Discuss Scratch
- Ym2612
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Scratcher
100+ posts
Stick Saga [RPG]
i know that this will probably be strenuous (am i spelling that right?) on our musicians if it goes through, but would you all be open to music styles? i envision it to be earthbound flavors but music, or terraria's otherworld music but more. i'd imagine that it would be 1 style per musician, with all of the music in the game being changed to that person's music. again, any thoughts on this?what like each composer makes a song for one area?
- anonbargain
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Scratcher
85 posts
Stick Saga [RPG]
no, like each composer makes music for all areas, and the music styles (controlled by player) could switch between music composed by those composers.i know that this will probably be strenuous (am i spelling that right?) on our musicians if it goes through, but would you all be open to music styles? i envision it to be earthbound flavors but music, or terraria's otherworld music but more. i'd imagine that it would be 1 style per musician, with all of the music in the game being changed to that person's music. again, any thoughts on this?what like each composer makes a song for one area?
this is why i said it would be strenuous on you guys, and if it goes through i sincerely apologize in advance
i also cant merge your music because of each composer's different styles. a transition from “I want to ride a blimp” - theosa11 to “Disaster strikes!” - JRR078 wouldn't really fit in the game.
Last edited by anonbargain (Oct. 5, 2026 15:53:29)
- -carrier-
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Scratcher
100+ posts
Stick Saga [RPG]
Thanks, Sorry. Although not everyone has the time to think about thier post for 10 minutes.It's not that cut-and-dry. Like Turbo said, it wouldn't really be fair if every single song by every single musician but one got tossed out for no good reason. Put yourself in JRR078's shoes here; imagine if every single song that you composed for Stick Saga never got added because your other developers decided “we should just use YM2612's music instead Lol!” I know I'd be angry.i know that this will probably be strenuous (am i spelling that right?) on our musicians if it goes through, but would you all be open to music styles? i envision it to be earthbound flavors but music, or terraria's otherworld music but more. i'd imagine that it would be 1 style per musician, with all of the music in the game being changed to that person's music. again, any thoughts on this?JUST MAKE THE STYLE THAT 8 BIT THAT SPAWWNED YM262's MASTERPIECES.
Please try to use your head every once in a while, Carrier. A lot of your suggestions are just really bad. It's not hard to make them better, too! You just need to spend some time iterating on what you're about to post. Think about if what you're saying is a messy or bad idea, and then take some time to workshop it into something that's a focused and good idea. You don't have to be reactionary, this isn't time-sensitive! I personally tend to take five minutes to write my initial forum post, and then between 10-30 minutes just rephrasing it.
Last edited by -carrier- (Oct. 6, 2026 14:15:55)
- Whitepatchwastaken
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Scratcher
500+ posts
Stick Saga [RPG]
That's perfectly okay, but it's not an excuse, dude! You should still take some time to think about what you're saying, even if you don't take as long as I do!…You don't have to be reactionary, this isn't time-sensitive! I personally tend to take five minutes to write my initial forum post, and then between 10-30 minutes just rephrasing it.Thanks, Sorry. Although not everyone has the time to think about thier post for 10 minutes.
- Ym2612
-
Scratcher
100+ posts
Stick Saga [RPG]
this wouldn't take up too much project space?no, like each composer makes music for all areas, and the music styles (controlled by player) could switch between music composed by those composers.i know that this will probably be strenuous (am i spelling that right?) on our musicians if it goes through, but would you all be open to music styles? i envision it to be earthbound flavors but music, or terraria's otherworld music but more. i'd imagine that it would be 1 style per musician, with all of the music in the game being changed to that person's music. again, any thoughts on this?what like each composer makes a song for one area?
this is why i said it would be strenuous on you guys, and if it goes through i sincerely apologize in advance
i also cant merge your music because of each composer's different styles. a transition from “I want to ride a blimp” - theosa11 to “Disaster strikes!” - JRR078 wouldn't really fit in the game.
- Turbo_yeeter
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Scratcher
500+ posts
Stick Saga [RPG]
hopefully not. we have a HUGE 10 MB per asset, we can probs get away with itthis wouldn't take up too much project space?no, like each composer makes music for all areas, and the music styles (controlled by player) could switch between music composed by those composers.i know that this will probably be strenuous (am i spelling that right?) on our musicians if it goes through, but would you all be open to music styles? i envision it to be earthbound flavors but music, or terraria's otherworld music but more. i'd imagine that it would be 1 style per musician, with all of the music in the game being changed to that person's music. again, any thoughts on this?what like each composer makes a song for one area?
this is why i said it would be strenuous on you guys, and if it goes through i sincerely apologize in advance
i also cant merge your music because of each composer's different styles. a transition from “I want to ride a blimp” - theosa11 to “Disaster strikes!” - JRR078 wouldn't really fit in the game.
(for reference, the most recent hotdoge engine's json file is 967KB! thats not even a megabyte!)
Last edited by Turbo_yeeter (Oct. 6, 2026 17:21:50)
- amgilmo
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Scratcher
500+ posts
Stick Saga [RPG]
vyno (all the letters put one to the left on a qwerty keyboard)
- -carrier-
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Scratcher
100+ posts
Stick Saga [RPG]
vyno (all the letters put one to the left on a qwerty keyboard)cvnq all letters shifted by one.
- JRR078
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Scratcher
63 posts
Stick Saga [RPG]
hopefully not. we have a HUGE 10 MB per asset, we can probs get away with itFor another reference, my longest song loop (Tower Theme 1, 2m40s) is 2.8MB. It would take, like, a >10 minute Nobuo Uematsu-esque masterpiece to break 10MB (And even then we can just split it into multiple files). The only problem I could forsee is load times (They really do add up!)
—–
In terms of the multiple OSTs idea, I think with the different music styles it's bound to have to happen. Like, maybe we could do one composer per area, but even then the transitions into composer styles might be weird.
I personally might find it tough because this is already my largest composition project, but with how slow the rest of development is (at least right now), I'll likely just have time to trudge through it.
I think we should also close the composer role. Three styles is certainly enough (four if Megalactic wants to return to music, and even five if heine also returns) and I don't think we want to over-saturate this game with music.
Last edited by JRR078 (Oct. 9, 2026 06:37:16)
- amgilmo
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Scratcher
500+ posts
Stick Saga [RPG]
BUMP (SORRY MY CAPS LOCK BUTTON IS JAMMED)
Last edited by amgilmo (Oct. 12, 2026 11:45:46)
#1594Yesterday 02:48:42
- CoderBot4928
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Scratcher
100+ posts
Stick Saga [RPG]
uh here you goes tis stick saga ver.
Last edited by CoderBot4928 (Yesterday 02:48:53)
#1595Yesterday 15:54:25
- anonbargain
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Scratcher
85 posts
Stick Saga [RPG]
dude this overworld system makes me go >:[
why do we need to press space EVERY TIME we want to transition screens???
why is PlatView still there???
why is the battle transition singlehandedly earning the game an epilepsy warning???
im seriously considering pulling a larppatchwastaken and rebuilding most of it
why do we need to press space EVERY TIME we want to transition screens???
why is PlatView still there???
why is the battle transition singlehandedly earning the game an epilepsy warning???
im seriously considering pulling a larppatchwastaken and rebuilding most of it
Last edited by anonbargain (Yesterday 15:54:37)
#1596Yesterday 16:02:47
- anonbargain
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Scratcher
85 posts
Stick Saga [RPG]
with that said,
what if on April Fools, i dropped a stick saga “dating sim” that showcases a text engine
what if on April Fools, i dropped a stick saga “dating sim” that showcases a text engine
#1597Yesterday 17:09:31
- -carrier-
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Scratcher
100+ posts
Stick Saga [RPG]
with that said,Please dont.
what if on April Fools, i dropped a stick saga “dating sim” that showcases a text engine
Last edited by -carrier- (Yesterday 17:09:39)
#1598Today 00:15:14
- anonbargain
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Scratcher
85 posts
Stick Saga [RPG]
if you haven't noticed from the niche reference that my pfp eludes to, i am ACTIVELY MALEVOLENT!!with that said,Please dont.
what if on April Fools, i dropped a stick saga “dating sim” that showcases a text engine
this reply all but locks in my idea!
have fun!
#1599Today 02:05:13
- CoderBot4928
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Scratcher
100+ posts
Stick Saga [RPG]
yes do it I wanna see green epically fail at dating pinkif you haven't noticed from the niche reference that my pfp eludes to, i am ACTIVELY MALEVOLENT!!with that said,Please dont.
what if on April Fools, i dropped a stick saga “dating sim” that showcases a text engine
this reply all but locks in my idea!
have fun!