Discuss Scratch

Cosmicstars-
Scratcher
100+ posts

Changing Width and Height Separately

Support!

Cosmicstars-
My suggestion: None
My projects: …
100 posts ??/??/????
200 posts ??/??/????
300 posts Soon.
Let's bring back
(user id ::sensing)
Support us!
scrooge200
Scratcher
1000+ posts

Changing Width and Height Separately

I support, I guess. It could be used for a loading bar.
shaymin88
Scratcher
100+ posts

Changing Width and Height Separately

scrooge200 wrote:

I support, I guess. It could be used for a loading bar.
Huh, I never thought of it being used as a loading bar. I always thought of this as a way to make items like flooring and wallpaper more usable!

CGRises
Scratcher
500+ posts

Changing Width and Height Separately

+0369258525825925929525929525929525926592959285284284148114725839639528558285 supports.

I
am childcritic
no longer forumposting
but still on on here
@speedyturtle has correctly guessed that the poem is a haiku.
AMV contest
CrazyDashound
Scratcher
99 posts

Changing Width and Height Separately

support!!!!!!!

Assault course - https://scratch.mit.edu/projects/61637288/#player
Pen rush - https://scratch.mit.edu/projects/71034472/
forever

broadcast [Love crazydashound's projects v] :: variables
broadcast [Favourite crazydashound's projects v] :: sensing cstart
broadcast [Follow crazydashound v] :: cap
end
end
IronBit_Studios
Scratcher
1000+ posts

Changing Width and Height Separately

Paddle2See wrote:

In the 1.4 version of Scratch, if you search through the source code (which is in a language called Squeek), you will find traces of an experimental “stretch” block! However, it was never in any of the officially released versions that I have used. I can only assume that it was decided that it was too confusing - or not useful enough - to earn a permanent place in the block pallet. Which is too bad as it would be very helpful for certain kinds of visual effects.

Part of what makes Scratch so easy to learn and such a great first language is it's simplicity. Every new block that is added makes it a bit more complex - so new blocks are added only after long consideration.
No Support as per this.

shaymin88
Scratcher
100+ posts

Changing Width and Height Separately

IronBit_Studios wrote:

Paddle2See wrote:

In the 1.4 version of Scratch, if you search through the source code (which is in a language called Squeek), you will find traces of an experimental “stretch” block! However, it was never in any of the officially released versions that I have used. I can only assume that it was decided that it was too confusing - or not useful enough - to earn a permanent place in the block pallet. Which is too bad as it would be very helpful for certain kinds of visual effects.

Part of what makes Scratch so easy to learn and such a great first language is it's simplicity. Every new block that is added makes it a bit more complex - so new blocks are added only after long consideration.
No Support as per this.
With enough effort, a stretch block would be fundamental to Scratch. Not a glitchy mess, but a rather simplistic block helpful for when you want something to get taller and/or wider without all these costume changes and what not. This would save tons of time in the long run for many Scratchers and would make Scratch easier to use. All it comes down to is that your opinion is your opinion and my opinion is my opinion and I don't want to force my opinion to become your opinion, but please take this into consideration!

shaymin88
Scratcher
100+ posts

Changing Width and Height Separately

Bump!

Nether_before
Scratcher
1000+ posts

Changing Width and Height Separately

Support.

~~If life gives you kumquats, lock your signature up, bury it in the ground and hope it's safe~~
hello child. i am an elf
charlesdog
Scratcher
1000+ posts

Changing Width and Height Separately

Support!

i really dont know what to put here
Blank1234
Scratcher
500+ posts

Changing Width and Height Separately

support

Did you know that “kaj” means “and” in Esperanto?


















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BookOwl
Scratcher
1000+ posts

Changing Width and Height Separately

support

who needs signatures
Skelepound
Scratcher
100+ posts

Changing Width and Height Separately

I'd support, if instead of the blocks being this:
change stretch [horizontal v] effect by (25)
change stretch [vertical v] effect by (25)
set stretch [horizontal v] effect by (25)%
set stretch [vertical v] effect by (25)%
clear stretch [horizontal v] effect
clear stretch [vertical v] effect
Maybe, they were instead something like this:
set [all v] size to (100) % :: looks
set [vertical v] size to (100) % :: looks
set [horizontal v] size to (100) % :: looks

change [all v] size by (100) :: looks
change [vertical v] size by (100) :: looks
change [horizontal v] size by (100) :: looks

[vertical v] size :: looks reporter
[horizontal v] size :: looks reporter
If you are wondering what the ‘all’ is for, it will be the default in the dropdown menu, and here is how it works. In code,
set [all v] size to (100) % :: looks
Is the same as
set [vertical v] size to (100) % :: looks
set [horizontal v] size to (100) % :: looks
change [all v] size by (100) :: looks
Is the same as
change [vertical v] size by (100) :: looks
change [horizontal v] size by (100) :: looks
So, if vertical size was 100%, horizontal size was 200%, and I changed all size by 100%, vertical size would be 200% and horizontal size would be 300%.
And some blocks would have to be automatically replaced so projects don't get broken by having blocks that don't exist anymore in them. Here are the ones that would be replaced:
set size to (100) %
Would be:
set [all v] size to (100) % :: looks
change size by (100)
Would be:
change [all v] size by (100) :: looks
(size)
Would be:
[vertical v] size :: looks reporter
Anyway, that's my idea. Also… shaymin, if you use this give me credit.

Last edited by Skelepound (Aug. 17, 2015 03:28:34)


Please support these threads for me! I need these to be supported a lot or else I can't finish my newest games!
Blurring Support for Vector Editor | Add back the USER ID block
Also, here's some links to my Scratch character's animation rig.
Skelepound Rig | Skelepound Rig + Preset Animations
I'm the forum helping siggy box! I sit below Skelepound's signature and help Scratchers! How? Well, I can…
Show you all the topics you have followed!
Show you all the topics you posted on!
And even show you all the newest topics!

————————————————–

It looks like you have found my super secret siggy text! I sometimes post updates and secrets for my games and projects here, so check back often! Speaking of updates, did you know I am thinking of making a Sans Simulator to celebrate 50 followers? Also, if you type the Konami Code in Pixelybear, you'll unlock cheats instantly! Well, that's all the secrets I have for now!

NOTICE: Remember, this place is secret, and I'd really like to keep it that way, so please don't tell anyone about this. If a kumquat finds out about this place, it's definitely not going to be good for me.
shaymin88
Scratcher
100+ posts

Changing Width and Height Separately

Skelepound wrote:

I'd support, if instead of the blocks being this:
change stretch [horizontal v] effect by (25)
change stretch [vertical v] effect by (25)
set stretch [horizontal v] effect by (25)%
set stretch [vertical v] effect by (25)%
clear stretch [horizontal v] effect
clear stretch [vertical v] effect
Maybe, they were instead something like this:
set [all v] size to (100) % :: looks
set [vertical v] size to (100) % :: looks
set [horizontal v] size to (100) % :: looks

change [all v] size by (100) :: looks
change [vertical v] size by (100) :: looks
change [horizontal v] size by (100) :: looks

([vertical v] size)
([horizontal v] size)
If you are wondering what the ‘all’ is for, it will be the default in the dropdown menu, and here is how it works. In code,
set [all v] size to (100) % :: looks
Is the same as
set [vertical v] size to (100) % :: looks
set [horizontal v] size to (100) % :: looks
change [all v] size by (100) :: looks
Is the same as
change [vertical v] size by (100) :: looks
change [horizontal v] size by (100) :: looks
So, if vertical size was 100%, horizontal size was 200%, and I changed all size by 100%, vertical size would be 200% and horizontal size would be 300%.
And some blocks would have to be automatically replaced so projects don't get broken by having blocks that don't exist anymore in them. Here are the ones that would be replaced:
set size to (100) %
Would be:
set [all v] size to (100) % :: looks
change size by (100)
Would be:
change [all v] size by (100) :: looks
(size)
Would be:
([vertical v] size)
Anyway, that's my idea. Also… shaymin, if you use this give me credit.
Some of these I do like, but
Set (all v) Size to (100)%
Change (all v) Size by (100)
are already blocks! Therefore, they don't need to be added,

Last edited by shaymin88 (Aug. 17, 2015 01:53:12)


Skelepound
Scratcher
100+ posts

Changing Width and Height Separately

shaymin88 wrote:

Set (all v) Size to (100)%
Change (all v) Size by (100)
are already blocks! Therefore, they don't need to be added,
That is the point! If we just remove the set and change size blocks, then what will we use to replace them? We WILL need to replace them with a block that does the exact same thing, or any project that used those blocks will not work because the blocks don't exist anymore!

Last edited by Skelepound (Aug. 17, 2015 02:36:06)


Please support these threads for me! I need these to be supported a lot or else I can't finish my newest games!
Blurring Support for Vector Editor | Add back the USER ID block
Also, here's some links to my Scratch character's animation rig.
Skelepound Rig | Skelepound Rig + Preset Animations
I'm the forum helping siggy box! I sit below Skelepound's signature and help Scratchers! How? Well, I can…
Show you all the topics you have followed!
Show you all the topics you posted on!
And even show you all the newest topics!

————————————————–

It looks like you have found my super secret siggy text! I sometimes post updates and secrets for my games and projects here, so check back often! Speaking of updates, did you know I am thinking of making a Sans Simulator to celebrate 50 followers? Also, if you type the Konami Code in Pixelybear, you'll unlock cheats instantly! Well, that's all the secrets I have for now!

NOTICE: Remember, this place is secret, and I'd really like to keep it that way, so please don't tell anyone about this. If a kumquat finds out about this place, it's definitely not going to be good for me.
Zarlog
Scratcher
100+ posts

Changing Width and Height Separately

shaymin88
Scratcher
100+ posts

Changing Width and Height Separately

Skelepound wrote:

shaymin88 wrote:

Set (all v) Size to (100)%
Change (all v) Size by (100)
are already blocks! Therefore, they don't need to be added,
That is the point! If we just remove the set and change size blocks, then what will we use to replace them? We WILL need to replace them with a block that does the exact same thing, or any project that used those blocks will not work because the blocks don't exist anymore!
I don't see why we need to replace them, though. I think that having 2-4 different stretch blocks will do the job with a Boolean or two to go along. Also, the grammar there, in my opinion, doesn't make too much sense. All size sounds weird, and so does vertical size and horizontal size. If we just keep them separate like we do with multiple blocks (Thinking and saying are about the same thing in Scratch, but do we have them combined to a dropdown menu… No) then there would be less confusion and/or controversy (Not saying there will be controversy, but who knows, maybe some people were deeply in love with that block).

DeadGoldFish123
Scratcher
1000+ posts

Changing Width and Height Separately

Like this ?

Updated the blocks

change stretch [horizontal v] by (25) :: looks
change stretch [vertical v] by (25) :: looks
set stretch [horizontal v] to (25) :: looks
set stretch [vertical v] to (25) :: looks
clear stretch [horizontal v] :: looks
clear stretch [vertical v] :: looks
set stretch to x (240) y (-180) :: looks
Vertical Stretch :: looks boolean
Horizontal Stretch :: looks boolean

Scratch block tutorial https://scratch.mit.edu/discuss/topic/55586/

Last edited by DeadGoldFish123 (Aug. 21, 2015 20:06:07)


Zarlog
Scratcher
100+ posts
koopa_land
Scratcher
100+ posts

Changing Width and Height Separately


This looks like Real:

(if <> then [] else [] :: custom-arg)

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