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- mocca200
-
Scratcher
30 posts
Axiom Tiles - Major Updates Notifications
Axiom Tiles - Major Updates Notifications
NOTICE: This topic is mainly for update logs. Kindly do not reply. Replies will be ignored. Thank you!
Current version: v1.0.7
https://scratch.mit.edu/projects/1100392317
Information
Hello everyone! This is where I'll post every time a major update is released for my game, Axiom Tiles.
1.x.y (Not accurate to actual semantic versioning)
Follow this topic if you are interested in receiving notifications!
v1.0 Minor Updates:
v1.0: Release… sort of. I found and fixed a bug a few hours after sharing. I'll include it here.
v1.0.1: Reduced project file size
v1.0.2: Fixed clone overload after firewall capture + added additional Ethos dialogue
v1.0.3: Fixed clone overload (again)
v1.0.banana: banana (April 1st - April 2nd)
v1.0.4: Patched multiple shapes selectable
v1.0.5: Patched tiles softlock
v1.0.6: Patched title screen button bug
v1.0.7: Colorblind mode, endless mode world record + several minor improvements
Future Plans
*Note that I'm quite busy at the moment, so these will take a while. But there's nothing wrong with being ambitious!
Fix known bugs:
(none)
Improvements:
Mechanics:
Additional ideas:
These suggestions are from comments.
High-effort ideas (I'll save these for last):
These suggestions are from comments.
NOTICE: This topic is mainly for update logs. Kindly do not reply. Replies will be ignored. Thank you!
NOTICE: This topic is mainly for update logs. Kindly do not reply. Replies will be ignored. Thank you!
Current version: v1.0.7
https://scratch.mit.edu/projects/1100392317
Information
Hello everyone! This is where I'll post every time a major update is released for my game, Axiom Tiles.
1.x.y (Not accurate to actual semantic versioning)
- x = Major updates (new features/mechanics) - Notifications will mainly be for these updates.
- y = Minor updates (patches or small improvements)
Follow this topic if you are interested in receiving notifications!
v1.0 Minor Updates:
v1.0: Release… sort of. I found and fixed a bug a few hours after sharing. I'll include it here.
v1.0.1: Reduced project file size
v1.0.2: Fixed clone overload after firewall capture + added additional Ethos dialogue
v1.0.3: Fixed clone overload (again)
v1.0.banana: banana (April 1st - April 2nd)
v1.0.4: Patched multiple shapes selectable
v1.0.5: Patched tiles softlock
v1.0.6: Patched title screen button bug
v1.0.7: Colorblind mode, endless mode world record + several minor improvements
Future Plans
*Note that I'm quite busy at the moment, so these will take a while. But there's nothing wrong with being ambitious!
Fix known bugs:
(none)
Improvements:
- Visual indicator for incorrectly placed tiles
Mechanics:
- Saving
- Grayscale tiles
- Indicator tiles
- Firewall stunning with viruses
- Hints
- Power-ups in endless mode
- Currency
Additional ideas:
These suggestions are from comments.
- - Firewall debuff power-up
- Automatic tile revealer
- - Firewall changes color as it gets more aggressive
High-effort ideas (I'll save these for last):
These suggestions are from comments.
- - More grid sizes like 7x7 (I don't know if I'll do this)
- - Hardcore gamemode, 100x100 grid with 1 row/column revealed (I think I'll make this a separate project, just for the funzies!)
NOTICE: This topic is mainly for update logs. Kindly do not reply. Replies will be ignored. Thank you!
Last edited by mocca200 (April 16, 2026 06:35:53)
- godzilla8998
-
Scratcher
1 post
Axiom Tiles - Major Updates Notifications
…
Last edited by godzilla8998 (April 21, 2026 01:33:11)
- codervt11
-
Scratcher
2 posts
Axiom Tiles - Major Updates Notifications
Are you going to make a separate form for Code Torch?
- mocca200
-
Scratcher
30 posts
Axiom Tiles - Major Updates Notifications
Axiom Tiles is back!
I really hope Scratch moderation gets better.
I really hope Scratch moderation gets better.
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