Discuss Scratch
- megaman100
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Scratcher
100+ posts
Ability to add names to scripts
I thought of an improvement! A good idea would be to add names to scripts as something like this.
If this was the first script it would be named script 1. It also could be named anything you wanted.
when green flag clicked
wait () secs
If this was the first script it would be named script 1. It also could be named anything you wanted.
- TheAdriCoolManDude
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Scratcher
1000+ posts
Ability to add names to scripts
No Support. Just use a comment.
Last edited by TheAdriCoolManDude (Sept. 21, 2018 18:49:57)
- megaman100
-
Scratcher
100+ posts
Ability to add names to scripts
Weak Support. I don't think much people need this, but it would make it more easier, kinda.The reason why I supported this was so that you could be able to stop specific scripts. Read more about it here.
- nonstopplug
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Scratcher
39 posts
Ability to add names to scripts
I thought of an improvement! A good idea would be to add names to scripts as something like this.No support. you can make a sticky by right clicking and clicking “add comment.”when green flag clicked
wait () secs
If this was the first script it would be named script 1. It also could be named anything you wanted.
- megaman100
-
Scratcher
100+ posts
Ability to add names to scripts
I'm sorry that doesn't work! The reason why we need to have customize-able names for scripts was so that they can function in projects.I thought of an improvement! A good idea would be to add names to scripts as something like this.No support. you can make a sticky by right clicking and clicking “add comment.”when green flag clicked
wait () secs
If this was the first script it would be named script 1. It also could be named anything you wanted.
- TheRealNetherBefore
-
Scratcher
1000+ posts
Ability to add names to scripts
The reason why I supported this was so that you could be able to stop specific scripts.Couldn't you do that with a variable? No support, this feature doesn't really have a use.
- megaman100
-
Scratcher
100+ posts
Ability to add names to scripts
It actually does come in handy for situations like this.The reason why I supported this was so that you could be able to stop specific scripts.Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Here's an example for when we need it.
- megaman100
-
Scratcher
100+ posts
Ability to add names to scripts
Actually it would have a use for features like these:The reason why I supported this was so that you could be able to stop specific scripts.Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Last edited by megaman100 (Sept. 20, 2018 05:51:31)
- convoluto-
-
Scratcher
100+ posts
Ability to add names to scripts
Then why stop there? Make blocks for the features.Actually it would have a use for features like these:The reason why I supported this was so that you could be able to stop specific scripts.Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Last edited by convoluto- (Sept. 20, 2018 12:07:19)
- CeruleanRose
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Scratcher
100+ posts
Ability to add names to scripts
I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]and
when I receive [start script3 v]
- ScratchMarioMan64
-
Scratcher
100+ posts
Ability to add names to scripts
I might be misunderstanding but couldn’t you just useYou’d need to be able to stop the single script, possibly even outside the source of that single script.broadcast [start script3 v]andwhen I receive [start script3 v]
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
- megaman100
-
Scratcher
100+ posts
Ability to add names to scripts
Actually it would have a use for features like these:The reason why I supported this was so that you could be able to stop specific scripts.Couldn't you do that with a variable? No support, this feature doesn't really have a use.
I might be misunderstanding but couldn’t you just useYou’d need to be able to stop the single script, possibly even outside the source of that single script.broadcast [start script3 v]andwhen I receive [start script3 v]
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
You are correct! That's why I'm suggesting this!
- rdococ
-
Scratcher
1000+ posts
Ability to add names to scripts
Support, along with a feature to search scripts by name. This would make it easier to edit large projects.
- Dan-The-Squid
-
Scratcher
1000+ posts
Ability to add names to scripts
No support, you can right-click any block and click “comment” to add a comment, it will look like this:
when green flag clicked // Heyo Script
say [Heyo!] for (2) secs
- megaman100
-
Scratcher
100+ posts
Ability to add names to scripts
No support, you can right-click any block and click “comment” to add a comment, it will look like this:when green flag clicked // Heyo Script
say [Heyo!] for (2) secs
Actually it would have a use for features like these:The reason why I supported this was so that you could be able to stop specific scripts.Couldn't you do that with a variable? No support, this feature doesn't really have a use.I might be misunderstanding but couldn’t you just useYou’d need to be able to stop the single script, possibly even outside the source of that single script.broadcast [start script3 v]andwhen I receive [start script3 v]
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
You are correct! That's why I'm suggesting this!
Support, along with a feature to search scripts by name. This would make it easier to edit large projects.But adding names to scripts would be beneficial for those above reasons.
- ScratchMarioMan64
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Scratcher
100+ posts
Ability to add names to scripts
We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
- TheAdriCoolManDude
-
Scratcher
1000+ posts
Ability to add names to scripts
We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
- ScratchMarioMan64
-
Scratcher
100+ posts
Ability to add names to scripts
Oh. Ok.We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
Last edited by ScratchMarioMan64 (Sept. 22, 2018 19:21:54)
- megaman100
-
Scratcher
100+ posts
Ability to add names to scripts
I support now too!Oh. Ok.We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
- TheAdriCoolManDude
-
Scratcher
1000+ posts
Ability to add names to scripts
I counted you too, by the way.I support now too!Oh. Ok.We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.