Shadow Print
You are allowed to take the early version of Shadow Print, but you have to credit the Shadow Print team and say the version number. Beta 0.3: https://scratch.mit.edu/projects/422538091/ Stamped: https://scratch.mit.edu/projects/422560191/ Now works with github! New with 0.3 you can now create code clones of the same sprite that has a shadow. All you need to do is place the code for other clones in the else area of the when is start as a clone block. There is also an end effect block that removes the shadow effect. Render shadows with Shadow Print. So far, you can create shadows with different color, placement, size and ghost effect. Shadow Print renders perfectly (Might lag if project is too big), since there are only 2 custom blocks, and 4 variables (1 is local). How to Use: (It's easier to take the engine before coding your game). The "Effect -" block has 4 inputs. The first one changes how dark the shadow or clone is. The second input changes the size of the clone, and the third one changes the ghost effect of the clone. The fourth changes the color effect of the clone. The "Clones - Position" block has 3 inputs. The first one sets the X Offset of the clone, and the second one sets the Y Offset. The third input sets the XY Offset. All clone offsets (X and Y) are multiplied by the XY Offset. That's all in Beta 0.3! Scroll down more for some "effects." Effects: There are 2 "effects" recommended by @Block_Point_Studio. They are a "cardboard" effect and a "shadow" effect. To get them, go into the "Effect -"block. For the first input, type in 100 for a shadow or 70 for cardboard. Put 0 for the second and third input. The fourth should be 40 on the shadow effect. Put 0.1 for all "Clone - Position" inputs.