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- Superdoggy
- Scratcher
1000+ posts
Finding out what Sprite in your project is taking up the most CPU?
You're welcome! I'm not an MLP fan (or brony, shall I say) but you've got a pretty good game going there.Yeah, I removed the pixelate and colour effect blocks and now the CPU usage is much more stable. Thanks everyone for the help identifying the causes!Vector sprites look pixely in full screen during beta player mode. And no, it wasn't fixed. the Scratch Team took a different rendering path with the beta player and vector was just never fully supported I guess…Wasn't that fixed? Whenever I try that method (even adding an colour effect block) no matter what vector sprites never becomes pixelated. Oh. You're also using color effect (twice) in the HitSplat sprite. Get rid of that and it will knock the player back into regular mode. ;P
Also a more effective way to tell beta mode from regular than my method before is to draw a vector sprite, and click fullscreen. If the sprite is pixely, then it's in beta mode. ;P
Btw your game runs much smoother now - you shouldn't have as many speed problems anymore. ;P
(oh, I did try your method in fullscreen, and vector sprites didn't become pixelated when I had a colour graphic effect block inside the project.)
Lol IDK why you're seeing proper vector sprites in beta mode. No fair!!! xD jk I mean… uhh… yeah I really don't know what's going on there. Hmm…
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