Discuss Scratch

3DGamer5
Scratcher
69 posts

Official [scratchblocks] testing topic

when green flag clicked :: #ff5000 ::cstart
forever :: #ff0090 ::cstart
IM GONNA KILL YOU! :: #ff0000 ::cstart

3DGamer5
Scratcher
69 posts

Official [scratchblocks] testing topic

imagine :: pen
program :: sound
share :: list
whoa :: motion
@greenFlag :: #ffffff transparent

cartoonfan5000
Scratcher
100+ posts

Official [scratchblocks] testing topic

@greenFlag


Hello! This is cartoonfan5000, speaking!
when green flag clicked
forever
if <touching [ nothing v] ?> then
set pen color to [#132acb]
end
end
3DGamer5
Scratcher
69 posts

Official [scratchblocks] testing topic

Scratch: :: hat :: sensing
if<you open scratch :: sensing> then
imagine :: pen
program :: sound
share :: list
end

Last edited by 3DGamer5 (Oct. 25, 2019 17:47:39)


3DGamer5
Scratcher
69 posts

Official [scratchblocks] testing topic

SCRATCH BLOCK RACE! Racing Blocks: Medvi block, Lenny block, Charlie Brown block??


Ready,
set,
@greenFlag :: #ffffff transparent
! :: #ffffff transparent

(. (_ :: sensing) . :: sensing)

(((((((͡°͜ʖ͡°) :: list) :: list) :: list) :: list) :: list) ::list

. ) . :: control
--- :: control

3DGamer5
Scratcher
69 posts

Official [scratchblocks] testing topic

When you {turn on :: operators} your {phone :: operators} :: hat :: events
start up :: custom

define Start up
set [AppData v] to ((Number of apps) + ([Data v] of (Video Obb :: motion))) :: events
[Video Obb v] is at (length of (Number of apps) and (current [AppData v])) :: list
switch wallpaper to [Homescreen v] :: looks
View all [apps v] :: list
if wifi isnt working? then{kill self} the end :: control

Phone logic

3DGamer5
Scratcher
69 posts

Official [scratchblocks] testing topic

These scripts were converted from a project of mine. Credit to blob8108 for his converter.



when I receive [Ending v]
switch backdrop to [backdrop2 v]
set [brightness v] effect to (-100)
repeat (50)
change [brightness v] effect by (5)
end

when I receive [Good Ending v]
repeat (50)
change [brightness v] effect by (-5)
end
broadcast [Good Ending Text v]

when green flag clicked
switch backdrop to [backdrop1 v]

when I receive [Appear At Door v]
set [Duck At Door v] to [1]

when I receive [Turn Off Light v]
switch costume to [costume1 v]

when I receive [Power Out v]
if <(Door) = [1]> then
play sound [Door v]
repeat (10)
switch costume to [costume1 v]
end
else
repeat (10)
switch costume to [costume1 v]
end
wait (2) secs
end

when I receive [6 AM v]
repeat (2)
stop all sounds
end

when I receive [Close Door v]
if <(Door) = [0]> then
switch costume to [costume3 v]
set [Door v] to [1]
play sound [Door v]
else
if <(Door) = [1]> then
switch costume to [costume1 v]
set [Door v] to [0]
play sound [Door v]
end
end

when I receive [Play v]
go to x: (0) y: (0)
show
forever
if <(mouse x) < [-100]> then
change x by (15)
if <(x position) > [120]> then
change x by (-15)
end
end
if <(mouse x) > [100]> then
change x by (-15)
if <(x position) < [-120]> then
change x by (15)
end
end
end

when I receive [Appear At Door v]
if <<(Duck At Door) = [1]> and <(Door) = [1]>> then
switch costume to [costume3 v]
end

when I receive [Bruh v]
switch costume to [costume1 v]

when I receive [Play v]
wait (0.1) secs
forever
play sound [Ambience v] until done
end

when I receive [Play v]
forever
if <(username) = [3DGamer5]> then
wait until <key [n v] pressed?>
ask [] and wait
set [Night v] to (answer)
end
end

when I receive [Ending v]
forever
stop all sounds
stop [other scripts in sprite v]
hide
end

when I receive [Play v]
switch costume to [costume1 v]
wait (0.1) secs
if <(Night) = [1]> then
play sound [Phone Call v] until done
play sound [Phone Call Voice.mp3 v] until done
end

when green flag clicked
set [Door v] to [0]
switch costume to [costume1 v]
hide

when I receive [6 AM v]
hide

when I receive [Play v]
switch costume to [costume1 v]
go to x: (27) y: (117)
show
repeat (10)
go to front
end

when I receive [Play v]
repeat until <(costume #) = [5]>
wait (pick random (1) to (50)) secs
next costume
end
broadcast [Appear At Door v]

when I receive [Play v]
forever
show
end

when green flag clicked
hide

when I receive [Close Door v]
if <<(costume #) = [5]> and <(Door) = [1]>> then
switch costume to [costume1 v]
broadcast [Repeat v]
end

when I receive [Repeat v]
repeat until <(costume #) = [5]>
wait (pick random (1) to (50)) secs
next costume
end
broadcast [Appear At Door v]

when I receive [Ending v]
forever
hide
end

when I receive [Ending v]
stop all sounds
stop [other scripts in sprite v]

when I receive [6 AM v]
hide

when I receive [Jumpscare v]
hide

3DGamer5
Scratcher
69 posts

Official [scratchblocks] testing topic

hello!

cartoonfan5000
Scratcher
100+ posts

Official [scratchblocks] testing topic

when @greenFlag clicked :hat events


Hello! This is cartoonfan5000, speaking!
when green flag clicked
forever
if <touching [ nothing v] ?> then
set pen color to [#132acb]
end
end
Pixar2000
Scratcher
100+ posts

Official [scratchblocks] testing topic

cartoonfan5000 wrote:

when green flag clicked
Fixed.

Para::grey
de::motion
x::variables
This signature is currently being protected by SiggyBot.
(: ::custom-arg) )::custom ring
oooooo new forum server
cartoonfan5000
Scratcher
100+ posts

Official [scratchblocks] testing topic

when @greenFlag clicked


Hello! This is cartoonfan5000, speaking!
when green flag clicked
forever
if <touching [ nothing v] ?> then
set pen color to [#132acb]
end
end
cartoonfan5000
Scratcher
100+ posts

Official [scratchblocks] testing topic

go to [ v] with a click of the @greenFlag


Hello! This is cartoonfan5000, speaking!
when green flag clicked
forever
if <touching [ nothing v] ?> then
set pen color to [#132acb]
end
end
Pixar2000
Scratcher
100+ posts

Official [scratchblocks] testing topic

cartoonfan5000 wrote:

go to [ v] with a click of the @greenFlag
when green flag clicked
go to [ v]

Para::grey
de::motion
x::variables
This signature is currently being protected by SiggyBot.
(: ::custom-arg) )::custom ring
oooooo new forum server
cartoonfan5000
Scratcher
100+ posts

Official [scratchblocks] testing topic

when @greenFlag clicked

when @stop clicked


Hello! This is cartoonfan5000, speaking!
when green flag clicked
forever
if <touching [ nothing v] ?> then
set pen color to [#132acb]
end
end
cs458468
Scratcher
100+ posts

Official [scratchblocks] testing topic

[ v] :: events hat

hello
SuperKamekArea
Scratcher
500+ posts

Official [scratchblocks] testing topic

when @addInput clicked :: events hat
go to () speed :: control

NOTE: I have left scratch, see my featured project for more info


You are now using SHIFT + DOWN/CARET BROWSING



bump


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MasterGames_cool
Scratcher
100+ posts

Official [scratchblocks] testing topic

start playing [minecraft v]::custom blocks

cheesyfriedeggs
Scratcher
1000+ posts

Official [scratchblocks] testing topic

Testing, testing, 123. :: control boolean
3DGamer5
Scratcher
69 posts

Official [scratchblocks] testing topic

RetroTV wrote:

Oh hey, first

when green flag clicked
broadcast [Broadcast v]

when I receive [broadcast v]
broadcast [broadcast v]

DONT USE THIS SCRIPT! It is very infinite

*! I DID THE CODE! IT DESTROYED MY COMPUTER AND GAVE IT A VIRUS!

when computer reformat :: hat :: operators
save (all v) of [Data v] to (Onedrive) :: list
delete (all v) of [Data v]
shut down :: cap :: control
when computer start up :: hat :: operators
play sound [Windows XP startup sound v]
add (Onedrive) to [Data v]
download (apps v) from (Onedrive) :: list
switch backdrop to [Homescreen v]
show apps on [Homescreen v] :: custom

define show apps on [homescreen]
repeat (length of [Data v] :: operators)
view (apps v) of [Data v] :: list
end
Restet Finished! :: cap :: control

Mozboz
Scratcher
100+ posts

Official [scratchblocks] testing topic

when green flag clicked
if <not <played>> then

begin

else
continue
end

example: *goes on project for first time* ‘The Sky Sword 2 - Press + to begin’ *leaves and comes back* ‘Continue by pressing +’

OC CONTEST, PLEASE ENTER! Puppy Pleasure - please join! (Shift-Down)
And don't forget to check out The HUMANITY Topic in TIRAP!

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