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- Dawnbreaker_1
-
Scratcher
21 posts
Rooms Game - Hiding Spots & Room Variants - HELP NEEDED!!!
So for some reason every time I enter a new room, the hiding spots don't spawn, spawn in the wrong places, or spawn when they aren't supposed to. It's hard to explain, but I want each room variant to have its own hiding spot layouts.
Here's the project link: https://scratch.mit.edu/projects/1381520646/
Here's the project link: https://scratch.mit.edu/projects/1381520646/
- LEGO1234A
-
Scratcher
61 posts
Rooms Game - Hiding Spots & Room Variants - HELP NEEDED!!!
I think that the majority of your problem is because you aren't using a for this sprite only variable, which makes it so that all of the clones go to the same position. I think if you made a for this sprite only variable called “id” and did something like this:
and then replaced all of the hidingspottype actions that are executed by the clone with id, then it should work better. I can also help you with any other glitches that you find if you need it.
Let me know if this helps!
when I start as a clone
set [id v] to ((hidingspottype))
and then replaced all of the hidingspottype actions that are executed by the clone with id, then it should work better. I can also help you with any other glitches that you find if you need it.
Let me know if this helps!
Last edited by LEGO1234A (Yesterday 04:46:02)
- Dawnbreaker_1
-
Scratcher
21 posts
Rooms Game - Hiding Spots & Room Variants - HELP NEEDED!!!
i already fixed it
(NEW PROBLEM: LOCKER CHECKING ENTITIES ARE BROKEN NOW
(NEW PROBLEM: LOCKER CHECKING ENTITIES ARE BROKEN NOW

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