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- kyle_jm
-
Scratcher
100+ posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
I've removed a couple songs to try help improve load time, I should probably get rid of more (as much as I don't want to)
- kyle_jm
-
Scratcher
100+ posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
I've removed a couple songs to try help improve load time, I should probably get rid of more (as much as I don't want to)
This doesn't mean the load time will suddenly improve drastically, there's still a lot of other things that will still affect it either way
Last edited by kyle_jm (Aug. 2, 2026 16:30:39)
- 2584900
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New Scratcher
38 posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
I can't even play the projectI've removed a couple songs to try help improve load time, I should probably get rid of more (as much as I don't want to)
NOTE: This doesn't mean the load time will suddenly improve drastically, there's still a lot of other things that will still affect it either way

- kyle_jm
-
Scratcher
100+ posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
The project won't start for you?I can't even play the projectI've removed a couple songs to try help improve load time, I should probably get rid of more (as much as I don't want to)
NOTE: This doesn't mean the load time will suddenly improve drastically, there's still a lot of other things that will still affect it either way
- kyle_jm
-
Scratcher
100+ posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
UPDATE: I merged the code for boss battle and team battle player sprites since they were pretty similar, shouldn't cause any bugs but im still noting this here
- kyle_jm
-
Scratcher
100+ posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
UPDATE: I updated some of the switch code!!! Now it is easier to tell how many scratchmon you have left when switching, and now you're not forced to used Frog as your last fighter when everyone else fainted (I just added all this so it may be buggy)
- kyle_jm
-
Scratcher
100+ posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
UPDATE: The speed stat has been added, but right now they all have the same speed since i still haven't thought of how i'd spread it, so it's just random who goes first. I will also add moves that will affect this stat later on
Last edited by kyle_jm (Aug. 7, 2026 20:44:09)
- TheAnimationisReal
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Scratcher
1 post
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
TY BRO TY!!!!!!!! 







- Adan-Fox
-
Scratcher
3 posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
NEW UPDATE: Boss fight has been added, vs Dinosaur!stop spammming
- kyle_jm
-
Scratcher
100+ posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
UPDATE: I added the move agility, be aware that I am still adding moves for the other stats meaning that by the end of all of this most of the characters might not have this move, so this is mostly temporary (this thingy is only in the team battle and boss battle)
- kyle_jm
-
Scratcher
100+ posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
UPDATE: Status moves added! Both the AI and the players have status moves they can use throughout the fight to boost or lower some stats
NB: It's not fully finished as I still have to add animations for most of them and make it clear what a move did/whether it's physical or special, also this is only in boss fights and team fights
NB: It's not fully finished as I still have to add animations for most of them and make it clear what a move did/whether it's physical or special, also this is only in boss fights and team fights
- kyle_jm
-
Scratcher
100+ posts
SCRATCHMON SHOWDOWN!! (POKEMON-LIKE BATTLE SIM)
UPDATE: Status moves added! Both the AI and the players have status moves they can use throughout the fight to boost or lower some statsUPDATE: it's now finished! every status move has an animation and the scratchdex was updated with the relevant info!!
NB: It's not fully finished as I still have to add animations for most of them and make it clear what a move did/whether it's physical or special, also this is only in boss fights and team fights
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