Discuss Scratch

jacobsmash1
Scratcher
100+ posts

Official [scratchblocks] testing topic

when gf clicked :: #0f0fff
wait until (pizza :: #FFAE00 hat) eats itself {
if [Eat pizza!] is true then {
Eat pizza (To make pizza! :: #6B4848 stack) :: #FF0000
} :: #FFC500
} and then {
Explode {
to make life :: looks hat
} :: custom-arg cstart
} and then finally :: extension
stop :: #048500 cap
This took forever

Bowser's Kingdom


ProGameRemixer
Scratcher
37 posts

Official [scratchblocks] testing topic

dogeiscut wrote:

ProGameRemixer wrote:

bostinhadograuBR wrote:

People, Scratch added new blocks!
You can get them on this site: https://kaykelemosrodrigue.wixsite.com/new-scratch-blocks
NOTE:I'm not in the Scratch Team!
WOW!!!!!!!
is it safe?
Yes!

My browser / operating system: Windows 10, Chrome 63.0.3239.84, Flash 28.0 (release 0)
when no @greenFlag clicked::events hat
wait until <@greenFlag clicked?::sensing>
when green flag clicked
Hi! I am ProGameRemixer!::sensing
I am Brazilian
ProGameRemixer
Scratcher
37 posts

Official [scratchblocks] testing topic

when (::stopS) clicked::events hat
...
[scratchblocks]
when (::stopS) clicked::events hat
[/scratchblocks]

My browser / operating system: Windows 10, Chrome 63.0.3239.84, Flash 28.0 (release 0)
when no @greenFlag clicked::events hat
wait until <@greenFlag clicked?::sensing>
when green flag clicked
Hi! I am ProGameRemixer!::sensing
I am Brazilian
csh081981
New to Scratch
2 posts

Official [scratchblocks] testing topic

when green flag clicked
move () steps
bennyiscool
Scratcher
29 posts

Official [scratchblocks] testing topic

(x position(size)(volume))
stamp
broadcast [:) v]
repeat (answer)((foo) - (lol))
red block
end
bennyiscool
Scratcher
29 posts

Official [scratchblocks] testing topic

when green flag not clicked
stop [all v]
bennyiscool
Scratcher
29 posts

Official [scratchblocks] testing topic

bennyiscool wrote:

when green flag not clicked
stop [all v]
i think i messed up my scripts.
bennyiscool
Scratcher
29 posts

Official [scratchblocks] testing topic

when green flag clicked
forever
make scratch projects
end
planet604
Scratcher
83 posts

Official [scratchblocks] testing topic

when green flag clicked
if <key [scratch icon v] pressed?> then
forever
imagine
program
share
SNS
discuss
end


else
say [wut]

end

<This is a discuss signature - not related to any of the things above.>
I'm an animator who likes to animate stuff. I especially love to join maps, but I think there will be fewer maps in Scratch 3.0 so I'm now sorta depressed.
Don't forget to follow and lov&fav my projects!
dogeiscut
Scratcher
500+ posts

Official [scratchblocks] testing topic

ProGameRemixer wrote:

dogeiscut wrote:

ProGameRemixer wrote:

bostinhadograuBR wrote:

People, Scratch added new blocks!
You can get them on this site: https://kaykelemosrodrigue.wixsite.com/new-scratch-blocks
NOTE:I'm not in the Scratch Team!
WOW!!!!!!!
is it safe?
Yes!
how do you make an account? are you trying to theft my password?

peanut
dogeiscut
Scratcher
500+ posts

Official [scratchblocks] testing topic

when (::#FF0000) clicked::events hat
auto click @greenFlag turbo mode is [true v] ::control cap

peanut
dogeiscut
Scratcher
500+ posts

Official [scratchblocks] testing topic

Scroll blocks:
scroll the canvas aswell as the sprites
PLUS ITS ROTATES TOO!
// in backdrop (and any other sprite)
when green flag clicked
point canvas [90 v] degrees :: #FF7777
turn canvas (50) degrees :: #FF7777
scroll (32) steps :: #FF7777
scroll x (54):: #FF7777
scroll y (-25):: #FF7777
warp canvas to X: (0) Y: (0) :: #FF7777
glide canvas at X: (78) Y: (35):: #FF7777 // add your scroll ideas by quoting this!
PLEAAAAAAAAAAAAAAASE :3
when green flag clicked
change [this sprite v] pivot point :: looks // changes where the plus is on the sprite (not sure if it goes in looks or motion)

Last edited by dogeiscut (Jan. 31, 2018 04:17:53)


peanut
dogeiscut
Scratcher
500+ posts

Official [scratchblocks] testing topic

//did i make any mistakes with my code?
when green flag clicked
forever
if on edge, bounce
switch costume to [costume1 v]
point towards [mouse-pointer v]
if <key [up arrow v] pressed?> then
change y by (5)
set [stored data v] to [5y]
end
if <key [down arrow v] pressed?> then
change y by (-5)
set [stored data v] to [-5y]
end
if <key [right arrow v] pressed?> then
change x by (5)
set [stored data v] to [5x]
end
if <key [left arrow v] pressed?> then
change x by (-5)
set [stored data v] to [-5x]
end
if <not <<key [left arrow v] pressed?> or <<key [right arrow v] pressed?> or <<key [down arrow v] pressed?> or <key [up arrow v] pressed?>>>>> then
set [stored data v] to [0]
end
end

when green flag clicked
forever
if <mouse down?> then
create clone of [myself v]
wait (0.5) secs
end
end

when I start as a clone
switch costume to [costume2 v]
move (10) steps
turn cw (pick random (-4) to (4)) degrees
repeat until <<touching [Boss v] ?> or <touching [edge v] ?>>
move (2) steps
end
delete this clone

when green flag clicked
go to x: (0) y: (0)
hide
forever
point towards [movemnet predict v]
create clone of [myself v]
end

when I start as a clone
show
switch costume to [DroneStream Domintor4 v]
move (10) steps
turn cw (pick random (-4) to (4)) degrees
repeat until <<touching [Sprite1 v] ?> or <touching [edge v] ?>>
move (5) steps
end
wait (0) secs
delete this clone

when green flag clicked
forever
go to [Sprite1 v]
switch costume to [costume1 v]
if <key [up arrow v] pressed?> then
change y by (100)
set [stored data v] to [10y]
end
if <key [down arrow v] pressed?> then
change y by (-100)
set [stored data v] to [-10y]
end
if <key [right arrow v] pressed?> then
change x by (100)
set [stored data v] to [10x]
end
if <key [left arrow v] pressed?> then
change x by (-100)
set [stored data v] to [-10x]
end
if <not <<key [left arrow v] pressed?> or <<key [right arrow v] pressed?> or <<key [down arrow v] pressed?> or <key [up arrow v] pressed?>>>>> then
set [stored data v] to [0]
end
point towards [mouse-pointer v]
end

when green flag clicked
forever
if <mouse down?> then
create clone of [myself v]
wait (0.5) secs
end
end

when I start as a clone
switch costume to [costume2 v]
move (10) steps
turn cw (pick random (-4) to (4)) degrees
repeat until <<touching [Boss v] ?> or <touching [edge v] ?>>
move (2) steps
end
delete this clone

when green flag clicked
point in direction (90 v)
set [clone ID v] to [0]
go to x: (0) y: (0)
switch costume to [DroneStream Domintor3 v]
repeat (2)
next costume
change [clone ID v] by (1)
create clone of [myself v]
end
switch costume to [DroneStream Domintor3 v]
forever
go to front
point towards [movemnet predict v]
end

when I start as a clone
if <(clone ID) = [1]> then
forever
turn cw (8) degrees
end
end

peanut
guskje_Sharing
New to Scratch
50 posts

Official [scratchblocks] testing topic

[#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00] :: #ffffff
[#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00] :: #ffffff
[#ffff00][#ffff00][#ffff00][#00ffff][#00ffff][#ffff00][#ffff00][#ffff00][#00ffff][#00ffff][#ffff00][#ffff00][#ffff00] :: #ffffff
[#ffff00][#ffff00][#ffff00][#00ffff][#00ffff][#ffff00][#ffff00][#ffff00][#00ffff][#00ffff][#ffff00][#ffff00][#ffff00] :: #ffffff
[#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00] :: #ffffff
[#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00] :: #ffffff
[#ffff00][#ffff00][#ffff00][#00ffff][#00ffff][#00ffff][#00ffff][#00ffff][#00ffff][#00ffff][#ffff00][#ffff00][#ffff00] :: #ffffff
[#ffff00][#ffff00][#ffff00][#00ffff][#00ffff][#00ffff][#00ffff][#00ffff][#00ffff][#00ffff][#ffff00][#ffff00][#ffff00] :: #ffffff
[#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00] :: #ffffff
[#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00][#ffff00] :: #ffffff

404, signature not found.

If you want the signature back, click here for instructions on how to fix it.
LuckyLucky7
Scratcher
1000+ posts

Official [scratchblocks] testing topic

when the @greenFlag [notices someone v]::hat events
eavesdrop behind[Stop Sign v]::motion
whisper [Hey stop sign. I'm Eavesdropping on you again.] for (2) secs::looks
put @greenFlag on wait for (5) scs until [Stop sign jumpscares Green Flag v]::control
shout [Ahhhh!] for (1) secs::sensing
rest for (10) heart beats::sound
let the @greenFlag fall into a coma::operators
The End::control cap

I have about 3450 posts, 90 shared projects, 180 total created/followed topics, and 425 followers.

LukeB-6
Scratcher
5 posts

Official [scratchblocks] testing topic

when green flag clicked
forever
set [oi] to [heck]
end
kitypaw
Scratcher
1 post

Official [scratchblocks] testing topic

when green flag clicked
play sound [ v]

Roseyfurby_Aj
Scratcher
100+ posts

Official [scratchblocks] testing topic

bennyiscool wrote:

(x position(size)(volume) :: motion)
stamp
broadcast [:) v]
repeat (answer)((foo) - (lol)){
red block
} :: control

when @greenFlag not clicked :: events hat
stop [all v]

when green flag clicked
forever
make scratch projects :: motion
end
Fixed.

Last edited by kaj (Tomorrow, 00:00:00)

Scratch 3.0 block colors here!
TheAngryDog
Scratcher
14 posts

Official [scratchblocks] testing topic

forever
add [a] to [a]
end


LuckyLucky7
Scratcher
1000+ posts

Official [scratchblocks] testing topic

Bully the @greenFlag until the {stop[all v]} block is activated::hat events
Activate Bottle [Looks like I put the "Bottle" Cap back on again v]::control cap

I have about 3450 posts, 90 shared projects, 180 total created/followed topics, and 425 followers.

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