Discuss Scratch

mybearworld
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

gosoccerboy5 wrote:

bump
ok

Signatures are the only place where assets links still work.
pedrodrocafranco
Scratcher
500+ posts

TextScratch - A programming language in Scratch.

where the booleans and the reporters

(çuç)
this in up is my krumpat proctector
notwait
Scratcher
100+ posts

TextScratch - A programming language in Scratch.

pedrodrocafranco wrote:

where the booleans and the reporters
it's UNFINISHED so maybe there isn't yet


please don't use capitals in my username i find it rude (it's ok if you didn't know)















Hey there! I'm notwait and i make games!
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you just got rickrolled

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pedrodrocafranco
Scratcher
500+ posts

TextScratch - A programming language in Scratch.

can add sensing blockys!
(loud)
<mouse presse>
(user name)
ask=
<if= touched you>

(çuç)
this in up is my krumpat proctector
gosoccerboy5
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

Calm down, it's still very much a work in progress and he can't do everything at once.

mybearworld
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

gosoccerboy5 wrote:

Calm down, it's still very much a work in progress and he can't do everything at once.
Support
:P
Bump!

Signatures are the only place where assets links still work.
mybearworld
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

Making progress. For some reason I stopped with it - but I am currently having a “compile” function that compiles anything. Still only two commands…
The machine code for
me = Cat
wait 0.4
me = Dog
looks like
001
001
000
002
001
0.4
001
000
001
004
000
Now I just need to write something that actually executes this code.
Also there's errors now!

Last edited by mybearworld (Jan. 29, 2021 06:35:11)


Signatures are the only place where assets links still work.
mybearworld
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

Fixed

Last edited by mybearworld (Jan. 29, 2021 06:39:55)


Signatures are the only place where assets links still work.
gosoccerboy5
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

It's really cool that you made something to convert it to machine code, which I never would have thought of or been able to do

Last edited by gosoccerboy5 (Jan. 29, 2021 16:18:59)


mybearworld
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

gosoccerboy5 wrote:

Wow, I never would have thought of compiling it. If I made a language in Scratch I would have interpreted it, but who knows maybe compiling it is a better option (especially if @Greg8128 endorses it )
Ahahaha, absolutely no idea what the difference is…

Signatures are the only place where assets links still work.
pedrodrocafranco
Scratcher
500+ posts

TextScratch - A programming language in Scratch.

i created a test with text-scratch and resuted that

lol

Last edited by pedrodrocafranco (Jan. 29, 2021 16:15:33)


(çuç)
this in up is my krumpat proctector
mybearworld
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

pedrodrocafranco wrote:

i created a test with text-scratch and resuted that
snip
lol
Yeah…no.

Signatures are the only place where assets links still work.
pedrodrocafranco
Scratcher
500+ posts

TextScratch - A programming language in Scratch.

mybearworld wrote:

pedrodrocafranco wrote:

i created a test with text-scratch and resuted that
snip
lol
Yeah…no.
it was resulted a animation

(çuç)
this in up is my krumpat proctector
mybearworld
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

pedrodrocafranco wrote:

mybearworld wrote:

pedrodrocafranco wrote:

i created a test with text-scratch and resuted that
snip
lol
Yeah…no.
it was resulted a animation
Not possible simply using the list.
When I update it you won't even be able to do this as easy as using Scratch.

Signatures are the only place where assets links still work.
gosoccerboy5
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

Funny image, but it appears textscratch doesn't have the capability to do that yet.. right?

mybearworld
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

gosoccerboy5 wrote:

Funny image, but it appears textscratch doesn't have the capability to do that yet.. right?
Right. What's interpreting and what's the difference to compiling?

Signatures are the only place where assets links still work.
gosoccerboy5
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

From what I know, interpreting is directly executing the code, whereas compiling is first changing the code into a more easily executable form of code. (I might be wrong )

pedrodrocafranco
Scratcher
500+ posts

TextScratch - A programming language in Scratch.

w

mybearworld wrote:

pedrodrocafranco wrote:

mybearworld wrote:

pedrodrocafranco wrote:

i created a test with text-scratch and resuted that
snip
lol
Yeah…no.
it was resulted a animation
Not possible simply using the list.
When I update it you won't even be able to do this as easy as using Scratch.
it because a use same code but i edited the sprites of me

(çuç)
this in up is my krumpat proctector
mybearworld
Scratcher
1000+ posts

TextScratch - A programming language in Scratch.

gosoccerboy5 wrote:

From what I know, interpreting is directly executing the code, whereas compiling is first changing the code into a more easily executable form of code. (I might be wrong )
And then there's me, struggling on executing the compiled code-

Signatures are the only place where assets links still work.
skymover1239
Scratcher
500+ posts

TextScratch - A programming language in Scratch.

mybearworld wrote:

gosoccerboy5 wrote:

From what I know, interpreting is directly executing the code, whereas compiling is first changing the code into a more easily executable form of code. (I might be wrong )
And then there's me, struggling on executing the compiled code-

Compile:
1:Loops through the code , and figures out what it does.
2:Runs it
3:Compilers use the real hardware

Interpreter:
1:Runs
2:Understands one command at a time then runs it
3:Uses simulated hardware



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