Discuss Scratch

xX_Unreal_Cool_Xx
Scratcher
100+ posts

Typo in Scratch static/assets page title

When you open the page containing the .svg image for the Louder button in the sounds editor, the title of the page says “lounder” instead of “louder”.

This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
xX_Unreal_Cool_Xx
Scratcher
100+ posts

Typo in Scratch static/assets page title

This is even more strange when you go to the icon for the Softer button, where it says “icon–softer”, meaning that the louder one should be named “icon–louder”.

This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health

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