Discuss Scratch
- megaman100
- Scratcher
100+ posts
Ability to add names to scripts
I thought of an improvement! A good idea would be to add names to scripts as something like this.
If this was the first script it would be named script 1. It also could be named anything you wanted.
when green flag clicked
wait () secs
If this was the first script it would be named script 1. It also could be named anything you wanted.
- TheAdriCoolManDude
- Scratcher
1000+ posts
Ability to add names to scripts
No Support. Just use a comment.
Last edited by TheAdriCoolManDude (Sept. 21, 2018 18:49:57)
- megaman100
- Scratcher
100+ posts
Ability to add names to scripts
The reason why I supported this was so that you could be able to stop specific scripts. Read more about it Weak Support. I don't think much people need this, but it would make it more easier, kinda.here.
- nonstopplug
- Scratcher
39 posts
Ability to add names to scripts
No support. you can make a sticky by right clicking and clicking “add comment.” I thought of an improvement! A good idea would be to add names to scripts as something like this.when green flag clicked
wait () secs
If this was the first script it would be named script 1. It also could be named anything you wanted.
The end of this message is automated and will be sent to you no matter who you are.
Eat your vegetables!
- megaman100
- Scratcher
100+ posts
Ability to add names to scripts
I'm sorry that doesn't work! The reason why we need to have customize-able names for scripts was so that they can function in projects.No support. you can make a sticky by right clicking and clicking “add comment.” I thought of an improvement! A good idea would be to add names to scripts as something like this.when green flag clicked
wait () secs
If this was the first script it would be named script 1. It also could be named anything you wanted.
- TheRealNetherBefore
- Scratcher
1000+ posts
Ability to add names to scripts
Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
*Drinks ketchup*
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there is no ethical consumption under capitalism my dudes
Small Games | Tips and Advice | Boredom Cat | Misc
Want to make a fantasy world everyone on scratch can use? Click here!
G'thorpax the Unspoken
- megaman100
- Scratcher
100+ posts
Ability to add names to scripts
It actually does come in handy for situations like this.Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
Here's an example for when we need it.
- megaman100
- Scratcher
100+ posts
Ability to add names to scripts
Actually it would have a use for features like these:Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
Last edited by megaman100 (Sept. 20, 2018 05:51:31)
- convoluto-
- Scratcher
100+ posts
Ability to add names to scripts
Then why stop there? Make blocks for the features.Actually it would have a use for features like these:Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
Last edited by convoluto- (Sept. 20, 2018 12:07:19)
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- CeruleanRose
- Scratcher
100+ posts
Ability to add names to scripts
I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]and
when I receive [start script3 v]
Stop :: #007FFF stack'Sup.
global :: #03C03C stack
warming! :: #007FFF stack
Hello there! Just a warning, I put a loooooot of text in this thing so only read it if you have time. I used the [code] tag to make this thingy. So... yeah! Hi there! I'm Isabella, but you can just call me Izzy. This is actually my second account, I'll follow you if you can follow the digital breadcrumbs and find my other. Scavenger hunt! Seriously tho I just wanted a disconnected account so if you can find it you get a digital thumbs-up. Currently, I am into (don't close out on me here!) the video game Undertale. If you haven't heard of it, it's "The video game where nothing has to die." It's got one of my favorite stories and- well, I won't rant at you here. Don't be put off by the toxic fanbase, most of us find the small but vocal group of 10-year-olds quite obnoxious as well. Also, I'm trying to improve my art although I haven't put much of it on this account. I don't like the 3.0 costume maker interface tho because they ruined the reshape tool and now it considers a line a donut-shaped object and I used to do most of my art through reshaping basic shapes so yeah. I've recently gotten into a few art YouTubers who are my current senpais, look up WalkingMelonsAAA. I hope to draw like her someday. lol, I had this whole idea for what I was going to put in my siggy and I got waaaaay off track. It's also too long so I'll cut out some of what I was going to say. Do you have any tips on making my poses not so stiff? I know this is a problem loads of young artists have had. This account is currently most active on the forums so I most likely won't make any new projects here for a while. And this tells me you read to the end and care about what I have to say! Here's a heart. ♥ Leave a comment on my Week 4 Leilani's Art Camp project with the phrase "caramel popcorn" and I'll love one of your projects. Thanks for reading this! Bye!
- ScratchMarioMan64
- Scratcher
100+ posts
Ability to add names to scripts
You’d need to be able to stop the single script, possibly even outside the source of that single script. I might be misunderstanding but couldn’t you just usebroadcast [start script3 v]andwhen I receive [start script3 v]
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
My username says “ScratchMarioMan64” but you can call me Aris.
- megaman100
- Scratcher
100+ posts
Ability to add names to scripts
Actually it would have a use for features like these:Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.
You’d need to be able to stop the single script, possibly even outside the source of that single script. I might be misunderstanding but couldn’t you just usebroadcast [start script3 v]andwhen I receive [start script3 v]
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
You are correct! That's why I'm suggesting this!
- rdococ
- Scratcher
500+ posts
Ability to add names to scripts
Support, along with a feature to search scripts by name. This would make it easier to edit large projects.
- Dan-The-Squid
- Scratcher
1000+ posts
Ability to add names to scripts
No support, you can right-click any block and click “comment” to add a comment, it will look like this:
when green flag clicked // Heyo Script
say [Heyo!] for (2) secs
Leaving bye
- megaman100
- Scratcher
100+ posts
Ability to add names to scripts
No support, you can right-click any block and click “comment” to add a comment, it will look like this:when green flag clicked // Heyo Script
say [Heyo!] for (2) secs
Actually it would have a use for features like these:Couldn't you do that with a variable? No support, this feature doesn't really have a use. The reason why I supported this was so that you could be able to stop specific scripts.You’d need to be able to stop the single script, possibly even outside the source of that single script. I might be misunderstanding but couldn’t you just usebroadcast [start script3 v]andwhen I receive [start script3 v]
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.
You are correct! That's why I'm suggesting this!
But adding names to scripts would be beneficial for those above reasons. Support, along with a feature to search scripts by name. This would make it easier to edit large projects.
- ScratchMarioMan64
- Scratcher
100+ posts
Ability to add names to scripts
We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
My username says “ScratchMarioMan64” but you can call me Aris.
- TheAdriCoolManDude
- Scratcher
1000+ posts
Ability to add names to scripts
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far. We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
- ScratchMarioMan64
- Scratcher
100+ posts
Ability to add names to scripts
Oh. Ok.Actually, no. It's 3 supporters and 4 or 5 non-supporters so far. We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Last edited by ScratchMarioMan64 (Sept. 22, 2018 19:21:54)
My username says “ScratchMarioMan64” but you can call me Aris.
- megaman100
- Scratcher
100+ posts
Ability to add names to scripts
I support now too!Oh. Ok.Actually, no. It's 3 supporters and 4 or 5 non-supporters so far. We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
- TheAdriCoolManDude
- Scratcher
1000+ posts
Ability to add names to scripts
I counted you too, by the way.I support now too!Oh. Ok.Actually, no. It's 3 supporters and 4 or 5 non-supporters so far. We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3