/100 - FvS Tower Defence 2 By @DeathEmitio
76/100 - Splish Splash Pong By @ItsPam
75/100 - SPLAT(oon) By @TurtleTakeover
74/100 - Abyssi By @Letsgopitt
73/100 - Fish World By @bubble103
72/100 - Lux By @rollercoasterfan
71/100 - Scratch Clicker By @JakeTheProgrammer
70/100 - TEPPE By @rollercoasterfan
68/100 - Bob the Ball By @runner18
65/100 - Battle Engine By @MediumEasyHardGames
62/100 - Defense of the Trolls By @Meeperstein101
61/100 - FNAF THe Re-opening By @jimi56
60/100 - Five Bites At Bunnies 2 By @getbent
57/100 - Fizz By @jessepinky
55/100 - Double Life By @Tymewalk
52/100 - UNLEASHED By @Vetpetmon
51/100 - Angry Birds By @chuckdaboss
50/100 - Crossy Road By @wayyyy
48/100 - The Wolverine By @mrvankil
45/100 - Raid By @rollercoasterfan
42/100 - Crossy Road 2 By @arman516
40/100 - Archetype By @spartan4740
38/100 - Dodge By @testerforwayyyy
37/100 - Ghost Buster By @Abdul120579
35/100 - Clash Of Clans By @-BETA- (in developement)
25/100 - The Escape By @Abdul120579

~JABrules~

Last edited by JABrules (Aug. 21, 2015 18:35:30)

MediumEasyHardGames
Scratcher
90 posts

Game Reviews

https://scratch.mit.edu/projects/55826256/
This game, as the title Battle Engine implies, is meant to be used as an engine for rpg battles that anyone might want to use.
No coding at all is needed, unless you want to do stance changes, to create an enemy. All that you have to do is add its stats and the Custom “Check” block, and the amount of enemies that you want to be defeated before it comes in.

By the way, you should edit your top post whenever you review, showing links to the projects you have reviewed as well as their score.
JABrules
Scratcher
100+ posts

Game Reviews

MediumEasyHardGames wrote:

https://scratch.mit.edu/projects/55826256/
This game, as the title Battle Engine implies, is meant to be used as an engine for rpg battles that anyone might want to use.
Well, this is the first game, so here goes.
The actual game functioned as it should, with very little bugs (although I did notice that the enemies didn't go back to their original place, which was quite annoying), so good job. It functions quite well as a battle engine.
Being an engine, there was no backstory, but it's OK (because it's an engine)
The graphics were not amazing, as it was all bitmap (please, never use bitmap!) and the background was a bit weird and out of place. A simple gradient would have looked better.
The gameplay was a bit boring as it was very repetitive, and the randomness of the magic was quite annoying when trying to battle the fire things.
The backing track was fine, but there were no sound effects on attacks.

Overall, it was a good game engine, with some simple and robust coding. I will give it 65/100. (this might change in relation to other projects I see)
The main thing that needs changing is a feature to see the enemies' health. It would make the game a LOT better.
wayyyy
Scratcher
500+ posts

Game Reviews

MediumEasyHardGames
Scratcher
90 posts

Game Reviews

I do not know how to quote: (although I did notice that the enemies didn't go back to their original place, which was quite annoying)

Actually, it is supposed to do that.
But, I will try and change the background.
Also, I added an HP Check (Mouse over enemies)

(But, I prefer bitmap over vector because vector messes up when I try to make shapes.)

Last edited by MediumEasyHardGames (May 24, 2015 20:47:04)

JABrules
Scratcher
100+ posts

Game Reviews

wayyyy wrote:

Can you review this https://scratch.mit.edu/projects/56583106/ ?

I couldn't find any bugs (except the viruses huehuehue), so well done. It's nice to see robust games on scratch.
The backstory was simple, but well done, and I really liked the death screen. I made me laugh.
The idea of achievements was nice, but not being able to see how many there were was a pain. Maybe add some kind of sub-menu where you can view locked and unlocked achievements?
The graphics were well done despite being bitmap, although I'm pretty sure you could make the game stamp faster if you use custom blocks and turn off screen refresh. Also, bits and bytes are hard to tell apart when they are on the screen for less than a second.
The gameplay was very fast-paced, although very repetitive. There needs to be more things that can happen. Also, the game speeds up a little too fast, it got really hard really quick.
The sound fit the game very well. Good job.

Overall, a really fun minigame, with nice context. I'll rate 80/100.
Like I said, try out no screen refresh custom blocks, they should help remove the whole “forced turbo” situation.
JABrules
Scratcher
100+ posts

Game Reviews

MediumEasyHardGames wrote:

I do not know how to quote: (although I did notice that the enemies didn't go back to their original place, which was quite annoying)

Actually, it is supposed to do that.
But, I will try and change the background.
Also, I added an HP Check (Mouse over enemies)

(But, I prefer bitmap over vector because vector messes up when I try to make shapes.)
Yay the hp check really helps, although it still annoys me that they just clump together and it's hard to tell which one you were targeting.
-BETA-
New Scratcher
23 posts

Game Reviews

Can you review https://scratch.mit.edu/projects/64026548/ please? I need to know what to add in future updates!
getbent
Scratcher
500+ posts

Game Reviews

getbent
Scratcher
500+ posts

Game Reviews

getbent wrote:

https://scratch.mit.edu/projects/63945698/ - FNAF fangame
Be sure to read the project's instructions before playing and reviewing
getbent
Scratcher
500+ posts

Game Reviews

getbent wrote:

getbent wrote:

https://scratch.mit.edu/projects/63945698/ - FNAF fangame
Be sure to read the project's instructions before playing and reviewing
Also, feel free to love it XD
JABrules
Scratcher
100+ posts

Game Reviews

-BETA- wrote:

Can you review https://scratch.mit.edu/projects/64026548/ please? I need to know what to add in future updates!
As far as I could tell there weren't any bugs but then again there wasn't really much I could do.
Obviously, being a CoC remake, there wasn't much story to it, but the text being written as if it were dialogue was a nice touch.
The graphics were ok. I'm presuming you ripped them from somewhere.
There was basically no gameplay, so it wasn't very fun to play as all I could do was buy a cannon.
I'm guessing the music was from CoC, as it fit the game quite well.

Overall, it gets a 35/100. It's got good potential, but you haven't done that much yet.
If lots of work goes into this game, it could become really good, but at the moment, it's very boring.
Maybe, once it has got a lot more features working, I will re-review it.
JABrules
Scratcher
100+ posts

Game Reviews

getbent wrote:

https://scratch.mit.edu/projects/63945698/ - FNAF fangame
I didn't see any bugs so good job there.
The story is simple (being a FNAF ripoff) although I strongly recommend that you try to come up with your own game rather than taking popular games and changing the characters a bit.
The graphics were fairly simple but could be improved by changing to vector.
The gameplay was quite boring, but that's probably because it's a FNAF styled game (and FNAF is bad)
The music and sounds were well done, it really created a tense atmosphere.

Overall, I'll give it 60/100. There was an amazing atmosphere, as if I wasn't playing a scratch game.
The main thing to change - just don't make FNAF games. You need to come up with your own ideas rather than copying other people.
rollercoasterfan
Scratcher
1000+ posts

Game Reviews

Could I have a review of this here game of mine: https://scratch.mit.edu/projects/56684856/
JABrules
Scratcher
100+ posts

Game Reviews

rollercoasterfan wrote:

Could I have a review of this here game of mine: https://scratch.mit.edu/projects/56684856/
No bugs as far as I can tell.
No story, but it's a minigame, so I'm not really bothered.
Graphics were not great. Try changing to vector - It's an easy way to make your game look better; it reduces the file size, fixes rotation and scale bugs, and removes fullscreen lag.
The gameplay was fun and challenging, but the game was quite short. Maybe have some diagonal or vertical lasers?
I wasn't a big fan of the music. It wasn't bad - just not my thing. (Don't worry, I won't penalize you for that)

Overall, I'll give it 70/100. A fun and competitive minigame. What more could you want? cough cough vector graphics cough cough
There's not really too much to improve on, but you could add in some new levels along with some kind of gimmick.
rollercoasterfan
Scratcher
1000+ posts

Game Reviews

JABrules wrote:

rollercoasterfan wrote:

Could I have a review of this here game of mine: https://scratch.mit.edu/projects/56684856/
No bugs as far as I can tell.
No story, but it's a minigame, so I'm not really bothered.
Graphics were not great. Try changing to vector - It's an easy way to make your game look better; it reduces the file size, fixes rotation and scale bugs, and removes fullscreen lag.
The gameplay was fun and challenging, but the game was quite short. Maybe have some diagonal or vertical lasers?
I wasn't a big fan of the music. It wasn't bad - just not my thing. (Don't worry, I won't penalize you for that)

Overall, I'll give it 70/100. A fun and competitive minigame. What more could you want? cough cough vector graphics cough cough
There's not really too much to improve on, but you could add in some new levels along with some kind of gimmick.

Um, the graphics are in vector.
JABrules
Scratcher
100+ posts

Game Reviews

rollercoasterfan wrote:

JABrules wrote:

rollercoasterfan wrote:

Could I have a review of this here game of mine: https://scratch.mit.edu/projects/56684856/
No bugs as far as I can tell.
No story, but it's a minigame, so I'm not really bothered.
Graphics were not great. Try changing to vector - It's an easy way to make your game look better; it reduces the file size, fixes rotation and scale bugs, and removes fullscreen lag.
The gameplay was fun and challenging, but the game was quite short. Maybe have some diagonal or vertical lasers?
I wasn't a big fan of the music. It wasn't bad - just not my thing. (Don't worry, I won't penalize you for that)

Overall, I'll give it 70/100. A fun and competitive minigame. What more could you want? cough cough vector graphics cough cough
There's not really too much to improve on, but you could add in some new levels along with some kind of gimmick.

Um, the graphics are in vector.
Oh…
Well they still need improving.
rollercoasterfan
Scratcher
1000+ posts

Game Reviews

JABrules wrote:

rollercoasterfan wrote:

Could I have a review of this here game of mine: https://scratch.mit.edu/projects/56684856/
No bugs as far as I can tell.
No story, but it's a minigame, so I'm not really bothered.
Graphics were not great. Try changing to vector - It's an easy way to make your game look better; it reduces the file size, fixes rotation and scale bugs, and removes fullscreen lag.
The gameplay was fun and challenging, but the game was quite short. Maybe have some diagonal or vertical lasers?
I wasn't a big fan of the music. It wasn't bad - just not my thing. (Don't worry, I won't penalize you for that)

Overall, I'll give it 70/100. A fun and competitive minigame. What more could you want? cough cough vector graphics cough cough
There's not really too much to improve on, but you could add in some new levels along with some kind of gimmick.

Actually, I don't experience any lag. I know a lot of laggy games use this, try that: http://phosphorus.github.io/#56684856
wayyyy
Scratcher
500+ posts

Game Reviews

5 reviewed games and mine still has the best rating
TurtleTakeover
Scratcher
91 posts

Game Reviews

https://scratch.mit.edu/projects/57621518/ this isn't my BEST game, but it's one of my less popular ones. I still think it is good though, don't get me wrong. I just want some feedback!

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