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- TimothyLawyer
- Scratcher
1000+ posts
some bugs
Scripts, main window
can click (through) the space between a scroll bar and the window edge: undesirable result is unintentional selection of a script below the scroll bar
More Blocks
when created, a ‘define’ block appears near the top of the main window instead of at the current view location of the main window
drag a ‘define’ block out (left) of the main window to delete works correctly; however, right-click on a ‘define’ block to delete and the block still appears in More Blocks, until something else happens to refresh
Sensing
the block that can be used to access the backdrop name (for the Stage) or costume name (for a sprite), does not allow changing back to a sprite once set for the Stage (ETA: if the first setting was a sprite)
Looks
the ‘backdrop name’ for the Stage also appears for each sprite; it should be ‘costume name’ for each sprite
Data
when a variable (in Data) is right-clicked and changed to a new name
-or-
when a variable (in the main window) is right-clicked and changed to another variable
-then-
the size of a block containing the variable does not adjust to the new length of the variable name
Drop-down menus
when a block is near the the bottom of the screen, cannot access (non-visible) items from lower in the menu; e.g., put the 'when [] key pressed' block near the bottom of the screen and try to select [z] ( ETA: Maximize browser window to reproduce this.)
for this situation, when there are more items (not visible) in the drop-down menu, perhaps a horizontal line followed by a centered down arrow at the bottom of the menu would work?
this would also overcome the problem of there being no visual cue to indicate the existence of more (non-visible) items in the menu; e.g., the 'when [] key pressed' block appearing to only support down to the [r] key
can click (through) the space between a scroll bar and the window edge: undesirable result is unintentional selection of a script below the scroll bar
More Blocks
when created, a ‘define’ block appears near the top of the main window instead of at the current view location of the main window
drag a ‘define’ block out (left) of the main window to delete works correctly; however, right-click on a ‘define’ block to delete and the block still appears in More Blocks, until something else happens to refresh
Sensing
the block that can be used to access the backdrop name (for the Stage) or costume name (for a sprite), does not allow changing back to a sprite once set for the Stage (ETA: if the first setting was a sprite)
Looks
the ‘backdrop name’ for the Stage also appears for each sprite; it should be ‘costume name’ for each sprite
Data
when a variable (in Data) is right-clicked and changed to a new name
-or-
when a variable (in the main window) is right-clicked and changed to another variable
-then-
the size of a block containing the variable does not adjust to the new length of the variable name
Drop-down menus
when a block is near the the bottom of the screen, cannot access (non-visible) items from lower in the menu; e.g., put the 'when [] key pressed' block near the bottom of the screen and try to select [z] ( ETA: Maximize browser window to reproduce this.)
for this situation, when there are more items (not visible) in the drop-down menu, perhaps a horizontal line followed by a centered down arrow at the bottom of the menu would work?
this would also overcome the problem of there being no visual cue to indicate the existence of more (non-visible) items in the menu; e.g., the 'when [] key pressed' block appearing to only support down to the [r] key
Last edited by TimothyLawyer (Feb. 1, 2013 08:07:47)
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