Discuss Scratch

terminator68
Scratcher
100+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

I can't really help you, but I have all the music from the BN 1-3, 4.5, and 5-6, so if you need them, you can ask me.

I wish you the best of luck !

Last edited by terminator68 (July 30, 2013 19:59:58)

AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

terminator68 wrote:

I can't really help you, but I have all the music from the BN 1-3, 4.5, and 5-6, so if you need them, you can ask me.

I wish you the best of luck !
Cool! Do you wanna join as composer? We need to use boyscout…..but I'm not to good with it.
heatguts
Scratcher
100+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

ill be getting my hands on battle network on saturday but won't be able to play it much for the next week.
hows the indev coming?
AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

heatguts wrote:

ill be getting my hands on battle network on saturday but won't be able to play it much for the next week.
hows the indev coming?
good, i need tile and menu sprites.
AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

heatguts! i finished the indev…..alas i don't have tiles, a custom screen, or attacking……but i did finish the basic movement.it's on my profile.

Last edited by AngryDerps (Aug. 2, 2013 01:48:47)

heatguts
Scratcher
100+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

alright. couple things.

i found the menu sprites we will need. BUT we have to assemble them. what does that mean? ill upload them. anyways, whats important, i found all the bass.exe sprites we will need. animations, and even ittems for the use of battle cards. i also have overworld sprites for him.

i uploaded a sample of both of these. http://scratch.mit.edu/projects/11691672/ thats all the menu sprites and what i could fit of the bass sprites.

and the protoman sprites look indistinguisable from zero to me. we could maybe use them? since zero doesn't have a navi. yet.

and i can't find any tile sprites at all. all i could find was complete maps.
AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

heatguts wrote:

alright. couple things.

i found the menu sprites we will need. BUT we have to assemble them. what does that mean? ill upload them. anyways, whats important, i found all the bass.exe sprites we will need. animations, and even ittems for the use of battle cards. i also have overworld sprites for him.

i uploaded a sample of both of these. http://scratch.mit.edu/projects/11691672/ thats all the menu sprites and what i could fit of the bass sprites.

and the protoman sprites look indistinguisable from zero to me. we could maybe use them? since zero doesn't have a navi. yet.

and i can't find any tile sprites at all. all i could find was complete maps.
These are sprite sheets! ugghhhhhh…….you have to rip out each single sprite one after the other……you need to edit the file so that only the bass
you want is there…….then you need to upload that new file. i wish there was the singles……

Last edited by AngryDerps (Aug. 2, 2013 13:46:33)

AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

ok…..i have now added attacking to the indev.
heatguts
Scratcher
100+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

i always use sprite sheets. most useful things on the planet. would you rather download every individual file? and ripping them is pretty easy. some sprite sheets have all the items used to create every sprite so you can add your own custom stuff or stuff not in the sprite sheet.

ill rip them when i have time.
AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

heatguts wrote:

i always use sprite sheets. most useful things on the planet. would you rather download every individual file? and ripping them is pretty easy. some sprite sheets have all the items used to create every sprite so you can add your own custom stuff or stuff not in the sprite sheet.

ill rip them when i have time.
i ripped the attacking sprites for bass, so i used them for the indev.
AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

AngryDerps wrote:

heatguts wrote:

i always use sprite sheets. most useful things on the planet. would you rather download every individual file? and ripping them is pretty easy. some sprite sheets have all the items used to create every sprite so you can add your own custom stuff or stuff not in the sprite sheet.

ill rip them when i have time.
i ripped the attacking sprites for bass, so i used them for the indev.
finished the earth gaizer. it currently has an uncharged form of 2 seconds and a fully charged form of 7 seconds
HappyDerps
New Scratcher
45 posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

Zero.EXE actually exists, but he's only in one battle network game, Megaman Battle Network Transmission, but I can't find any sprites for him that aren't fan-made
HappyDerps
New Scratcher
45 posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

And also, are we going to post the different versions of the game separately? Or have one big game where at the start you choose which version to play?
AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

HappyDerps wrote:

Zero.EXE actually exists, but he's only in one battle network game, Megaman Battle Network Transmission, but I can't find any sprites for him that aren't fan-made
we will probably just use the megaman zero sprite.

HappyDerps wrote:

And also, are we going to post the different versions of the game separately? Or have one big game where at the start you choose which version to play?

Yes, they will be posted differently. we will remix code bass/zero to make the opposite.
AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

i just gave the earth gaizer a definite charge of 7, with the sprite changing midway.
heatguts
Scratcher
100+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

well, ive been looking and i know why we can't find the zero.exe sprites.

its because they don't exist.

battle network transmission- according to my sources- uses only textures, and no sprites. i have no idea how that's supposed to work. but that means we will have to find some other kind. ill be looking right now.
AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

heatguts wrote:

well, ive been looking and i know why we can't find the zero.exe sprites.

its because they don't exist.

battle network transmission- according to my sources- uses only textures, and no sprites. i have no idea how that's supposed to work. but that means we will have to find some other kind. ill be looking right now.
we can just use the megaman zero sprite for zero.exe, we should edit it a bit though, like copy x being a upgraded version of x's sprite.

also! megaman battle network transmission had a alternate ending (good ending) where you use a secret data to cure zero.exe…….
it's the secret ending where you don't delete him.

Last edited by AngryDerps (Aug. 2, 2013 21:50:48)

heatguts
Scratcher
100+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

Last edited by heatguts (Aug. 2, 2013 21:51:08)

heatguts
Scratcher
100+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

AngryDerps wrote:

heatguts wrote:

well, ive been looking and i know why we can't find the zero.exe sprites.

its because they don't exist.

battle network transmission- according to my sources- uses only textures, and no sprites. i have no idea how that's supposed to work. but that means we will have to find some other kind. ill be looking right now.
we can just use the megaman zero sprite for zero.exe, we should edit it a bit though, like copy x being a upgraded version of x's sprite.
that makes sense. but i can't do any enhancements to sprites. i can assemble them, recolor them, and rip them, but i can't enhance them.
AngryDerps
Scratcher
500+ posts

Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

heatguts wrote:

AngryDerps wrote:

heatguts wrote:

well, ive been looking and i know why we can't find the zero.exe sprites.

its because they don't exist.

battle network transmission- according to my sources- uses only textures, and no sprites. i have no idea how that's supposed to work. but that means we will have to find some other kind. ill be looking right now.
we can just use the megaman zero sprite for zero.exe, we should edit it a bit though, like copy x being a upgraded version of x's sprite.
that makes sense. but i can't do any enhancements to sprites. i can assemble them, recolor them, and rip them, but i can't enhance them.
i could ask a artist on “request's”. but we need a concept for him.
100TH post!!!!

Last edited by AngryDerps (Aug. 2, 2013 21:59:54)

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