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- JTanner2026
- Scratcher
1000+ posts
The Sonic the Hedgehog Topic
they are a scourge fanwhat does that even mean i was a year behind in this forum anyways hello… im an EVIL sonic fan
(highlight then shift + down for bio)
haiii! i'm tanner/monika :3
bi femboy
he/her
in a lot of game fandoms
i draw and sing
i am a bit silly :3
- fire_alchemist
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.
I know you are there, you are about to contradict me, go on… I will be waiting ): |
Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas
As I have mentioned before, in a past work speaking of why sonic 4 is good in mobile, I stated how the core mechanic of sonic is not speed, I will explain. We will firstly see a regular example of a classic game design: a track composed of a plain field followed by a ramp that takes to a short elevated surface, then a ramp, if you jump on the highest point of the ramp you reach an even higher area with a loop, while if you don’t jump you will follow a small field interrupted by 2 consecutive -pits. Visual representation:
____@_____
_/<. \_____End
__/ ____ _ _____/
U U
In this course many things could happen, for example, if you build enough speed you might end up going over the second ramp and land on the lower second surface, or you could reach the upper surface and go through the loop, you could also take the lower rout and try to jump over the U-pits and maybe jumping over them in one jump, or you might fall in one of the U-pits so to get back you would have to build speed and land correctly; This all is what I mean by speed is not the core of sonic, because the game design is not based on speed but in physics, sonic physics, because the objective is to go fast but the core of he gameplay is the tool you use to go fast.
Now that we have clear the thesis that sonic core is physics and not speed itself, we can start checking in the two games I want to analyze. Sonic 2 and sonic Cd are the two examples of the ways this “sonic core” can be implemented, while sonic 3&k is a sort of combination of both implementations. Sonic 2 could be described as the “linear” formula, the way sonic two successfully applies sonic core idea to game design is based on reflexes and branching paths, but all with the same objective: go from point A to point B. We all should know well how the upper rout promotes keeping speed while the lower rout puts more obstacles so the player gets more familiar with the physics with a slower pace, so this formula works, adding the reaction time and speed conservation to the sonic core makes solid levels… except water levels but those are something else.
Now, sonic CD does something quite different; with very few and occasional exceptions, sonic cd game design is more linear, there’s one route and then the end of the level, and that works… but then you decide to deviate a bit. Sonic cd game design could be described as the “exploration” formula, a treasure hunt combined with the sonic core, yes there is a point A to point B, but if you want you can explore the level and then come back to the main route, this means that the main route can hide and some deviations can become part of the main rout, and all this is intensified with the different maps due to the time travel. given that here are 2 objectives in each level, with its exceptions, there is a certain devaluation of the speed factor and rather a fight against the physics to achieve the 2 objectives… or the smart use of the physics to accomplish both objectives, regardless of which ways you choose, sonic cd has shorter levels to emphasize this explanation part, meaning hat in sacrifice of speed you can get different focuses to the sonic core, making use of momentum or fighting against the unique movement of sonic and it’s physics.
Nowm concluding this part of the essay, in summary, in classic sonic game design the core is physics, and the game design revolves around the concept that the player enjoys the physics. Sonic 2 is a natural evolution of sonic 1 in terms of level design while sonic cd experiments with exploration. Now it is time to speak about sonic 3&k, in 3&k we see certain implementation of both “linear” and “exploration” formulas, making a level with branching paths and secret finding without leaving linearity behind, in sonic 3&k the levels solve the problem of cd, that is that levels in cd can become confusing if the player isn’t familiar with these concepts, and sonic 3&k expands on the idea of branching paths. Sonic 3&k proved to be an almost perfect combination of exploration, sonic core implementation, linearity and in many other aspects that we haven’t analyzed. Now, this doesn’t mean that sonic 3&k is better than cd or than sonic 2, it is an almost perfect combination, not a perfect game, sonic 3&k commits its own mistakes just as cd and sonic 2.
In conclusion, and apologizing for the very short space I dedicated to sonic 3, in my opinion sonic core can be derived to 2 kinds, linear and exploration formulas, sonic cd and sonic 2 are the first examples of them in their pure state, and sonic 3&k is a fusion that went very well. This you might use as a way to determine if a classic sonic game has good level design or to start your own analysis based on it, in fact I would love you to write an answer of the same or greater length proving me wrong in case you disagree with me.
What a pointless essay… oh well
I know you are there, you are about to contradict me, go on… I will be waiting ): |
Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas
As I have mentioned before, in a past work speaking of why sonic 4 is good in mobile, I stated how the core mechanic of sonic is not speed, I will explain. We will firstly see a regular example of a classic game design: a track composed of a plain field followed by a ramp that takes to a short elevated surface, then a ramp, if you jump on the highest point of the ramp you reach an even higher area with a loop, while if you don’t jump you will follow a small field interrupted by 2 consecutive -pits. Visual representation:
____@_____
_/<. \_____End
__/ ____ _ _____/
U U
In this course many things could happen, for example, if you build enough speed you might end up going over the second ramp and land on the lower second surface, or you could reach the upper surface and go through the loop, you could also take the lower rout and try to jump over the U-pits and maybe jumping over them in one jump, or you might fall in one of the U-pits so to get back you would have to build speed and land correctly; This all is what I mean by speed is not the core of sonic, because the game design is not based on speed but in physics, sonic physics, because the objective is to go fast but the core of he gameplay is the tool you use to go fast.
Now that we have clear the thesis that sonic core is physics and not speed itself, we can start checking in the two games I want to analyze. Sonic 2 and sonic Cd are the two examples of the ways this “sonic core” can be implemented, while sonic 3&k is a sort of combination of both implementations. Sonic 2 could be described as the “linear” formula, the way sonic two successfully applies sonic core idea to game design is based on reflexes and branching paths, but all with the same objective: go from point A to point B. We all should know well how the upper rout promotes keeping speed while the lower rout puts more obstacles so the player gets more familiar with the physics with a slower pace, so this formula works, adding the reaction time and speed conservation to the sonic core makes solid levels… except water levels but those are something else.
Now, sonic CD does something quite different; with very few and occasional exceptions, sonic cd game design is more linear, there’s one route and then the end of the level, and that works… but then you decide to deviate a bit. Sonic cd game design could be described as the “exploration” formula, a treasure hunt combined with the sonic core, yes there is a point A to point B, but if you want you can explore the level and then come back to the main route, this means that the main route can hide and some deviations can become part of the main rout, and all this is intensified with the different maps due to the time travel. given that here are 2 objectives in each level, with its exceptions, there is a certain devaluation of the speed factor and rather a fight against the physics to achieve the 2 objectives… or the smart use of the physics to accomplish both objectives, regardless of which ways you choose, sonic cd has shorter levels to emphasize this explanation part, meaning hat in sacrifice of speed you can get different focuses to the sonic core, making use of momentum or fighting against the unique movement of sonic and it’s physics.
Nowm concluding this part of the essay, in summary, in classic sonic game design the core is physics, and the game design revolves around the concept that the player enjoys the physics. Sonic 2 is a natural evolution of sonic 1 in terms of level design while sonic cd experiments with exploration. Now it is time to speak about sonic 3&k, in 3&k we see certain implementation of both “linear” and “exploration” formulas, making a level with branching paths and secret finding without leaving linearity behind, in sonic 3&k the levels solve the problem of cd, that is that levels in cd can become confusing if the player isn’t familiar with these concepts, and sonic 3&k expands on the idea of branching paths. Sonic 3&k proved to be an almost perfect combination of exploration, sonic core implementation, linearity and in many other aspects that we haven’t analyzed. Now, this doesn’t mean that sonic 3&k is better than cd or than sonic 2, it is an almost perfect combination, not a perfect game, sonic 3&k commits its own mistakes just as cd and sonic 2.
In conclusion, and apologizing for the very short space I dedicated to sonic 3, in my opinion sonic core can be derived to 2 kinds, linear and exploration formulas, sonic cd and sonic 2 are the first examples of them in their pure state, and sonic 3&k is a fusion that went very well. This you might use as a way to determine if a classic sonic game has good level design or to start your own analysis based on it, in fact I would love you to write an answer of the same or greater length proving me wrong in case you disagree with me.
What a pointless essay… oh well
Last edited by fire_alchemist (March 26, 2024 10:24:34)
Fire_Alchemist, the essay writer :]
My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. i love theorising, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit. This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this. Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that here's a book engine… yeah, that's it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good
I wrote a book: read it please, I need feedback.
- aahilahsan
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
Wow he actually did it. Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.
I know you are there, you are about to contradict me, go on… I will be waiting ): |
Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas
As I have mentioned before, in a past work speaking of why sonic 4 is good in mobile, I stated how the core mechanic of sonic is not speed, I will explain. We will firstly see a regular example of a classic game design: a track composed of a plain field followed by a ramp that takes to a short elevated surface, then a ramp, if you jump on the highest point of the ramp you reach an even higher area with a loop, while if you don’t jump you will follow a small field interrupted by 2 consecutive -pits. Visual representation:
____@_____
_/<. \_____End
__/ ____ _ _____/
U U
In this course many things could happen, for example, if you build enough speed you might end up going over the second ramp and land on the lower second surface, or you could reach the upper surface and go through the loop, you could also take the lower rout and try to jump over the U-pits and maybe jumping over them in one jump, or you might fall in one of the U-pits so to get back you would have to build speed and land correctly; This all is what I mean by speed is not the core of sonic, because the game design is not based on speed but in physics, sonic physics, because the objective is to go fast but the core of he gameplay is the tool you use to go fast.
Now that we have clear the thesis that sonic core is physics and not speed itself, we can start checking in the two games I want to analyze. Sonic 2 and sonic Cd are the two examples of the ways this “sonic core” can be implemented, while sonic 3&k is a sort of combination of both implementations. Sonic 2 could be described as the “linear” formula, the way sonic two successfully applies sonic core idea to game design is based on reflexes and branching paths, but all with the same objective: go from point A to point B. We all should know well how the upper rout promotes keeping speed while the lower rout puts more obstacles so the player gets more familiar with the physics with a slower pace, so this formula works, adding the reaction time and speed conservation to the sonic core makes solid levels… except water levels but those are something else.
Now, sonic CD does something quite different; with very few and occasional exceptions, sonic cd game design is more linear, there’s one route and then the end of the level, and that works… but then you decide to deviate a bit. Sonic cd game design could be described as the “exploration” formula, a treasure hunt combined with the sonic core, yes there is a point A to point B, but if you want you can explore the level and then come back to the main route, this means that the main route can hide and some deviations can become part of the main rout, and all this is intensified with the different maps due to the time travel. given that here are 2 objectives in each level, with its exceptions, there is a certain devaluation of the speed factor and rather a fight against the physics to achieve the 2 objectives… or the smart use of the physics to accomplish both objectives, regardless of which ways you choose, sonic cd has shorter levels to emphasize this explanation part, meaning hat in sacrifice of speed you can get different focuses to the sonic core, making use of momentum or fighting against the unique movement of sonic and it’s physics.
Nowm concluding this part of the essay, in summary, in classic sonic game design the core is physics, and the game design revolves around the concept that the player enjoys the physics. Sonic 2 is a natural evolution of sonic 1 in terms of level design while sonic cd experiments with exploration. Now it is time to speak about sonic 3&k, in 3&k we see certain implementation of both “linear” and “exploration” formulas, making a level with branching paths and secret finding without leaving linearity behind, in sonic 3&k the levels solve the problem of cd, that is that levels in cd can become confusing if the player isn’t familiar with these concepts, and sonic 3&k expands on the idea of branching paths. Sonic 3&k proved to be an almost perfect combination of exploration, sonic core implementation, linearity and in many other aspects that we haven’t analyzed. Now, this doesn’t mean that sonic 3&k is better than cd or than sonic 2, it is an almost perfect combination, not a perfect game, sonic 3&k commits its own mistakes just as cd and sonic 2.
In conclusion, and apologizing for the very short space I dedicated to sonic 3, in my opinion sonic core can be derived to 2 kinds, linear and exploration formulas, sonic cd and sonic 2 are the first examples of them in their pure state, and sonic 3&k is a fusion that went very well. This you might use as a way to determine if a classic sonic game has good level design or to start your own analysis based on it, in fact I would love you to write an answer of the same or greater length proving me wrong in case you disagree with me.
What a pointless essay… oh well
Anyways, I just wanted to contradict because of the, “I know you are there, you are about to contradict me, go on… I will be waiting ):”, if speed is not the main focus of the games, then when the GUN truck follows you, or the end of Crysis City in Gens, must be also about physics. (Since core means it must be present throughout everything)
Don't just sit there and waste your precious time. When you want to do something, do it right away. Do it when you can. It's the only way to live a life without regrets
- fire_alchemist
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
ok you are right, because i was focusing in classic sonic games, i should have clarified that im speaking classic snic level design, im sure that with that info you can distinguish the focus the essay takes. so, correcting, classic would be implicit in sonic core, in other words, the classic sonic core are physics. thnaks btw way i completly forgot i should have made that clear, i sometimes suppose ppl understand what im saying so i omitt certain detailsto not feel repetitive to myself. so now, with this clarification, do you agree?Wow he actually did it. Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.
I know you are there, you are about to contradict me, go on… I will be waiting ): |
{there was an essay here, i swear}
What a pointless essay… oh well
Anyways, I just wanted to contradict because of the, “I know you are there, you are about to contradict me, go on… I will be waiting ):”, if speed is not the main focus of the games, then when the GUN truck follows you, or the end of Crysis City in Gens, must be also about physics. (Since core means it must be present throughout everything)
Last edited by fire_alchemist (March 27, 2024 00:01:06)
Fire_Alchemist, the essay writer :]
My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. i love theorising, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit. This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this. Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that here's a book engine… yeah, that's it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good
I wrote a book: read it please, I need feedback.
- sonic__fan
- Scratcher
1000+ posts
The Sonic the Hedgehog Topic
Pretty good essay. Better than most I've made.
BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
no im not quoting the whole essay
BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
no im not quoting the whole essay
This is my signature. It is not a part of this post and it appears under every post I make.
Sonic SaysHey there, I'm sonic__fan. I just look for good suggestions to add to Scratch.
Every world has its end. I know that's kinda sad, but, that's why we have to live life to the fullest in the time we have. At least… that's what I figure.
TECHNOBLADE NEVER DIES
- fire_alchemist
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
do you think ppl will dox me? bro, in my country whole names are of 4 names, the two i put there are my first name and my second last name, chill Pretty good essay. Better than most I've made.
BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
no im not quoting the whole essay
Fire_Alchemist, the essay writer :]
My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. i love theorising, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit. This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this. Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that here's a book engine… yeah, that's it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good
I wrote a book: read it please, I need feedback.
- sonic__fan
- Scratcher
1000+ posts
The Sonic the Hedgehog Topic
That was a joke, I looked up your name myself and I found 10 people, none of whom could be you.do you think ppl will dox me? bro, in my country whole names are of 4 names, the two i put there are my first name and my second last name, chill Pretty good essay. Better than most I've made.
BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
no im not quoting the whole essay
This is my signature. It is not a part of this post and it appears under every post I make.
Sonic SaysHey there, I'm sonic__fan. I just look for good suggestions to add to Scratch.
Every world has its end. I know that's kinda sad, but, that's why we have to live life to the fullest in the time we have. At least… that's what I figure.
TECHNOBLADE NEVER DIES
- fire_alchemist
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
because they were white? cause for you to dox me you'd need to have access to information i have public already like my country, and besides im still a minor, and sharing your country and name is not really blameable right? cause is not like if i had left something like my parents name or a specific city.That was a joke, I looked up your name myself and I found 10 people, none of whom could be you.do you think ppl will dox me? bro, in my country whole names are of 4 names, the two i put there are my first name and my second last name, chill Pretty good essay. Better than most I've made.
BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
no im not quoting the whole essay
did you liked the essay btw? or do you have any disagreement?
Fire_Alchemist, the essay writer :]
My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. i love theorising, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit. This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this. Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that here's a book engine… yeah, that's it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good
I wrote a book: read it please, I need feedback.
- darthcon
- Scratcher
100+ posts
The Sonic the Hedgehog Topic
I would say it's because roms use large amounts of data and using it on mobile isn't properly suitable.1. i am familiar with emulators yes, and ive tried dolphin… for mobile… and lets just say im not allowed to install stuff on any of the laptops, and dolphin didnt ran in my tablet full of roms,i tell ya, remember ff3 ds version? i installed a ds emulator, it ran with very unstable 5-15 fps, and let me tell ya i hardly saw a number higher than 12 in the fps amount.If you're tryna play colours, I have Sonic Colours for my wii emulator. it's free and the emulator is called dolphin.it was somethingThat was Lost World, not Colors. Say, I have never played colours, and I doubt I will ever be able, but let me ask you, do you remember the sonic x Zelda crossover? Was it good? Do you think it will ever happen again? Please tell me
that's the only way I can describe it
2.i actually did not realised that the game that had the crossover i mention is actually lost wold… silly me.
3. i have a tablet full of emulators because i downloaded em in my original country, in latin america, wherepiracy is less punished or at least not really matterfull, the problem is that i moved to canada… where piracy is severely punished and very strict laws oppose it, and i have no money for a vpn, meaning that even if i could install the emulator and make the game run, it would be going against the law, and my delicate current inmigrational state would be endangered.
why (¡-¡)
Generation 384: the first time you see this copy and paste it on top of your sig in the scratch forums and increase generation by 1. Social experiment.
- sonic__fan
- Scratcher
1000+ posts
The Sonic the Hedgehog Topic
no because none of them look like someone who would be into sonicbecause they were white? cause for you to dox me you'd need to have access to information i have public already like my country, and besides im still a minor, and sharing your country and name is not really blameable right? cause is not like if i had left something like my parents name or a specific city.That was a joke, I looked up your name myself and I found 10 people, none of whom could be you.do you think ppl will dox me? bro, in my country whole names are of 4 names, the two i put there are my first name and my second last name, chill BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
also that they're all adults and i doubt most of us here are adults
It was pretty good. I agree with pretty much everything you say, it was just a bit weird to hear “sonic not about speed”. did you liked the essay btw? or do you have any disagreement?
This is my signature. It is not a part of this post and it appears under every post I make.
Sonic SaysHey there, I'm sonic__fan. I just look for good suggestions to add to Scratch.
Every world has its end. I know that's kinda sad, but, that's why we have to live life to the fullest in the time we have. At least… that's what I figure.
TECHNOBLADE NEVER DIES
- JTanner2026
- Scratcher
1000+ posts
The Sonic the Hedgehog Topic
neither was the majority of sonic 1 it was just a bit weird to hear “sonic not about speed”.
(highlight then shift + down for bio)
haiii! i'm tanner/monika :3
bi femboy
he/her
in a lot of game fandoms
i draw and sing
i am a bit silly :3
- fire_alchemist
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
Indeeeeeeeedneither was the majority of sonic 1 it was just a bit weird to hear “sonic not about speed”.
Fire_Alchemist, the essay writer :]
My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. i love theorising, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit. This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this. Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that here's a book engine… yeah, that's it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good
I wrote a book: read it please, I need feedback.
- fire_alchemist
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
Friendly reminder, I’m outside your house
did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
Fire_Alchemist, the essay writer :]
My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. i love theorising, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit. This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this. Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that here's a book engine… yeah, that's it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good
I wrote a book: read it please, I need feedback.
- NotYourTypicalBean
- Scratcher
100+ posts
The Sonic the Hedgehog Topic
While I agree with this statement, I believe that exploration is a bigger focus (rather than physics) because of what you've mentioned, along with examples from later games like Frontiers or the Adventure games (I'll probably write an essay explaining this in more detail, but this is the gist of what it'll be about). Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.
I know you are there, you are about to contradict me, go on… I will be waiting ): |
Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas
As I have mentioned before, in a past work speaking of why sonic 4 is good in mobile, I stated how the core mechanic of sonic is not speed, I will explain. We will firstly see a regular example of a classic game design: a track composed of a plain field followed by a ramp that takes to a short elevated surface, then a ramp, if you jump on the highest point of the ramp you reach an even higher area with a loop, while if you don’t jump you will follow a small field interrupted by 2 consecutive -pits. Visual representation:
____@_____
_/<. \_____End
__/ ____ _ _____/
U U
In this course many things could happen, for example, if you build enough speed you might end up going over the second ramp and land on the lower second surface, or you could reach the upper surface and go through the loop, you could also take the lower rout and try to jump over the U-pits and maybe jumping over them in one jump, or you might fall in one of the U-pits so to get back you would have to build speed and land correctly; This all is what I mean by speed is not the core of sonic, because the game design is not based on speed but in physics, sonic physics, because the objective is to go fast but the core of he gameplay is the tool you use to go fast.
Now that we have clear the thesis that sonic core is physics and not speed itself, we can start checking in the two games I want to analyze. Sonic 2 and sonic Cd are the two examples of the ways this “sonic core” can be implemented, while sonic 3&k is a sort of combination of both implementations. Sonic 2 could be described as the “linear” formula, the way sonic two successfully applies sonic core idea to game design is based on reflexes and branching paths, but all with the same objective: go from point A to point B. We all should know well how the upper rout promotes keeping speed while the lower rout puts more obstacles so the player gets more familiar with the physics with a slower pace, so this formula works, adding the reaction time and speed conservation to the sonic core makes solid levels… except water levels but those are something else.
Now, sonic CD does something quite different; with very few and occasional exceptions, sonic cd game design is more linear, there’s one route and then the end of the level, and that works… but then you decide to deviate a bit. Sonic cd game design could be described as the “exploration” formula, a treasure hunt combined with the sonic core, yes there is a point A to point B, but if you want you can explore the level and then come back to the main route, this means that the main route can hide and some deviations can become part of the main rout, and all this is intensified with the different maps due to the time travel. given that here are 2 objectives in each level, with its exceptions, there is a certain devaluation of the speed factor and rather a fight against the physics to achieve the 2 objectives… or the smart use of the physics to accomplish both objectives, regardless of which ways you choose, sonic cd has shorter levels to emphasize this explanation part, meaning hat in sacrifice of speed you can get different focuses to the sonic core, making use of momentum or fighting against the unique movement of sonic and it’s physics.
Nowm concluding this part of the essay, in summary, in classic sonic game design the core is physics, and the game design revolves around the concept that the player enjoys the physics. Sonic 2 is a natural evolution of sonic 1 in terms of level design while sonic cd experiments with exploration. Now it is time to speak about sonic 3&k, in 3&k we see certain implementation of both “linear” and “exploration” formulas, making a level with branching paths and secret finding without leaving linearity behind, in sonic 3&k the levels solve the problem of cd, that is that levels in cd can become confusing if the player isn’t familiar with these concepts, and sonic 3&k expands on the idea of branching paths. Sonic 3&k proved to be an almost perfect combination of exploration, sonic core implementation, linearity and in many other aspects that we haven’t analyzed. Now, this doesn’t mean that sonic 3&k is better than cd or than sonic 2, it is an almost perfect combination, not a perfect game, sonic 3&k commits its own mistakes just as cd and sonic 2.
In conclusion, and apologizing for the very short space I dedicated to sonic 3, in my opinion sonic core can be derived to 2 kinds, linear and exploration formulas, sonic cd and sonic 2 are the first examples of them in their pure state, and sonic 3&k is a fusion that went very well. This you might use as a way to determine if a classic sonic game has good level design or to start your own analysis based on it, in fact I would love you to write an answer of the same or greater length proving me wrong in case you disagree with me.
What a pointless essay… oh well
- fire_alchemist
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
Ok…, I should have clarified in the essay, I’m speaking specifically of the 2d classic sonic game design… but please, make your essay about the 3d sonics if you want, the only 3dsonic I’ve ever played is generations, so I would not be able to make one myself.While I agree with this statement, I believe that exploration is a bigger focus (rather than physics) because of what you've mentioned, along with examples from later games like Frontiers or the Adventure games (I'll probably write an essay explaining this in more detail, but this is the gist of what it'll be about). Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.
I know you are there, you are about to contradict me, go on… I will be waiting ): |
Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas
What happened? There was an essay here a moment ago… oh well, what am I to do
Fire_Alchemist, the essay writer :]
My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. i love theorising, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit. This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this. Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that here's a book engine… yeah, that's it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good
I wrote a book: read it please, I need feedback.
- gplb2718
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
dont you dare curse me with that small tag Friendly reminder, I’m outside your house
did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
expansive signatures are overrated
…or are they? *vsauce music starts*
- fire_alchemist
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
Pray tell me, did you fell for that one?dont you dare curse me with that small tag Friendly reminder, I’m outside your house
did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
Fire_Alchemist, the essay writer :]
My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. i love theorising, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit. This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this. Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that here's a book engine… yeah, that's it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good
I wrote a book: read it please, I need feedback.
- NotYourTypicalBean
- Scratcher
100+ posts
The Sonic the Hedgehog Topic
I almost did lolPray tell me, did you fell for that one?dont you dare curse me with that small tag Friendly reminder, I’m outside your house
did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
- gplb2718
- Scratcher
500+ posts
The Sonic the Hedgehog Topic
noPray tell me, did you fell for that one?dont you dare curse me with that small tag Friendly reminder, I’m outside your house
did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
expansive signatures are overrated
…or are they? *vsauce music starts*
- ___Corchini
- Scratcher
5 posts
The Sonic the Hedgehog Topic
Friendly reminder, I’m outside your house
did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
Yikes….. Note to Self: Do not Search up Sonic Feet Images. I inputted this Search Query into Yahoo! and Let me tell you this; The results, WE'RE NOT PLEASANT. I seriously wonder why such Toxic Individuals would go out of Their way to create such Disturbing and Unsavory drawings of such a Heroic, Righteous, and all-around Nice guy like Sonic The Hedgehog. Ugh. - Corchini