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- Tubeonscratch
-
Scratcher
100+ posts
Suggestion 80: My super COOL suggestion you WILL support! /j (after this sprite is dragged)
after this sprite is dragged{
}:: sensingso, once you put the sprite down, the code inside will runLast edited by Tubeonscratch (Sept. 28, 2026 18:00:03)
- unisparks8
-
Scratcher
1000+ posts
Suggestion 80: My super COOL suggestion you WILL support! /j (after this sprite is dragged)
What is the use in this? Give one logical use for it please.
- Tubeonscratch
-
Scratcher
100+ posts
Suggestion 80: My super COOL suggestion you WILL support! /j (after this sprite is dragged)
What is the use in this? Give one logical use for it please.
after this sprite is dragged{
if <(x position) > (0)> then
set x to (0)
}:: sensingIn case you don't want a sprite dragged to a certain areaLast edited by Tubeonscratch (Sept. 28, 2026 18:14:46)
- HAL95131
-
Scratcher
500+ posts
Suggestion 80: My super COOL suggestion you WILL support! /j (after this sprite is dragged)
What is the use in this? Give one logical use for it please.after this sprite is dragged{In case you don't want a sprite dragged to a certain area
if <(x position) > (0)> then
set x to (0)
}:: sensing
Workaround
Also a C block, also lets you run stuff after dragging
- I_wantasheep
-
Scratcher
1000+ posts
Suggestion 80: My super COOL suggestion you WILL support! /j (after this sprite is dragged)
if <<touching [mouse pointer v] ?> and <mouse down?>> theni think this i typed the workaround correctly
wait until <not <<touching [mouse pointer v] ?> and <mouse down?>>>
...
end
- _nix
-
Scratcher
1000+ posts
Suggestion 80: My super COOL suggestion you WILL support! /j (after this sprite is dragged)
I revised your workaround a little. https://scratch.mit.edu/projects/1386138409/WorkaroundWhat is the use in this? Give one logical use for it please.after this sprite is dragged{In case you don't want a sprite dragged to a certain area
if <(x position) > (0)> then
set x to (0)
}:: sensing
Also a C block, also lets you run stuff after dragging
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