Discuss Scratch

JTanner2026
Scratcher
1000+ posts

The Sonic the Hedgehog Topic

gplb2718 wrote:

silvxrcat wrote:

i was a year behind in this forum anyways hello… im an EVIL sonic fan
what does that even mean
they are a scourge fan

(highlight then shift + down for bio)


haiii! i'm tanner/monika :3
bi femboy
he/him preferred
in a lot of game fandoms
i draw and sing
i am a bit silly :3
fire_alchemist
Scratcher
100+ posts

The Sonic the Hedgehog Topic

Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.

I know you are there, you are about to contradict me, go on… I will be waiting ): |


Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas

As I have mentioned before, in a past work speaking of why sonic 4 is good in mobile, I stated how the core mechanic of sonic is not speed, I will explain. We will firstly see a regular example of a classic game design: a track composed of a plain field followed by a ramp that takes to a short elevated surface, then a ramp, if you jump on the highest point of the ramp you reach an even higher area with a loop, while if you don’t jump you will follow a small field interrupted by 2 consecutive -pits. Visual representation:

____@_____
_/<. \_____End
__/ ____ _ _____/
U U

In this course many things could happen, for example, if you build enough speed you might end up going over the second ramp and land on the lower second surface, or you could reach the upper surface and go through the loop, you could also take the lower rout and try to jump over the U-pits and maybe jumping over them in one jump, or you might fall in one of the U-pits so to get back you would have to build speed and land correctly; This all is what I mean by speed is not the core of sonic, because the game design is not based on speed but in physics, sonic physics, because the objective is to go fast but the core of he gameplay is the tool you use to go fast.

Now that we have clear the thesis that sonic core is physics and not speed itself, we can start checking in the two games I want to analyze. Sonic 2 and sonic Cd are the two examples of the ways this “sonic core” can be implemented, while sonic 3&k is a sort of combination of both implementations. Sonic 2 could be described as the “linear” formula, the way sonic two successfully applies sonic core idea to game design is based on reflexes and branching paths, but all with the same objective: go from point A to point B. We all should know well how the upper rout promotes keeping speed while the lower rout puts more obstacles so the player gets more familiar with the physics with a slower pace, so this formula works, adding the reaction time and speed conservation to the sonic core makes solid levels… except water levels but those are something else.

Now, sonic CD does something quite different; with very few and occasional exceptions, sonic cd game design is more linear, there’s one route and then the end of the level, and that works… but then you decide to deviate a bit. Sonic cd game design could be described as the “exploration” formula, a treasure hunt combined with the sonic core, yes there is a point A to point B, but if you want you can explore the level and then come back to the main route, this means that the main route can hide and some deviations can become part of the main rout, and all this is intensified with the different maps due to the time travel. given that here are 2 objectives in each level, with its exceptions, there is a certain devaluation of the speed factor and rather a fight against the physics to achieve the 2 objectives… or the smart use of the physics to accomplish both objectives, regardless of which ways you choose, sonic cd has shorter levels to emphasize this explanation part, meaning hat in sacrifice of speed you can get different focuses to the sonic core, making use of momentum or fighting against the unique movement of sonic and it’s physics.

Nowm concluding this part of the essay, in summary, in classic sonic game design the core is physics, and the game design revolves around the concept that the player enjoys the physics. Sonic 2 is a natural evolution of sonic 1 in terms of level design while sonic cd experiments with exploration. Now it is time to speak about sonic 3&k, in 3&k we see certain implementation of both “linear” and “exploration” formulas, making a level with branching paths and secret finding without leaving linearity behind, in sonic 3&k the levels solve the problem of cd, that is that levels in cd can become confusing if the player isn’t familiar with these concepts, and sonic 3&k expands on the idea of branching paths. Sonic 3&k proved to be an almost perfect combination of exploration, sonic core implementation, linearity and in many other aspects that we haven’t analyzed. Now, this doesn’t mean that sonic 3&k is better than cd or than sonic 2, it is an almost perfect combination, not a perfect game, sonic 3&k commits its own mistakes just as cd and sonic 2.

In conclusion, and apologizing for the very short space I dedicated to sonic 3, in my opinion sonic core can be derived to 2 kinds, linear and exploration formulas, sonic cd and sonic 2 are the first examples of them in their pure state, and sonic 3&k is a fusion that went very well. This you might use as a way to determine if a classic sonic game has good level design or to start your own analysis based on it, in fact I would love you to write an answer of the same or greater length proving me wrong in case you disagree with me.

What a pointless essay… oh well

Last edited by fire_alchemist (March 26, 2024 10:24:34)


Hi! My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. From time to time I like to write essays about video games and I love theorizing, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit.
This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this.
Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that.
heres a book engine… yeah, thats it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good..
aahilahsan
Scratcher
500+ posts

The Sonic the Hedgehog Topic

fire_alchemist wrote:

Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.

I know you are there, you are about to contradict me, go on… I will be waiting ): |


Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas

As I have mentioned before, in a past work speaking of why sonic 4 is good in mobile, I stated how the core mechanic of sonic is not speed, I will explain. We will firstly see a regular example of a classic game design: a track composed of a plain field followed by a ramp that takes to a short elevated surface, then a ramp, if you jump on the highest point of the ramp you reach an even higher area with a loop, while if you don’t jump you will follow a small field interrupted by 2 consecutive -pits. Visual representation:

____@_____
_/<. \_____End
__/ ____ _ _____/
U U

In this course many things could happen, for example, if you build enough speed you might end up going over the second ramp and land on the lower second surface, or you could reach the upper surface and go through the loop, you could also take the lower rout and try to jump over the U-pits and maybe jumping over them in one jump, or you might fall in one of the U-pits so to get back you would have to build speed and land correctly; This all is what I mean by speed is not the core of sonic, because the game design is not based on speed but in physics, sonic physics, because the objective is to go fast but the core of he gameplay is the tool you use to go fast.

Now that we have clear the thesis that sonic core is physics and not speed itself, we can start checking in the two games I want to analyze. Sonic 2 and sonic Cd are the two examples of the ways this “sonic core” can be implemented, while sonic 3&k is a sort of combination of both implementations. Sonic 2 could be described as the “linear” formula, the way sonic two successfully applies sonic core idea to game design is based on reflexes and branching paths, but all with the same objective: go from point A to point B. We all should know well how the upper rout promotes keeping speed while the lower rout puts more obstacles so the player gets more familiar with the physics with a slower pace, so this formula works, adding the reaction time and speed conservation to the sonic core makes solid levels… except water levels but those are something else.

Now, sonic CD does something quite different; with very few and occasional exceptions, sonic cd game design is more linear, there’s one route and then the end of the level, and that works… but then you decide to deviate a bit. Sonic cd game design could be described as the “exploration” formula, a treasure hunt combined with the sonic core, yes there is a point A to point B, but if you want you can explore the level and then come back to the main route, this means that the main route can hide and some deviations can become part of the main rout, and all this is intensified with the different maps due to the time travel. given that here are 2 objectives in each level, with its exceptions, there is a certain devaluation of the speed factor and rather a fight against the physics to achieve the 2 objectives… or the smart use of the physics to accomplish both objectives, regardless of which ways you choose, sonic cd has shorter levels to emphasize this explanation part, meaning hat in sacrifice of speed you can get different focuses to the sonic core, making use of momentum or fighting against the unique movement of sonic and it’s physics.

Nowm concluding this part of the essay, in summary, in classic sonic game design the core is physics, and the game design revolves around the concept that the player enjoys the physics. Sonic 2 is a natural evolution of sonic 1 in terms of level design while sonic cd experiments with exploration. Now it is time to speak about sonic 3&k, in 3&k we see certain implementation of both “linear” and “exploration” formulas, making a level with branching paths and secret finding without leaving linearity behind, in sonic 3&k the levels solve the problem of cd, that is that levels in cd can become confusing if the player isn’t familiar with these concepts, and sonic 3&k expands on the idea of branching paths. Sonic 3&k proved to be an almost perfect combination of exploration, sonic core implementation, linearity and in many other aspects that we haven’t analyzed. Now, this doesn’t mean that sonic 3&k is better than cd or than sonic 2, it is an almost perfect combination, not a perfect game, sonic 3&k commits its own mistakes just as cd and sonic 2.

In conclusion, and apologizing for the very short space I dedicated to sonic 3, in my opinion sonic core can be derived to 2 kinds, linear and exploration formulas, sonic cd and sonic 2 are the first examples of them in their pure state, and sonic 3&k is a fusion that went very well. This you might use as a way to determine if a classic sonic game has good level design or to start your own analysis based on it, in fact I would love you to write an answer of the same or greater length proving me wrong in case you disagree with me.

What a pointless essay… oh well
Wow he actually did it.

Anyways, I just wanted to contradict because of the, “I know you are there, you are about to contradict me, go on… I will be waiting ):”, if speed is not the main focus of the games, then when the GUN truck follows you, or the end of Crysis City in Gens, must be also about physics. (Since core means it must be present throughout everything)

Don't just sit there and waste your precious time. When you want to do something, do it right away. Do it when you can. It's the only way to live a life without regrets
fire_alchemist
Scratcher
100+ posts

The Sonic the Hedgehog Topic

aahilahsan wrote:

fire_alchemist wrote:

Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.

I know you are there, you are about to contradict me, go on… I will be waiting ): |


{there was an essay here, i swear}


What a pointless essay… oh well
Wow he actually did it.

Anyways, I just wanted to contradict because of the, “I know you are there, you are about to contradict me, go on… I will be waiting ):”, if speed is not the main focus of the games, then when the GUN truck follows you, or the end of Crysis City in Gens, must be also about physics. (Since core means it must be present throughout everything)
ok you are right, because i was focusing in classic sonic games, i should have clarified that im speaking classic snic level design, im sure that with that info you can distinguish the focus the essay takes. so, correcting, classic would be implicit in sonic core, in other words, the classic sonic core are physics. thnaks btw way i completly forgot i should have made that clear, i sometimes suppose ppl understand what im saying so i omitt certain detailsto not feel repetitive to myself. so now, with this clarification, do you agree?

Last edited by fire_alchemist (March 27, 2024 00:01:06)


Hi! My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. From time to time I like to write essays about video games and I love theorizing, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit.
This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this.
Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that.
heres a book engine… yeah, thats it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good..
sonic__fan
Scratcher
1000+ posts

The Sonic the Hedgehog Topic

Pretty good essay. Better than most I've made.
BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
no im not quoting the whole essay

This is my signature. It is not a part of this post and it appears under every post I make.
Sonic Says
Every world has its end. I know that's kinda sad, but, that's why we have to live life to the fullest in the time we have. At least… that's what I figure.
Hey there, I'm sonic__fan. I just look for good suggestions to add to Scratch.
TECHNOBLADE NEVER DIES
fire_alchemist
Scratcher
100+ posts

The Sonic the Hedgehog Topic

sonic__fan wrote:

Pretty good essay. Better than most I've made.
BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
no im not quoting the whole essay
do you think ppl will dox me? bro, in my country whole names are of 4 names, the two i put there are my first name and my second last name, chill

Hi! My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. From time to time I like to write essays about video games and I love theorizing, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit.
This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this.
Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that.
heres a book engine… yeah, thats it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good..
sonic__fan
Scratcher
1000+ posts

The Sonic the Hedgehog Topic

fire_alchemist wrote:

sonic__fan wrote:

Pretty good essay. Better than most I've made.
BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
no im not quoting the whole essay
do you think ppl will dox me? bro, in my country whole names are of 4 names, the two i put there are my first name and my second last name, chill
That was a joke, I looked up your name myself and I found 10 people, none of whom could be you.

This is my signature. It is not a part of this post and it appears under every post I make.
Sonic Says
Every world has its end. I know that's kinda sad, but, that's why we have to live life to the fullest in the time we have. At least… that's what I figure.
Hey there, I'm sonic__fan. I just look for good suggestions to add to Scratch.
TECHNOBLADE NEVER DIES
fire_alchemist
Scratcher
100+ posts

The Sonic the Hedgehog Topic

sonic__fan wrote:

fire_alchemist wrote:

sonic__fan wrote:

Pretty good essay. Better than most I've made.
BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
no im not quoting the whole essay
do you think ppl will dox me? bro, in my country whole names are of 4 names, the two i put there are my first name and my second last name, chill
That was a joke, I looked up your name myself and I found 10 people, none of whom could be you.
because they were white? cause for you to dox me you'd need to have access to information i have public already like my country, and besides im still a minor, and sharing your country and name is not really blameable right? cause is not like if i had left something like my parents name or a specific city.

did you liked the essay btw? or do you have any disagreement?

Hi! My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. From time to time I like to write essays about video games and I love theorizing, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit.
This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this.
Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that.
heres a book engine… yeah, thats it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good..
darthcon
Scratcher
100+ posts

The Sonic the Hedgehog Topic

fire_alchemist wrote:

darthcon wrote:

preshunk3 wrote:

sonic__fan wrote:

fire_alchemist wrote:

Say, I have never played colours, and I doubt I will ever be able, but let me ask you, do you remember the sonic x Zelda crossover? Was it good? Do you think it will ever happen again? Please tell me
That was Lost World, not Colors.
it was something
that's the only way I can describe it
If you're tryna play colours, I have Sonic Colours for my wii emulator. it's free and the emulator is called dolphin.
1. i am familiar with emulators yes, and ive tried dolphin… for mobile… and lets just say im not allowed to install stuff on any of the laptops, and dolphin didnt ran in my tablet full of roms,i tell ya, remember ff3 ds version? i installed a ds emulator, it ran with very unstable 5-15 fps, and let me tell ya i hardly saw a number higher than 12 in the fps amount.

2.i actually did not realised that the game that had the crossover i mention is actually lost wold… silly me.

3. i have a tablet full of emulators because i downloaded em in my original country, in latin america, wherepiracy is less punished or at least not really matterfull, the problem is that i moved to canada… where piracy is severely punished and very strict laws oppose it, and i have no money for a vpn, meaning that even if i could install the emulator and make the game run, it would be going against the law, and my delicate current inmigrational state would be endangered.

why (¡-¡)
I would say it's because roms use large amounts of data and using it on mobile isn't properly suitable.

Generation 384: the first time you see this copy and paste it on top of your sig in the scratch forums and increase generation by 1. Social experiment.


sonic__fan
Scratcher
1000+ posts

The Sonic the Hedgehog Topic

fire_alchemist wrote:

sonic__fan wrote:

fire_alchemist wrote:

sonic__fan wrote:

BUT WHY DID YOU PUT YOUR FULL NAME IN THE ESSAY
do you think ppl will dox me? bro, in my country whole names are of 4 names, the two i put there are my first name and my second last name, chill
That was a joke, I looked up your name myself and I found 10 people, none of whom could be you.
because they were white? cause for you to dox me you'd need to have access to information i have public already like my country, and besides im still a minor, and sharing your country and name is not really blameable right? cause is not like if i had left something like my parents name or a specific city.
no because none of them look like someone who would be into sonic
also that they're all adults and i doubt most of us here are adults

fire_alchemist wrote:

did you liked the essay btw? or do you have any disagreement?
It was pretty good. I agree with pretty much everything you say, it was just a bit weird to hear “sonic not about speed”.

This is my signature. It is not a part of this post and it appears under every post I make.
Sonic Says
Every world has its end. I know that's kinda sad, but, that's why we have to live life to the fullest in the time we have. At least… that's what I figure.
Hey there, I'm sonic__fan. I just look for good suggestions to add to Scratch.
TECHNOBLADE NEVER DIES
JTanner2026
Scratcher
1000+ posts

The Sonic the Hedgehog Topic

sonic__fan wrote:

it was just a bit weird to hear “sonic not about speed”.
neither was the majority of sonic 1

(highlight then shift + down for bio)


haiii! i'm tanner/monika :3
bi femboy
he/him preferred
in a lot of game fandoms
i draw and sing
i am a bit silly :3
fire_alchemist
Scratcher
100+ posts

The Sonic the Hedgehog Topic

JTanner2026 wrote:

sonic__fan wrote:

it was just a bit weird to hear “sonic not about speed”.
neither was the majority of sonic 1
Indeeeeeeeed

Hi! My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. From time to time I like to write essays about video games and I love theorizing, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit.
This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this.
Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that.
heres a book engine… yeah, thats it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good..
fire_alchemist
Scratcher
100+ posts

The Sonic the Hedgehog Topic

Friendly reminder, I’m outside your house
















did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”

Hi! My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. From time to time I like to write essays about video games and I love theorizing, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit.
This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this.
Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that.
heres a book engine… yeah, thats it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good..
NotYourTypicalBean
Scratcher
97 posts

The Sonic the Hedgehog Topic

fire_alchemist wrote:

Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.

I know you are there, you are about to contradict me, go on… I will be waiting ): |


Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas

As I have mentioned before, in a past work speaking of why sonic 4 is good in mobile, I stated how the core mechanic of sonic is not speed, I will explain. We will firstly see a regular example of a classic game design: a track composed of a plain field followed by a ramp that takes to a short elevated surface, then a ramp, if you jump on the highest point of the ramp you reach an even higher area with a loop, while if you don’t jump you will follow a small field interrupted by 2 consecutive -pits. Visual representation:

____@_____
_/<. \_____End
__/ ____ _ _____/
U U

In this course many things could happen, for example, if you build enough speed you might end up going over the second ramp and land on the lower second surface, or you could reach the upper surface and go through the loop, you could also take the lower rout and try to jump over the U-pits and maybe jumping over them in one jump, or you might fall in one of the U-pits so to get back you would have to build speed and land correctly; This all is what I mean by speed is not the core of sonic, because the game design is not based on speed but in physics, sonic physics, because the objective is to go fast but the core of he gameplay is the tool you use to go fast.

Now that we have clear the thesis that sonic core is physics and not speed itself, we can start checking in the two games I want to analyze. Sonic 2 and sonic Cd are the two examples of the ways this “sonic core” can be implemented, while sonic 3&k is a sort of combination of both implementations. Sonic 2 could be described as the “linear” formula, the way sonic two successfully applies sonic core idea to game design is based on reflexes and branching paths, but all with the same objective: go from point A to point B. We all should know well how the upper rout promotes keeping speed while the lower rout puts more obstacles so the player gets more familiar with the physics with a slower pace, so this formula works, adding the reaction time and speed conservation to the sonic core makes solid levels… except water levels but those are something else.

Now, sonic CD does something quite different; with very few and occasional exceptions, sonic cd game design is more linear, there’s one route and then the end of the level, and that works… but then you decide to deviate a bit. Sonic cd game design could be described as the “exploration” formula, a treasure hunt combined with the sonic core, yes there is a point A to point B, but if you want you can explore the level and then come back to the main route, this means that the main route can hide and some deviations can become part of the main rout, and all this is intensified with the different maps due to the time travel. given that here are 2 objectives in each level, with its exceptions, there is a certain devaluation of the speed factor and rather a fight against the physics to achieve the 2 objectives… or the smart use of the physics to accomplish both objectives, regardless of which ways you choose, sonic cd has shorter levels to emphasize this explanation part, meaning hat in sacrifice of speed you can get different focuses to the sonic core, making use of momentum or fighting against the unique movement of sonic and it’s physics.

Nowm concluding this part of the essay, in summary, in classic sonic game design the core is physics, and the game design revolves around the concept that the player enjoys the physics. Sonic 2 is a natural evolution of sonic 1 in terms of level design while sonic cd experiments with exploration. Now it is time to speak about sonic 3&k, in 3&k we see certain implementation of both “linear” and “exploration” formulas, making a level with branching paths and secret finding without leaving linearity behind, in sonic 3&k the levels solve the problem of cd, that is that levels in cd can become confusing if the player isn’t familiar with these concepts, and sonic 3&k expands on the idea of branching paths. Sonic 3&k proved to be an almost perfect combination of exploration, sonic core implementation, linearity and in many other aspects that we haven’t analyzed. Now, this doesn’t mean that sonic 3&k is better than cd or than sonic 2, it is an almost perfect combination, not a perfect game, sonic 3&k commits its own mistakes just as cd and sonic 2.

In conclusion, and apologizing for the very short space I dedicated to sonic 3, in my opinion sonic core can be derived to 2 kinds, linear and exploration formulas, sonic cd and sonic 2 are the first examples of them in their pure state, and sonic 3&k is a fusion that went very well. This you might use as a way to determine if a classic sonic game has good level design or to start your own analysis based on it, in fact I would love you to write an answer of the same or greater length proving me wrong in case you disagree with me.

What a pointless essay… oh well
While I agree with this statement, I believe that exploration is a bigger focus (rather than physics) because of what you've mentioned, along with examples from later games like Frontiers or the Adventure games (I'll probably write an essay explaining this in more detail, but this is the gist of what it'll be about).

Generation 383: the first time you see this copy and paste it on top of your sig in the scratch forums and increase generation by 1. Social experiment.
(Shift + Down for more!)
Kumquat Containment Device 1.0

(|) (|) (|) (|)
(|) (^n^) (|)
(|) (|) (|) (|)
Now he can't eat my signature!
fire_alchemist
Scratcher
100+ posts

The Sonic the Hedgehog Topic

NotYourTypicalBean wrote:

fire_alchemist wrote:

Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.

I know you are there, you are about to contradict me, go on… I will be waiting ): |


Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas

What happened? There was an essay here a moment ago… oh well, what am I to do


While I agree with this statement, I believe that exploration is a bigger focus (rather than physics) because of what you've mentioned, along with examples from later games like Frontiers or the Adventure games (I'll probably write an essay explaining this in more detail, but this is the gist of what it'll be about).
Ok…, I should have clarified in the essay, I’m speaking specifically of the 2d classic sonic game design… but please, make your essay about the 3d sonics if you want, the only 3dsonic I’ve ever played is generations, so I would not be able to make one myself.

Hi! My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. From time to time I like to write essays about video games and I love theorizing, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit.
This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this.
Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that.
heres a book engine… yeah, thats it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good..
gplb2718
Scratcher
500+ posts

The Sonic the Hedgehog Topic

fire_alchemist wrote:

Friendly reminder, I’m outside your house
















did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
dont you dare curse me with that small tag

fire_alchemist
Scratcher
100+ posts

The Sonic the Hedgehog Topic

gplb2718 wrote:

fire_alchemist wrote:

Friendly reminder, I’m outside your house
















did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
dont you dare curse me with that small tag
Pray tell me, did you fell for that one?

Hi! My name’s Fire Alchemist, I am a game developer, artist, and writer here in scratch. From time to time I like to write essays about video games and I love theorizing, my main language is Spanish. I make pixel art, if you want me to help you in your project, just ask! I will gladly accept if I’ve got time, just give me due credit.
This is one of my best and most complete projects, is a boss fight, I bet you can’t get to the 3rd phase: porfa jugalo/ please play this.
Say, why don’t you go to my profile and check my featured project? It’s a short platformer you’ll love, I’m sure of that.
heres a book engine… yeah, thats it.
Fun fact: Keanu Reeves once participated in a Shakespeare novel adaptation as the villain, don’t know if you know, but it’s not ironically good..
NotYourTypicalBean
Scratcher
97 posts

The Sonic the Hedgehog Topic

fire_alchemist wrote:

gplb2718 wrote:

fire_alchemist wrote:

Friendly reminder, I’m outside your house
















did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
dont you dare curse me with that small tag
Pray tell me, did you fell for that one?
I almost did lol

Generation 383: the first time you see this copy and paste it on top of your sig in the scratch forums and increase generation by 1. Social experiment.
(Shift + Down for more!)
Kumquat Containment Device 1.0

(|) (|) (|) (|)
(|) (^n^) (|)
(|) (|) (|) (|)
Now he can't eat my signature!
gplb2718
Scratcher
500+ posts

The Sonic the Hedgehog Topic

fire_alchemist wrote:

gplb2718 wrote:

fire_alchemist wrote:

Friendly reminder, I’m outside your house
















did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”
dont you dare curse me with that small tag
Pray tell me, did you fell for that one?
no

___Corchini
Scratcher
4 posts

The Sonic the Hedgehog Topic

fire_alchemist wrote:

Friendly reminder, I’m outside your house
















did you know there is a recently discovered sickness of the feet? Athletes all over the world suffer from it, it makes the feet look weirdly damaged, the feet start to become smoother but very sensitive, the sickness is obtained by the excess of effort while running, this is why the illness was called sonic in honour of the blue video game character, Sonic the hedgehog. For more information google “sonic feet images”

Yikes….. Note to Self: Do not Search up Sonic Feet Images. I inputted this Search Query into Yahoo! and Let me tell you this; The results, WE'RE NOT PLEASANT. I seriously wonder why such Toxic Individuals would go out of Their way to create such Disturbing and Unsavory drawings of such a Heroic, Righteous, and all-around Nice guy like Sonic The Hedgehog. Ugh. - Corchini

Powered by DjangoBB