Discuss Scratch
- TheEpikGamer211
-
1000+ posts
Built-in particle emitters.
Also how would then not be prorammable? -snip-
yes but they'd have to because the particles aren't programmable
Ive seen robtop make them (for 2.2)
Last edited by TheEpikGamer211 (Dec. 4, 2023 22:12:52)
Epik gamer 211. Proud inventor of GTTSTES.
im workng on
sc (then SBOX)
GTTSTES 1.3
when (::ff0000) horribly misclicked and pressed @greenFlag instead.:: hat :: events
Summon Evil Kumquats using (((((((((((((:D):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion :: motion)
- PokePika__10339__
-
500+ posts
Built-in particle emitters.
What's that supposed to mean?yes but they'd have to because the particles aren't programmablethat would be very hard. and people might have to make there own particles
Purple Scratch has grown on me. I think purple may be my new favorite color…
Psykronis Cerebrelipse
But… the Scratch logo is still Orange! Please fix this Scratch!
I did it for you
(This is a joke)
- TheEpikGamer211
-
1000+ posts
Built-in particle emitters.
I have 0 idea.What's that supposed to mean?yes but they'd have to because the particles aren't programmablethat would be very hard. and people might have to make there own particles
Epik gamer 211. Proud inventor of GTTSTES.
im workng on
sc (then SBOX)
GTTSTES 1.3
when (::ff0000) horribly misclicked and pressed @greenFlag instead.:: hat :: events
Summon Evil Kumquats using (((((((((((((:D):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion :: motion)
- kkidslogin
-
1000+ posts
Built-in particle emitters.
(#36)They would be toaster easy. They're running on the GPU, so they don't share many system resources with the CPU.I don't think that's a good idea. So, I feel like we should have a limit of 1000 to particle count.
What if someone is playing on a “potato”.
So long as the particles dont run code, they are going to be easy to simulate, although i might not be right.
(#33)This is a really low limit- you could fill this really easily. And again, as they don't run any code and run on the GPU, they wouldn't be hard to run. A lot of particles would use the same amount of system resources as 1 clone.
So, I feel like we should have a limit of 1000 to particle count, but particles should not be able to execute code. they should just be set to what costume they are, how long they last, etc.
(#37)not possible. If you need stuff like that you'll have to use clones. Particles are incapable of running code, even the fancy shiny ones you see in Genshin Impact.
so what im saying about clones sharing the clone limit with particles is that if there are 500 particles spawned, only 300 would spawn, and if 350 clones were spawned and 50 particles were spawned, either 50 clones and all the particles would not spawn or 100 clones would not spawn, for example. And maybe there are particle blocks likewhen I start as a particle::hatbut that hat block only accepts motion, look, and control blocks in the script under it. otherwise the block is rejected. (yeah i know that doesn't make sense)
(#40)The particles in modern games like Minecraft, Terraria, Genshin Impact, Geometry Dash, Forza Horizon, etc are not programmable, but they make do.yes but they'd have to because the particles aren't programmablethat would be very hard. and people might have to make there own particles
- TheEpikGamer211
-
1000+ posts
Built-in particle emitters.
Sorry to mini-mod here, but please have constructive conversation.
Epik gamer 211. Proud inventor of GTTSTES.
im workng on
sc (then SBOX)
GTTSTES 1.3
when (::ff0000) horribly misclicked and pressed @greenFlag instead.:: hat :: events
Summon Evil Kumquats using (((((((((((((:D):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion :: motion)
- TheEpikGamer211
-
1000+ posts
Built-in particle emitters.
waht if someone is using gtx, or rtx? They would be toaster easy. They're running on the GPU, so they don't share many system resources with the CPU.
Epik gamer 211. Proud inventor of GTTSTES.
im workng on
sc (then SBOX)
GTTSTES 1.3
when (::ff0000) horribly misclicked and pressed @greenFlag instead.:: hat :: events
Summon Evil Kumquats using (((((((((((((:D):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion :: motion)
- kkidslogin
-
1000+ posts
Built-in particle emitters.
(#46)Ha ha, even easier- it would be easy enough for Intel HD, and GTX/RTX are thousands of percent fasterwaht if someone is using gtx, or rtx? They would be toaster easy. They're running on the GPU, so they don't share many system resources with the CPU.
- PokePika__10339__
-
500+ posts
Built-in particle emitters.
Right now the argument shouldn't be about how or how well they would run, but rather clarification on how they would function in the editor and why they should or shouldn't be added.
Purple Scratch has grown on me. I think purple may be my new favorite color…
Psykronis Cerebrelipse
But… the Scratch logo is still Orange! Please fix this Scratch!
I did it for you
(This is a joke)
- TheEpikGamer211
-
1000+ posts
Built-in particle emitters.
If this argumnt continues, i may close the topic myself. Right now the argument shouldn't be about how or how well they would run, but rather clarification on how they would function in the editor and why they should or shouldn't be added.
Epik gamer 211. Proud inventor of GTTSTES.
im workng on
sc (then SBOX)
GTTSTES 1.3
when (::ff0000) horribly misclicked and pressed @greenFlag instead.:: hat :: events
Summon Evil Kumquats using (((((((((((((:D):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion :: motion)
- PokePika__10339__
-
500+ posts
Built-in particle emitters.
I don't this OPs can close the topic, only ST.If this argumnt continues, i may close the topic myself. Right now the argument shouldn't be about how or how well they would run, but rather clarification on how they would function in the editor and why they should or shouldn't be added.
Purple Scratch has grown on me. I think purple may be my new favorite color…
Psykronis Cerebrelipse
But… the Scratch logo is still Orange! Please fix this Scratch!
I did it for you
(This is a joke)
- DOGGYPLAYSDOORS
-
70 posts
Built-in particle emitters.
Are you saying that only the Scratch Team can close a topic? The Scratch Team can close a topic at anytime. But after 24 hours of the topic existing, the owner of a topic can close a topic themselves. If you want to close it earlier, report the topic and ask to close it. You can do the same thing to reopen itI don't this OPs can close the topic, only ST.If this argumnt continues, i may close the topic myself. Right now the argument shouldn't be about how or how well they would run, but rather clarification on how they would function in the editor and why they should or shouldn't be added.
Last edited by DOGGYPLAYSDOORS (Dec. 5, 2023 22:06:08)
Hello, I am DOGGYPLAYSDOORS. I love video games, coding, & Watching TV!
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- PokePika__10339__
-
500+ posts
Built-in particle emitters.
Oh, how? I've never seen that done before.Are you saying that only the Scratch Team can close a topic? The Scratch Team can close a topic at anytime. But after 24 hours of the topic existing, the owner of a topic can close a topic themselves. If you want to close it earlier, report the topic and ask to close it. You can do the same thing to reopen itI don't this OPs can close the topic, only ST.If this argumnt continues, i may close the topic myself. Right now the argument shouldn't be about how or how well they would run, but rather clarification on how they would function in the editor and why they should or shouldn't be added.
Purple Scratch has grown on me. I think purple may be my new favorite color…
Psykronis Cerebrelipse
But… the Scratch logo is still Orange! Please fix this Scratch!
I did it for you
(This is a joke)
- TheEpikGamer211
-
1000+ posts
Built-in particle emitters.
yes you can close it, if you see the “Close topic” button on the bottom.I don't this OPs can close the topic, only ST.If this argumnt continues, i may close the topic myself. Right now the argument shouldn't be about how or how well they would run, but rather clarification on how they would function in the editor and why they should or shouldn't be added.
yeah I'm not a good teacher
Epik gamer 211. Proud inventor of GTTSTES.
im workng on
sc (then SBOX)
GTTSTES 1.3
when (::ff0000) horribly misclicked and pressed @greenFlag instead.:: hat :: events
Summon Evil Kumquats using (((((((((((((:D):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion :: motion)
- RocketDesign_
-
100+ posts
Built-in particle emitters.
deleted, I didn't realize there were multiple pages of this topic
Last edited by RocketDesign_ (Dec. 6, 2023 01:14:28)
Last edited by RocketDesign_ (Tomorrow 00:00:00)
- TheEpikGamer211
-
1000+ posts
Built-in particle emitters.
deleted, I didn't realize there were multiple pages of this topicDarn.
Last edited by TheEpikGamer211 (Dec. 6, 2023 15:54:49)
Epik gamer 211. Proud inventor of GTTSTES.
im workng on
sc (then SBOX)
GTTSTES 1.3
when (::ff0000) horribly misclicked and pressed @greenFlag instead.:: hat :: events
Summon Evil Kumquats using (((((((((((((:D):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion :: motion)
- TheEpikGamer211
-
1000+ posts
Built-in particle emitters.
Bringing this post up,
I guess.
I guess.
Epik gamer 211. Proud inventor of GTTSTES.
im workng on
sc (then SBOX)
GTTSTES 1.3
when (::ff0000) horribly misclicked and pressed @greenFlag instead.:: hat :: events
Summon Evil Kumquats using (((((((((((((:D):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion :: motion)
- TheEpikGamer211
-
1000+ posts
Built-in particle emitters.
Bringing this topic up
Epik gamer 211. Proud inventor of GTTSTES.
im workng on
sc (then SBOX)
GTTSTES 1.3
when (::ff0000) horribly misclicked and pressed @greenFlag instead.:: hat :: events
Summon Evil Kumquats using (((((((((((((:D):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion):: motion :: motion)